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eraser

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Posts posted by eraser

  1. the group i'm with is looking for a few more warm bodies to fill out our ranks. we've been playing together in some form for several years now, but "real life" has cut into our numbers. we've got a pair of GM's who take turns running jobs for us, games are typically Tuesdays and Saturdays. we run the interlock unlimited rule-set, available from data-fortress. if you're looking to get your punk on, stop by and check us out.

    https://discord.gg/Vpp2EAE

  2. the idea of a fake phone gun has some utility... but these designs are hampered by having to look "gun shaped" when deployed to not be classed as an AOW. i really wish someone could market a gun that looks like an old nokia "candy bar" phone from the 90's and has a cluster of .410 shotgun barrels in it.

     

  3. the mosin design was obsolete the day it was adopted... 127 years ago. there are things you can do to improve them, such as letting the Finnish military rebuild them (i love my M-39), but there's only so much polishing you can do to a turd. for about the same size you could work up a bullpup weapon that would be much more manageable and not spend 90% of the powder charge on muzzle flair ;)

     

     

  4. also worth noting, earlier this year someone on the 2077 forums linked a (now deleted) redit post from... pretty sure it was cody, saying the release window was "summer 2018." so it's nice to see R. talsorian is keeping up to their old standards where release dates are concerned ;)

     

  5. i saw one of the 2077 interviews where he defended it as needing to "tap the breaks" on technological advancement in order for the future tech to still be of a believable level. he also points to the blackout from "blade runner 2049" as justification for this. smells like BS to me, but so long as it's backstory and not an ongoing concern i guess i can live with it.

     

  6. thanks for the feedback!

     

    (I should point out that the knife wielding attacker gets to add his own body mod to damage, plus a possible martial arts bonus which even in it's neutered IU application makes edged weapons deadlier than some handguns...plus dat knife AP)

     

    I feel i should preface this by saying that the last time i ran a game of anything off the rails was 1997, so my GM muscles are under-developed. I did give them a bit of a workout reecently by running 3 seasons of 5E encounters at the local shop... but that was more a train conductor gig than anything else, all aboard CHOO CHOO.

     

    in my mind i was equating BTM to "damage reduction" in that game with the elves. When I ran encounters I nearly had a TPK in the second session do to some lucky rolls by sling wielding kobolds! The only person who managed to stayed up was a fighter who had taken a damage reduction 3 feature.

     

    I think you may be correct about the "show, don't tell" teaching method, I just don't want it to come across too heavy handed (or come across like some chuckle-fuck killer DM). on the other hand i don't want to eliminate the fear by arming all their opposition with NERF guns...

    [i am planning on limiting them and my minions to SP15> and 4D6> firearms at the start, it's the gutter after all]

     

    some variations on this theme i was kicking around:

    1. since several of my players are diehard white-hats, have them happen upon a person being "kidnapped" and shoved into a van. of course you and I know this is an extraction, keep your eyes down and pretend like you didn't see shit. however I'll bet at least one of the white hats will feel the need to get involved. take this opportunity to introduce the characters to concussion grenades, restraint canisters, gas canisters, lightning guns and copious bursts of "rubber" bullets B) right before the last one gets but-stroked into unconsciousness, they hear an attacker mutter "yall are lucky there's a no kill bonus on this gig. next time mind your own business" *THWACK*

     

    2. the aforementioned pregens option, which means they're less invested when i kill them... which is both good and bad.

     

    3. the "matrix" option. very close to option 2 where I pit them against superior numbers who can shoot-move-communicate ...and also FRAG! once the last of them fails in their attempts to keep the red stuff on the INSIDE of their body... text appears in their FOV "You are dead! your current operator score is: FNG. Please deposit 10 Euros to continue" otherwise the trodes come off and they're back in Kansas. (could be a VR-cade, a VR "assessment" by a recruiter, or the braindance the prison is running them through...to teach them guns are bad, mmmkay.)

     

    4. as you suggested, a good old fashioned bar fight/rumble in the street. I might use this as a secondary lesson to reinforce the first, just because unlike the others it deal a good amount of "real" damage they'll need to seek treatment for. perhaps I'm just a bit softie, but I feel like lesson one shouldn't involve them spitting up blood and broken teeth :wub:

     

     

    any more ideas for "teaching" them without fatality?

     

  7. So it looks like I may finally be running a game of cyberpunk for my table at the local table top meetup. Our table has been experimenting with different systems for a bit now (while all the other tables run 5E). we did a super-hero game, deadlands, D&D 4E, and two non-consecutive rounds of shadowrun 5E. the shadowrun games went ok, but the table as a whole found the system way too crunchy.

     

    after asking the table, the consensus was they wanted low end... gutterpunk they shall have , using comp's fantastic outline from the before times.

    http://vfte.cyberpunk.co.uk/index.php?s=&a...st&p=114280

     

    so I'm planning to run them a game of punk, still on the fence about using 2020 classic, IU or IU-lite. my question to you is what rule tweaks could i implement to keep them alive a little longer in this meat-grinder of a combat system? there's always dice fudging and burning a point of luck to avoid the Grim Reaper, but I'd rather give them something mechanical to help them live long enough to learn the system. i guess i could give them all free skin-weave so they need not fear anything lighter than an Kalashnikov, but we all know that leads to the ever escalating arms race from hell and shopping trips of doom.

     

    one idea i was kicking around is doubling BTM or just giving them a flat +# to BTM, anybody ever tried messing with BTM? what were your results?

     

    the other, more heavy handed approach I had considered was to do a one shot before they build characters. toss pregens at them and just murder the shit out of them to hammer home the point that this game is deadly and there ain't no magic potions to save your ass. Harsh, I know... but it does seem to be in keeping with Pondsmith's advice in screw-heads... your thoughts? Too harsh, or just tough love?

     

    other ideas? lay it on me

     

  8. still playing cyberpunk online, though my table top gaming has branched out in recent years to playing shadowrun, deadlands, DC heros and... that game with the elves. If anybody is interested, drop me your skype info and i can invite you to the crew i'm in now. we use IU rules and typically play Thursday nights.

     

  9. lobbing cruise missiles at a middle eastern country rather than taking more effective military action, and doing so at a moment that just so happens to distract from scandal/investigations back home... WTF, i thought the Clintons LOST this election?

     

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