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  1. Earlier
  2. Not really related, but seems I might have a team gathering. A visit to the local community house (well... that's a gross simplification of what the institution actually is), where a monthly RPG event is held, with some leaflets (again... as I pulled it already last month, to no effect) brought up three candidates - all of them girls adding to that my buddy, the one leftover form the Nomadpunk attempt, we are getting a decent-sized, 4-man team (and there are two potential spraes interested, even!). At the moment the girls are chewing through the setting material I have prepared for them,
  3. eraser

    Lsat Lives

    so the LSAT program morphed into the NGSW, which is one of the 3 submissions vying in the army's latest trials https://taskandpurpose.com/army-next-generation-squad-weapon-photos
  4. thank you that makes a lot of sense
  5. But that, in turn, gives a benefit to the characters like the Solo TigerGuard has mentioned. Which was, actually, a pretty common build if memory serves me: having very high EMP just to be able to handle all that cyberware. I.e. to game the system. I guess I'll be pretty interested in what is Maximum Mike going to do with cyberware & Humanity Loss in CP Red. Though I expect he'll just lower HL costs for stuff, kinda like it was in CP2013. Maybe excempting some types of cyberware (like Fashionware, as we are told in CP Red JSK) from HL entirely. Dunno. I do like the idea of
  6. I have ran a (non-CP) game online till June, via Roll20 & Discord voice chat. Had a major problme with players flaking off, too. Not to mention, I guess it would be difficult to gather a Polish-speaking group on Roll20: I wouldn't trust my language skill to run Cyberpunk in English (for Star Wars, it seemed to do it well enough...). Not to mention.. I haven't given it too much thought, actually. Because when I was running a game, I didn't had the Age of Jackal setting, and the CP2020 game I was a member of before that was set in Night City. Let's say running a game set in the U
  7. We also do it in the order TigerGuard suggests because we feel it allows for characters to better fit their background. But of course with this approach it wouldn't make sense and you need to do skills and stats first. Which is fine as I think this method actually does reflect the character as made by the player in the roll results where the original was purely random. Personally I would use base Empathy and not cybered Empathy. The book and results often seem to indicate to me that gear and cyber comes after Lifepath due to injuries and such.
  8. Thank you for the insight. And sorry to hear you are missing players. Did you ever consider playing or running online? It's pretty much how I get my gaming done these days. On topic: doesn't really sound like it speeds it up a lot but I like the idea of not being impervious to pistols anymore. As I understand it Cybergenerations system is based in that?
  9. We have used elements of HNS back in the day (elements, since the Polish edition had FUBARed the range difficulty chart in the book - an editing error...). There are essentially two, basically separate, elements to this system: To-hit rules. It uses slightly different modifier values, so you'd need to get used to a new set, and a completely new difficulty system in which to-hit difficulty is tied to your distance to target and a general class of a weapon you're using (rather than your distance to target and the range of a specific model of a weapon as it is in FNFF). The weapon's range m
  10. Don't jump, then. With few on-the-fly changes, most CP2020 equipment should work just fine with CP Red. Red mechanics are just a bit changed from basic CP2020, not much more than 2020 was advanced compared to the 2013 edition. Take a look at the 2020 rulebook, and you should easily notice where the differences are, and thus, how to adapt them up to match the Red.
  11. Good point... For me, it was always "roll Lifepath after assigning skills & stats" (otherwise the distinction between "add +1 to an existing skill or start a new one at +2" wouldn't be making sense, also, I feel that's the flow suggested by the rulebook). With stat values (especially EMP) being an issue, I guess buying at least the cyber before rolling the Lifepath would be making sense. Of course, we're massively oversimplifying things here, as it is not like the character gets all the cyber implanted on their 16th birthday - it is likely to be a gradual process. But I do not se
  12. In regards to the techie, as you proposed the target is a 12 for success so his odds to succeed would be manageable - but it was an extreme possibility being suggested. As for the Solo, most have high EMP to accommodate large amounts of cyberware, so if Lifepath is rolled after Stats are assigned / rolled and before equipment is purchased then his EMP should be sufficiently high to pass a mere 12. I guess the first question I would have to consider is how you envision the Lifepath process? Currently, our group works it thus - 1) Pick role 2) Roll Lifepath 3) Assign / Rol
  13. that makes a lot of sense! My big concern is jumping systems too much because my players are very inexperienced with ttrpgs
  14. Personally I feel 2020 will still be worth it after RED. They are different games with the same DNA. We also wanted to start playing again prompted by RED and went with 2020. I also believe it will be easier to transition from 2020 to RED compared to the Jumpstart with House rules.
  15. I might invest in cp 2020 then. this is my first cyberpunk campaign so i wasn't too sure going in.
  16. My plan was to start with the things in the jumpstart kit and tack on homebrew as i go, that's what the people on reddit seem to be doing. I wanted to start playing cyberpunk, and figured it wasn't worth it to get 2020 if red will be out soon.
  17. I have ever only played FNFF and I do like it. However, there is some complexity in there that makes it cumbersome and timely to use. I did house rule some stuff like Automatic Fire to reduce the rolling, but I am not quite happy with it. Just now I understood that there are more combat systems that are compatible with CP2020, mainly High Noon Shootout from Listen Up and Saturday Night Skuffle from Cybergeneration. I have not read Listen Up (just started it) or Cybergeneration and was hoping someone here might be able to shed some light on the differences, share experiences and conversion gui
  18. I'm in the same boat. it's an interesting read but no where near enough for me to run. so i'll be running 2020 until we get something meatier.
  19. Welcome fellow Newbie. As the Jumpstart just uses simple damage categories for weapons the actual weapon a character has exactly is just a cosmetic choice at this point. So go hog wild and choose from all the sources you have. If you don't have any just get the CP2020 core PDF and use the weapons and gear from that book with the standardized stats from RED. Since the main book is still a few months off from the sound of things your best bet is to get some older Material for 2020 and use that. I personally wouldn't start a CP RED Campaign yet though as the starter kit is really not meant for
  20. Keep in mind it is highly unlikely for your Mouser techie to not only roll up BOD result every year, but that also - if he does - he has a serious chance of getting into trouble because of it. Same with a stone-cold Solo, as his low EMP predestines him for low EMP rolls resulting in EMP-related penalties. If he rolled REF events, for example, his combat-honed reflexes would likely have him ace in a Reputation-related event, something a GM could interpret as "ypu really shined at a shooting competition, or martial arts tournament, or a local firefight / bar brawl", as this event gives you
  21. Having sat and thought, and then run through possible character builds in my mind, the possibilities to alter a planned character via this new Lifepath idea has me giddy as a school kid. Like many others, I go in to a character design with something of a plan for overall appearance and capabilities in mind - but a Lifepath that is Stat based instead of just Good / Bad / Romance means I might plan on a Mouser style techie and then roll every year as a BOD result (unlikely, but for arguments sake) and end up with a guy that looks like Paul Jr. from Orange County Chopper and now I have to expand
  22. While I am always excited to see a game from my childhood reinvigorated, Osprey Games currently has out a very similar game called Gaslands and it's designed to be used with standard hot wheels vehicles (making them cheap to acquire and fun to mod out with stuff from the bits box!). For any who care to give it a peek while we wait for SJG to run their Kickstarter - https://gaslands.com/
  23. I have recently started a cyberpunk red game using the jumpstart kit, and I've been curious what other people are doing. I could also use some help with ideas for weapons, vehicles, armor etc because the jumpstart kit is extremely sparing in that department. Anything about the new rule set is appreciated to help a newbie out!
  24. See, that's why I love working on this forum you have given me perspective I did not have, @TigerGuard
  25. I generally try to stay out of Senior Officer Mikael Van Atta's way while he powers through these mental exercises, but this time I'd like to throw my 2 cents in the air - maybe they'll hit a mark, maybe they'll simply float away..... 1) I think the main effect of the Lifepath charts should remain "fairly" minimal. These events are as likely to be from teen years as they are early career, so they should be story builders rather than game changers. While a gain or loss of €100 shouldn't define a character, it lays a foundation for defining who you became - which is what the random charts
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