Jump to content

MonSTeR

Moderators
  • Posts

    994
  • Joined

  • Last visited

Posts posted by MonSTeR

  1. I know a few folks who already have their pirated copies on CD!!!

     

    I'm waiting till the weekend to see it. Most folks say it's SO much better than Episode 1 and actually as good as the original trilogy!!!

     

    I'll wait and see :)

  2. Quote (psychophipps @ May 12 2002,00:20)
    The problem with torture as a means of getting information is that the target might get so turned out that they'll say anything in hopes that the torturer will stop working on them.  This is actually why the CIA and most professional(please note the 'most' and  'professional' tags. ;) ) intelligence agencies don't use torture as an interrogation method.  You can't always count on the information being accurate.

    Mark(psycho)Phipps( HAHAHA! )

    Of course this doesn't stop a nutjob torturing someone as a way of getting their Ya-yas ;)

  3. GM Note - Neko followed everyone into the deli a few steps behind after a brief word with Rat

     

     

    Juliet turns to Rat catching hold of his arm gently and looks up at him.

     

    "What happens now Rat? Are we gonna call David and have him meet us here?

     

    She moves to the kitchin area and starts to fill the coffee-maker.

  4. Quote (Bullet @ May 09 2002,13:01)
    It is the attitude what separates the users from the whores! I`ve worn skirt on a friday night. Of course there was two drunks oping their jaws (and I imagined ways to pop their jaws.)

    :uzi:              =Bullet=>       nothing to say

    Huh?!?!?

     

    I didn't understand a WORD of that?!?!?!

  5. Quote (psychophipps @ May 08 2002,23:04)
    Medtech +6 and Expert: Torture + 7 would be a rather nasty combo, I must admit. *evil grin*

    General McAlistair , to drug buyer - "Have Endo look at that Mr.Joshua."

     

    Mr. Joshua, to Riggs -  "This is Endo he's forgotten more about dispensing pain than you and I will ever know."

  6. Well obviously it depends where you are as to what you wear.

     

    In the corporate towers it's Takanaka and Flein suits, edgerunners slumming in the combat zone - it's Gibson Battlegear or Ruf Tread...

     

    And that's just using the outfitters from the chromebooks.

     

    I'm sure there're current designer names to mutate Donna Karan New York (dkny) becomes, David Kirch Night City (dknc) ??!?!that sort of thing,

     

    But overall I think an 80's flair is good. Cyberpunk had it's beginning there and I carry that over. Snake Pliskin and Jack Burton (2 Kurt Russell characters from John Carpenter movies) have tight jeans and BIG boots teamed with vests to show off the pecs and biceps. Cool jackets and linen suits from Miami Vice for the summer. Mix in the stereotypical "Matrix" trenchcoats for the young and "Equalizer" style overcoats for the more mature gentlemen. Army surplus is always good for the lower end character and you can't go wrong in cyberpunk with the Terminator leather look.

  7. Quote (G.Blitzkrieg @ May 07 2002,17:59)
    I am in no wy an expert, but I had  thought that the lower you fly the less chance you have of  being spotted by radar.  I know I have heard the term "fly under their radar" before.  Wouldn't this plane excell at this?

    Only against ground based radar. the terrain would prevent a signal being returned to a ground mounted unit.

     

    However a high flying radar unit like the AWACS would spot it easily. There's no terrain to hide it in between the ekranoplan and the AWACS thousands of feet above.

  8. Quote (TekXombie @ May 07 2002,19:22)
    You have to remember that this is Cyberpunk. It isn't D&D where everything is Black and White. Cyberpunk is an extremely gray and depressing world to live in with corrupted officials and backstabbing friends. There never are friends, just alliances. In my games, staying true to the Cyberpunk genre, I allow anything to go between players and NPC's. Now of course I don't allow grenades and high powered rifles but backstabbing, cheating, killing, murdering, everything is fair game. If I didn't, I wouldn't be a good GM. The whole "Team" idea is not really effective in Cyberpunk. Know what I mean?

    Well shooting a team mate in the face for something like a personal betrayal is one thing, backstabbing and the like for petty reasons is something I'd discourage as a GM. The idle banter and bravado is good, but the actual deeds are a no-no in my book.

     

    The team I feel should usually be able to trust each other as they can't trust anyone else in the 2020. I liken it very much to the crew of thieves in the movie "Heat" where the core team are tight but sold out by an outsider that they brought in freelance.

     

    After all it's Cyberpunk, not "Paranoia" ;)

  9. Quote (TekXombie @ May 07 2002,19:22)
    You have to remember that this is Cyberpunk. It isn't D&D where everything is Black and White. Cyberpunk is an extremely gray and depressing world to live in with corrupted officials and backstabbing friends. There never are friends, just alliances. In my games, staying true to the Cyberpunk genre, I allow anything to go between players and NPC's. Now of course I don't allow grenades and high powered rifles but backstabbing, cheating, killing, murdering, everything is fair game. If I didn't, I wouldn't be a good GM. The whole "Team" idea is not really effective in Cyberpunk. Know what I mean?

    Well shooting a team mate in the face for something like a personal betrayal is one thing, backstabbing and the like for petty reasons is something I'd discourage as a GM. The idle banter and bravado is good, but the actual deeds are a no-no in my book.

     

    The team I feel should usually be able to trust each other as they can't trust anyone else in the 2020. I liken it very much to the crew of thieves in the movie "Heat" where the core team are tight but sold out by an outsider that they brought in freelance.

     

    After all it's Cyberpunk, not "Paranoia" ;)

  10. Juliet giggles in a girlish way at the bravado being displayed in front of her. She's sure part of it is for her benefit, and the other to satisfy the boys' needs.

     

    Raising a hand to her mouth for politeness, she plays over the instructions to the encrypted equipment in her mind.

  11. Quote (Split @ May 07 2002,16:37)
    They don't really look like they can fly. ESPECIALY not the caspian seamonster, which is the biggest of them, the 2nd picture, if I'm not mistaken.

    No they don't but if all you've got is a stil picture of one, sitting either in it's bay or hanger, with no prior information on WIG vehicles, you're gonna jump to some conclusions, especially if you work in "military-intelligence" ;)

  12. Quote (wilphe @ May 07 2002,11:56)
    Last I heard the Russians had only been using these on the Caspian, they are/would be hell on wheels for fast, short, range transport and strike (especially if you tried to build a stealth one). An open ocean crossing would leave you vulnerable to bad weather.
    BTW, what happens of they lose power, they don't float do they?

    Ah yes.. the infamous Caspian Sea-MonSTeR ;)

     

    The americans got in a hoo-hah when their intel boys got a hold of the aerial photosof the thing and thought it was a new long range bomber !!!

  13. Marco's Deli, In South Little italy is a quiet non descript shop as you pull up past it, there's parking on the street and Bloodbath eases the big van into a space intended surely for a much smaller vehicle.

     

    The area isn't as run down as some of Little Italy, it's still somewhat low-rent neo-brownstones, but it's a lot better than some of the places you've been in the last 24 hours.

     

    The sun is still shining brightly in the crisp blue sky.

     

    A police cruiser passes by heading South but other than that the traffic seems normal and there's a thankful lack of your previous big black playmates.

     

    Juliet looks to Shrap for a clue as to why they're here.

  14. Blade Runner is probably the biggest grossing/ most well known "cyberpunk" movie, but most of the others are probably just as 'punk' as Ridley Scott's masterpiece.  

     

    Robocop is just as Cyberpunk, maybe even more so if you consider where the game is usually set agaisnt the stark backdrop of a polarised/dicotomous city and a battle against a ruthless corporation.

     

    Johnny Mnemonic was written by William Gibson, and has some fantastic cyerpunk messages in it.

     

    As Joe Q. public said, look in the other thread on CP movies to read what we all think are the best Cyberpunk Movies.

  15. I'll also say that I don't really think the "Johnny Silverhand" adventure/story "Never Fade Away" in the CP2020 rulebook did ANY favours to the game. It showcased "high stats/high skills" with the "basic goons" all having combat sense at +5 and an unboosted REF of 10.

     

    I think I started out more like that with a few skills at +7 and +5 sort of level on a 70 CP character, these days I run games with 60-65 CPs and hope the characters have skills not more than about +6.

     

    I've definately gotten LESS super and more human over the years.

  16. I've tried to do both. But I've found that heroes, not superheroes is where I'm most comfortable.

     

    I'll be the next to admit the PCs in my games tend to have a few more CPs than "Mr. Average Joe" but maybe by say 5 or 1d6 points.

     

    The main difference is "intent" They know they're a little better than the average guy, and are prepared to use that advantage whereas most folks just work their 9-6 job and go home to a kibble-pack and the Vid-cube.

     

    I'm not saying that the solos are Wolverine, if they run into a room full of gun toting nastyness, claws a-poppin' they're officially swiss cheese. The sound isn't "SNIKT" it's gunfire followed by bleeding.

     

    The Med Tech's aren't ER's Dr. Carter, and the fixer's aren't Don Corleone.

     

    Cinematically I relate my games most to the movie "HEAT". The PCs are "players" in the city because they have the intent to do so, and the abilities to carry out that intent. Unfortunately for them, there are guys on the other side of equal calibre, with opposite intent.

     

     

     

    I'll just add in this "edit" bit that I've done "superhero" games too, and these are great fun but are more anime rather than cyberpunk in their results. I think one of the essences of "true" cyberpunk is that it's man against machine (even if in my games often 'the machine' = 'the system'), rather than Death-Solo vs. anyone who mistakenly thinks they're hard enough ;)

     

  17. Little Italy. You will never find a more retched hive of scum and villainy. The need for caution is an understatement.

     

    Night City's Little Italy is primarily made up of some of the grimier aspects of the city. Both architecturally and socially. The mob was never truly expelled from the city and it lies in the north west biding its time, and shifting its power base.

     

    Marco's is on a side street just North of 3rd Street and the junction of 3rd and Farren is coming into view.

  18. On the journey Juliet turns to Shrap with a huge sigh, taking the Mars bar as she begins. There's an honesty here that comes from being with a few of the people she actually trusts. She starts to pick the melted chocolate from the sides of the candy bar.

     

    "There's nothing more to it other than my father's paranoia. He just doesn't get on with David, he's convinced David is going to try to take over his company or something. But he's not like that, he's not interested in my father's firm."

     

    She begins to gesture with her hands, the Mars bar still in her hand.

     

    "I've tried to tell him, and reason with him but he just says I'm still too young to understand the 'ruthlessness of corporate life' and that I'll get 'in trouble' like 'last time' ~I just wish he could want me to be happy!"

     

  19. I don't think any of us will ever be truly happy with any system unless it's one we design our self based on our own individual life experience.

     

    For me the most important things are

    keeping defined but overlapping roles.

    seperating skills from abilities.

    maintaining genre-specific realism.

     

    As I see it, there's no reason that a netrunner can't be quicker to react in combat than other net-runners and maybe even a few weefle-solos.

     

    BUT it's not, in my experience, feasible for a man who sits at a computer all day to have the same sort of combat reflexes as an Ex-SAS commando.

     

    That's when he needs to start looking at playing a "solo" with a few computer skills who might even have "computer empathy" as a pro, but who in no way can be as handy in the net as a guy who sits at a terminal all day.

  20. Quote
    This reminds me a lot of the Non-Weapon Skills from 2nd ed. AD&D.

    So is that a case of "shot down in flames" or should I order a new Ferrari ?;)

     

    However this doesn't concern any "Skills" as such, just those abilities that are either inate, or have to be cultured and developed rather than leant or practiced.

     

×
×
  • Create New...