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MonSTeR

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Posts posted by MonSTeR

  1. I really enjoyed it, I found it far more enjoyable than the second two of the Altered Carbon trilogy which were basically, pants.

     

    I liked the less "science fiction" and more "cyberpunk" themes of the book, and whilst the whole "jesusland" thing was rather odd, as a fellow European, it didn't really bug me that much ;)

  2. It occurred to me after writing the above that Grooming should not be a skill - it's a perk.

     

    Even if Nadia Auermann had a big one the night before and Crit Failed her 'Grooming' roll in the morning, that doesn't make her a smelly bag lady for the day.

     

    (In all likelihood, it'd start a new trend.)

     

    If you have 'it', you can't really 'fail' it.

     

     

    Driving seems another case to study - you don't randomly crash one in ten goes, whereas with shooting, a 1 in 10 total miss seems fairly reasonable.

     

    It seems there's "Always On" abilities, "Levels of Proficiency" where you don't 'fail' so much as are just a bit less awesome than your maximum potential, and then there's "Fragile" skills that can be upset by anything.

     

    ...hmm.

     

    I think this is more of a case of GMs asking for too many dice rolls rather than the everyday skills being misaligned. Driving around town everyday doesn't call for too many dice rolls, but maybe reverse parking into a small space or dodging a soccermom in her minivan as she rounds a bend yelling at the kids might.

     

    the "1" might be that you curb your new alloy wheels rather than flipping the car and the gas tank exploding.

     

     

  3. If you're writing aliens for sci fi, check some of Jack Cohen's ideas on aliens. It's worth reading some of his stuff as a lot of it makes a lot of sense and the guy is an extremely bright chap.

     

    During a "team building day" Jack and I went on a road trip in outer space together! I've been a big fan of his extrapolated science ever since.

  4. I was at my parents' home and we watched it on TV. Completely surreal day that one.

     

    I've visited Ground Zero a couple of years ago, and the only place I've ever been that has thesame "aura" is Hiroshima in Japan. If you've been to either place, you'll know what I mean.

     

  5. -HARRY' date='Aug 31 2010, 01:26 PM' post='124074']

    So space marines is the last defense of humans and you see them die in the movie. Not a very good idea.

     

    It didnt say they were invincible ;)

     

    Yeah... If marines got killed in a 30 second trialer, just imagine how quick everyone else would have died ;)

  6. Odds that movie will tie in with new, uber-buff Ultramarines codex...

     

    ...90%?

     

    I'd say a lot lower than that, unless the movie is not out for a couple of years! As far as I know, there's a good while before the next Codex-Space Marines is due and the Ultramarines aren't the type to get their own separate book!

     

    A new line a miniatures maybe ;)

  7. I'm not sure what to make of it really, it kind of looks like an extended version of the cutscenes in "Dawn of War" and the like. No doubt I'll see it when it comes out though:)

     

     

  8. My view point has been to allow the characters the tools for the job at hand, you just have to discuss what that's going to be from the outset.

     

    If you don't want a high powered game, explain OOC, before the Players get ideas for their PCs that the game world doesn't need full borgs toting 30mm assault rifles running around. It's Blade Runner not Appleseed or vice versa. If the players know the world and the basic idea for the story they're about to be a part of, the characters they come up with will be more appropriate to the game.

     

    Hopefully we can all agree that a good game is more about co-operative story telling than how many d6 you're going to roll, so talk with the other members of the group about what everybody wants to see and get everybody to create their characters together, under the GM's helpfully watchful eye. That way the PCs aren't going to outclass each other and the "bad guys" will provide an appropriate threat level.

  9. Why use only one scale? Vehiclular combat uses a different scale than one-on-one in an alley, while any military action larger than single squads will need another scale entirely. If you only have one size of miniature and don't want to invest in more, your scale is already predetermined. Otherwise, you can either use the figurines as abstract representations (scale unrelated) or switch figures and maps as needed. Have a few metric and a fee imperial tape measures on hand, and you'll be ready for whichever scale you need.

     

    You're the GM - modify the rules to suit your style of play, not the other way around. The rules are there for you to change as needed, and. For your players to follow.

     

    Stray

     

    i guess it's not so feasible to have complete sets of moniatures for the exact same characters in a host of different scales. good cyberpunk miniatures are hard enough to find anyway :(

     

     

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