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Everything posted by MonSTeR

  1. I really enjoyed it, I found it far more enjoyable than the second two of the Altered Carbon trilogy which were basically, pants. I liked the less "science fiction" and more "cyberpunk" themes of the book, and whilst the whole "jesusland" thing was rather odd, as a fellow European, it didn't really bug me that much
  2. Thanks amigo I really appreciate you thinking of me when i've been away so long
  3. One of the coolest and most complete backgrounds ever
  4. I got an update from my amazon pre-order, August 26th is the newly scheduled release date.
  5. I think this is more of a case of GMs asking for too many dice rolls rather than the everyday skills being misaligned. Driving around town everyday doesn't call for too many dice rolls, but maybe reverse parking into a small space or dodging a soccermom in her minivan as she rounds a bend yelling at the kids might. the "1" might be that you curb your new alloy wheels rather than flipping the car and the gas tank exploding.
  6. If you're writing aliens for sci fi, check some of Jack Cohen's ideas on aliens. It's worth reading some of his stuff as a lot of it makes a lot of sense and the guy is an extremely bright chap. During a "team building day" Jack and I went on a road trip in outer space together! I've been a big fan of his extrapolated science ever since.
  7. I was at my parents' home and we watched it on TV. Completely surreal day that one. I've visited Ground Zero a couple of years ago, and the only place I've ever been that has thesame "aura" is Hiroshima in Japan. If you've been to either place, you'll know what I mean.
  8. It didnt say they were invincible Yeah... If marines got killed in a 30 second trialer, just imagine how quick everyone else would have died
  9. I'd say a lot lower than that, unless the movie is not out for a couple of years! As far as I know, there's a good while before the next Codex-Space Marines is due and the Ultramarines aren't the type to get their own separate book! A new line a miniatures maybe
  10. I'm not sure what to make of it really, it kind of looks like an extended version of the cutscenes in "Dawn of War" and the like. No doubt I'll see it when it comes out though:)
  11. Space Wolves player since '87 here. First edition baby, first edition
  12. My view point has been to allow the characters the tools for the job at hand, you just have to discuss what that's going to be from the outset. If you don't want a high powered game, explain OOC, before the Players get ideas for their PCs that the game world doesn't need full borgs toting 30mm assault rifles running around. It's Blade Runner not Appleseed or vice versa. If the players know the world and the basic idea for the story they're about to be a part of, the characters they come up with will be more appropriate to the game. Hopefully we can all agree that a good game is more
  13. i guess it's not so feasible to have complete sets of moniatures for the exact same characters in a host of different scales. good cyberpunk miniatures are hard enough to find anyway
  14. what scale miniatures do you use then at 1 inch = 1m? I know Games Workshop's inquisitor game is run at this scale but it's a bit off scale for the more common figures available!
  15. We basically played 1:100 scale with 1cm on the map to 1m. Using smaller scale figures therefore helps.
  16. I am the lemon merchant, you are the keeper of the cheese! I didn't realise this was an illuminati supplement?!?!?! Did anyone buy the book yet?
  17. You've got to remember this is all pseudoscience written 20 to 25 years ago in which we ran out of fossil fuels, all live in a virtual reality internet, but have to spend a month's wages to buy a cell phone. Cyberpunk canon comes from a divergent past in the same way that "2001 - A Space Odyssey" had manned trips to other planets. It's all powered by "SmarTECH TM ®" batteries that use zinc.lithium.obtainium power cells fuelled by superconductingmicrothermocouples installed in the liver of the cyborg. Or something...
  18. It's true, you need to play DX1. the game oozes cyberpunk, try to see through the 10 year old graphics and revel in the depth of the story, it's worth every second you invest in it
  19. That's what I was afraid of
  20. There have allegedly been a LOT of changes to the system from the first DX game, but apparently the feel is supposed to be more like the original than the sequel, which in my book is a good thing. I bought a new gaming PC a year ago on the promise that this game's release was just months away. i'm going to need to do some serious upgrades when this actually does arrive I'm hoping its PC and not PS3 based anyway
  21. CP 2013, John "Dagger" McCall, a cop. (should have been a fixer or a solo with intimidate, but I wanted to be able to "authority" people into backing down) No cyberwear but he had a 12mm pistol because big guns are cool He ended up flying an AV into a skyscraper in order to kill the corp that double crossed the team. No political agenda, purely personal.
  22. For things like "Is this guy going to backstab us?" "Is that the corporation behind the nanovirus?" "Are they working in league with each other?" When it comes to these sorts of issues I'd tend to give the players clues based on their character backgrounds and skills things like "there's something not right about Jimmy, you can't put your finger on it, but there's something!" or a solo might notice "the big guy's not the threat his postures wrong, it's the wiry little one who looks like he knows how to handle himself" In the past i'd done "table of secret dice rolls"
  23. This is completely different from how I run "riddles and puzzles". One of my biggest pet hates is the player/character mixup. I tend to keep dice rolls simple but crucial on these sorts of things. Characters are cracking codes not players. so Give them eacha diceroll to see how much of it they can solve, or even distribute different degrees of back-substitued codes based on the character's stats. I'll again use the example of a post doctoral researcher in artificial intelligence playing a street solo. I personally if you're going to other having character sheets, you have to use them to
  24. About the least fun I can think of in a CP RPG. It's much more fun when the players work together and have their characters voluntarily on the same side. If folks want to start playing against each other, WH40K is that way -->
  25. I'd also say avoid 3 players unless they're good IRL friends! In my experience that's the number most likely to have issues. the trouble comes when two of them want to do one thing leaving the other feeling like an odd one out. If there're 4 players, then you either get 2 teams of 2 or the 3:1 ratio sways the lone wolf into thinking the flock has the best idea.
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