Jump to content

MonSTeR

Moderators
  • Posts

    994
  • Joined

  • Last visited

Posts posted by MonSTeR

  1. Quote from psychophipps, posted on Sep. 24 2001,19:33

    one of the main reasons that CP 2020 tends to become munchkinized is the way that combat damage works.  all the firearms don't do enough damage!  if you were still blown into snot by a 7.62 NATO, even when you're wearing a Class 3 vest(SP 18), in the game as you would be in real life, you'd not want to play around with those toys.  it basically forces everyone to pack 11mm+ damages to count on much of an effect to someone who's spent 150 eb on a light armorjack.  sure they can still cyber-it-up but it's the damage rules that really make it stick to the realm of munchkins as it makes it harder to alleypaint them without SWAT-level weapons.

     

    Mark(psycho)Phipps( HAHAHA! )

     

    amen to that one.

  2. Allow character focus, but not favouritism.Sometimes one PC will be the focus of the story which is ok, and often makes for an exciting game... But make sure that you don't end up running a session with one player and 4 spectators.

     

    Don't play wargames. It's supposed to be a role playing game.

     

    And that's ROLE not ROLL.

     

    Find a balance between what the GM wants to do and what the players want to do in the game, and allow both sides to have equal input into the story.

     

    And lastly I'll reiterate what Phipps said. - It's NOT GM vs PCs  

  3. Quote from Stephane, posted on Sep. 23 2001,21:33Quote:

    "warning : does not work properly on moving targets beyond 20 meters" on the box is not exactly what I'd call a marketing optimum :)

     

    Sounds like one of those adverts from the robocop movies. I think it was

     

    "sunblock 5000" "surgeon generals warning - repeated use will cause skin cancer"

     

    ;)

  4. Well I'll be the first to volunteer to GM. I'd PC too if better GMs could be found or someone REALLY wanted to GM.

     

    The other thing I'd thought of was using an old style Mirc type chatroom but that may be to weird and not as instantaneous as  some may want it. (I know it takes me ages to type stuff accurately;)) The other thing would be having somewhere convenient on the site to upload maps and diagrams to for easy access by everyone?

     

    I for one am very excited by the prospect of online gaming with some of the folkses here :)

     

    One other thing to consider may even be to think about organising a gaming weekend for some of the folks? (completely OT I know but hey;) )

  5. Well I'll be the first to volunteer to GM. I'd PC too if better GMs could be found or someone REALLY wanted to GM.

     

    The other thing I'd thought of was using an old style Mirc type chatroom but that may be to weird and not as instantaneous as  some may want it. (I know it takes me ages to type stuff accurately;)) The other thing would be having somewhere convenient on the site to upload maps and diagrams to for easy access by everyone?

     

    I for one am very excited by the prospect of online gaming with some of the folkses here :)

     

    One other thing to consider may even be to think about organising a gaming weekend for some of the folks? (completely OT I know but hey;) )

  6. Quote from Edgecrusher, posted on Sep. 24 2001,12:27

    I must say I like the Shadow War part of Stormfront. I have always been a fan of covert ops.

    Still, I kind of think the Panzerboy, Aerojock and PA-trooper are a bit too munchkin (unless you play `em just right. Those roles can easily be abused):fire:

     

    Well I've never let anyone into a suit of power armour, in fact I've never used one iin a game as far as I can remeber, certainly not in the mecha form Rtal presents them in (cos they ARE munchkin incarnate). As for the Aerojock and Panzerboy roles, I've never ever seen them get munchkin so all credit to my players :) I persobnally like to include vehicle time in my games, and the vehicle zen stuff seems to make up somehow for the lack of a seperate stat to govern vehicle skills. Whether it's realistic or not, I don't know, but it certainly is playable.

  7. I bought the books, but I didn't bother running the campaign. I thought the second book was worth it for the "official" panzerboy and aerojock roles (which should maybe have been in the game from the start)

     

    The third book never did come out, but apparently was going to/has been, incorporated into the V.3 rulebook.

     

    But I agree with Phipps, something home grown is gonna havbe more heart and soul and edge than just running straight from the books. If you buy the books just for the read it's not gonna be that much of a waste of funds.

  8. Quote from psychophipps, posted on Sep. 16 2001,23:21

    i always hated the fact that pickups were based on the stats that are used for combat.

     

    Me too smile.gifI went through stages of using the two highest stats (eg cool and luck or whatever) instead of int + ref. Trying to use the idea that any character would use thier strengths rather than weaknesses to pickup skills

     

    I also tried the age based skill thing, but found that also to be biased, I prefer the idea of the way in which a character has lived their life up to the start of the game influencing the character sheet more than the time they've lived it.

     

    I've also tried systems where I allowed the characters to have pickup up skill bonuses in each of skill areas equal to the level of the stat governing it, this made the characters well rounded but too powerful.

     

    In the end, I threw realism to the wind and went back to the system in the book. biggrin.gif

  9. I've been wondering lately about "the machine" and the dehumanising effect that it has in the world of "cyberpunk"

     

    Lately the machine in question for me hasn't been the cyberware grafted onto characters' bodies, the machine has been the world in which they live.

     

     

  10. Quote from Bookwyrm, posted on Sep. 12 2001,22:44

    I think 3's the only one that's going to save him. I can just see him in the pool now...a metallic skeleton, lying at the bottom.

     

     

    Well it is the most powerful superpower in the Marvel universe biggrin.gif and it's saved him loads of times before biggrin.gif

  11. Quote from Bookwyrm, posted on Sep. 12 2001,12:42

    Pirhanas can strip a cow in something like three minutes.  What would he climb out with?

     

    I'm guessing a combination of 3 things,

     

    1 - His healing factor and the muscles it grows back faster than the fish can feed.

     

    2 - Help from whichever other superhero is guest starring in his comic this month.

     

    and...

     

    3 - His "Marvel Poster Boy" superpower and a little help from Stan "the man" Lee.

  12. Quote from Bookwyrm, posted on Sep. 11 2001,13:55

    So why haven't they used him to cure cancer by now?  Souns more like they are desperately bullshitting to stop people trying to think up ways of killing him off.  How about dropping him into a tank of pirhanas?  The more he regenerates, the more they eat.  He's the modern Prometheus!:D

     

    They did.

     

    "Deadpool" another of the Weapon X program's members had terminal cancer. The scientists at the project used Wolverine's healing factor to cure him of his cancer, but it left Deadpool horribly disfigured.

     

    Many other attempts to utilise Wolverine's healing factor have presumably been made as well. Such as in issues 154 and 155. And back in the earliest issues of "X-men" when an attempt was made to cure Omega Red of his affliction.

  13. Quote from Bookwyrm, posted on Sep. 10 2001,21:13

    The problem (as far as I recall) with cancer is that the body doesn't recognise that it isn't normal tissue.  In fact it's probable that his super-healing would help the cancr to grow.  Nasty.:D

     

    With a normal person's physiology yes. But It's already been stated in Marvel lore (i.e. answered in a letters column in the back of the comic) that Wolvie's "healing factor" can tell the difference between healthy and cancerous cells.

     

    Taking it from a biochemical point of view it's likely that Wolverine has some advantageous mutation in some of the enzymes that control replication of the DNA that recognises and repairs any "unhealthy" DNA prevent him from getting "cancer". So no it's not at all probable that his super-healing would help the cancer to grow.

  14. Quote from psychophipps, posted on Sep. 10 2001,20:58

    i just think that it's funny how i HATE the character, but know more about the story than you guys...

    Mark(psycho)Phipps(HAHAHA!)

     

    I think it's funny how you think you know more about the story, but actually are off on some irrelevant tangent!!! rolleyes.gif

     

    Hound's referring to the issues 75 to 145 where Wolvie had no adamantium in his skeleton. The issue where the full extent of Wolvie's uninhibited powers are first shown is number 92.

     

    I'm gonna quote some outtakes now.

     

    "Half the bones in his body are snapping, Spleen damage, Kidneys, Liver ,Heart"

     

    move forward 2 panels.

     

    "Dr. McCoy-- look at those organ function readouts!! They're back to normal--!--They were almost flatline a few seconds ago. It's his mutant healing factor -- but it's working at a tremendously accelerated pace."

     

    next panel

     

    "We have complete knitting of the skeletal fractures! IS this being recorded? I want a full time-log!"

     

    "This must be the true rate of the healing factor when it isn't compensating for the adamantium!

×
×
  • Create New...