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Strawberry-Cream

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Posts posted by Strawberry-Cream

  1. Quote (boneshaker @ Aug. 27 2002,11:22)
    [strawberry-Cream & Lauri are queens too, of course]

    Hey hey,

     

    isn't the term queen derogatory? Since I am NOT homosexual (d'uh... just when it's trendy :(), I think so ^^.

     

    Anyway, we should call fair elections to find our queen.

     

    My candidates would be:

     

    - Barbara Streisand

    - Counsellor Troy

    - Troy McLure

    - Bullet

    - the Zerg queen

  2. It of course depends on the char and the setting where to sleep.

     

    My little cop, Strawberry-Cream, sleeps in her one room police sponsored apartment, the only furniture is a mattress and a blanket, some clothes lying around. She would gladly live someplace else, if she could afford it.

     

    My Neo (our term for netrunner, just to show Matrix that CP was first ^^) basically sleeps where he can find a place, of course preferably with a matrix access, but heck, better to stay alive than online, when it comes down to it. Just luck our teams rockster has a crush on him and as she has some euros, it's often okay.

     

    Our other players... well, my police teammates... our leader lives in a penthouse, corporate zone, quite conservative but noble interior, not fortified, but in a corporate zone, who needs to? The other two usually tend to "borrow" a police car to sleep in.

     

    The rockster I spoke about normally checks in in hotels, she is quite luxury addicted, no wonder why she has not much cash left for other things.

     

    We have a corporate, he uses to sleep in his corporations building in Berlin, there are some nice rooms for employees that never want to have problems with traffic jam.

     

    That's about it... normally, the defense measures are sleeping with a gun in reach and asking who's at the door (while not standing in front of it, hehe), but no booby trapping so far (you might risk blowing yourself or something / someone you would not want to).

  3. Quote (Stephane @ Aug. 26 2002,07:52)
    Quote
    Hm... right, diesel-fuel ignites under pressure, because when increasing the pressure while not allowing for more volume, or even decreasing it, raises the temperature...

    Diesel fuel doesn't ignite under pressure ! Compressing air by decreasing it's volume also increase it's temperature [...]

    Thanks for repeating what I said :).

    It ignites under pressure because of the rise in temperature when given an isocore, or even volume-decreasing, environment. I did not say it ignites because of the pressure ;), but in fact it ignites when under too much pressure. It of course, as I stated, ignites because of the heat - which builds up due to the pressure.

    Sorry I have to be picky, but you started it :p.

     

    Of course, the explosion of the fuel gives us more usable energy than the pressure itself, but that wasn't really that I wanted to equate them, rather to say that it is a bit the cannon-on-sparrow approach to get a projectile propelled.

     

    A crossbow or an arbaleste would be easier, I suppose, and these things can be devastating as well, even to armored targets.

  4. You all know the lion from Futurama that was taught to eat Tofu?

     

    See ;). He was a beautiful slender healthy lion ^^.

     

    In fact, I read in the psychology today, that about 1/3 of all vegetarians are only vegetarians because they have an easier time losing weight then, not having to admit that they are on diet when refusing meals  :0.

  5. I think for a long, long time ACPAs won't be as versatile as human infantry is. And for the not-so-versatile purposes, we have tanks and aircrafts.

     

    I mean, to be powerful, they have to be fast and fast reacting. That, as I pointed out, won't be until for some decent work on neural interfaces, or whatever the like.

     

    Then, when it is possible, I think probably special units, commandos and the like will first get those armors, as there are highly trained professionals, that one would not want risk getting killed and that could use the effectiveness of an ACPA.

     

    But I think first of all, work on unintelligent armor will be done, as promising experiments with spider silk and the like are already made. If you have really light, really resistant "dumb" protection, it will be far easier, as a soldier than can carry heavier weapons and no additional strength is needed (although it would be great, sure). Also, every soldier ought to know how to move around and how to steer his own body ;).

  6. Thank you very much ;),

     

    but I'm still not satisfied (will I ever be?), in fact, I already knew these rules, as I came from Hound's site to the forum, to get help with it. The combat system isn't that hard to comprehend, but it does not really help me with aimed autofire, neither do the suppressive fire rules. I like most of the ideas presented in the rules of that site, and thus I was so deeple astonished that I did not find an auto-fire rule there.

     

    Well, thanks again anyway. Also, if you could find those shotgun rules of yours, I'd be happy to take a look at them ;).

     

    So far ;).

  7. Ah, yes, that BTM also... perhaps it should be treated as "natural armor", and when wearing armor, ignored, so your minimum armor is always your BTM... bah, nevermind, you know, it just gives me headaches...

     

    Since our cute little police squad had to deal with this guy, he had SP: 20 overall (not hard to get, really), and we just could not get him wounded, he shot two of us nearly dead (our combat guy and the squad's leader who dared trying to fire at him, my cutie held her head down and called for reinforcements ;)).

    We were using S & W Combat Magnums, surely not up to date, but hey, they DO deliver a blow. 2D+3, that is... dang, even if we had armor penetrating ammo, there would have been no chance. Our techie considered booby-trapping every exit of the building he was in, but then, we left it to a real special unit... but hey, armor shouldn't render you invulnerable. Save your life - yes. Make you invincible? No-no.

     

    And sorry, I do not see that we were badly armed or something. Hey, even with an COLT AMT we would have done -5 damage (-7 to -9, depending on his BMT) averagely... and a COLT AMT is a big gun, oh yeah.

     

    The only thing one can hope for is that the enemy fails a stun save, but considering that NPCs can blow their whole luck in a single encounter, and this guy was kind of tough, ugh.

     

    Well... as I already stated, I think the balance is too small between damage, "hit points" and armor. You end up one shot - dead, or nearly invincible.

  8. He can, as I told, using his heavy authority skill of 0.

     

    He would be the kind of cop not knee-deep into the matter, the one that the punks would shoot at instead of putting their weapons down.

     

    But I do not see why the SWAT guy should have the same experience with suspects and criminals like the ordinary street officer. On the other hand, I do not see why the ordinary street officer should have a combat sense, even if he is involved in fire-fights sooner or later.

     

    Using your model that the basic cop training is enough to get an authority value, combat sense would be applicable to everyone, for Solos normally don't have a regular training. You don't enroll somewhere to become a Solo, do you?

     

    So once again, I argue that a special ability is only to a part learnt, and that you have to show a predisposition for it. It becomes even harder with skills like manipulation or interface, but that is how I would handle it.

  9. Hm, well, I searched a bit to present some music suiting the flag... someone of you knows "après le bientôt" or "j'arrive à Paris"?

     

    Guess not, but wouldn't be the best choices anyway, how about the:

     

    Gimn Sovetskogo soyuza

     

    Yep, that's a link, I underlined it so you'd know :p.

  10. Hm... right, diesel-fuel ignites under pressure, because when increasing the pressure while not allowing for more volume, or even decreasing it, raises the temperature... diesel-fuel ignites at about... uff... don't know for sure any more, pretty high (you can throw a burning match into diesel-fuel and nothing will happen), was it about 600°C? Just plainly forgot... anyway, even if I'm wrong about the number, I really doubt a pellent gun can get diesel-fuel igniting.

     

    But if so, well... a diesel powered gun is of course possible, as with any rifle, the bullet takes it's energy from the accelerating due to the force by an "explosion" behind it, that is, the high pressure forcing the volume to expand, and as only the bullet is movable, it makes the volume expand by running along the barrel. If you get a rapid expansion by igniting diesel-fuel, it sure can propel a bullet.

     

    But I guess if you build up the pressure to get the diesel-fuel igniting, perhaps you could rather use this pressure to propel the bullet in the first place ;).

  11. Would anyone think with SP 10 I look like the Michelin man?

     

    Surely not ;). Besides, I am nearly invincible with handguns up to 10 or 11 mm. Of course not really, as the enemy can get good rolls above the average damage, but now imagine I take SP 14, not so much either. Oh, great, 11 mm does 3D6, so an average of 10.5. Woohoo :).

     

    But on the other hand, If I run around with too less armor, one shot, I'm dead - that's okay, so everyone sees the need for armor.

     

    And the balancing there is quite hard.

  12. Ehm, perhaps someone missed my main point...

     

    I do not think, everyone that is or becomes a cop gets authority! Everyone of course can use it, but cop is a job, not really a "role". The role "cop" surely has "cop" as job... but, I doubt that every single cop is Mr. Authority. And if a SWAT member is trained as ordinary cop, well, that does not give him that skill, rather he has a knack for combat, thus volunteering for the SWAT, and displaying his natural special ability there.

     

    So... I'd rather say you already have to have a predisposition for a special ability than just getting it through training / your job. At least, with authority this is one thing I would see, as authority, in my eyes, is also usable without badge-waving and uniform.

     

    But's that just my p.o.v., and I would insist that SWAT-teams have enough Solos on them ;).

  13. Greets Joe,

     

    thx for the response...

     

    hm, your suppressive fire rule sounds interesting, I bet we will give it a try.

     

    For the aimed burst, I don't get it completely, you mean like three round bursts? Or apply the modification given for 10 shots at a certain distance? Well, the latter wouldn't help :/, it just did not work, when I want to kill someone, I fire everything at him, just because the amount of rounds I fire increases the chance of getting hits... no, it decreases, with basic CP rules :(.

     

    But thanks anyway, I hope some other people will give their ideas also.

  14. You know, a human brain outperforms every computer by the versatility and complexity of what it can to with its body attached to it... and for a thing that can act like a human, you can all imagine, it would be very hard to get a good control that is sufficient in allowing a thing to move around. The human as the control is the best thing, as thus we already have that ultra-complex, high-end brain as steering wheel, but the problem is, if the muscles don't belong to that brain, its wasted. A human has no problem with "unintelligent" armor, like a kevlar west (well, except its weight and clumsiness perhaps), but if the armor is to be intelligent and has to move along with the human, we need something not far away from the humans motoric abilities. And that will be hard, hard work, even if we got a human control unit.

  15. Cool, at least a reply ;).

     

    That sounds interesting, like about what did you have in mind? I mean, just firing in the general direction, I would cover with the suppressive fire rules (which aren't that good, either). To fast running targets I would apply the modifiers to the to hit roll...

     

    What I thought about was, perhaps a bit similiar to burst fire, that per succeded hit roll you get a different amount of dice in hits... like when I fire a 30 rounds burst, I roll three times a to hit roll, and for every one that succeeded I get 1D4 hits, while when only firing one burst of 10, I get 1D8 hits... <shrug> don't know, something like that, I want to increase the absolute number of hits for more bullets fired while decreasing the accuracy...

     

    C'mon, there have to be some guys out there using a decent auto-fire rule, or at least having loads of nice ideas ;).

     

    :mg:

  16. Gugu :).

     

    Why madhouse? With our new meat-free spam, we are totally safe to get away without bovine spongiform encephalopathy ;).

     

    Now isn't that reason to rejoice...?

  17. Hm, the point with ACPAs probably being easier to build as a tank irritated me, the argument was, you needed hand-handled controls in a tank, much more complex than something responding directly to your moves...

     

    In fact, to simulate functions of the human body is one of the most challenging, even getting an ordinary robo to walk like a human was nearly impossible for quite a while. You need a lot of joints and possible directions of movement, whil a tank just needs to roll, whit a lot of dimensions less than a full scale human body replica. That this would be impossible to steer remotely is clear, so the "intuitive" control from a human inside it, whose actions are translated, is needed. But I think this will prove the most challenge, technically, not the armor or the weight, but to get something really reacting fast and accurately enough to the input provided by the human. If you try it with servos... hell, you need tons of them, just think of the muscles and joints in a human body, they are many, and complex. So I think, for a long time, ACPAs are nothing more than a dream, as they will be hardly maneuverable. I read an interesting article in the TIME magazine about someone who was able to control a robotic arm nearly like his own from a bit afar, so perhaps it will be even more likely that people that even are not in the battlefield will operate them, using their video and audio input, while being in some kind of highly sensitive suit to control it, or perhaps via a virtual reality, who knows.

     

    But we will see, from my point of view, I don't think they are affordable, just think of what for a punch ordinary infantry can pack nowadays, it will be very expensive throwing in ACPAs which every ordinary soldier can shoot down.

  18. So, here I want to present you my cutie for use as NPC or PC, if you run out of ideas...

     

    First of all, yes, she is a cop. Not a very good one, though... but she has a knack about psychology, thus most often working as "profiler", and is most often involuntarily in charge of her teams morale and motivation. Bringing along some room plants, playing "truth or duty" or providing the coffee are just some of the tasks that fall under this category, but it is mainly about easing the tensions between the colleagues and the leading officer.

     

    At the moment, she works with a four heads team of an NCPD special task force for "inter-affairs", meaning those things no other department wants to deal with. The unit is (provisorically!) called "les pralinés", it was a great joke of our beloved leader, who seems to be... well, homosexual (in fact, he strongly resembles Paul Smecker from "Boondock Saints"). She got Strawberry-Cream, not only for having dark, cherry like red hair (naturally), but also for being the "sweetest" of the team with the most social skills. In fact, she looks quite nice also, not especially tough, but with a well above average beauty, although you would rather call her nice or cute instead of beautiful, with her soft, dark-green eyes and only about 1,65 metres height.

     

    The tasks of her unit are generally normal police duty, some researching and more dangerous missions, but the funding is miserable and the equipment poor. She of course is not the kind of cop that would shoot and ask the questions later, in fact, she tries not to have to shoot at all, although her authority as a cop still has to be developed.

     

    But well, let's go for some stats as I sent most of you yawning already wink.gif.

     

    For the stats, we use 61, free choice. Don't worry about the low luck stat, adjust it if you like, but our GMs have voted that we may have luck as low until we find a good luck rule and may swap points later. So here her main stats...

     

    Attractivity: 8

    Movement: 7

    Coolness: 8

    Empathy: 10

    Luck: 1

    Intelligence: 9

    Body: 6

    Reflexes: 9

    Tech: 3 (yes, she NEEDS help programming a VCR)

     

    For her other skills, it is:

     

    Authority +4

    Streetwise +2

    Interrogation +5

    Evaluate person +8

    Seduce +2 (may not be rolled actively, this is handled secretly by the GM, whenever he thinks to use it)

    Education / general knowledge +4

    Expert in Psychology +4

    French +4

    Awareness +4

    Driving +4

    Fencing +2

    Judo +4

    Athletics +4

    Handgun +6

    First aid +2

     

    That's it, I suppose now you understand why she does not really like to pick up a fight. As again, luck will be raised when we have a good rule (we are testing the "card system" at the moment), so don't worry about the high stats, and drain them for luck.

     

    As for her basic equipment, it is hardly more than the "special task force" gets for their missions, which would be...

     

    - an outdated S & W Combat Magnum, 18 rounds total, standard ammo load

    - a light kevlar jacket

    - a helmet (SP:14) with integrated radio communications (what luxury)

    - a memotape

    - handcuffs

    - a flashlight

     

    Additionally, her personal equipment:

     

    - a Beretta M92FS with a silencer and a total of 3 clips

    - wtf it is called, armored legs, the thing for 20 SP and EV-1

    - 2 tins spraying plaster

    - another flashlight (flashy, eh?)

     

    You will find her running around in uniform, mainly, if not, in blouse and pants with a short jacket, nothing too stylish (she has wardrobe +0, remember?), leisure look, the only good thing it is armoured for SP:8, ever since the squads sniper and leader both got nearly shot dead with 2 single shots in the legs.

     

    She inhabits a small police sponsored 1 room apartment (the sniper and the techie of the squad always sleep in a police car), with nothing more but a mattress and a blanket. You all know the cop payment table sad.gif.

     

    What of course should not be forgotten is her crush for toy elephants, she has a cute fuzzy deep blue one on her desk, it is called Fluffy, and one of the only exceptions where she could get mighty angry.

     

    Uh, for the guys of you asking for Cyberware, all she possesses is a Biomonitor, which will give an unnerving beeping sound when she reaches her relaxation pulse after a situation of stress ^^.

     

    So far, I hope you punks out there don't just shoot her, as NPC she makes fun as a cop to like for the player characters, as she tends to be quite nice and helpful, not such a pain in the behind as most cops are. She'd be the one for your chars to make friends with, or the one giving the chars a second chance, if they do something illegal (out of necessity, perhaps, like walking around with a full auto assault rifle).

    Using her as PC (as I do ^^) is sometimes a bit difficult, but hey, I have a team, so it's okay when our sniper is around and the bad guys won't give anything to reasoning and nice talk wink.gif.

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