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psychophipps

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  1. Name: Raul "Roach" Orozco

    Role: Prowler

    Character Points: 65

     

    Stats: INT- 8 REF-8 TECH-8 COOL-8 ATTR-6 LUCK-6 MA-8 BODY-7 EMP-6

    SAVE: 7  BTM: -2  Run: 24  Leap: 6  Lift: 280

     

    Skills(Role):

    Sneak-+4, Hide/Evade-+5, Pick Lock-+4, Athletics-+5, Disguise-+3, Awareness/Notice- +4, Stealth-+5, Handgun-+3, Electronic Security-+4, Melee-+3

     

    Skills(Pickup):

    MA: Arasaka Te-+3, Shadow/Track-+4, Sleight of Hand-+4, Education & Gen Knowledge-+2, Streetwise-+3

     

    Skills(Freebies):

    Language: Spanish-+6(american accent), Language: English-+6(spanish accent), Streetslang-+8

     

    Lifepath:

    Roach is a 23-year-old hispanic-american who speaks both spanish and english as a native language.  He stands in at 5' 7"(170cm) and weights in at 155 lbs(70 kg).  He keeps his hair short enough to where you can't grab it easily(about 3/4-1 inch or 1.9-2.54 cm) and spiked.  He always has a stud earring in his left ear and his rarely seen in anything but muti-pocketed jumpsuits or overalls.

    Roach grew up in the defended corpzone in the central city with his two brothers and twin sister on the Arasaka compound.  At the age of 16 both of his parents were murdered when an extraction went bad in the conapt next door.  Roach's older brother, Enrique, was an employee of Arasaka but decided to wash his hands of his younger siblings as he told Roach "You and 'Lupe are adults now, and can do it yourself".

    While Roach was described as "rebellious, antisocial, and violent" as a child, he really likes almost everyone.  Just don't jerk his chain, and you won't get hurt, eh ese?  One really good way to jerk his chain is to lie to him.  Roach's father always taught him that his word is the one thing that no one could ever take away from him, and he follows that credo to this day.  Roach's favorite person is his twin sister, Guatalupe("Lupe" pronounced loop-eh), who hero worships him.  She works as a joygirl in a decent, legal house of ill-repute while she goes to college, and he visits her often.  Roach's older and younger brothers are uniformly disliked.  The younger brother, Jose , followed Roach into the street life but fell in with a group of cholos(mexican gangbangers) while the situation with the older brother is covered in the yearly lifepath description that follows:

    17- Roach is still trying to get things situated for himself and his siblings after the loss of thier parents.  A tragic car accident kills his first serious girlfriend, Maria.  Her diary is his most prized possesion as he promised that he would always keep it if something ever happened to her.

    18- Roach made an enemy of his older brother.  Enrique caught Roach while he was attempting a low-level B&E on a Arasaka-guarded warehouse.  Roach tried to get his brother to let him go, but Enrique wasn't having it as "a lesson you need to learn now".  Roach had picked Enrique's pocket for the cardkey to his cuffs on the way back to the guard shack and popped his cuffs when Enrique had his back to him.  Roach then punted Enrique in the nuts before doing a runner with the cardkey.  Enrique has yet to live this down with the local Arasaka guards as the code to all the cities' Arasaka-issue cuffs had to be redone.  Roach will rip Enriques face off if he sees him(the reason will come later) and Enrique can sic a small black ops team on Roach if he gets too big for his britches.

    19-Roach befriends a rival prowler named Sai that he learned a trick or two from, and teams up with from time to time.

    20- Whoops!  Got busted on the tailend of a break-in deal but they could only get him for Criminal Trespass and 4 months in the clink...b*tches *hehehe*

    21-Roach gets fingered for another B&E on a Arasaka-guarded facility(which he didn't end up doing as he got the flu really bad when it was supposed to go down).  Enrique's team is sent in and blows Roach's girlfriend away before Enrique realizes whos house he's in.  Roach wants Enrique dead, not because his input got killed in the crossfire, that would have just been business.  It's because Enrique is a F**KUP that doesn't check his intel before he goes around blowing holes in people, especially Roach's girlfriend.  If you ain't a pro, you should be retired, motherf**ker *click-chack*

    22- Roach comes home from a job and finds his brother Jose whacked out on some nasty s**t and slapping Lupe with a bunch of the local cholos sitting around the living room.  Roach beats Jose's punka** down in front of  his homeboys and kicks him out of the house permanently.  Jose hates Roach for humiliting him in front of his vatos and swore revenge, but Roach considers Jose beneath his notice.

    23- Just scored 800 eb on a job.

     

    Beginning Cash: 2800 eb

     

    Kit(Professional):

    B & E toolkit-120 eb, Advanced Alarm Removal Kit-290 eb(+1 TECH vs. all alarm systems I can think of but people/animals), Cardlock Decryptor-500 eb(+5 TECH vs. cardlock systems), 30m nylon rope-60 eb, full-body IR-defeating camo suit(black and grey tigerstripe and -2 to A/N with IR and thermographs) w/ Militech Revised Personal Armor in the torso: SP 7, ignores AP effects-435 eb, Arasaka WSA autopistol w/ two magazines and 70 loose rounds of standard 10mmCL ammo-430 eb, Suppressed Nelspot "Wombat" airpistol w/ four magazines and 160 paint, 80 sleep, and 80 acid rounds loose-372 eb, GPS/Logcompass-50 eb, Motion Sensor w/ beeper(4)-160 eb, CRKT combat folding knife-20 eb

     

    Kit(Personal):

    Smart Phone -100 eb, travel kit (nylon carry bag, sleeping bag, mat, toilettries, first aid kit, etc), breathing mask, protective goggles, clothes, other stuff I forgot but is basic BS...

     

    Cash Spent: 2577 eb

    Cash Left: 223 eb

     

    Thought a non-basic role might be a good addition,

    Mark(psycho)Phipps(HAHAHA!)

  2. i tend to concentrate on the more practical, but it looks good to me except for the cost(which is part of it's charm, i must admit).  i'm not a walker fan, but i hope that some of the others can use this in their games:)

    Mark(psycho)Phipps(HAHAHA!)

  3. how do you guys(and gals) feel about the use of metal gear in your games?  i have yet to see the stuff myself as, one of my players put it:

    Mike: "You ever wonder why we don't have anything heavier than a 5.56, Mark?"  

    Me: "Well sometimes, yeah."

    Mike:  "It's because we don't want the badguys to have anything heavier than a 5.56!"

    now for the rules thingy...heavy gear is made from, and i quote, "laminated epoxide plate".  what happens when you break PVC or a fiberglass sheet?  it splinters and shatters! *gasp!*  now, don't you think that your PC's metalgear would do the same if it was penetrated by a hyper-velocity lead projectile?  i propose a half-SP to that section(after the -1 for being penetrated, of course) until it's replaced.  that way they have to keep blowing their euro in armor rather than all that annoying newtech...

    also, for soft armors.  i use what i call "the half-SP rule".  the half-SP rule is that if the damage is higher than half the SP of your soft armor, you still have to make a shock/stun save for the amount of damage over 1/2(keeps your PC's from wading through 10mm fire with a light armor jack).  for skin weave, i make them make the shock/stun check for the FULL amount rolled.  the round doesn't do REAL damage, but it's still UNGOOD to be shot...

    MWAHAHAHAHA!,

    Mark(psycho)Phipps(HAHAHA!)

  4. ran into this at the R.Talsorian BBS once, but i'm sure my post is long gone...

    the following table(shamelessly stolen form 3G3)

    gives ROUGH percentages of pellets hits with an 80cm circle using a full choke.  this circle has an area of about .5m^2, or the silhouette of the average standing person.

    Range(m):

    1-13: 100%

    14-20: 95%

    21-30: 85%

    31-40: 70%

    41-50: 55%

    51-70: 30%

    71-100: 15%

    now, the three most common combat loads are 00 buckshot, #1 buckshot, and #4 buckshot(used extensively in vietnam).  a 00 buck load is 8-9 pellets, while the #1 load is 9-10 pellets, and a #4 load is approximately 13-14 pellets.

    a 00 pellets does 2d6 in CP2020(i figured it out and remember it off the top of my head, don't worry:P) so that's easy.  a #1 pellets does*whips out scratch paper and calculator* 2d6-1 per pellet, and the #4 buchshot is 1d6+2 per pellet.

    now, if you roll for the damage of one pellet and compare this to the armor of the target for each pellet separately, you get a realistic comparison to armors *tee hee*

    now for the accuracy question...i just have them roll to hit like any firearm and half the pellet count at that range for each point they missed by.  they don't mind that it's home-brewed and it's easy to use so the game doesn't get bugged down.

    i would like to thank the boys at BTRC for making my gaming life so grand, and give them full props for the above table.  buy the book, it's worth every penny!

    just some ideas for y'all to try,

    Mark(psycho)Phipps(HAHAHA!)

  5. i personally hate MSN and AOL with a passion.  if i could sneak a loaded P-90 into their board meetings i could die a happy man...*evil chuckle*

    however, i DO use Yahoo! and ICQ *crowd cheering in the background* so if you feel the need to scream at me for my overbearing, opinionated(feel free to add "wanker!" if you wish) posts direct-like, you can have a go at:

    Yahoo Messenger: psychophipps(same@yahoo.com for e-mails)

    ICQ: psychophipps(75702383)

    well, i'm seriously buzzing from dance-induced endorphins,

    Mark(psycho)Phipps(HAHAHA!)

  6. first, the ranges on the newer weapon would be identical to those of the super chief as the super chief looks like it has at least a 10" barrel.  second, i'm not a fan of the "my hand howitzer is bigger than your hand howitzer" thing as it forces your CP games to the metal-gear-pajamas level(read: really, REALLY whack).  gimme a good ol' wonder-nine any day...

    Mark(psycho)Phipps(HAHAHA!)

  7. i dropped a liitle factoid that wasn't a factiod on my last post.  hound had given a breif description of his S-11 idea and i came up with the following on my own.  not sure if i changed his ideas/concepts or not.  sorry for trying to crank my own cookies, hound *looks ashamed*

    good idea, stephane!  i got the same idea myself when he mentioned it on the Yahoo! club: Cyberpunk Nightlife *shameless plug*

    here's my version to remove all doubt...

    i saw this koolassed pic and i just couldn't resist cracking out the old books:)

    *advertisement in Solo of Fortune* we at Smith and Wesson decided to ask famous solos from around the world what their number one beef with current weapons systems is, and boy, did we get an earfull! with the usual accuracy, reliability, and ammunition capacity answers accounted for, we were surprised to see that having to buy a different weapon for different types of operations was right up there!

    well, we decided to do something about it to help y'all out. we combined the legendary reliability and engineering of Smith and Wesson with the hottest firearms newtech to bring you the Smith and Wesson S-11 Modular Weapon System.

    using a binary(liquid-based for those not in the know) propellant as our base, we were able to design a weapon system that fires standard 10x20mm projectiles(standard 10mm pistol projectiles. the parts in parenthesis would not be in the ad, it's for y'alls info) at not only standard supersonic velocities, but with subsonic velocities available with the flick of a switch! all this is available without switching ammunition types or adding costly suppressors that reduce accuracy(a suppressor of sorts would still be required to reduce the speed of the escaping supersonic gasses)!

    that's not all! we decided to go the extra mile and make this weapon with exchangable barrels and receivers! the barrel swap is from a 12.5 cm pistol barrel to a 25cm SMG barrel.

    did you know that most submachinegun and assault rifle receivers are simply semi-automatic receivers modified to fire burstfire or fully automatic(a fact!)? this lack of specially engineered autofire/autoburst parts can lead to a less reliable weapon, something that no real solo can ever except in his weapons(man, i should do this stuff for a living...LOL:P). we designed a slightly heavier receiver, our patented NEVERSTOP system, just to make sure that this baby keeps on spitting lead until you decide that the target has enough holes in it! and as an added feature for when that extra 340 grams is just to much of a hassle, even though reliability can be a little lacking, we have one of those modified semi-automatic receivers thrown into the package, ABSOLUTELY FREE!

    all this with a loaded mass of only 1.27 kg for the pistol and 1.9 kg for the submachinegun modes, add .34 kg to each with the heavier NEVERSTOP reciever!

    now we get to what y'all have been waiting for, the bloody game stats already:)

    P/SMG 0/+1 J/J P 2d6+3/3d6+1(2d6+1, 10mm) 15/30 2/30 VR/VR+ 50m/200m 550eb overall length(Pistol/SMG): 20.5cm/33cm(52cm w/stock extended)

    Notes: the order is Pistol/SMG. the damage in parenthesis is for the subsonic mode for both the Pistol and the SMG. this weapon CAN fire full-auto and bursts in the pistol mode! the magazines also can be used by both modes as the SMG mode is simply an extended barrel and collapsable stock(the 30-round magazine is just a double-length magazine). for the truly anal, a full 15-round magazine weighs 270g and the 30-round magazine weighs 540g. the NEVERSTOP system makes the weapon jam on a roll of only 1 on the weapons table(just like those killer ruskie guns).

    i would now like to acknowledge Hellhound 101 for the kool pic to launch this off of and the props for saying that he liked my binary propellant idea. this is just for giggles(if Hellhound likes it, YAY!) and the Smith and Wesson S-11 is his weapon title and to him and his bitchin' website(i added the "Modular Weapon System" bit myself).

    gawd, this was fun,

    Mark(psycho)Phipps(HAHAHA!)

    sorry again, hound...

    Mark(psycho)Phipps(HAHAHA!)

     

  8. good stuff!  

    i look at it like the Secret Service.  they're there to stop the untrained idiots from cacking the POTUS.  if a true pro who was willing to die for it ever tried, the leader of the free world would be a corpse.  same here, if a true pro wanted to get a shot off, he would and get away.  if a random road-rager tireid it, they would get caught.

    Mark(psycho)Phipps(HAHAHA!)

  9. as the proud sorta-co-inventor of many of this weapons concepts i feel the need to make a few of my opinions known.  first, the separation of propellant and projectiles is STUPID!  sorry, but trying to stick a small bottle into a small hole in the middle of a firefight(!) isn't exactly the chinese way to long life.  second, "am i out of projectiles or propellant?!?  never mind, i'm DEAD now..." *smacks forehead*  third, how the #### are you going to get a 4mm 3:1 lead projectile subsonic(maybe a tungsten projectile with a sg of 19.2, but that would be spendy as ####)?  and if you did, 2d6 is WAY high on the damages.

    the ballistics at standard pistol ranges wouldn't be different enough to screw up your aim with the different propellant settings.  the 4mm projectiles would actually be great for penetrating armor while still tumbling for good wounding potentual due to their light mass.  i DO agree that the damages are a bit on the high side, though.  maybe a penetration to damage conversion(pg 70 3G3)?

    how to fix it?  simple, 36 rounds with 36 shots worth of full-tilt-boogey(overload) propellant in every magazine.  that way you NEVER screw up and get yourself dead.  sure, you'll probably have spare propellant left in the magazine after you're done, but it's better than being a spare corpse.

    now the disclaimer...i'm stating my opinions on the WEAPON listed here.  i am not calling anyone stupid, a jerk, or anything else negative.  just some opinions, and opinions are like bumholes...we all have one:)

    just an overbearing, opinionated wanker,

    Mark(psycho)Phipps(HAHAHA!)

     

  10. a buddy of mine owns an old military-surplus M-14 and we just snag .308 winchester off the shelf. *shrugs*  maybe we're just being nuggets and risking life and limb?:P

    Mark(p[sycho)Phipps(HAHAHA!)

  11. actually, the .308 wincester IS the 7.62 NATO round.  and i'd make the weapon bullpup to keep the overall length low while i added a bit of barrel for accuracy and more damage as the bullet actually has some time to be pushed by the propellant.

    blatherings of an untrained idiot,

    Mark(psycho)Phipps(HAHAHA!)

  12. or you could go the new H&K OICW route and design it as a semi-auto 20mm smart-round launcher with a 5.56 slapped to the side of it.  the results i've seen have been VERY impressive indeed.

    just a thought,

    Mark(psycho)Phipps(HAHAHA!)

  13. and we missed the most important aspect of the discussion.  the probs and stats, y'all:P

    prob: caseless ammo is more fragile than cased ammo(covered)

    prob: caseless ammo has a limited shelf life due to exposure of the propellant to air.  adding a lacquer would just gum up the receiver, you fix this and it's gonna be spendy.

    prob: don't get your CL ammo wet.  it's ungood.

    prob: caseless ammo is more expensive to make as the tolerances are MUCH closer.

    stat: the ejection cycle is what really slows current weapons down as the receiver needs time to make sure the casing is clear of the weapon.  single-barreled caseless weapons could easily fire at 2000 rpm if you let them.

    stat: a caseless weapon has fewer moving parts, so it more reliable.

    stat: removing the mass of a casing means your ammo is smaller AND lighter(can never have too much ammo, vato).

    umm...i'm done(for now),

    Mark(psycho)Phipps(HAHAHA!)

     

  14. to respond to a question way in the beginning, carbines(pronounced car-beens) were originally designed to allow horsemen to effectively carry a rifle-powered firearm on horseback.  they typically had a shortened barrel and stock but were otherwise identical to standard rifles of the era.

    the rest is way to long and confusing to bother:P

    full of useless information,

    Mark(psycho)Phipps(HAHAHA!)

     

     

  15. hardwired, hands down.  doomed romance, moral ambiguity, fighting for the good through bad means, killer tech, and a phat plot to boot.  next best is Peter F. Hamiltion's(yay england!) Mindstar Rising and The Nano Flower.  skip A Quantum Murder, it's butt:P

    Mark(psycho)Phipps(HAHAHA!)

  16. one interesting bit of kit that i saw in a popular mechanics/science magazine once.  the system is a series of microphones set up around a groups encampment connected to a computer that times the responses of firearms report frequencies.  it then uses this information and triangulates the position of the firer to within a meter or two by the sequence that the report hits the microphones.

    now give this to the corps and watch the carnage begin...*evil chuckle*  i figure that the response time of that AV-equiped assault team to kick your PCs butt is about 30 seconds.  have it connected the the local PD network and you also now have random police cruisers to worry about.

    yeah, i'm evil *shrugs*,

    Mark(psycho)Phipps(HAHAHA!)

  17. how do you think i made that binary S&W S-11 pistol for you?tounge.gif  try making the TL 13 for firearms and base the damage on 90% of the 3G3 DV(25 points is when the average person is dropped by damage, now add the 2 pts for average BTM).  take 55% of this number and you will have the "average" damage.  divide this by 3.5 for the number of d6 and/or 5.5 for the number of d10.  

    this WILL make your guns do a LOT more damage, but it's what i do, and my players actually think it's kool.  heavy weapons will also jump up quite a bit(which is where they should be anyway).  keep armor SPs the same for a more realistic take on body armor smile.gif

    just my two bits,

    Mark(psycho)Phipps(HAHAHA!)

  18. the saboted ammo is interesting, but the calibers are WAY to high.  the current trend by H&K and FN are same-energy-smaller-AP-projectile, as evidenced by the 5.7mmFN and the new 4.65mm H&K PDW round(different than the MP-5 version PDW, btw).  this allows for reasonable weapon sizes and masses and still allows for the projectiles to penetrate the newer armors.  the rounds tend to be steel rather than lead cored and have a light mass to allow the round to still tumble at longer ranges(the 5.7 mm FN will do an almost 90-degree turn in 4 inches of ballistic gelatin at 150 m...after penetrating a NATO-standard kelvar-Ti vest *hehehe*).  as i use a set-damage firearms system in my games(the physics of a firearm are surprisingly consistent), any damages i list wouldn't do you any good other than to say that i feel that the CP 2020 game doesn't make their weapons nasty enough(and they really don't).

    i'm done for now,

    Mark(psycho)Phipps(HAHAHA!)

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