Jump to content

psychophipps

Moderators
  • Posts

    5,179
  • Joined

  • Last visited

Posts posted by psychophipps

  1. how very "ninjas and superspies", gringo:)

    i look at the martial arts as being separated by 4 types of techniques: Punching, Kicking, Felling/Throwing, and Holding/Grappling.  Each of these is a Difficulty (1) skill, but the combination of these makes any Martial art you want(sans weapons, in this case.  adding a weapons skill would be ok, if you want to go that route, i just don't myself).

    it's simple, and it keeps the balance from Arasaka Te from being hands-down, the best MA in the bloody game.

    a few thoughts,

    Mark(psycho)Phipps(HAHAHA!)

  2. and i do the opposite.  i don't limit the role skills at all as long as the character concept fits the ones you pick.  last game i ran had a solo with interface +4...  i look at the roles as your occupation, not your lifestyle*shrugs*

    Mark(psycho)Phipps(HAHAHA!)

  3. Gresham, Oregon in the good ol'(yeah, all 225 years of it:P)U.S. of frackin' A.  where we spend(and waste) more oil and money(at least on our military) than the rest of the world COMBINED!

    isn't rampant capitalism great?!?

    Mark(psycho)Phipps(HAHAHA!)

  4. i personally never make it a rule to screw my players over because it just makes the game less, well, FUN.  you're GOD fer chrissakes, why waste your time with such petty nonsense when you have a whole universe to keep running?

    my prefered method is to feed them all the wicked, nasty, and/or evil details about a situation and then watch them screw themselves.  you don't look like an a$$hole and they can only blame themselves:)

    the passive/aggresive referee,

    Mark(psycho)Phipps(HAHAHA!)

  5. being a US citizen is pretty good in the realm of new movies.  if you have a chance, check out "The Score" with Robert Deniro.  a GREAT prowler movie with tons of great tips on running a game like the one Balsarath is talking about.  It's the equivalent of "Ronin" for solos, in my opinion.

    the big gooferoo,

    Mark(psycho)Phipps(HAHAHA!)

  6. thanks for the info dump, Stephane:)  i guess i've been working with internal-combustion engines too much to really make the jump to electro-mechanic flywheels(never even heard of them even though it makes perfect sense *smacks forehead*).

    i personally HATED Maximum Metal as the heavy weaopns were far to weak in the damage department.  besides, combat 'borgs are a much better combat unit than ACPA...

    that kooky bastard,

    Mark(psycho)Phipps(HAHAHA!)

  7. practical railguns at CP2020?  no, but it's kinda fun to dink with...

    the earliest railgun experiments were coilguns.  that is, they had a coil that was wrapped around the barrel and they created a simultaneous pull and push to project the ferrous projectiles.  then they found out that you can get a more efficient design by making the projectile a coil and just having energized rails to accellerate the projectiles(basically an electric motor put out in a line).

    a flywheel?  i don't follow your thought process, so an explaination would be nice to see if i agree or not.  seeing that it IS a flywheel, i fail to see how it wouldn't work at 4 Gs.  dragster flywheels work fine at the 7 Gs they regularly pull.

    it would be more cost effective to just use a .50 caliber rifle or a modified 20mm to be honest.  cheaper to repair and easier to fix in the field as well.

    another thing to remember is the fact that the weapon would have a HUGE tempest(electro-magnetic) signature.  every time you fired the bloody thing, you're commo would go out for about a 50 meter radius for a split second.  good way to screw with the rival netrunner, though.  *tee hee*

    damage of 8d10+10?  maybe.  that would be a personal call for you and your Referee, if you have one to worry about.

    it's y'alls game after all,

    Mark(psycho)Phipps(HAHAHA!)

  8. the mafia tends to kill just the doer of the "crime" against the family.  one tradition of "honor" of theirs is this fact.  

    the triads are pretty crazy, really.  they tend to try to make examples of people(bare hands, knives, etc.) and they don't care if their hitter comes back.

    the colombians and jamaicans tend to wipe out the whole bloody family with machetes and stuff, very gruesome.  they try to maintain order through absolute terror.

    the russians are kind of a cross between the mafia and the colombians.  they'll take out just the target, but if they think they need an example for the others...

    of course, i'm no EXPERT on this subject but from the stuff i've read, this is how i would do it.

    Mark(psycho)Phipps(HAHAHA!)

  9. the voice of reason speaks(and is much kinder than i tend to be:P).  i do wish to add that perhaps the laser sight is for rangefinding purposes(please, o' please tell me it is)?  the standard emitter on a smartgun doesn't have the power to be used at standard sniping range(IMO, at least).  maybe swap the SG rig for that really kool computerized scope in Home of the Brave?

    just some ideas from everyone's favorite wanker,

    Mark(psycho)Phipps(HAHAHA!)

  10. Name: Raul "Roach" Orozco

    Role: Prowler

    Character Points: 65

     

    Stats: INT- 8 REF-8 TECH-8 COOL-8 ATTR-6 LUCK-6 MA-8 BODY-7 EMP-6

    SAVE: 7  BTM: -2  Run: 24  Leap: 6  Lift: 280

     

    Skills(Role):

    Sneak-+4, Hide/Evade-+5, Pick Lock-+4, Athletics-+5, Disguise-+3, Awareness/Notice- +4, Stealth-+5, Handgun-+3, Electronic Security-+4, Melee-+3

     

    Skills(Pickup):

    MA: Arasaka Te-+3, Shadow/Track-+4, Sleight of Hand-+4, Education & Gen Knowledge-+2, Streetwise-+3

     

    Skills(Freebies):

    Language: Spanish-+6(american accent), Language: English-+6(spanish accent), Streetslang-+8

     

    Lifepath:

    Roach is a 23-year-old hispanic-american who speaks both spanish and english as a native language.  He stands in at 5' 7"(170cm) and weights in at 155 lbs(70 kg).  He keeps his hair short enough to where you can't grab it easily(about 3/4-1 inch or 1.9-2.54 cm) and spiked.  He always has a stud earring in his left ear and his rarely seen in anything but muti-pocketed jumpsuits or overalls.

    Roach grew up in the defended corpzone in the central city with his two brothers and twin sister on the Arasaka compound.  At the age of 16 both of his parents were murdered when an extraction went bad in the conapt next door.  Roach's older brother, Enrique, was an employee of Arasaka but decided to wash his hands of his younger siblings as he told Roach "You and 'Lupe are adults now, and can do it yourself".

    While Roach was described as "rebellious, antisocial, and violent" as a child, he really likes almost everyone.  Just don't jerk his chain, and you won't get hurt, eh ese?  One really good way to jerk his chain is to lie to him.  Roach's father always taught him that his word is the one thing that no one could ever take away from him, and he follows that credo to this day.  Roach's favorite person is his twin sister, Guatalupe("Lupe" pronounced loop-eh), who hero worships him.  She works as a joygirl in a decent, legal house of ill-repute while she goes to college, and he visits her often.  Roach's older and younger brothers are uniformly disliked.  The younger brother, Jose , followed Roach into the street life but fell in with a group of cholos(mexican gangbangers) while the situation with the older brother is covered in the yearly lifepath description that follows:

    17- Roach is still trying to get things situated for himself and his siblings after the loss of thier parents.  A tragic car accident kills his first serious girlfriend, Maria.  Her diary is his most prized possesion as he promised that he would always keep it if something ever happened to her.

    18- Roach made an enemy of his older brother.  Enrique caught Roach while he was attempting a low-level B&E on a Arasaka-guarded warehouse.  Roach tried to get his brother to let him go, but Enrique wasn't having it as "a lesson you need to learn now".  Roach had picked Enrique's pocket for the cardkey to his cuffs on the way back to the guard shack and popped his cuffs when Enrique had his back to him.  Roach then punted Enrique in the nuts before doing a runner with the cardkey.  Enrique has yet to live this down with the local Arasaka guards as the code to all the cities' Arasaka-issue cuffs had to be redone.  Roach will rip Enriques face off if he sees him(the reason will come later) and Enrique can sic a small black ops team on Roach if he gets too big for his britches.

    19-Roach befriends a rival prowler named Sai that he learned a trick or two from, and teams up with from time to time.

    20- Whoops!  Got busted on the tailend of a break-in deal but they could only get him for Criminal Trespass and 4 months in the clink...b*tches *hehehe*

    21-Roach gets fingered for another B&E on a Arasaka-guarded facility(which he didn't end up doing as he got the flu really bad when it was supposed to go down).  Enrique's team is sent in and blows Roach's girlfriend away before Enrique realizes whos house he's in.  Roach wants Enrique dead, not because his input got killed in the crossfire, that would have just been business.  It's because Enrique is a F**KUP that doesn't check his intel before he goes around blowing holes in people, especially Roach's girlfriend.  If you ain't a pro, you should be retired, motherf**ker *click-chack*

    22- Roach comes home from a job and finds his brother Jose whacked out on some nasty s**t and slapping Lupe with a bunch of the local cholos sitting around the living room.  Roach beats Jose's punka** down in front of  his homeboys and kicks him out of the house permanently.  Jose hates Roach for humiliting him in front of his vatos and swore revenge, but Roach considers Jose beneath his notice.

    23- Just scored 800 eb on a job.

     

    Beginning Cash: 2800 eb

     

    Kit(Professional):

    B & E toolkit-120 eb, Advanced Alarm Removal Kit-290 eb(+1 TECH vs. all alarm systems I can think of but people/animals), Cardlock Decryptor-500 eb(+5 TECH vs. cardlock systems), 30m nylon rope-60 eb, full-body IR-defeating camo suit(black and grey tigerstripe and -2 to A/N with IR and thermographs) w/ Militech Revised Personal Armor in the torso: SP 7, ignores AP effects-435 eb, Arasaka WSA autopistol w/ two magazines and 70 loose rounds of standard 10mmCL ammo-430 eb, Suppressed Nelspot "Wombat" airpistol w/ four magazines and 160 paint, 80 sleep, and 80 acid rounds loose-372 eb, GPS/Logcompass-50 eb, Motion Sensor w/ beeper(4)-160 eb, CRKT combat folding knife-20 eb

     

    Kit(Personal):

    Smart Phone -100 eb, travel kit (nylon carry bag, sleeping bag, mat, toilettries, first aid kit, etc), breathing mask, protective goggles, clothes, other stuff I forgot but is basic BS...

     

    Cash Spent: 2577 eb

    Cash Left: 223 eb

     

    Thought a non-basic role might be a good addition,

    Mark(psycho)Phipps(HAHAHA!)

  11. i tend to concentrate on the more practical, but it looks good to me except for the cost(which is part of it's charm, i must admit).  i'm not a walker fan, but i hope that some of the others can use this in their games:)

    Mark(psycho)Phipps(HAHAHA!)

  12. how do you guys(and gals) feel about the use of metal gear in your games?  i have yet to see the stuff myself as, one of my players put it:

    Mike: "You ever wonder why we don't have anything heavier than a 5.56, Mark?"  

    Me: "Well sometimes, yeah."

    Mike:  "It's because we don't want the badguys to have anything heavier than a 5.56!"

    now for the rules thingy...heavy gear is made from, and i quote, "laminated epoxide plate".  what happens when you break PVC or a fiberglass sheet?  it splinters and shatters! *gasp!*  now, don't you think that your PC's metalgear would do the same if it was penetrated by a hyper-velocity lead projectile?  i propose a half-SP to that section(after the -1 for being penetrated, of course) until it's replaced.  that way they have to keep blowing their euro in armor rather than all that annoying newtech...

    also, for soft armors.  i use what i call "the half-SP rule".  the half-SP rule is that if the damage is higher than half the SP of your soft armor, you still have to make a shock/stun save for the amount of damage over 1/2(keeps your PC's from wading through 10mm fire with a light armor jack).  for skin weave, i make them make the shock/stun check for the FULL amount rolled.  the round doesn't do REAL damage, but it's still UNGOOD to be shot...

    MWAHAHAHAHA!,

    Mark(psycho)Phipps(HAHAHA!)

  13. ran into this at the R.Talsorian BBS once, but i'm sure my post is long gone...

    the following table(shamelessly stolen form 3G3)

    gives ROUGH percentages of pellets hits with an 80cm circle using a full choke.  this circle has an area of about .5m^2, or the silhouette of the average standing person.

    Range(m):

    1-13: 100%

    14-20: 95%

    21-30: 85%

    31-40: 70%

    41-50: 55%

    51-70: 30%

    71-100: 15%

    now, the three most common combat loads are 00 buckshot, #1 buckshot, and #4 buckshot(used extensively in vietnam).  a 00 buck load is 8-9 pellets, while the #1 load is 9-10 pellets, and a #4 load is approximately 13-14 pellets.

    a 00 pellets does 2d6 in CP2020(i figured it out and remember it off the top of my head, don't worry:P) so that's easy.  a #1 pellets does*whips out scratch paper and calculator* 2d6-1 per pellet, and the #4 buchshot is 1d6+2 per pellet.

    now, if you roll for the damage of one pellet and compare this to the armor of the target for each pellet separately, you get a realistic comparison to armors *tee hee*

    now for the accuracy question...i just have them roll to hit like any firearm and half the pellet count at that range for each point they missed by.  they don't mind that it's home-brewed and it's easy to use so the game doesn't get bugged down.

    i would like to thank the boys at BTRC for making my gaming life so grand, and give them full props for the above table.  buy the book, it's worth every penny!

    just some ideas for y'all to try,

    Mark(psycho)Phipps(HAHAHA!)

  14. i personally hate MSN and AOL with a passion.  if i could sneak a loaded P-90 into their board meetings i could die a happy man...*evil chuckle*

    however, i DO use Yahoo! and ICQ *crowd cheering in the background* so if you feel the need to scream at me for my overbearing, opinionated(feel free to add "wanker!" if you wish) posts direct-like, you can have a go at:

    Yahoo Messenger: psychophipps(same@yahoo.com for e-mails)

    ICQ: psychophipps(75702383)

    well, i'm seriously buzzing from dance-induced endorphins,

    Mark(psycho)Phipps(HAHAHA!)

×
×
  • Create New...