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Posts posted by CyberMurph
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Quote (psychophipps @ July 31 2002,05:23) Posergangs? Posergangs! We don' wan' no steenkeeng Posergangs!
*Barely holds back a large, unprintable rant about the single crappiest idea in all of CP 2020(and boy where there a lot of them!).*
Mark(psycho)Phipps( HAHAHA! )HEY! My entire campaign is based on the PC group which is a poser gang "That '70s Gang". They are all "chopped" to look like a 1970s American Pop-Culture Icons. We have Joey and Dee Dee Ramone, Clint Eastwood (a-la Dirty Harry) and Michael Corleone of "The Godfater". It's a fu**ing riot! We had the BEST time last friday. We laughed our asses off!
Some NPCs in the gang...
Johnny "T" -John Travolta
The Angels- Charlies Angels, as cybered-out psycho-sluts one pair of braces away from being cyber-psycho.
"Quincy" from the show of the same name- The gang's morphine-addicted Ripper-Doc.
If you are ignoring poser gangs, you are missing out.
The best part?
No "We're a Black Ops Merc Team hired by Arasaka/Militech to do something they are perfectly capable of doing on their own, OBTW we have lots of armor and really big guns."
You all know what I am talking about!
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Quote (Chrysalis @ July 22 2002,09:18) Well it is nice that I can actaully join one side, and definately I would like being one of the irregulars. Although I may break wtih tradition and wear a leather jerkin and tights rather then a skirt. It is also nice to know that there were other women then the infamous Joan (Jeanne?) D'Arc of French history.
I also like to know if anyone knows better, which were the majority of Norman troops; mercenaries or conscripts?
I've heard both from equally unreliable sources.
-ChrysalisWell, they were conscripts from the point of view that it was a feudal system and they owed service to their lord. If you owned a horse and land to feed it on you were a knight and owed service to the Duke of Normandy. If you were a peasant you picked up a spear and answered the call of whoever's land you lived on.
The medieval mercenary tends to be quite over-stated as well. There are some examples of professional warriors, but being an agrarian bound culture there were very few "full-timers". Most of the "campaigning" season fell between planting and harvest.
Of course the duty of the nobility was to fight, so theoretically the ENTIRE noble class were soldiers. That was their job (as opposed to the clergy, peasant and later merchant.)
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Quote Tanks, APCs, whatever. Anything that uses a conventional heat engine is vulerable to a napalm attack. Even if the napalm sits ontop of the engine compartment, as long as the radiators are overheating, the engine will stop.
2nd Law of Thermodynamics requires heat to move from the higher order resevoir (fuel state) to the lower one (heat sink) through the action of the engine which extracts work. If the heat sink is of a high enough temperature, the system will stop working since heat no longer flows properly through the system.
In other words, no coolant in your radiator. Your car overheats and you're going nowhere. Do the same to a tank except put burning gasoline on the radiators so the engine can't shed heat and you can safely bet that the tank will do the exact same. It'll stop dead in it's tracks.
A stopped tank is a dead tank. In the couple of minutes it's immobile, someone could put explosives on it's tracks and disable it, call in artillery, RPG/Carl Gustav/AT4/Panzerfaust it. etc.... It does nothing to the crew inside or the turret (which BTW still should be functioning) but all tanks have that same flaw. From the Thermodynamics point of view anyway. Somehow this explaination sounds like something MacGuyver would say.
Want more info? Correct me if I'm wrong but our Finnish comrades should know the most about this, that's how the Finns stopped Soviet tank charges during WWII!Unless the other THIRTEEN tanks in the company hose said gruntz with their coax machine-guns. Or the accompanying mech infantry platoon shoots them up. Plus you have to get that close to the tank. In WWII The US was expert at recovering tanks under fire. Part of the reason the Germans thought we had so many tanks. We were able to fix ours and send them back into battle. Can't repair a tank if the other side captures it...
And again, the heat has to actually make it to the engine. Most tanks no longer have the grill on TOP of the engine deck, but rather at the rear.
When people talk about how "easy" it is to stop a tank. "Just track it and it's dead" they tend to forget we don't send our tanks out one at a time. That only happens in the movies. Or to Kampgrupe Pieper...
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Quote (manu @ Aug. 01 2002,04:14) I'd consider a set of quick rules :
1) determine location
2) make a luck test (diff 15 - it's straight stat roll)
check failed : the part hit is gone (and so is the character if it's head or body)
check succeded : ditch the armor on said location and directly inflict something like 2d6 or d36 damage to the part.d36? That must be a crazy ass looking dice!
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A 125mm SABOT rounds suck the crew out of a tank turret. Through a hole the size of the round.
(Reference the Southwest Asia Live Fire Excercise 1991.)
If you get hit by a 125mm SABOT round you're history.
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In one of the strange contradictions of Sci-Fi and Fantasy Hobby, there are a suprisingly significant number of people out there who are into the "genre" with little or no imagination.
Think of them like a photocopy. A "B" grade copy produces a "C" grade copy, "C" grade produces "D" etc. You get the point.
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Never. The folks inside will probably not even feel an increase in temperature, and the petrol will just burn itself right off.
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Don't laugh dude, the CV-90 is a bad ass piece of gear.
The Swedes also make some of the best hand-held anti-tank munitions out there.
Must be that Viking blood...
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Quote Ok. The designers were obviously on crack when they made the damage for the tank guns. A 9mm bullet does 2d6+1 damage, unless I'm mistaken. A 140mm round does, what, like 26d10 or something? That's roughly 30 times more.
That's insane. The damage for the really huge guns is SERIOUSLY underrated. For the argument, a 9mm round will punch through 1mm of steel (less, actually). A 140mm round will drill a hole through a block of steel several feet thick.
If real-world damage was the same as CP2020 damage, that 140mm round would go through 3cm of steel. I rest my case.If you are talking a 140mm tank gun round, I think anything that is not another tank/battle suit would simply be destroyed, no need to roll for damage. In my gaming experience, if you transition from personal combat to vehicle combat you should be switching to a "vehicles only system."
In other words, there is no more point in rolling for damage for a 140mm round against a person, than there is rolling for damage for a 9mm round against a Leopard 2A6 tank. In one case the person is simply dead, in the other case the bullet simply goes "ping".
anti-vehicle/battle suit combat should be handled seperatly from person to person small arms combat. That way you are not rolling 216d10 damage for a dang tank main gun round.
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Umm...the M-60 is an excellent weapon that does it's job quite well, thanks. Where did you hear otherwise?
The M-60 is in fact a good weapon. The M240 is just better. Like you don't need an asbestos mit to change the barrel under fire.
Also note the Army has been producing M240s for the coax machine guns on the M2 and M1 for years, so it is not too much of a stretch to buy it for the dismounted folks too.
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Quote Ok. The designers were obviously on crack when they made the damage for the tank guns. A 9mm bullet does 2d6+1 damage, unless I'm mistaken. A 140mm round does, what, like 26d10 or something? That's roughly 30 times more.
That's insane. The damage for the really huge guns is SERIOUSLY underrated. For the argument, a 9mm round will punch through 1mm of steel (less, actually). A 140mm round will drill a hole through a block of steel several feet thick.
If real-world damage was the same as CP2020 damage, that 140mm round would go through 3cm of steel. I rest my case.If you are talking a 140mm tank gun round, I think anything that is not another tank/battle suit would simply be destroyed, no need to roll for damage. In my gaming experience, if you transition from personal combat to vehicle combat you should be switching to a "vehicles only system."
In other words, there is no more point in rolling for damage for a 140mm round against a person, than there is rolling for damage for a 9mm round against a Leopard 2A6 tank. In one case the person is simply dead, in the other case the bullet simply goes "ping".
anti-vehicle/battle suit combat should be handled seperatly from person to person small arms combat. That way you are not rolling 216d10 damage for a dang tank main gun round.
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Quote (Chrysalis @ July 23 2002,03:04) Besides its not size its the quality.
-ChrysalisThe truth is out! Chrys is a guy in disguise!
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At the risk of offending, well, everybody, here's my $.02 worth.
The great irony of role-playing games are that they are games of social inter-action. However, in my experience, most gamers seriously lack social skills. Therefore most games involve killing people and taking their stuff. With a Lawful Good Paladin, no less.
The second issue with RPGs is what do YOU want out of your game and what are the odds the OTHER 5 people in the group want the same thing? The challenge is often finding a group that fits your gaming style, or getting to know each other well that you can tailor your adventures so that everyone gets involved.
Unfortunatly there is always the one guy who shows up, is not in the mood to play and decides to blow it for everybody else.....
I think gaming can be a great outlet, but I also think it is IMMENSLEY important to have a hobby/past-time that is social and non-gaming related to cover some of those issues that you are not going to find in a game.
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Nope. I was too drunk to read!
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Quote (Chrysalis @ July 22 2002,08:43) Some one with personality rather then someone with only a big wallet...
-Chrysaliswhat if he had a big wallet and a big........?
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I imagine, even if by some miracle it stopped the bullet the blunt trauma would be pretty rough.
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With Jennifer Love-Hugetits
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1) Easy idea: Somehow, without their knowledge, implant explosive devices in their brain-pans (that they cannot remove of course) and force them to work for the corp they pissed off. Doing all sorts of things they don't want to do.
2) IF YOU HAVE A GOOD ROLE-PLAYER in your group.
Tell one of your players that he/she's been assassinated/captured and his/her character has been replaced with a clone "mole". Have him SUBTLEY frustrate group plans, feed info to the corps, and maybe kill a PC or two.
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I'm not sure that would stop or slow down a bullet. And I don't really care to find out either!
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Well, ever since that SOB Obi-Wan cut me in half I dont take up so much room. So you should fit. Just dont touch my innards....
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Dude, Kolsch was terrible. I drank Guiness and Murphy's all that weekend...
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Quote (Chrysalis @ July 19 2002,08:56) Quote This is the third time I am writing this and if this fails I quit. Stop typing with your forehead!
Quote When I was 15 I got in with the local SCA which kindled my interest in other games SEE! PROOF!
Quote -Chrysalis
*who hates GURPS*-Murph
*who concurrs with Chrys
This is insane,,,,
in Cyberpunk RPG Rules and Guidelines
Posted
Of course, I will roll a few dice and look worriedly at my players, but I have already decided what the big tank/artillery piece etc. is going to do. Try it, it works.
Story based events!? NEVER! That might make for interesting character/story development! We cannot have that!