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Master_Drow

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Posts posted by Master_Drow

  1. Ok I am loving this so hard!

     

    I am a recovering Shadowrunner and I used the hacking rules in that system and it had major problems, and CP2020 and IU never had a system that I liked. This is a MAJOR improvement.

     

    Love the idea of persistent actions and the penalties they have.

     

    ------------------------------------------------------CLARIFICATION------------------------------------------------------------------------

    They only thing is that the initiative/turn system needs either rejiggering, or more clarification. But the basic initiative framework is very good, just need tweaking. (I don't like the -2 idea as it means a newbie runner could go crazy negative just hoping for a lucky hit, but a pro will find his piles of experience/skill quickly disappearing. It becomes a mud slinging contest.)

     

    For Initiative and Actions per Round (APR) I like the idea but the part I'm unclear on is, does a person take all of his action and then the next person takes all of his? Or, is it some sort of I go you go until one of us can't.

    The problem with either of these is the Hammer Effect. If it is one person takes all of his APR then the next person takes all of theirs the person who wins Initiative could easily hammer his opponent out of existence with his 1-10 actions while the other person waits. The hammer effect in the second case would be if runner A has 3 APR and runner B has 6 APR no doubt runner B is better and will most likely win so it would start runner A take one action then runner B then Runner A ect. However at the end of runner A's 3rd turn runner B still has turn 3,4,5, and 6. Meaning he can drop the Hammer while A "stands" there like a retarded monkey.

     

     

    If either of these is the case then my proposed fix is as follows, if an am wrong in my assumptions then just ignore this part.

     

    ------------------------------------------------------SUGGESTION------------------------------------------------------------------------

    I propose a type of Ratio system. In the example above Runner A has 3 APR but Runner B has 6 APR. The simple and more balanced way would be to allow Runner B 2 actions per every 1 by Runner A.

     

    For example Runner A takes his turn 1, then Runner B takes his turn 1 and turn 2.

    Next Runner A take his Turn 2 and then Runner B takes his turn 3 and 4.

    then Runner A take his Turn 3 and then Runner B takes his turn 5 and 6.

     

    No sudden Hammer Effect, but Runner B is still at a serious Advantage doing twice as much as Runner A per turn.

     

    ------------------------------------------------------SUGGESTION AS RULES------------------------------------------------------------------------

    To make this clear I would write the rules something like this.

     

    Netrunning rounds are done in Sets. The number of Sets per round are equal to the lowest number of APR between the two, or more, runners.

    After each runner makes his initiative check and his APR is calculated the number of Sets is equal to the lowest APR amongst all of the runners. If a runner has more APR than Sets then he divides his APR by the number of Sets and he takes that many Action per set. However a runner can never take more actions than his APR. Therefor a runner that has a non-whole number of Actions per Set will simply take the last Sets at a reduced number of actions (never less than the opponents number of actions per set).

     

    So if Jack is facing ScreamDoc and Jack has 3 APR but ScreamDoc has 6 APR then the number of Sets is equal to the lowest of the two APR's. In this case Jack's 3. ScreamDoc will do 2 actions for every action that Jack takes.

     

    However if Jack has 4 APR and ScreamDoc has 6 then there are 4 Sets. Jack's actions per set is 1, but ScreamDoc's is 1.5. This means that for the first 2 Sets ScreamDoc will take 2 actions, but on the last 2 sets he will only take 1 action per set. Jack will only every take one action per set.

     

     

    The easy way to do this would be with a piece of paper and go something like

     

    IPB Image

     

    This clearly shows that for Sets 1 and 2 ScreamDoc gets to go twice and then on Sets 3 and 4 ScreamDoc only goes once. While Jack only goes 1 time for every set.

    I would fill this out by going down each column and adding one number into each row, and then start again at the top when you run out of sets, that is why it says that ScreamDoc goes 1 and 5 for set 1 even thought this is not action 1 and 5 but rather his first and second action, this is just an easy visual way to do what I have described.

    This is very simple, takes only a second, and is only needed if their is confusion on who goes when and how many times. Which should be basic math for most people.

     

    ------------------------------------------------------ENDING------------------------------------------------------------------------

    I hope that I did not make this too confusing, was just trying to be overly thorough. All question and comments welcome. It is surprisingly easy despite looking like it takes a lot of rules to describe. Problem of being easier to show instead of describe.

     

     

    (Wow, somehow this took over an hour to write...)

  2. hello and welcome... but you do realize that for the crime of rolling the dice of 20 sides we'll have to burn you as a heretic. nothing personal, just a tradition around here, hope you understand :P

     

    Hmm... then I should probably not mention that time in college where I experimented with d12...

  3. So I guess this makes me the youngest player here (born after the release of 2013 but before 2020). I have been gaming for over eight years now. Mostly fantasy (D&D) but recently did a stint in Shadowrun (4e) after reading Necromancer. Got really fed up with the magic system (and muchkining) of that and was about to strip out the magic and balance the rules myself. Several friend suggested Cyberpunk and later pointed me towards IU. Must say I love it and have run several games of it.

     

    Much IU board lurking lead me here and I hope it to be a prosperous relationship.

     

    Currently have no game group do to moving but I plan to stay active in my cyberpunk.

     

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