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psychophipps

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Posts posted by psychophipps

  1. Correction, most ammo is common. 9mm, 12 gauge, even 7.62 all common.

     

    Try to get your hands on a 5.7×28mm that is harder. Most local gun stores don't carry it.

     

    This because exactly two guns from single manufacturer use that cartridge. How many stories of gangbangers have you heard where the weapons involved were P90s and Five-seveNs? Now how many gangbangers use Rugers because they are cheap, reliable, cheap, reasonably accurate, and...umm, did I mention cheap?

     

    Funny, Ruger doesn't make a gun chambered in 5.7x28mm...

  2. On thing to keep in mind, at least for here in the US, is the fact that there are currently nine guns for every ten citizens in the US. There is also currently record production numbers of firearms being made with 4.5 of the 8 million manufactured worldwide every year being sold in the US.

     

    Guns and ammunition are not rare here. You do not need a machine shop to get your hands on a gun in the US, even if you're a dirtbag. You do not need an exorbitant amount of cash to get a gun in the US, especially if you're a dirtbag.

     

    All of this discussion of thugs and CNC machines is somewhat interesting, but it's far from necessary. Militech and Arasaka make guns. While I'm 110% certain that they follow all applicable laws and regulations as to the lawful distribution of firearms in their worldwide endeavors, the occasional "oopsie-daisy!" happens even in 2020.

  3. Umm...making guns isn't hoes, bros, and hydro? There is a huge disconnect between organized religion-based resistance movements that fight governmental forces and random thugs out to make some dough illegally because they're too stupid and lazy to make a buck the honest way.

  4. The fact that Shadowrun is a margin of success and a multiple dice engine also makes conversions very difficult when trying to port stuff over to CP.

     

    As for the AP thing, I think that Krypter is talking about the fact that certain weapons, like the Combat Axe Bulldog was so fond of, have a miscellaneous modifier vs armor based upon the nature of the weapon. You see the same thing with the CP mono blades but handled differently to reflect the different approach of the dice engine of the system.

     

    We pretty much did away with the subtract dice mods of SR4 and went to a straight reduction in successes instead. Once you get to 10+ dice for an action, removing a few dice doesn't make a whole lot of difference with a mechanic like Edge being in place. Removing successes as your sole negative modifier mechanic however...that's quite a bit more to worry about. We used a "-2 dice mod in the book = -1 success from your roll" scale and it proved to be very efficient. This made AP ammo ignore two armor successes instead of simply removing four dice. We also swapped the wound penalties to -1 success per level so wounds were actually a factor you had to worry about because we got very tired of our sniper making 1200 meter headshots with half his guts sitting in his lap...every damn time. :rolleyes:

  5. Big fan of the 870 as well. I prefer a short pull traditional stock to the pistol grip/collapsible stocks that are getting to be en vogue despite the fact that it makes short sticking harder to do. Tried Ithaca and Mossberg's options but would go back to the 870 every time if it was an open option.

  6. Nice score! Just swap the forearms to a railed set for a light setup, extended tubes, pistol grip/telescoping stock, and a fiber optic front sight and you're good to go for one hell of a gun games/home defense scattergun. :)

  7. It's a fairly well known fact that easily potable water is going to be an issue for a large part of the world in relatively short order. Look at how ridiculously fast China is completely prison-raping their potable water supply right now, as an excellent example. Having a "wildcat" group that deals with the drilling, processing, etc. of new water sources, as well as the small brushfire "water wars" that will erupt in the areas where they will be working, could very easily make for a great campaign.

  8. What made you decide on the very expensive, older kit instead of one of the newer Scout lights that everyone is raving about? :huh:

     

    I have also heard absolutely rave reviews about the Aimpoint H1/T1 series of sights. If you haven't been 100% locked down on a sight, you might want to check out both the 4 moa and 2 moa versions.

  9. One constant about being a person that carries is the fact that any physical confrontation has just become a lethal force encounter simply because being disbaled means that they can take your gun away from you and use it on you. Before people start getting fired up about the idea of people carrying getting into random fights so they have an excuse to put the cap to someone, let me put that to rest in that it hasn't happened even once yet that I have found or heard from various experts in the field. In fact, the exact opposite is true and people that carry regularly are among the least likely to initiate a physical encounter simply because they know how easily it can go down that road of no return.

     

    Best I have heard is that Zimmerman followed Treyvvan around while talking to the police. Treyvvan did a runner after telling a female on his own phone, "Nah, I ain't running from nobody" and Zimmerman lost sight of him. Treyvvan looped back around, asked Zimmerman if he had a problem with the usual response from a person that gets asked that by a 6'3" athletic and aggressive young man (read: no). Treyvvan replied back, "Well, you do now" or it's rough equivalent. Physical scuffle ensues with Zimmerman getting punched in the face and his head beat on some concrete after being put on his back. Tool access happens during this scuffle, a single round gets discharged with a probable misfeed caused by contact on the slide by an outside object, and the teenager is fatally wounded.

     

    To be frank, there was a lot going on there was non-optimal. However, it probably turns out to be a righteous shoot in the eyes of the investigators because being followed around by a guy on his phone doesn't give you the right to run out of sight ticked off (motive), confront that person by way of ambush (means and opportunity), and start beating their head on some concrete (immediate threat of death or great bodily injury).

     

    It's all there for a "no bill" but the shooter's life is still going to be a complete wreck after this. :unsure:

  10. Got a bit of a snafu here in our media where the media are trying very hard to show a very one-sided account of a recent shooting between two minorities (shooter is hispanic and the "victim" was african-american). This runs from showing 13-year old pictures of the "victim" instead of the recent pictures of him throwing gang signs and wearing his gold grill to telling the audience about a previous arrest of the shooter that got expunged without any charges being filed.

     

    Anything pinging in other parts of the world and how are they portraying it?

  11. There is a pretty big gap in manpower requirements between a hop from 1,800 to 2,500 personnel like the SEALs and the Green Berets target of bringing their numbers from 5-6,000 to 10,000. There is also a huge gap in mission requirements between SEALs (90%+ light fires and blow stuff up) vs. Green Berets (90% teaching others to light fires and blow stuff up while dealing with inter-tribal issues, language and societal barriers, medical concerns, and overarching ally lifestyle improvements).

     

    Good on the SEALs, though.

  12. Another factor is the lack of recruits. We've done a pretty good job of knocking the aggression out of our society while also cutting down on the physical challenges of childhood due to litigation. On the whole this has led to a drastic reduction in people willing to do the training for the Spec Ops community. Oh, they still get 200+ people going on the first day, but the number gets chopped really damn quick when the recruits realize that being a Green Beret means that you're uncomfortable, exhausted, and bored about 90% of the time. They can't reduce standards and stay effective so the GBs are probably running at about 50-60% operational strength which leads to burnout due to ridiculously high training cycles and optempo so more guys are running to the PMCs.

     

    My old childhood playground had a freaking 30 ft ladder on the tallest slide slide and the dome monkey bars were at least 10 feet in the air at the top. You had fun with it half because you knew that if you fell off it was your ass.

  13. Another nice thing about previously trained people, at least in terms of military experience, is that they have established themselves as being able to fit and thrive in a strict hierarchy and that they can follow the rules. Police recruitment gets a huge bonus from previous military experience for these reasons.

  14. Keep in mind that the Corps in CP are countries in their own right. They have their own property, they own the employee housing, they offer the death benefits to families if an employee dies, and they maintain their own standing military forces. A one-tour merc hop 'n pop job in the Sandbox isn't even close to the indoctrination and long-term commitment expected of a full-on corporate soldier.

  15. Looks to me like you need to re-read the quote on Pg 186 of v2, zazq.

     

    "Being so badass that the cops follow you around", also directly translates as "Nobody will ever hire them to give them money to buy their new armor and guns." Having all of the characters "Giving everyone a toothy murder grin", directly translates as "These people are seriously unstable and is unstable something you really want to be spending money on?"

     

    The point we're making isn't how it makes your players feel, it's stopping for a second and thinking about how everyone else is going to react to having a bunch of "toothy murder grin, dirty assault rifle-packing, badasses that the cops follow to the john" running around. You can't use them as mules because the cops watch them like hawks and photograph everyone they meet with...just in case. They stop for a beer and the SWAT van pulls up front...just in case. You can't use them for muscle because everyone runs from them on sight and the cops have 50 pictures of them walking into and leaving every place they go...just in case.

     

    Plenty of real-life history pointing to guys like your PCs getting sold up the river because they're bad for business and are making waves with the fuzz that are bad for everybody else. In fact, there are also plenty of examples of the cops squeezing everyone else until they get the criminals to "pop those zits for them".

  16. Registration of a firearm is just the serial number for the initial sale of the gun at the licensed firearms selling location. There is no way to track a firearm once it has been sold by a FFL unless it randomly comes into contact with law enforcement again at a crime scene or you go way out of your way to let the ATF know about it.

     

    There is no ballistics testing or rifling comparison example kept in records anywhere. "Why not?", you may ask when you hear such things being mentioned in CSI all of the time. It's because that would require such an insane amount of infrastructure to maintain that it's simply not feasible. You can buy replacement barrels from any number of sources and polygonal rifling, like that found with Glock and HK pistols and is becoming more and more popular for rifles because it's actual cheaper to manufacture than traditional rifling, doesn't give a repeatable rifling striation pattern anyway (which is why I always get a good giggle when they say "The rifling marks on the bullet match Officer Whatsiznames issued Glock pistol") so you have 70%+ of the LEO market not being traceable by ballistic comparison anyway. Oops?

  17. One thing to keep in mind is that CP2020 was made by a bunch of fan geeks, not people with any inkling beyond watching action movies about guns at all. The Militech Boomer Buster quite obviously can't be concealed as easily as a Wondernine (which can easily be comfortably concealed under an untucked t-shirt with the right holster) regardless of what the game stats say about it's folded stock stats. Take the stats into account, but don't go tossing out common sense when someone is trying to conceal an anti-borg weapon.

  18. Well, the one thing to keep in mind is that the second the ballistic vest became available to infantrymen the handgun cartridge became pretty much worthless as a weapon for war. The SMG has stuck around longer in hostage rescue and police units simply because they typically deal with a lesser protected (and offensively capable) threat spectrum. Handguns are defensive tool, not an offensive one, so the points that the OP is making about them being obsolete once anyone puts on a light armorjack is pretty well spot-on with the realities of today.

     

    To be blunt, if you going to specifically go out for some serious John Woo shit, start with an AR and work your way up from there.

  19. One thing to keep in mind is that current-issue US infantry torso plating armor, let alone the stuff at the CP timeline tech level, is designed to stop six armor-piercing .30-06 rounds before failing. This standard is tested randomly from each batch of armor that delivered into military stores. One failure during this testing, and the whole batch is discarded.

     

    .30-06 is right around a 7.62CL loading for simplification sake and generates an average damage roll of 23 (3.5 X 6 + 2 = 23). This means that current-issue Interceptor armor has to have a minimum SP of 51 (1/2 SP breached + 5 extra shots before the breach will occur with this average damage) due to the canon AP effects in CP 2020.

     

    SP22 isn't half as bad as you think it is, in reality. The stuff Johnny Applepie wears daily in Da 'Stan makes that stuff look like using a tinfoil hat (shiny side out to better block the mind control lasers, of course) for a combat helmet.

  20. Sounds to me like the OP is dealing with the nigh-inevitable power creep that finds it's way into new CP gamers. It's not too long before people realize that the secret to survival is strapping a bus to your chest and packing weaponry that starts at the light cannon range. Can anyone here honestly say that their first few games didn't go the same way?

     

    To be honest, it's a phase. Once the players get tired of the endless cycle of "impervious or alley paint" (aka it completely bounces off to no effect or the character is reduced to red mist instantly) you will see it calm down considerably there, zazq.

     

    It's like Novocaine, just give it time. :)

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