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Doomblade403x

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Posts posted by Doomblade403x

  1. Datafortress and Blackhammer are two of the greatest sites on the web regarding cyberpunk. I've liberated ideas and things from both sites and when my mini campaign is over will be submitting the adventures to Datafortress so everyone can use with some modification. Sometimes reading a book/adventure or watching a tv show or movie is the best way to come up with your own ideas and spins on things.

  2. You have a player who wants to monopolize the game someone will do something wierd from boredom.
    True.

     

    It's hard to find a good group to play with, and different people have different styles. You're right, you can't predict or control who will be playing always.

     

    The only trick I have is to try to give a problem player something challenging for them to do, and hope they aren't just trying to sabotage the game. If they are, I tend to wrap up early and not invite them back…  <_<

     

    We usually have players come in batches of two or three. Generally a mature player is good at keeping the story driving forward without too much trouble. Every once in a while you get that one player who gets a little bored while someone is doing something else and they do something goofy. Somtimes having those GOOD players is worth having a mook if you can keep him occupied and the damage somewhat contained.

     

    A long time ago we had a player who always wanted to play two toons at once. Then I was a little curious about it, but it became evident that his personality was so grating that you wanted to jack his character just to shut him up. Having two characters meant there was always someone watching out for the other toon and kept you honest. We were running a black op against some corp and trying to get to a secret facility way off the beaten path when we stumble onto a patrol. One of his characters is iced in the first few minutes of combat and he never came back because we didn't fudge rolls for anyone and people actually died. {This was 2013 days btw} No one likes to lose a character, and I have occasionally fudged a roll or two to give someone a break, but sometimes a player has to learn the hard way.

     

    On a side note there are TWO very different kinds of Cyberpunk gamers. Roleplayers who drive stories and interact with NPCs and the environment. The other is your combat gamer. Give them someone to kill or something to blow up and it's hours of fun for the entire clan. One can evolve from the other or at least coexist with the other.

     

    Over the years I've watched as several people I play with have evolved, and have sampled other game groups to broaden my horizons. In the over twenty years I've roleplayed I've seen just about all there was to see in this game and the others. I've seen characters pull off miraculous roles to do goofy crap. I've seen them pick fights they can't win. I've seen meltdowns when things go absolutely crazy and people refuse to work together. From good to bad it's been one hell of a ride.

     

    The group we play with now is chock full of storyline gamers and that's another barrier. Being a new guy in a group who's played together for years. Sometimes that guy is going to do some stupid crap just to stand out from people who are intimately familiar with one another.

  3. I don't agree with it being a GM problem. New players always get a little wild on the first op or two and push the envelope to see how far they can go. Killing a gang banger when beating him down works well enough, starting a shootout, I've played and GMed games from D&D to CP and many points between and have seen LOADS. You have a player who wants to monopolize the game someone will do something wierd from boredom.

     

    The other stuff...yeah I get behind that.

  4. In my experience roleplayers only dorph up the game with Shenanigans on two occasions.

     

    1. New players who like to push....

     

    2. When the player is bored.

     

    As general rule new players are just new players and a sniper shot, even if it's non lethal can get a message across. Of course they wil want to find the sniper and even with cyber enhancements it's going to be hard to do. A good one will shoot from inside a building, usually from a rest of some type, and take his shot and roll on. There wont be a rifle protruding from a window or any tells that gives away his position.

     

    Keeping your players interested in a story driven game usually keeps the BS level at a minimum. If a player needs knocked in line, send someone to kick his spleen. Make it a situation whereit's a one on one and no backup. Jump him in the bathroom...rip open his coffin and pull him ot laying him a beating...bust up his ride as a warning.

     

    When I put on my enemy pants I tend to think in terms evil/practical. Why pay money to a sniper to take a shot when a booby trap or car bomb works just as well. Really simple homemade devices could be made from walkie talkies or you could use a pin device and hook it on the drive shaft. Character drives 15 or so feet and theres a 6 second delay before fireworks. Of course give them a little something. Like a bum panhandling for a tip saying "Hey buddy is that yer car?" Which of course invites a few questions. Or maybe the ground is disturbed. Then again why bother with the carbomb when you can plant a mine on the route and activate it right as the character drives over it.

     

    Are you going to run into a situation and get yourself at risk when an easier way is evident? Niether is that enemy.

  5. I wish I were artistically talented but I'm so not. When it comes to character pics I usually grab a pic base of someone and just use that. My latest toon has the pic base of the guy who was Johnny Blaze in Fantastic Four.

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