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Krypter

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Posts posted by Krypter

  1. Happy New Years!

     

    Only 6 more years till Blade Runner.

     

    This might be a cyberpunk renaissance year, what with new version of the tabletop game and a video game forthcoming (ok, ok, we probably won't see them until 2015, but hey). Plus a new edition of Shadowrun, SR minis, SR card games and games like Watch Dogs expertly picking up the cyberpunk ethos.

     

    Much to look forward to.

  2. Fair enough, Companero, if we need a rationale for bug spirits in CP2020 then your idea is as good as any B-movie I've ever seen. :lol:

     

    Me, I'd make them lobotomized cyborgs controlled by an insane group of Hivemind AIs with a spirit fetish. With nanomagical somethings for the special effects. When your players ask for an explanation, just say "nanomumble mumble-tronic oscillators".

  3. >bug city in cp2020

     

    How exactly would you explain the invasion of the body-snatching insect-people without magic? Mutations? Psionics? Alien invasion? Seems a bit far-fetched for a gritty street-level game, but maybe your cyberpunk is more scifi than mine.

     

    The Peacekeeper adventure from Native American Nations Vol. 1 might work, it had a bit of magic but noting that couldn't be replaced with experimental high-tech gadgets, and it has a great wild west atmosphere that would fit a Nomad campaign perfectly.

  4. I saw the article on The Verge about it. Very cool idea, but some commenters were saying the writing is not that great, especially since English is a second language for the developers. So if it's a text adventure with poor writing that kind of defeats the point, even if the artwork is pretty.

  5. And then we can do cool things like blow off arms and replace them with mechanical ones!

     

    Now that's a good idea that needs implementation. You start off completely human, get arms, legs, eyes, etc. blown off while playing a third of the game, then go to a chop-shop or black clinic and replace those parts, have to get indebted to some unsavory people to do it, now you're ready to rock-and-roll!

     

    So instead of starting out with all the cool toys, you earn them and get to choose which parts get replaced and how much of a borg you want to become. The more borg you become, the less sociable you are too.

     

    Or you could invest all your resources in amazing weapons, armor, ACPA, vehicles, gadgets, etc. instead.

  6. I got directed here having stumbled across the epic googlemap NC pic which is mind boggling!

    >Doesn't want to admit he came from 4chan

    >gigglingrockergirls.jpg

     

    :)

     

    Hey there, welcome aboard, choombatta.

  7. The article says CDProjekt have the rights to distribute the Tabletop rpg, and they are paying Mike to update the game. This means someone is watching over his shoulders. Someone who wants to make a game about Cyberpunk 2020 (not v3).

    That would be the best-case scenario, though I don't see CDPR publishing hardcopy books either in Poland or North America. And I don't see Pondsmith taking orders from guys 1/3 his age, he's a stubborn SOB and he likes what he likes.

     

    But yes, they'll probably use the video game concept art for the book(s), which will be a vast improvement in itself.

  8. >I've just managed to give the Interface Zero a very thorough read.

     

    I had roughly the same impressions. The Savage Worlds system is pretty good, though the hacking rules here are a bit tendentious and rely too much on gadgets. I'd simplify them even more. The world is okay but I too have a lot of beefs with it (Africa is the world centre of genetic engineering for some crazy reason, IIRC!?). Plus alien spaceships, which have no place in a cyberpunk setting.

     

    Otherwise quite good. Too bad it didn't catch on. That may have been because they originally released it for d20 then switched to SW when D&D4 took over.

  9. I used to run cyberpunk games using the World of Darkness (old) Storyteller system, a long time ago. The Technocracy sourcebook for Mage the Ascension had most of the cyber systems and rules you'd need for such a game, plus I made up tonnes of stuff.

     

    I recently bought a neat little game called Remember Tomorrow, which is basically a William Gibson Novel Simulator; a short, cooperative rules-light system for simulating the personalities, conflicts and relationships found in his books. Nifty, but no actual setting material apart from some random suggestions. Good for a one-off.

     

    The guys involved in the Cyberpunk Revival Contest had some cool little indie entries, of which Karbon and Metropole were probably the best. Check those out.

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