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Console Cowboy

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  1. This Thread is pointless as is…. so let us do something about it. It has a great topic premise; cultures and lands foreign to the GM and players. Or must a GM always play NPCs from the same culture - maybe with a foreign sounding name or ridiculous accent?

     

    The problem with CP2020 is that there is an American mono-culture many people from other countries find difficult to understand. This exists because CP2020 was the brainchild of an American with American values and an American perception that could not be separated from himself, no offense Mike. In Japan, a hundred salary men shouting at their bosses would be considered a dark future. America has the Going Postal dark future and economic collapse fear. In Norway, maybe, withholding taxes might be considered a cyberpunk move as it is a Socialist country.

     

    Actually, is it? Hey, the Punk from Norway, comment on this will ya!

     

    The point is culture makes the difference to the world of the local Punk. It also makes the difference to the immigrant to a foreign culture. Not all immigrants to CP2020 are Americanized even if they are Polish living in the second largest Polish inhabited city in the world: Chicago. Some of these will have Polish as their first language!

     

    Can you imagine the English PCs working with an NPC expert whose street slang (Esperanto?) is a little rusty? Throw in a few cultural quirks and the PCs may wonder: WTF?!

     

    In a world where Player Characters travel into space, how sad is it that they cannot travel to Bucharest for a little excitement outside of Night City. Or, for that matter, the GM cannot strand the players in a foreign country in a non-lethal but fun role play. What about playing characters that are not American? What's your option if you want Swedish as a first language but you've never been to Sweden?

     

    There is a great exchange between Turner and Janice in Three Days Of The Condor, beginning on page 8. Janice is Chinese-American by birth. Turner and she are ciphers for the CIA. Turner asks her about a Chinese symbol character. She replies. Turner appears unconvinced. So Janice smiles and retorts:

     

    "Look at this face . . . . Could I be wrong about an ideogram?"

     

    Turner smiles back. They are lovers as well as co-workers. "It's a great face." Turner defuses the tension, before turning back to puzzling over the ideogram and adding, "But it's never been to China."

     

    In a nutshell this is a major problem with CP2020. But we can do something about it. I have seen posters from America, Australia, Norway, Poland, Singapore, Serbia, Sweden and the various UK areas. It's not the whole globe but it's better than a CP2020 mono-culture. How about if we post a little something about our home countries as they exist today? Then, if you so desire, you can extrapolate what a dark near future would be like in 2020, or 2030.

     

    Or even 3020 when v3 finally ships. Sorry Mike but this post, as a call to submissions, is really your job! I am sure people would volunteer and even accept payment in the form of straight royalties if you put the offer so. Maximum Mike has been the leader of this revolution and still is in control but maybe we need to chip in a little here too. After all, for all of us, this is a labour of love wub.gifFinally, I get to use this emoticon!

     

    I suggest that a large size heading in bold be made stating your country and the current year.

     

    Under this heading, write about your culture, holidays, name day (what's a name day the Yanks are asking) and about your nation. I don't know how to format it. Just to get it started would be great. Maybe you could even include a government tourist link. It does not have to be in English (Are you fine with the CJ?) but it could make a nice little resource for the GM with stranded characters in a foreign land. And a foreign land could be a girlfriend's parents' house. laugh.gif

     

    Nothing like the in-laws to remind a PC that getting shot up and recuperating for 2 months with the Polish girlfriend's family is not where he wants to be. laugh.gif Is it a non-lethal interlude? You decide.

     

    Then, if you wish to extrapolate a dark future, I suggest another heading in large size and bold stating the country (has the name changed?) and year for extrapolation.

     

    Your posts will introduce people to where you are from in real time, of course, and make us a little more cohesive as a group I think. It will also be a proactive signal that CP2020 has not dragged itself to a close but is very much alive. Mike and Lisa are only two people with a few helpers. Let's lend a hand. Here's an idea I think can broaden the appeal of CP2020 beyond its current limitation(s).

     

    Ok. That’s my $1.25. Now I will watch to see if this suggestion dies an ignominious death along with this Thread. Or will someone else chip in?

     

    CC

     

  2. A Console Cowboy Answer: Getting To The Role Play in RPG

     

    Pre-Gen The Stats. The First Secret.

     

    For Players New To The GM, and just plain Noobs to RPG, I use Pre-generated (pre-gen) Characters. Considering this is Role Playing, it does seem to cut down on the first person shooter aspects of bad RPG. Or, maybe, I was just plain lucky to have had good RPGers who have coped with my shortcomings. dry.gif

     

    In my personal experience, I remember playing a scruffy character and the GM gave me a new flack jacket, which I promptly modified down in armour value. Should have seen his expression when I "inflicted" damage on the gear! My Character (PC) refused to shop at LLBean. laugh.gif

     

    Anyway, as I mentioned in another post PCs have three facets. Stats, #3, are the coins in the pinball machine. Your health goes to dead, you die. You're inept, you fail. You're clever and a high stat means you succeed! I put equipment into here, too, as these are part of the cause and effect leading to the affect correlation I make about stats. Personality, #2. This is the Role Play. I would also throw in what the rulebook calls Roles here. A Solo and a MedTech may share the same personality traits but they're gonna react in a different way. It's the concept of the whole character. Appearance, #1, is the last side I can think of and this is the outward reflection of what's on the inside. Appearance trails back to stats as far as equipment choice goes.

     

    To keep role playing at the fore, I keep the players away from their PC's stats and I work the introduction to their characters in the reverse order to what I described above. The stats I decide so that the players have a fighting chance to survive the initial stage of the campaign and get a feel for what's in store. I am story driven rather than player driven. I believe if you build a good story, the players will come. Adventure modules are created on this premise.

     

    So I make one archetype stat for each Role and balance the party so someone can drive, another can forge documents, and so on. Rather than have everyone do the same thing coincidentally. Were I planning a night out in a black suit, I'd want to have diversity and not everyone a master of the same skill - driving for example. I recall my first experience with RPG where I was handed a character and had no idea what the stats meant. It was liberating as I did not worry about anything else but participating with the group. And honestly, as a GM, I don't intentionally kill Player Characters in the first session.

     

    It just happens laugh.gif

     

    [At this point, I should mention that I have a campaign that will involve English language students rather than RPGers. The 20 questions referred to in this Thread comes to mind as a way of "tipping them off" that there is more to this than board game dice rolling. As stated with the reasons given, '20 Questions' doesn't work. However, assigning a persona for the player's character can work. Then a player becomes an actor - something everyone can understand. It is not necessary for veteran RPGers but for noobs I recommend what I am about to suggest.]

     

     

    Persona (Within) to Appearance (Without): And Back Again.

     

    From this one archetype, I roll three characters' personality. Each personality will reflect a style or mood/mode of fashion and outward appearance. Armour does NOT concern me unless it reflects personality at this point. For example here are three appearances of the same NetRunner: Percival Bannister. These appearances are read by/to the player but they reflect the stats of the only pre-gen NetRunner: Percival Bannister. According to the GM, moi, Percy has a good chance to succeed at what he needs to do and be an ACTIVE part of the group. No-one sleeps in my game.

     

    Appearance 1

    The hologram tag on the left leg of the designer jeans says Eji of Japan as does the splashy label on the long black duster. The jeans are comfortable but snug in all the right places. It has a stylish built-in holster for a deck on the right thigh and plenty of cargo pockets with Velcro closures. The duster stretches down to the shinbone and is armoured (SP14). On the shoulders are epaulets, which look like oversized light panels. The otherwise dark look is served by a fashionable splash of colour from a silk three-buttoned Hawaiian, button-up collar crew neck T-shirt. The shoes are regular canvas-top rubber-soled running shoes in a colour matching the T-shirt.

     

    Appearance 2

    A retro leather bomber jacket with brass buttons in a cross over design from right to left covers a short-sleeve navy blue crew neck T-shirt by Versace. This jacket by Airmen Designs features one-flap pocket with zipper close over the right breast, and two hand pouch pockets. A build-in belt closes the jacket at the waist to keep out strong winds, as does the high neck collar with lambskin lining. Inside the jacket is a button-down pocket on the left side. Beneath this brown leather jacket is a pair or corduroy trousers in hunter green camouflage pattern. On the feet are basic black lace-up combat boots.

     

    Appearance 3

    Levis-Strauss, stonewashed khaki denim jacket and matching trousers. Simple but stylish worn over a white long-sleeved tunic with lace-up front of rawhide. The shoes are basic black rubber soles with synthetic leather uppers.

     

     

    Appearances are difficult for me, frankly. (I'm a Corp in real life so a nondescript dark suit, blue shirt, conservative tie and classic cut shoes are my style - read: no imagination laugh.gif) I thumb through the Chrome books but rely on what I know on the street today. Players are free to go shopping but, well, what are they going to shop for if they've never seen a 2020 catalogue? Since I own the store, this is the introduction to the fashion menu. If a player wants to change the Beta-blocker wrap 'rounds to frameless mirror shades, I'm not too worried. How about mirrored contacts? The shop is down the street. Be my guest.

     

    Percy is in the creation phase for the up-coming campaign and does not have stats allocated yet. Stating is the last thing I do. How can I expect my players to Role Play if I emphasize the stats in private? Stats are the final step of character generation, after the role playing elements are in place.

     

    I am decided to create another Thread to ask your help in creating appearances for my pre-gen characters, supplying their persona descriptions. Your help on that Thread, when I get to it, will ease my burden and give me fashions from America, Australia, Serbia, Singapore and Sweden as well as from other places I have yet to notice posters. I'll have a global inventory of modern Punk. smile.gif You'll have my thanks. cool.gif

     

    Appearances attempt to reflect the personality of the NetRunner. Personality traits were all rolled according to the CP2020 basic rulebook for random simplicity and a break on my head. They were the first dice rolls to be done and they include only one life path. I used an automatic name generator from the Internet, and stopped on a name that seemed right. The name Percival lent itself to the nickname PC, and I like catchy nicks. Notice the nickname's role in the three definitions and how they reflect differences in PC's back-story.

     

     

    The Character Masks.

     

    Percival "PC" Bannister 1

    Father, Lloyd, is a 42-year-old manager for the new products division of Zetateck IT located in Cupertino, California. The family moved to California from the small town of Moscow, Idaho, when Lloyd accepted the job 6 years ago. Mother, Maria, is a 35-year-old homemaker. They were quickly married in 2000 in a small Catholic church just before Percival Bannister was born, 19 years ago. Percival is their only child.

     

    Percival has the nickname Percy from his parents but he is commonly known on the street as “PC.” Jealous peers who could not compete with Percival’s computer hacking abilities gave the nickname to him. As a teenager, he was lucky to have a father with access to the latest in computer technology and PC was always the first to know the latest news and beta test the newest products. Many used him to get access to this information but PC is proud to tell anyone who would listen that the equipment is secondary to his skill. He has learned the hard lesson that people are unreliable but that a good cyber-deck system and software are more important anyway.

     

    PC has a weapon has a weapon he favours above all others because it is the preferred weapon of his hero and fellow cyberspace cowboy, McCoy Pauley. It is difficult but not impossible to find: Militech Silver Shadow Flechette Pistol, P. 0. J. P. Flechette. 8. 2. ST. 30m range.

     

    Arrogant is what people of lesser minds call me. They let you down and they are unreliable

     

     

    Percival "PC" Bannister 2

    Father, Lloyd, is a 42-year-old manager for the new products division of Zetateck IT located in Cupertino, California. The family moved to California from the small town of Moscow, Idaho, when Lloyd accepted the job 6 years ago. Mother, Maria, is a 35-year-old homemaker. They were quickly married in 2000 in a small Catholic church just before Percival Bannister was born, 19 years ago. Percival is their only child.

     

    Percival has the nickname Percy from his parents but he is commonly known on the street as “PC.” The nickname was given to him out of the deep respect the street has for Percival’s abilities. Though he has had limited success, he has shown great promise. Of course, having a father with access to the latest in computer technology gave PC a great home advantage. But he never made anyone feel less than him. Often times, he has taken low paid jobs because he was the only one that could do the work for the money. He is a serious NetRunner, with a friendly casualness around people, and he is known as unrelenting Cyber warrior.

     

    PC has an old family photograph from the days when the family was happy living in Moscow, Idaho. Before the job in California, the long hours his dad spent away from home, and the serious Deck Jockeying that forever changed his life. He keeps this picture with him ALWAYS.

     

    I mean what I say and I say what I mean. If no one else will help, I’ll do it alone.

     

     

    Percival "PC" Bannister 3

    Father, Lloyd, is a 42-year-old manager for the new products division of Zetateck IT located in Cupertino, California. The family moved to California from the small town of Moscow, Idaho, when Lloyd accepted the job 6 years ago. Mother, Maria, is a 35-year-old homemaker. They were quickly married in 2000 in a small Catholic church just before Percival Bannister was born, 19 years ago. Percival is their only child.

     

    Percival has the nickname Percy from his parents but he is commonly known on the street as “PC.” A high school teacher gave the nickname to him, and it stuck with him. It has a double meaning for Percival who is both shy and secretive by nature – remembering his father’s stories about loose-lipped workers at Zetatech who did not watch out for themselves and disappeared. His teacher called him PC because he was quick at math and the best in computer science class, but the nickname took on a new meaning as the boy became a man and refused to state an opinion that differed from any group, no matter what he really thought. PC came to mean Politically Correct for this lone wolf.

     

    PC has always had a taste for good equipment and that means the best electronic toolkit. He can assemble a superb kit himself given enough time and resources, but when he shops he wants to buy The Shiner Surgical Decker’s Kit. This is his fetish in the same way that some Rockerboys eat Smarties but not the red ones. Yeah. It’s weird. But when you got the best, why eat the rest?

     

    Being poor sucks. It’s every man for himself. That’s what most relationships are about.”

     

     

    The process is a verisimilar to dating. The player sees the character's three appearances and makes a judgment call based on this. Then the player sees the basic personality, or mask, of the chosen character. I will stress, again, that these are all rolled results just like would be done over 2 or more hours of precious session time.

     

    I have had a GM vehemently argue against my pre-gen concept. You are free to disagree with it and, as always when the advice is from someone else, Your Mileage May Vary. However, the GM who argued was the very GM that was surprised by my flack jacket modification. rolleyes.gif

     

    I have not heard of another GM using my method so I thought I would contribute the Console Cowboy pre-gen option to this Thread.

     

    This Sucks: How To Deal With Difficult Personalities

    If a player really does not want to play the part chosen, I will give the player another pick from the remaining two personalities - again based on the remaining two appearances. The player is making a judgment call on the role play at this point as the character stats are the same for every personality picked (and still unknown to the player).

     

    This, to my thinking, is better than straight rolling. It saves time and offers the player immediate interaction with the character. There is no guarantee the player would roll any better than I did in preparation and the character has a first and second choice developed for him. It also permits the player to have a canned description of their character for other players to see.

     

    Once the marriage ceremony is concluded between player, character appearance and personality, the life path is given out.

     

     

    Three Personality Paths: One Life Path

     

    LIFE PATH: Percival "PC" Bannister: 1, 2 & 3

     

    Percival Bannister was phreaking and running software dodges, and making a very lucrative business for a 15-year old living in Cupertino, California. PC started in selling pirate software and knock-offs then turned his talents to hacking for local booster gangs and private persons. All of this before finishing high school, with honours, at the age of 17.

     

    Your mother’s brother, uncle Neil, still lives in Moscow, Idaho keeping the family farm. Except for a few chickens, the farm is not much. Uncle Neil grows potatoes but was once a big shot executive for a large firm. Today he is a recluse and last visited you just before you were thrown out of your home and put on the street. Your father did not like the work you were doing and he was very worried that he might lose his job as Manager in the new products division of Zetatech IT.

     

    Uncle Neil said: “No matter what others may tell you, follow your own heart.” That was the last time you saw him. Your mother tried to sneak you food and shelter you but your father hired guards and had the locks changed. To spare your mother, you went to the street.

     

    You have a friend with whom you finished high school, Clarence Roycroft. Clarence comes from a good home in Cupertino. He was okay but a little strange and not very bright. He is someone you can trust but not depend on to think. If it were not for you, Clarence would not have finished high school. How he got accepted into a University you have no idea. But he did and he moved out. You even dated his younger sister, Jillian. She still lives in Cupertino and will finish high school this year.

     

    You were expelled from Night City University because of your cyberware implants, and this was when your father decided you had stopped being his son.

     

    This story began in the summer of 2018, after you finished high school. A corporate big shot had heard about your reputation (I was expecting someone . . . older) and needed someone to crack a data fortress for information. He was paying enough to cover University expenses and the challenge of cracking the Microtech data fortress was a big kick. So you jacked yourself into the big black … bang. The Security Ice was lethal and you were lucky to survive, but paralyzed for life.

     

    Had Clarence not been there, the story for you would have ended there. The corporate big shot was called – Clarence did that himself. He arrived and took you to Chiba City, Japan. He felt guilty and paid the medical expenses. He was not a killer type. The Chiba surgeons worked on you for 12 hours, repairing the damage to your neural network that had you paralyzed (you’re ok today) and you ended up with cybernetics hardwired into the base of your spine in the deal.

     

    Side effects from this experience are the waking dreams in which you glimpse the surgery and you enter a trance state of consciousness, leaving you shaken and nervous, plus the occasional nightmare of the lethal software attack on your central nervous system. (loss on Cool)

     

    You recuperated all summer, first for 10 days in a Chiba City coffin hotel then back home. It was hard living at home. Your dad grew more and more paranoid. But Microtech, if they ever knew who you were, thought you were dead. The corporate big shot explained that to you easy enough. But when the University refused your admission because of the new enhancements, you were on the street.

     

    Clarence went to one of the universities he applied and you, with no money, took whatever you could find and lived in a bug infested cardboard box. Lucky for you California is not as cold as Idaho. One day, after what felt like a very long time, the corporate big shot found you curled up in your box. He gave you a telephone number and told you there was a job at the end of it.

     

    What's The First Session For: Blue Booking

     

    Now, with new character in hand and only 10 - 15 minutes spent on letting a player choose, the player has the opportunity to play a non-lethal game from his past: what is called Blue Booking in the Listen Up You Primitive Screw Heads GM Guide.

     

    In the case of "PC," there are many options. The bad run, in which he ended up with Chiba cyberware, which will haunt him throughout the campaign. Another story could be a run, without cyberware but trodes, for an earlier client. Still another: character development between him and Clarence or his family. How about the romance between he and younger Jillian? If he needs to find Clarence, Jillian will be the deciding factor.

     

    This blue booking session allows the player to really taste and develop the character on his or her own. It is a private game session and establishes certain aspects of the character in secret to the group. It also establishes a certain level of authority between the GM and the noob. Like I first stated, this may be unnecessary in longer term player-GM relationships.

     

    But then no one would need to ask ’20 Questions.’

     

    CC

     

  3. QUOTE (encanta_anima @ Mar 11 2004, 06:31 PM)
    QUOTE (Console Cowboy @ Mar 11 2004, 08:43 AM)

    That is exactly why the Punks in 2020 are allowed to carry on the fight and why they are not outright exterminated.  It is why the revolution will not be televised - because that would commodify the revolution, undermine it and topple it as it did the situationalists in Paris.  Like a cancer, Punks bring the counter culture under the radar of a system arrogant enough to consider these punks bottom feeders - shells, scrounging Euro along the puerile back streets of vomit and grit, passive and nonthreatening to the System's world and directionless agents ripe for manipulation.  That's how I understand the sky to be the colour of white noise from a channel off the air - the opening of Neuromancer.

    But, of course, we know this is wrong-headed.  As Moderators, we must affect that "who cares" attitude for the Characters' benefit because we embody the entire scope of deep politics, which allows greedy and arrogant yet faceless men to cheat on their wives from Chiba to Night City without so much as a ripple of disturbance in their social conscience.  These are the reactive and complacent actors we play.  The ones from where the power flows.  But this attitude of status quo and complacency are stigmata that let the power slowly bleed out and dissipate like hourglass silicone particles from the hands of these men.

    This sounds as if your picture of the Cyberpunk Edgerunners' movement is similar to that of early Bolshevik movement from Russia (beginning of 20th century, BEFORE Stalin), or maybe that of the Black Panthers in the US during the sixties. I think that one of the problems with doing a game which is based upon idealistic perspectives is that both player and GM then have to be up to date with worldly political situations and that, and also be able to analyse what would be a likely direction for the world political situation to headed.

     

    There are many probable ways for things to be headed, and some are more likely than others, but both require a lot of thoughts from all parts. Though indeed they make a more fascinating world.

    encanta anima,

     

    The best advice here is to start small. Get a protagonist with a simple mission. Then look at the world in which this protagonist lives and see how many alliances this protagonist must make to achieve its mission. Then, look at these alliances and decide on what objective is in it for them in each of these deals. Keep the objectives small.

     

    Answer these questions: does the protagonist "buy" the alliances? Does the protagonist have enough power to directly control the alliance - the power dynamic of the relationship? Chances are, at some point in this chain, an ally will be using the protagonist and will be waiting for the power dynamic to change. (Enter the PCs?) Does the protagonist have to actively provide a service in return for the ally to remain loyal/interested? (Enter the PCs?) How deep will be the politics of these alliances, or how many of these alliances be needed? (Are the PCs an alliance or part of one?)

     

    Now you have built a spider's web starting from the centre - the protagonist's mission. Since this is the main driver of the story, you know the protagonist will not quit. Does the protagonist have enough resources to make these deals work? How many friends will not quit alongside the protagonist? (This small number may be a surprising - but not when you think about it... This is the dark future so everyone, including "bad guys" will move to protect their ass) And now flesh out the major character from each alliance. Is this secondary protagonist head of a company or just a greedy department head who, if caught by his company, will break the alliance? How many loyal, to the death, types does this loser have if he gets caught?

     

    Sometimes EdgeRunners need to approach the CEO and threaten to blow the whistle to collapse an alliance in the main protagonist's web. I would NOT suggest PCs approach the CEO in person. They may be silenced for their corporate assistance. They will certainly draw the attention of the spider.

     

    The idea of the spider's web is to cut it away until the spider is alone. Then it's killing time.

     

    After the web is fleshed out, decide where you want to place the players. What strand of the web do you want to expose to them. I would advise new Game Moderators to give PCs the weakest link. In the above example, that would be the greedy department head because he is vulnerable from many sides. This is the guy who breaks and talks.

     

    And winds up dead later....

     

    The further away from the main protagonist, the connection to the overall mission at the centre of the spider's web, the weaker become the secondary protagonists. And weak alliances have a thinner connection to the spider's success. The thinner the connection, the easier it is to break - but the further away from the centre, the less available the information will be relating to the central mission of the main protagonist.

     

    Before you realise it, you have a fascinating world of complex persons - as far as the PCs are concerned. If you want the game to have an ideological flavour, build it into the spider. No-one is separated from their personal ideology just like no-one can be separated from their faith. These things get built into us and their strengths are of varying degrees. Should it be any different for the Non Player Characters with whom the players are likely to meet and interact?

     

    I think not. YMMV.

     

    CC

  4. NIGHT CITY FIXER WANTED

     

    Me too, please. smile.gif From what I can tell (the site does not let me view the map in detail) it looks exactly like the map from the book, as I recall.

     

    Alas the book can no longer be found in English. WTF? And I need it. So it's been almost three years since someone last requested anything to do with Night City.

     

    Time to try again.

     

    Anyone got the Map? I have no English Comicbook/collectables/gamers shop to check out second hand bins. Can anyone get the book? I got no credit card so Ebay is out. Can anyone get the book? I need this map and info for the big campaign. uhm... anyone got the book?

     

     

    CC

    asking you to please be a chum and give it the old college try. (You don't need to be in college.)

  5. QUOTE (Dog Soldier @ Mar 13 2004, 01:00 PM)
    Once more,  with feeling.  THERE IS NO REVOLUTION!  It's a fantasy.  The majority of edgerunner LIKE THINGS JUST LIKE THEY ARE! 

     

    OH. NOW I GET IT. Ok . Your secret is safe with me. .. and my friends. Gosh, you are playing a real game! ph34r.gif You've got a nice site by the way.

     

    QUOTE (Dog Soldier @ Mar 13 2004, 01:00 PM)
    When you start talking revolution you're just marking yourself for a bullet in the back when you step up front to "lead"  No amount of sophistry will change this.

     

    So, the beat goes on. No wonder no one wants to take the lead but all want change. I say only trust your other PC friendlies. And keep the party small.

     

    CC

  6. JQP laugh.gif I knew it!

     

    QUOTE (Dog Soldier @ Mar 13 2004, 04:46 AM)
    What revolution? What's the goal?  Where's the manifesto?  There's no revolution,  never was, never will be.  It's like Pogo said "We have met the enemy and he is us."

    The edgerunner is the symptom, not the cure.

    Dog Soldier,

     

    You said it right. The EdgeRunner is the symptom. There are a few more symptoms as well so I might change the article from "the" to "a" but sticking to the problem, which creates EdgeRunners, you are correct. And what is that problem? Find it, and you find the manifesto. The solution only EdgeRunners care enough (in CP2020 terms: are put in a positon where they give a damn due to personal interest) to fight to achieve - whether they are conscious of the manifesto, or even have a leader figurehead.

     

    It's not about power. It's about the misuse of power. And, subsequently, there can be no escape: Cyberpunk is all about a revolution either keeping the status quo or changing it. If the Player Characters do not change it they die.

     

    QUOTE (encanta anima @ 11 March 2004)

    This sounds as if your picture of the Cyberpunk Edgerunners' movement is similar to that of early Bolshevik movement from Russia (beginning of 20th century, BEFORE Stalin), or maybe that of the Black Panthers in the US during the sixties.

     

    It was Chairman Mao that said: Political power comes from the barrel of a gun. Yet, the modern day Chinese Punks have made a difference in China (along with the force of world economy and the Hong Kong handover). I will never forget what I saw from Tiananmen Square

     

    For readers who do not recall the world event of 1989, I have linked to a picture not the document. (I have not read it or care to as it has an agenda I do not entirely trust as a pr specialist.) Regardless, thinking of Mao, this photo clearly captures the sheer force arrayed against the Chinese Punks: students armed with ideology, rocks, pacifism and, lest we forget, attitude. Many disappeared into the prison system or escaped to exile. But 04 China has changed from what it was in '89 and it will continue to do so, reacting to the ripples from even the tiny pebble dropped. Some of us foreigners would call it revolutionary, from the outside looking in. But, IMHO, the persons more deeply involved (committed) on both sides of the conflict, would call it a revolution.

     

    encanta anima,

     

    The Black Panthers, Abbie Hoffman, Martin Luther King Jr., Gandhi, Anwar el Sedat, etc., all had the revolution in mind. Some were more flashy than others. Yet look at the ones that really made the difference and you will not only see why a Game Moderator groans when everyone wants to be a Solo but also understand the explanation of the true dichotomy between AD&D and CyberPunk2020 (according to the Console Cowboy definition, maybe not according to Hoyle smile.gif ). YMMV

     

    QUOTE (Abraham Lincoln - as best I recall)
    If I destroy the argument of my opponent, I have merely silenced one dissenting voice.  If I convince his mind of the rightness to my argument, I have empowered one more voice to speak with me.

     

    To me, this embodies the challenge (and the Role Playing Challenge) of Cyberpunk2020. This challenge brings with it complicated NPCs and complicated opponents. It requires Player Characters with skill using mighty swords and clear articulation. CP2020 delivers this opportunity because the game's environment is set in a complicated world. There is absolute black (intention of the dark status quo or a counter revolution agenda) and white (the intention of clarifying, understanding and changing involved in the CP revolution).

     

    Mostly, though, there is the grey area. The wide ranging place for the anti-hero. But, IMHO, the anti-hero is going more towards the white than the dark because the world wherein the PC survives is dark from the start. Just to survive the PC has to break rules and not appear too goody-goody white. PC's die quick in my universe if they're too good. But the absolute heart of black is for me to play in ..... Muuwaaahahahaha! I give out the problems and create the dark future.

     

    You bring up another good point, concerning containment, and I'll give you my view on this in another post.

     

    QUOTE (Honest Abe again)
    Nearly all men can stand adversity, but if you want to test a man's character, give him power.
    In real life, I consider myself an EdgeRunner. Not because of my occupation but because of how I choose my approach to it. I bring back to management useful information from the public and I argue for its inclusion into the corporation. I bring in change from without by working from within and, in CP2020, that could make for a solid Corporate EdgeRunner .

     

    The antithesis of my real life role, in a CP2020 game, would be a PC with an agenda that EdgeRunners would fight against. So the GM would have to create EdgeRunner NPCs to foil the PC's plans. And the company could be full of these counter revolutionaries, each slipping a dagger into the other Corpo's back - like Spy vs Spy in Mad Magazine.

     

    This can be done, of course.... I don't recommend it. It's not Dilbert. PCs die off quick unless players are really sharp. And IP distribution gets a little fuzzy..ok, player Y you get a cookie for dodging the trap and player X you get a cookie for creating the trap player Y dodged. I'll just take away 1 INT point caused from bagging your head against your cubicle wall.

     

    For me, were I wanting a promotion or to silence a supervisor's objective... well a good slush fund could hire a good servant. Let's put it this way cool.gif Besides, I'm not a fan of Player Killers. Hey, Chum, that's my job. tongue.gif

     

    The world setting is still a revolution, Dog Soldier. Sorry.

     

    QUOTE (straight from the Console Cowboy manifesto)
    The misuse of power is in the act of exclusion.  The leveling of power occurs through the actions of inclusion.
    And the best weapon is the organ pulsing between our ears.

     

    Shared power. The answer is the leveling out of the vast extremes: your manifesto for the revolution. At least it is to me.

     

    Hey. More reality. In adjusted figures. In North America, Cocoa-Cola costs 2.30 per 2 litre bottle. The average slave wage is 6.75/hour. Here in Poland, the same bottle costs 2.30 and the average slave wage is 2.20/hour. The product is bottled in Poland. Is there another reaction possible besides: WTF?!

     

    Henry Ford Sr. is not a great figure of the revolution but, I quote: No one is going to buy your product if you don't pay your employee enough to buy it from you. Ok. The context was assembly line automation and the lowering of built-in consumer costs... not an archetype of CP2020 rebellion in my world. But a complicated industrialist come capitalist for sure. For the near future, I think of the thoughtless corporate executives who speak of globalization as if it were plans for a landfill while forgetting the solid financing principle we simple folk can call humanarian.

     

    Here is where cognitive System and cognitive Machine epitomise the villian in my game. By that I mean they are, simply, evil. I, the GM, play them. And to fight evil from within sometimes requires the EdgeRunner to adopt some cyber. But I will start trailing off into a digression instead of detailing my thoughts on the revolution in CP2020. I'll leave the debate as to whether cyberware is a prerequisite to character generation for another time.

     

    A sweatshop does not lower the consumers' built-in cost. It creates problems that governments have to spend money to fix - lots of money because most governments are run by a headless, Teflon chicken. Governments get money from taxes. And who has the biggest tax burden? The consumer. The cost returns to the consumer with compound interest charges.

     

    Granted, these corporations intend for the built-in consumer cost to be passed to the governments of foreign countries - hence I refer to their style of globalisation as landfill creation. But there is a globalisation happening, which the corporations have no control over: electronic communication. And that means increased empathy and increased activism at home and abroad.

     

    (Ok look! A cheap pair of running shoes.) Meanwhile, grandmother can't get a decent social security because money is being siphoned off to pay the built-in consumer cost of a product that does not help grandmother. And the children of grandmother pay twice (higher taxes and the $ burden of grandma) - if they're nice kids. No telling what the grandchildren will pay except that it's so big we can't comprehend it yet. When I think about this cycle and the three generations involved in this devastating web.. that's a dark future social spiral!

     

    With global organisations like the IMF and, in CP2020 terms, the Global Stock Market, corporations can expect that what they do in one place will come back to financially haunt them directly. Not only by terrorists and Solos but because when a loan gets written off, someone is out of pocket. When interest is forgiven, the value of money is lost.

     

    The Socialist Nords may have something useful to say on this equation. But, til now, no one is listening close enough. I think such places will NOT suffer in the CP2020 world to the same extent as capitalist salivating countries. IMHO, Talsorian is missing a big chunk in its world view. I would also recommend scrapping the world history as being dominated by North American insight.

     

    QUOTE ( Abraham Lincoln)
    The probability that we may fail in the struggle ought not to deter us from the support of a cause we believe to be just.
    Or deter us from believing in the change (or revolution) we wish to enact.

     

    So, like JQP states, the revolution is already happening around us. I am not an anarchist but I do present the revolution to men and women. They may not comprehend beyond the bottom line revenue figure so that is how I put it to them as above so below, so to speak. And I protect the public (my personal ethics) by protecting my clients from backlash (my professional explanation).

     

    I do not know JQP, except that he is a caregiver in the medical profession. If he would assist someone who comes into the emergency room who does not have a Social Security ID number, then he is involved in the same revolution as I. We do not have a communications hub or a recognised leader. Our manifesto is not published but moreso understood. Yet we are soldiers nonetheless.

     

    And we fight the good fight.

     

    CC

     

    QUOTE (Former US President (1960-1965) Abraham Lincoln - one more time for the future public relations readers)

    I am a firm believer in the people. If given the truth, they can be depended upon to meet any national crisis. The great point is to bring them the real facts. [. . . .]Public opinion in this country is everything. [. . . .] To sin by silence when they should protest makes cowards of men.
    It's possible, even beneficial within the company, to not toe a 'company line.' It is certainly better to look at, in your morning mirror.
  7. QUOTE (wilphe @ Mar 12 2004, 07:16 PM)
    QUOTE (Freeplay_*AA* @ Mar 11 2004, 05:52 PM)
    QUOTE
    You know ... it's good to have you with us and not with the corps 

    Yes, nice to have you here. And now we got one extra nation on forum laugh.gif

    You know don't you that if the revolution comes I will the among the first to be organizing the counter-revolution don't you?

    wilphe,

     

    Affecting that cigar and Outback Hat from LARP, you look more like a Corp than even me with the long, down to my ass, pony tail and John Lennon glasses. laugh.gif And I protect the Corporations! biggrin.gif We're on the same team.

     

    And, just to let you Punks know, my clients are the nice ones. Yep, it's possible to make a buck in a decent manner - is why my angst is so high with indecent corporations and their management. Martha who? laugh.gif

     

    It's all a plot by the American governement to have her behind bars, you know. It's a cheap way to bring good housekeeping to the penal institutions. I wager she will be on tour. Can you see the T-shirt now? As a tax payer, isn't that a "good thing?" smile.gif

     

    CC

  8. QUOTE (bookwyrm @ Mar 12 2004, 10:48 AM)
    QUOTE
    [i am still reading old postings but it would be interesting, I think, to see a Thread discussing individual ideas on role playing archetypes like a sensitive Solo PC or a MedTech PC with a sociopath personality disorder]

     

    Check out Joe Q's psychobitch medtech

     

    Renata the Knife

     

    currently appearing in Junglepunk

     

    and in the moribund Return to Night City

    QUOTE (Joe Q. Public)
    nothing sez lovin like a Polish girl

     

    In a manner of speaking: yes. Have you been to Poland, JQP? laugh.gif After the flowers, the chocolates, comes the heart preferably pink and still beating, though hanging by the aorta from a fresh chest cavity. You have captured the typical Polish girl in Warsaw 2004. laugh.gif

     

    Thanks for pointing me there, bookwyrm.

     

    CC

  9. QUOTE (Joe Q. Public @ Mar 11 2004, 03:07 AM)
    so then what it all boils down to is what I've known to be true all this time:

    The boogeyman doesn't live in your closet, he or she lives in your nighborhood.

    Oz really is over the rainbow.

    And Midion isn't where the monsters live, we live all around you. Some in uniforms, other making your food and watching you children. Others like myself are caring for you in you local medical establishments.

    is the Revolution a lie, no. It's jsut alot nmore quiet than you will ever imagine.

    The Future is Now.

    Succinct and well put, JQP!

     

    How is the Satan depicted again... as an Angel of Light? And Satan merely means "opponent" so the opposing Angel of Light does not have to be so conceptually big to create attention either. ph34r.gif Still, minor annoyances can get a PC killed, like a poisoned thorn.

     

    Sorry, I did not address this in my last post but, after nearly 48-hours straight jacked-in to this Forum, I had to give the meat a rest 3/4 into the post above. sleep.gif

     

    I think creating a con sensual RPG world is why fleshing out a character is so urgently important in a Cyberpunk game. Even the NPCs' characters! I am not one for using arbitrary dice roles except in actions where the risk factor exists. I like to have a history that's coherent and works - especially between PCs! ! ! !

     

    The Dungeons and Dragons party meeting at the local Denny's Mead House just does not cut it (for me) in CP2020 for a great number of reasons, many of which keep some CP2020 players playing the other games just to holiday from the complicated thinking built into an information-overload, cybernetically small but lethal world. CP2020 is "complicated" because everything exists in relationships to each other. I don't know this, but I seriously doubt I would find a real world Thread about physics on an AD&D Forum.

     

    But, of course it works here. We're in a complicated world in CP2020 and the lines between there and here blur.

     

    This complicated nature has to infect the PCs Cyberpunk world too. The isolationism caused from extremes, to which I refer above, has to be removed at the start. I favour giving out good pre-generated (pre-gen) characters with solid backgrounds to players and then blue booking the past with important characters rather than taking 2+ hours in game sessions to do dice rolls and exclusively focus on stats. Not a good model to welcome role players, IMO

     

    Can we call it a gaming session when we haven't "left" the real world of pen and paper - I doubt a deck jockey would call a chat room con sensual cyberspace. Nothing beats the Ethernet home on the range for a console cowboy. Talking about it just ain't the same. Give out the characters, IMHO, and then take the initial session to blue book and develop role playing personality.

     

    Hmm.. dry.gif on topic of Characters.... Characters have three facets. Stats are the coins in the pinball machine. Your health goes to dead, you die. You're inept, you fail. You're clever and a high stat means you succeed! I put equipment into here, too, as these are part of the cause and effect leading to the affect correlation I make about stats. Personality This is the Role Play. I would also throw in what the rulebook calls Roles here. A Solo and a MedTech may share the same personality traits but they're gonna react in a different way. It's the concept of the whole character. [i am still reading old postings but it would be interesting, I think, to see a Thread discussing individual ideas on role playing archetypes like a sensitive Solo PC or a MedTech PC with a sociopath personality disorder] Appearance is the third side I can think of and this is the outward reflection of what's on the inside. Appearance trails back to stats as far as equipment choice goes.

     

    Anyway, I'm drifting off-topic I think.

     

    The point JQP made concerning the subtlety of the revolution I wanted to emphasize. It should be built into the characters by the Moderator as best as possible before, IMHO, it is turned over to the players and the "life and death" game begins. This means a list of pre-gens from which Player(s) may choose. YMMV.

     

    It does not hurt to have the rest of the pre-gens become well-defined NPCs or spare back-ups to counter the possibility of PC death and Player boredom!

     

    As a Moderator, my job to weave complications into the story is made a little easier with pre-gens. I am good at the adlib when the direction is clear enough but when PCs flounder, my adlib goes to hell quick unless I know the detour the Player(s) and I have taken. Forcing them back into the story arch with clever adlib goes against my personal feelings: a detour is meant to be a mini holiday from the story. Players may need this to recharge. This fleshing out, the built-in controlled starting point, is our shared road map. Off ramps are commonplace and flexibility from the starting gun is de rigueur, the norm.

     

    PCs will co-operate in my experience. They will become the comrades they are in real life. Heck, they may even merely transport themselves into the roles they play as a cathartic fantasy of personal power, indigenous to the adventure. My concept of Cyberpunk is that of a revolution against a System... so does it sound familar to your real life? Nice guys'n gals who gather together at a table for a little catharsis will bond "just because."

     

    I think this has the tendency to make the PCs unwary of NPCs sent to them by the very civil, even understanding ohmy.gif Moderator. Put another way, this comradeship within the party group predisposes the PCs to overlook NPC motivation. Ouuuh... bad move in a Cyberpunk world.

     

    [Pirates of the Caribbean: Will turner is the PC. Captain Jack Sparrow is the NPC. When the PC and NPC get to the cave where Elizabth is being readied for blood sacrifice, the PC dies. Perhaps never knowing what hit him. Sparrow subsequently screws up the deal trying to get back his ship from Barbossa but by then the PC is beyond caring about the story anyway. hehe... too bad about the other PC, Elizabeth wink.gif]

     

    And, too bad for the Moderator. The game ends at the midway point, five minutes into the second session before the pizza arrives. Uhm, what do we do now? laugh.gif I know. Lets roll new characters! wacko.gif What's on the catharsis-box (TV)? blink.gif

     

    Every rose has a thorn and, while a pretty flower, it will remind you of its thorns if you don't take care. Make sure the PCs realise this fact of Cyberpunk2020 life and they might appreciate the need for revolution a little more and watch a little less TV.

     

    CC

  10. Thanks for all your comments Punks. I never know what has been over said to the point of being tired so it's great to get your response biggrin.gif. I know I am preaching to the converted but I need to share my thoughts on the world of 2020, especially as I return to "active service" in a few months. There is no gentle way to do it but to invoke Nike, and just do it - so I jump in both feet.

     

    Hail Cezar! I further recommend reading Deep Politics and The Death of JFK. encanta you'd like this too if you are into the 'whole world element' of cyberpunk 2020. It is a well-researched and well-paced non-fiction document of the way North American politics operates. Before I had read it, I was inured to using facile concepts like the Illuminati in Cyberpunk. The level of understanding and sophistication I got from this book on "how things work" is an essential element, IMHO, to long term CP2020 continent building. It gives me the edge of darkness I need when creating a world ultimately in the hands of AI. (Hmm.. perhaps I could consider it world building but I am originally North American so I can't say how deep politics would work elsewhere. Nice to read some world-spanning comments on THAT!!)

     

    As a side note, I am a conservative corporate in real time and I know the writer's family. He grew up in my neighbourhood. Plus, I saw his dinning room table covered with research while he meticulously developed this book. I am saying you can trust it from my personal point-of-view as I vouchsafe it is not bleeding heart liberal tripe. Naomi Klein's No Logo skims the surface of things, IMHO, and has been accused of being too liberal but another Punk mentioned it so I'd throw it in too with the caveat emptor that this was a book written for commercial interest rather than scholarly research. I read the introduction to this book but .. well, meh. YMMV.

     

    As a bonus to JFK being scholarly, it's a page turner! This is a recomendation from a guy who hates to read! Hmmm dry.gif Can you trust me though?

     

    Another book on the reading list, specifically for Solos, is Anthony Mockler's The New Mercenaries. Mockler was a journalist and he's briefly put together the history of the professional soldier of fortune. Throw in The Wild Geese and you have the makings for my mad, mad, mad world of Cyberpunk 2020. Nothing is irrational but the logic is not always known.

     

    Thanks for the acceptance, y'all. As I spread my wings a little more, I really appreciate your welcome. And I'll be springing my campaign on you piece meal for your reactions . . . when I figure out where is the best Thread to do so.

     

    QUOTE (Dog Soldier @ Mar 10 2004, 07:40 PM)
    Ah,  but there is no revolution.  The edgerunner is simply perfoming a necessary function within the cyberpunk world
    Dog Soldier,

     

    That is exactly why the Punks in 2020 are allowed to carry on the fight and why they are not outright exterminated. It is why the revolution will not be televised - because that would commodify the revolution, undermine it and topple it as it did the situationalists in Paris. Like a cancer, Punks bring the counter culture under the radar of a system arrogant enough to consider these punks bottom feeders - shells, scrounging Euro along the puerile back streets of vomit and grit, passive and nonthreatening to the System's world and directionless agents ripe for manipulation. That's how I understand the sky to be the colour of white noise from a channel off the air - the opening of Neuromancer.

     

    But, of course, we know this is wrong-headed. As Moderators, we must affect that "who cares" attitude for the Characters' benefit because we embody the entire scope of deep politics, which allows greedy and arrogant yet faceless men to cheat on their wives from Chiba to Night City without so much as a ripple of disturbance in their social conscience. These are the reactive and complacent actors we play. The ones from where the power flows. But this attitude of status quo and complacency are stigmata that let the power slowly bleed out and dissipate like hourglass silicone particles from the hands of these men.

     

    This blood letting spawns the one-time corporate extraction adventures or the mini wars between firms, divisions and departments each vying for promotion under the sleeping power. The major Character roles are not here, IMHO. These adventures ONLY allow for the Players to see that the System does not discriminate in its corruption: no-one is safe. However, this is not the counter revolution. It is Systemic blood letting.

     

    The Punks, themselves, cannot be reactive. They must be proactive. Revenge can be part of the game, for sure, but it is best served cold and there should be a plot line that allows this alternative to blazing guns. Characters need to think their actions out ahead of time, and the choice in how to prosecute their decision. They must find themselves within the revolution or their spirit is no better than the welfare Proles or Saburo Arasaka. They lack charisma if they lack purpose.

     

    I like to put it this way. The Proles and Arasaka watch television (cyber-neuro-anesthetic). The Punks do not. Both the Proles and the Corporates feed on mainstream media: news and entertainment. The Punks do not. There is a Punk network and grape vine. A major part of my adventures requires the Punks to find the network and I make it a part of their survival to do so.

     

    So, in this 2020, we implicitly say the movement is cyclical by our actions that permit them to remain free. But the truth is, the Characters must feel empowered and we can only encourage them explicitly by the driving force of the situations they need to resolve. Everyone is a star but so long as the Punks do not commit the same folly of arrogance and greed that the System allows for its pawns, then the Punks appear disparate and separate. They appear to perform the necessary function of keeping the adversary looking mighty by allowing the perception of their weaker standing.

     

    Taking It Up A Notch (The Fantasy Element of CP2020)

    The AI can and does perceive this threat from the EDGERUNNERS and can appreciate the balance of control, which the EDGERUNNERS hold over the System administrators as symbolised by powerful men like Saburo Arasaka. A mechanized bureaucratic System epitomizes the inhumane processed-simulacrum of living that needs to be toppled in the 2020 game.

     

    A Prole gets in the way, the result is the same as when an assailt team opposes the Punks. Death. Does not matter if the Prole is a booster or the family man down the street that has heard too much and falsely believes he has to snitch on the Punks' operation to protect his family. There is no sentimentality in the 2020 world. There is survival. As Morpheus told Neo, these are just agents for the system to use. The Prole dies. If the Punks are smart, so does his wife and kids. If not, the Punks have Prole enemies. If the Punks are sentimental, the information leaks and the Punks are dead.

     

    Remember, an underground movement means secrecy and murky diversion. And everyone is 6 degrees of separation from everyone else. If the EDGERUNNERS do not respect this they get hammered and their part of the revolution gets mired like a Toyota Avante in a meter of mud. This is one time where Style will be laughed at because they look good but ultimately go to nowhere and fall from fashion.

     

    Style = fashion. Fashion never sleeps. The EDGERUNNERS do. From a style perspective, they are perpetually behind. To be really stylish, they need to set the trends and this by default means they get to where the revolution must ultimately take them: beyond the conflicts with powerful people, like Arasaka, and into the fight against the System (with allies like Arasaka).

     

    To get to where they need to go, EDGERUNNERS and the men with their hands on the switch must act together to break free from a System that mutually enslaves them. Never, even on our worst game play day, will we Moderators bring men like Saburo Arasaka to the cyberpunk asking for help. Arasaka is even more alienated from the revolution because of his insulation of extreme wealth than the most newbie characters. And I am even less inclined to explicitly explain this delicate systematic balance to a Cyberpunk in game play.

     

    I say, keep the Punk abstemious - away from the extremes of wealth/poverty that will only alienate them from the revolutionary cause - and let the Punks piece this puzzle out themselves. Let them make the move on Saburo Arasaka. That is revolutionary.

     

    The challenge is for the Characters to bring themselves as close as possible to achieving this goal. The fantasy element players buy into is that they, we the real people, have the possibility to do this in real time. I happen to live the fantasy - being a public relations counselor. But, the real juice for adult players is when they see in your cyberpunk world something they recognise as familar enemy territory: greedy corporations or special interests, failed justice process, de-humanizing media, or some asshole no-one will miss pestering them one too many times. mad.gif

     

    The Punks will not change the world or we stop playing Cyberpunk 2020 of course. But this does not mean that Saburo Arasaka cannot be turned to the Punk cause if he realises what's going on: remember he may be pleased to meet you but he is just a Prole of wealth and taste. But if the Arasaka Corporate zaibatsu does convert to the Punks ohmy.gif , what will that mean to the arms merchant Militech? And how are Arasaka's competitors likely to respond? dry.gif Not sitting down! wink.gif

     

    CC

  11. QUOTE (Freeplay_*AA* @ Feb 13 2004, 10:30 AM)
    QUOTE
    We'd like for our readers to be able to read this forum at work and share with friends without fear of retribution.

     

    But that destroys all the fun... smile.gif

    What kind of a Cyberpunk Forum is this? huh.gif Without fear . . . of retribution from friends? unsure.gif

     

    Isn't abject fear somethng we try to instill? laugh.gif

     

    CC

    ph34r.gif

  12. QUOTE (Bunnycakes @ Feb 12 2004, 01:22 PM)
    Personally I think it would be better to have lesser known or unknown actors for Neuromancer. It's not a glamourous setting, so I feel glamourous actors won't create quite the same atmosphere as lesser known / unknown actors would.

    Just my opinion of course.

    Bunnycakes:

     

    I agree with 100%. If Neuromancer is done right, I see it as a new Star Wars. Okay, it won't break cyberpunk cinematic ground but the book's reputation and coolness will draw fans faster than a Solo draws contracts. Good casting could revitalize the franchise. Remember American Graffitti? Breakfast Club?

     

    I liked Johnny Mnemonic but I was in the loop sort to speak - it's Santa's list of Cyberpunk goodies, as Gibson admits himself. Too much maybe for the average film goer to take in. Sort of like a party where everyone knows everyone else but you.

     

    Casting is difficult because I don't know many who would fill the shoes. I don't get to the cinema much and the only things showing here are blockbusters so I have not seen any new faces for about four years. Still, I'm chippin' in.

     

    Armitage or the Dixie Flatline (McCoy Pauley?) : Gary Oldman. No one sees it? ohmy.gif Wow. This guy could play any one in my book: Sid Vicious, Beethoven, Dracula, Joe Orton, Drexel from True Romance and less we forget the hopped up FBI agent from The Professional. Yea, he's the guy to oversee Case. This is the Sir Alec Guinness of our Star Wars franchise.

     

    Another pick for Armitage is veteran John Mahoney. This guy can act when he's not limping around on Frasier. He did a film years back called The Agency (I think) and was a standout in support. Solid stuff.

     

    Case: Okay, breaking the Bunnycakes rule but what's a guy to do after four years of nothing, besides cry? Kevin Spacey is pretty sound. Still, I want a screen test with Steve Buscemi and how about the unlikely, under-rated and weathered look of William H. Macy?

     

    Molly: well, Dr. Frankenstein says a mix of Angela Bassett, Michelle Yeoh and Eartha Kitt (Meow!). I favour Molly as demure sexy but for sure deadly. How about Chloe Sevigny? Any takers?

     

    Maelcum: This has got to be Scatman Crothers.

    . . . . blink.gif

     

     

    Okay, I was just wondering if someone was reading.. Let's go with either Marcus Chong (Tank from the Matrix and I have never seen this guy before but somethng tells me he needs a break) or Michael Dorn (to perfectly tightcast all black men for the Jah lovin' Rasta)

     

    It's been years since I read the book so I am sure I have ommitted someone somewhere. But I had time off for good behaviour so I'm a little out of tune.

     

    CC

  13. QUOTE (Viserael @ Jan 29 2004, 09:39 AM)
    Speaking of police, here i am, walking around town at 2am (as you do), come across a totally smashed in car, we're talking written off, walk up to the road, see a copper comin along it, wave him down, doing the good citicen thing, 40 minutes later im being read my rights and carted off the police station. Admittedly, if i was gonna be arrested for something, id want it to be something id actually done, say, muder, car bomb, sniping people, detonating a thermo-nuclear device in downtown sydney. u know, the GOOD stuff... BUT, the point to this story is, every cop i talked to (15 in total) told me that: "If i just tell them who may mate was i did it with, then they would let me just walk free and not charge me in the long run"... well, the temptation to make up someone and send them on a goose chase was just so great, so tell me, what woulda u done? made up some story? or stuck with the truth? (oh yes, also, this mad ramble is just to try and get me to 100 posts *yay*)

     

    Viserael,

    Don't think this is an isolated event. It is actually a taught method to get a confession. It is legal, and if you had confessed you'd be in for a court battle you'd not soon forget. See, it's not considered coercion or undue duress - though the training is drawing some fire. The 15 guys who (shall I dehumanize them and write "that") did this to you were just doing their trained jobs. Nothing personal laugh.gif

     

    Think about it for a moment... what kind of person does this to another person and then goes home to a normal family? And we're not talking about a criminal element using this technique but a protective societal authority.

     

    I like to remember the Q&A: How do you make a dog ugly? Answer: You beat it. How many times was this training beat into these men who were boys you might have befriended in high school? We get into the whole idea of enculturation and socialisation and that is what environment and atmosphere is all about in cyberpunk, as it's been said before.

     

    There is no reason a riot in Night City should be the same spectacle as in Helsinki. Sure, people will get upset. That's the point. But the mechanism to do it will be determined by the culture. A peaceful march can do it, or a well place piece of lead can do it. What does your culture need and respond to that a punk can grab by the short and curlies?

     

    CyberPunking Is What You Think It Is

     

    The idea of re-humanizing society in an apathetic world is a punk conceptual ideal; to take back 'our' little space within the greater construct of an calculated steel construct of globalized efficient mono-culture. Automated reality is anathema to the Punk subculture, and this struggle dates to the 70's.

     

    A cyberpunk world just takes the concept of automation from the assembly line lives of the masses, people being told what and when to do, eat, wear, say, etc., and vividly supplants the symbolism of the machine with the actual cookie cutter mechanism. It's gestalt.

     

    Kid got ADD? Fit this chip into his head and he'll be normal. Having dreams of electric sheep? Set your mood organ to whatever you need to fit in with the herd. Need to lose a little "excess" potency? Enjoy a brain dance. Something you want to forget? Visit us at Lacuna. Meet the new life cycle: Nice. Peace. Calm. Sedation. Death.

     

    Children are no longer symbols of immortality to be cherished but a drain on personal space already encroached upon by the masses' sloth, apathy and undisciplined consumption. Citizens of 2020 have less power exactly because it takes less responsibility for them to accept the autonomy that is handed to them. The populace of 2020 are pets, not people. NOT constituents.

     

    QUOTE (Eleanor Roosevelt)
      in This Is My Story No one can make you feel inferior without your consent. 

    The 70's Punk movement took the flotsam of society and made a fashion statement with its wearing garbage bags, army surplus, tattoos and self-inflicted mutilations. The Punk of (my) 2020 takes the cyber junk and puts it to use against itself, aka the system. I mean "punk wear" has actually become retro fashion in 2020 and the frustration with the punk movement as a subculture has erupted in violence. Punks are gone but the movement hasn't died. Sure the subculture as we know it has been co-opted but there is a punk counter-culture, Chum.

     

    How many times have I heard of cyberpunks in 2020 meeting in a bar, no matter how Forlorn. And I don't care how loud the death metal is played or if Johnny Silverhand is playing there - IMHO, cyberpunks do not hang in bars. They are denizens of after hours clubs that open during hours. They are invited to some guy's basement by a mutual friend who can vouch they're not with the system even if they dress like Emperor Tanaka - though they'll make some patrons nervous. Sure when they gotta score they'll go to Ye Olds Publik House because the client would have them all dead if they meet where they normally chill.

     

    Punks are acting out, to use the psychological phrase. And, I venture to say, we like to act them out through RPG. As moderators, our job is to give them a face to boot stamp. In 2020, the dogs are uglier than 2004. Anger is higher and there is no clear focus for it for the general population to march on.

     

    The violence is co-opted into entertainment. It is reported more (and encouraged for ratings). If this sounds like the here and now or near future it's supposed to. Remember, the film Network? It's over a quarter century old, man!

     

    QUOTE (Henri Lefebvre @ some time in the middle of the last century)
    In the modern world, everyday life has ceased to be a "subject" rich in subjectivity: it has become an "object" of social organization. We live in a bureaucratic society of controlled consumption.

     

    Life and reality exist only in their perception through the relationships we create between objects and/or people, and we structure our world this way. In the Cyberpunk world, this structure has completely broken down.

     

    Pause. . . .

     

    Today we acknowledge nothing is real - it is structured. We say reality is defined by the relationships one thing has to another. Meat thinking. Tomorrow we know there are no relationships. We are no longer decorators of our living rooms. We are the chrome furniture. So where does that leave us Cyber Punks?

     

    Angry. Betrayed. Robbed of our freedom. Did we consent to this? Are we going to allow it to continue? As Johnny said: I've had it with all this! I want room service! I want a club sandwich! I want a cold Mexican beer! I want a $10,000 a night hooker! I want my shirts laundered, like they do at the Imperial Hotel in Tokyo.

     

    Welcome to Console Cowboy's vision of The Cyber Punk World. It is populated by Situationalists taken to the extreme, beyond the riots in Paris and the Watts neighbourhood. Disk Jockeys, Poets, Rockerboys and anyone with a little charisma and a soapbox (like yours truly) has the potential to change the world. EDGERUNNERS from middle class backgrounds, some happy some not, see past the Society of the Spectacle and understand that the more you consume the less you live. These are educated punks not career squeegee kids!

     

    Rather than against one bad guy or one archetype villain, the rebellion is against what Baudrillard termed repressive ambience - the environment where society has become controlled through its inclusion in the spectacle of consumption. Bad news, gossip and conspiracy theories sell and entertain but the EDGERUNNER is not an entertainer. He's a militant combatant, whether the player knows this fact or not. Unlike the teeming masses, a Cyber Punk is smart enough to know that Millitech may be the face of his enemy today but it may also be a willing collaborator to his revolution tomorrow. And, whatever you have heard, the revolution will not be televised - unless the signal is narrowcast to a chosen audience.

     

    Lastly, there has been some debate about a Corporate Cyber Punk's place in all this talk of revolution and rebellion. Now, I have made the case that the problem isn't people but a system. If Saburo Arasaka wants to march shoulder-to-shoulder with Johnny Silverhand then that's great. But, how would that maneouver work within the confines of the boardroom? Such a defection would shake things up! And I like this for inspiration. These two punks are examples of what the revolution can accomplish inside the corporate world of 2020.

     

    Time to jet.

    CC

  14. Owwwww... WInAmp2. I was put completely off when I saw Real Hater and Jive365. I drive by those turkeys - gobble-gobble. Glad I went to the end of the Thread !

     

    Is there a reason WinAmp2 was not considered at first - seeing how it has the most cyberpunk image of all the players of which I am aware (even tho TimeAOL owns it)?

     

    Hanns,

     

    How did you jury rigg it to work on WinAmp2? Please share. I await my taste of CyberPunk radio from Llama central.

     

    CC

     

     

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