Jump to content


Senior members
  • Content Count

  • Joined

  • Last visited

Everything posted by SnowDog

  1. If my memory serves right, in CP 2013 hand to hand damage stun damage and only 1/5 of that got transferred as lethal damage. In CP2020 h-to-h damage was not changed otherwise but the whole stun damage was dropped, so martial arts became terribly effective.
  2. In CP2020 I used to waste PCs left and right if the dice dictated so. It has never been my habit to actively seek ways to kill of PCs in a GM vs. players fashion but when PCs got into combat it was very likely that at least one of them bought the farm. In one session one of the players had two dead characters Not my proudest moment as a GM. Since then I have tried to keep PCs alive having to keep a balance between believable threat of getting killed but still being able to survive. Often one of the easiest way to keep PC KIA count down is to assign NPC goons pretty low stats and skills but still a lucky shot can be a pretty brutal. Important NPCs should be another thing and be a real danger depending on what's their trade.
  3. Damn! It seems like we still have about half a year to wait until this comes out Frighteningly much can happen during that time...
  4. Cheers Kevida! Currently I am in a waiting game to see any news regarding this supplement.
  5. I sent a message to Cubicle 7 about the status of this one but so far I have not received any answer Without further knowledge I am not going to shell out money for it.
  6. Exactly That's why I used their contact page. Let's see if/when they will answer.
  7. Who is angus....... Angus Abranson is the director of Cubicle 7 Entertainment. But I am not all that certain whether I should feel good about the news. On the other hand more polished product is better in the end but this could also indicate something less good... I had to go to their site and saw that Genesis Descent is marked as being "in stock"
  8. Frankly, having MA as a stat is a bit questionable especially when it affects the movement rate so much for humans. It might work better if it only affected the running speed but that's not the question now Target's speed is a good modifier and it can even work when you use some approximates like Walking -1, Jogging -2, Running -3 then a bit similar categories to vehicles. So, these don't depend on stats but the approximate speed of movement. Note, if someone is "running" in a rough terrain he might be counted to be moving only as "Jogging" for modifier purposes...
  9. This comes from a distant memory, so take it with a grain of salt... I think the book mentioned that the data points were not exact. With this I mean that DV values from 3G3 could not be placed to a formula that would have created exactly similar results to those presented in Interlock. This, in turn is because of the different design philosophy and that CP2020 damage values were probably more or less fudged (that is, not done using real world muzzle velocity as a base or something like that).
  10. Maybe not ├╝ber realistic gun damage (or combat system as a whole) but definitely a logical one. Pistols should produce less damage than rifles, in principle. Of course .22 rifle is not as powerful as 9mm pistol (I think) but I am sure you get my point. Yes, 5.56 might over-penetrate and that 9mm slug can get stuck to your body but that rifle bullet could have hit you to your thigh bone, traveled along it to your stomach and then exited from your back all the way causing massive damage to your internal organs and probably sending bone fragments all over your leg and lower abdomen. Yes, it takes surgery to repair that kind of damage, too The damage dice really tells just that. It tells how badly wounded the receiving character is. It's up to the GM to interpret what it means. Of course more guidelines for that would be nice For the record, I created a long time ago a sniper rifle using 3G3 for my CP2020 campaign. I don't remember how much I tweaked it (if any) but it seemed to work OK. But then again it was exclusively used by an NPC and PCs never got their hands on it or learned the stats of that thing.
  11. I am not sure if I read your table correctly... But you are right that blue on blue is a very rare thing in RPGs. In our games we have sometimes used Awareness (or equivalent for other rules systems) rolls to identify potential targets. A fumble means IDing a friendly as an enemy and it has resulted to some casualties in our games. On the other hand I have used a sort of suppressed fire kind of system sometimes. When someone is firing to a general direction of their team mates (an enemy being between them) the rounds that miss the original target have a chance of hitting the other member of the team. You should have seen the look on my players' faces when I told how it was going to be. Fortunately for them, no friendly casualties there Nice fluff example but I am pretty sure that boosters would also have something in the line of optical implants (if they are real boosters). Granted they are not all that well coordinated etc. so you have a good point there.
  12. Nice idea, Repo! Personally, I would simply rename the roles but I guess you will do it anyway. Solos would be Knights or Protectors or whatever suits the general theme. I would put Rockers and Media to a same general category of spreading propaganda. Maybe call them preachers? Suits are definitely high-priests (or equivalent) and they run the show. Techies and MedTechs are priests that work miracles to bodies, souls and machines. Depending on how the world became like the way it is should affect what kind of other races/species are present in the setting. I like the synthetics because it has this technological sound to it. Maybe there are organic but modified humans, too? Maybe when joining the priesthood you have to take certain implants or genemods so you are no longer exactly a human being? I don't know about psionics, maybe. Maybe implants etc. have triggered some psionic abilities in some individuals or something. Personally I would be careful with the magic, though. At least for me, with magic comes all other supernatural things like demons, undead... Of course it's your setting About those living at the top? If you have magic then by all means put some really powerful beings there. If not, I would put some survivors of the people who built the place there. They would probably be the descendants of the elite and their guards. Very high tech and don't want to be found (that's why people who get too close ... disappear). I would divide them to factions. Maybe some of them are making tests and try to reverse the havoc that they caused to the nature outside the city (and by that they also make some monsters to that escape or are released to the city). Others might try and control the church by being their "God". I hope this helps
  13. That was a good one I almost bought it as these things can happen fast. Still, I am relieved that it was just a prank
  14. Sorry, I don't know how to contact them Maybe Cubicle 7 site has an e-mail address or something? Check it out. I think that Angus was also man behind the SLA Industries, which is very well written although a bit over the top.
  15. Borderline by Risso & Trillo While not exactly cyberpunk it has similar themes (dystopian future and some tech that could be considered as implants). Excellent artwork (the artist is the same as in 100 Bullets) that works very fine in B/W giving quite a lot of similar feeling like in Sin City. From manga side Biomega, Blame! and Noice! (I don't remember the author) Still not strictly cyberpunk in strict terms but works for me.
  16. Sounds promising! I live in hope that Cubicle 7 will update the tech and even tune the Interlock a bit in the process but anyway it is good to see something being released for Cyberpunk in any case. I don't know how Cubicle 7 works now but at least with SLA Industries the track record is about the same as with R.Talsorian On the other hand after the team up with Rebellion they have picked up pace so here really is hope.
  17. Excellent fodder for a repo campaign. The movie is a must see when it crawls over here
  18. Adding criminal aspect to the setting got me thinking. Since the implants are really expensive wouldn't there be an extensive black market going on? Criminal organ leggers would try and track down people with implanted organs (not all of the clients can afford good protection) and just get the goods and sell them further with probably lower price. Repo men come calling since payments are overdue and find out that the client is dead and their property is missing. Now, it would get interesting to track down those organ leggers and the new person with the implant
  19. Good stuff... I remember when in the old times desperate characters used to rip organs and limbs off their dead opponents and even from some unfortunate bystanders. Running a Repo team would not differ too much from that except it seems to be legal... In a way this is like playing a group of bounty hunters, right? So, for the sake of argument how would you make this an interesting (mini) campaign?
  20. Like in so many other games, too various opposing factions form some sort of character classes. I don't know anything about Cybergen as I don't want to play kids or teens (I have played one in a home brew game when I was around 16 and after that campaign died out that was it, it's just not my thing). My main idea for the campaign in V3 would have been to allow all alt.cults to be played. I would have done this by a "simple" arrangement of trade and trading. The Reefers (or whatever those ocean dwellers were called) has something to sell, some sort of nomad gang takes care of transportation and others can take care of security etc. I don't remember all of it right now. But it is doable. Of course one of the obstacles would be for PCs to get around suspicion on each other not to mention of NPCs of various factions but that only adds tension to the game. Usually I don't much care for so strict factions. In fact I tried to run a first edition Lo5R game but I could not see how characters from different clans could work together I let it be. Interestingly enough I didn't find it so difficult in Fading Suns where characters were from various factions but were still quite easily able to work together. In fact in games like Fading Suns or other faction based games where you can have very different characters within the faction it is not a problem. But if you want to play certain kind of character and you can do it only by playing a character from certain faction (like a class) then it sucks big time.
  21. I never used full conversion borgs in my games. Somehow they just didn't fit in my vision of CP at the time. Only exotics were some orcs that I threw in for fun and oddness. Besides there had been those poser gangs since Solo of Fortune (I) book, IIRC so an orc gang was not such a stretch. Otherwise I have changed the setting to my needs almost in every campaign. Now I would be more "open" for full body conversions and powered armor but as it is said, the power level would be totally different and more to the anime/manga style than what I am usually after. Frankly, I don't know if my games have really been cyberpunk but rather urban mercenary games with augmented operatives Then again, maybe some of them could be called as true cyberpunk in mentality. Then about V3. What a sad case all in all. Lay out is sore to the eye, those dolls just didn't do it for me. If RTG wanted a more futuristic feel to the art then some CGI would have been a better choice (and cheaper, too). I suppose I could have lived with the new setting as that's what it is. It might have a shared history with CP2020 but it was totally wiped out like late GW did with the very similar thing in Traveller:The New Era, where a Virus had wiped out a lot of knowledge and totally changed the old setting. I suppose it was not taken well, either but I hopped in the Traveller boat only then, so I didn't have the same reference point as the old guard. Yes, I could have liked the V3 as a game of it's own but not as a next edition of CP2020 I could have given it at least a try (after all, I had bought the pdf and the hard copy and had some sort of campaign idea) but while reading the rules I was constantly thinking, WTF? This section is copy pasted straight from CP2020 and that one is copy pasted from Fuzion rules, straight. Okay, fine but the Interlock and Fuzion aren't totally same. It doesn't matter when you make a little homebrewing but I expect to get things straight in a rulebook that has been in making for at least a decade. But yes, the sad thing is that the game is not aimed at us. Us as the old timers that have been playing CP2020 since early 90's. It is aimed at the younger generation as can be told by the fact that Mike mentioned that one of the playtesters was his own son (at the ripe age of 12). No, I'm not dissing Mike or his son, in fact it's nice that a parent and child have some common interests. But this also affected how the whole setting became such a mixed bag (and note, there are no longer rules for drugs). Sad to see that the long wait was not worth it. Now I am modding the old war horse beyond recognition to adapt to my group's out of game life and taking in ideas from other games (like Transhuman Space and Eclipse Phase). I'm just sorry that there are no longer "pure" CP games out there that I could take off the shelf and run... End of an era.
  22. It seems that there is going to be a new RPG that is a bit similar to Transhuman Space but is more in tune with these Kovacs books. Eclipse Phase
  23. Okay, the subject was poor but I thought the site was cool (and yes, I know it is fiction) I hope this was not too off topic...
  24. When did this happen? News link
  • Create New...