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senior officer Mikael van Atta

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About senior officer Mikael van Atta

  • Rank
    The single Jewish Freemason cyclist of Apocalypse
  • Birthday 05/07/1978

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  • Location
    Szczecin, Poland
  • Interests
    Do I have any interests anymore? (wonders)

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  1. Not really related, but seems I might have a team gathering. A visit to the local community house (well... that's a gross simplification of what the institution actually is), where a monthly RPG event is held, with some leaflets (again... as I pulled it already last month, to no effect) brought up three candidates - all of them girls adding to that my buddy, the one leftover form the Nomadpunk attempt, we are getting a decent-sized, 4-man team (and there are two potential spraes interested, even!). At the moment the girls are chewing through the setting material I have prepared for them,
  2. But that, in turn, gives a benefit to the characters like the Solo TigerGuard has mentioned. Which was, actually, a pretty common build if memory serves me: having very high EMP just to be able to handle all that cyberware. I.e. to game the system. I guess I'll be pretty interested in what is Maximum Mike going to do with cyberware & Humanity Loss in CP Red. Though I expect he'll just lower HL costs for stuff, kinda like it was in CP2013. Maybe excempting some types of cyberware (like Fashionware, as we are told in CP Red JSK) from HL entirely. Dunno. I do like the idea of
  3. I have ran a (non-CP) game online till June, via Roll20 & Discord voice chat. Had a major problme with players flaking off, too. Not to mention, I guess it would be difficult to gather a Polish-speaking group on Roll20: I wouldn't trust my language skill to run Cyberpunk in English (for Star Wars, it seemed to do it well enough...). Not to mention.. I haven't given it too much thought, actually. Because when I was running a game, I didn't had the Age of Jackal setting, and the CP2020 game I was a member of before that was set in Night City. Let's say running a game set in the U
  4. We have used elements of HNS back in the day (elements, since the Polish edition had FUBARed the range difficulty chart in the book - an editing error...). There are essentially two, basically separate, elements to this system: To-hit rules. It uses slightly different modifier values, so you'd need to get used to a new set, and a completely new difficulty system in which to-hit difficulty is tied to your distance to target and a general class of a weapon you're using (rather than your distance to target and the range of a specific model of a weapon as it is in FNFF). The weapon's range m
  5. Don't jump, then. With few on-the-fly changes, most CP2020 equipment should work just fine with CP Red. Red mechanics are just a bit changed from basic CP2020, not much more than 2020 was advanced compared to the 2013 edition. Take a look at the 2020 rulebook, and you should easily notice where the differences are, and thus, how to adapt them up to match the Red.
  6. Good point... For me, it was always "roll Lifepath after assigning skills & stats" (otherwise the distinction between "add +1 to an existing skill or start a new one at +2" wouldn't be making sense, also, I feel that's the flow suggested by the rulebook). With stat values (especially EMP) being an issue, I guess buying at least the cyber before rolling the Lifepath would be making sense. Of course, we're massively oversimplifying things here, as it is not like the character gets all the cyber implanted on their 16th birthday - it is likely to be a gradual process. But I do not se
  7. Keep in mind it is highly unlikely for your Mouser techie to not only roll up BOD result every year, but that also - if he does - he has a serious chance of getting into trouble because of it. Same with a stone-cold Solo, as his low EMP predestines him for low EMP rolls resulting in EMP-related penalties. If he rolled REF events, for example, his combat-honed reflexes would likely have him ace in a Reputation-related event, something a GM could interpret as "ypu really shined at a shooting competition, or martial arts tournament, or a local firefight / bar brawl", as this event gives you
  8. See, that's why I love working on this forum you have given me perspective I did not have, @TigerGuard
  9. As I put those tables though my brain, I'm starting to see a pattern, I think. There seems to be a number of entries that make sense for characters that are a part of a (more or less organized) structure. Corporation, law enforcement agency, military - but also a criminal organization, gang or Nomad pack. They are, I think, possible to make universal for many if not all kinds of organizations. The problem is... they are not going to work for freelance characters. There is a number of entries - especially negative - that have no mechanical effect. I don't like it. Sure, fr
  10. Same for Good Luck: 1. Make a powerful connection (in police, distric attorney or mayor's office) if squaddie, military connections allowing oyu to buy milspec equipment at half price. if Nomad, a favor with a different Nomad group: one use only, at Family +6. in PacRim, in army, police or bureaucracy if Cop, you're on the news, gain +1 Rep & a commendation. 2. Financial windfall: gain 1d10x100e$. Which is a stupid amount, given varied power levels in the game. if you are a Nomad, that's 1d10x50e$ x Special Ability. 3. Financial gain on a job or d
  11. As for what can be found in the Good Luck / Bad luck tables: there are the Good Luck / Bad Luck tables in: Cyberpunk 2013 / 2020 rulebooks (which are virtually identical) Home of the Brave sourcebook - for military characters (mostly overlapping with CP2020, but adding some bits important for military characters) NeoTribes sourcebook - for Nomads Pacific Rim sourcebook - for pu-taro (freelancers). Good luck table only, as the book says they use basic CP2020 bad luck table there. PacRim uses a region-specific education-based history system that overlaps with life events,
  12. Note on financial gains / losses in lifepath: the original 2013/2020/Home of the Brave (for military) rules make these worth 1d10x100 e$ (NeoTribes take a slightly different model for gains, 1d10x50e$ x Special Ability, or 1d10x400e$). This is all ifne & dandy, but gives us surprisingly little flexibility. 100-1'000e$ can be crippling to a character with 500-1'000e$ starting funds, but isn't going to impress much someone who has 20'000e$ starting funds - and both are equally plausible per the basic rules. Let's try being universal here, and use multipliers relative to character's
  13. But EMP doesn't dictate how many romantic events are there. In neither rules variant I'm aware of. The problem here is we have basic 20% chance (two results in a 1d10 roll) for a romantic event in both 2013 and 2020 rulesets (and pure chance about how it goes afterwards). In the ruleset I am suggesting above the chance is down to flat 10% (1 chance in 1d10 roll, i.e. whenever EMP comes up as the stat affected, and then the value of EMP affecting how it goes afterwards). ...or less than 10%, if we include non-romatic events in the EMP category. That's what I had in mind here...
  14. I've been thinking about it (bah, even made some progress in actual making up the rules...) but I have hit a ...well, not a problem, but a point of concern. In the original rules, the distribution was like: 2020 edition: 2013 edition: What I am making here seems to have a very different distribution. Being lucky / meeting a disaster is of no concern, as these are simply positive / negative events that may be easily distributed to various categories assigned to different attributes. Friends and enemies aren't as obvious, but I think they can be handled rathe
  15. Just to get it off my mind, as it is related: Foreign languages (& cultures...), as they can be hard to learn. Still, the difficulty modifiers given in the rules depending on the language family are a mite off. As is the rule of using any other language in that family at 1/2 level, which I consider an (almost*) complete bullshit. * I am aware of a handful of languages that have effectively separated merely dozens of years ago. For example, Czech and Slovakian were officially the same Czech language until dissolution of Czechoslovakia in 1993, differing no more than regional
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