Jump to content

Zimatrix

Members
  • Content Count

    6
  • Joined

  • Last visited

Community Reputation

0 Neutral

About Zimatrix

  • Rank
    Newbie
  1. It's not thinking up ideas I have problems with it's thinking up things like stats and making sure it's balanced, I've made a monster before that I thought was gonna be pretty tough and my PCs have just cut it down like it was nothing, but at the same time I don't like giving things uber stats because I don't really know how much is too much. This is why I was wondering if someone had already compiled a list of monsters (and weapons/armour) for a fantasy setting Even if I just use it as a guide for the kind of stats I should be giving things rather than taking monsters straight out of it
  2. Don't get me wrong I'm not fond of the idea of using books to the letter. I remember buying a ton of D&D 3.5 rulebooks only to then find out that me and my friends absolutely hated using them. I love cyberpunk because of how easy it is to customise it and adapt it to other genres and subject matter. Me and my friends have used the base rules to play future games, modern games, fantasy games, games based on anime, a friend of mine ran a game based on command and conquer and I'm cooking up something based on Bioshock I love making my own monsters but items and weapons are a bit more tr
  3. So as I mentioned in my previous topic here (cyberpunk and magic) me and my friends love the cyberpunk system but we like to adapt it to fantasy settings. Before I discovered this forum I would always design my own monsters, weapons, armour etc but I was wondering if there was a pre-made book for things like this, a monsters manual for cyberpunk so to speak. The Interlock Magic system I was linked to in my previous post here was very useful so I thought it was worth asking if there were more references like this that help change cyberpunk to fantasy
  4. The interlock magic book Master Drow linked me to was very useful, I like the idea of letting my players make up their own spells too. One of the major things I was worried about was the simple idea of how the spells would actually work on paper, as in would they have a general control of fire skill that they level up or would the skill have to be more specific so that my mage doesn't fill up her skill list with control of 'insert element here' skills. The interlock magic book kind of answered that question though and I suppose there really isn't a right or wrong way it's just a case
  5. Thanks for the reply I was a little worried when I saw how inactive some of these threads had become. What exactly is the interlock system? I've heard the term before but I'll be honest, me and my friends are all very casual, I have a copy of the core 2020 book and haven't really looked into any more than that until now. Looking forward to seeing just how much variety there is out there though XD
  6. Hey everyone, I've been playing Cyberpunk 2020 for a few years since a friend of mine introduced me to it. I love the rules over traditional D&D but the problem I'm currently having is that we use Cyberpunk rules to play within a D&D setting (fantasy, magic, dragons etc) I'm pretty sure me and my friends aren't going to be the only ones out there who do this so I was wondering if anyone had some advice for creating a mage character as it's not covered in the book. In a few weeks I'll be hosting a game for a group of three entirely new players along with a friend who I've play
×
×
  • Create New...