Jump to content


Senior members
  • Content Count

  • Joined

  • Last visited

Community Reputation

0 Neutral

About malek77

  • Rank

Contact Methods

  • MSN
  • Website URL
  • ICQ

Profile Information

  • Location
  • Interests
    Cyberpunk<br />Sci Fi / Speculative Fiction<br /><br />I *try* & write in both styles, just for fun. I Love strange ideas and being philosophical...I'm the kinda person who'd volunteer for an upload experiment.<br /><br />I like any kind of electronic music - from Fear Factory to madison avenue, and particularly IDM.

Recent Profile Visitors

98 profile views
  1. Hang on - 3D6 I'm all over - that's ok, I also muck around with GURPS... What I've looked at is D6 times D6. So, roll 3 & 4, 3x4 = 12. The graph looks like this: A terrifying mess to be sure, but closer to a Poisson distribution than not. And I need a Poisson. From dice.
  2. That's how I rolled on Sunday. It worked well enough. There are some issues of 'which D10 for which D6'...which I'm still thinking through. What is this LUYPS system? Yup. Absolutely. And I think that actually benefits the story. I'm inclined to knock a few +1's and +2's off the damage to compensate though - both because of the likely dmg increase, and to keep the maths simple. Aww... If you're any good with that - I need a Poisson Distribution out of dice. The closest I've got: D6 x D6 is sort've along the lines of what I need, except it has weird 'lumps' in the output. A nice smooth Poisson distro would be great, but I'm terrible at maths. Anything I know is jerry-rigged pick-up knowledge from way after school. Mathematically, my education was a dumpster fire of incompetents being incompetent. Why? I don't think you'd be surprised to know I'm cooking up my own game system. I've tried some live tests at the table, and it has potential - particularly for sword fights and martial arts! - but it's not refined enough for publication. I'm fundamentally trying to recreate the Far Cry game feel in a tabletop way. Something where you grow your skills in play, and can 'have a go' at anything, but obviously do much better at those things you've trained in. The Poisson distribution would help with that - you can always have a go, but as you get better, you move up the curve to where benefits come from.
  3. So I FINALLY got to run Cyberpunk again (hurrah!) and have a new tweak to suggest. When rolling damage, instead of rolling 3D6... ...Roll D6 x 3! Pros: 1. 1 bullet, 1 dice 2. Easy maths = less table-time spent on addition "So, 3 +2 +4 +1 +6...16" vs "So, 4 x4 = 16" Cons: 3. Changes the damage output a bit. Lets look at a graph. Blue is the old 3D6, orange is the new D6x3. Over 10,000 rolls provided courtesy =randbetween(1,6) in Excel, we can see that the output is very different. 3D6 has a nice bell curve to it, clustering the most common results in the middle, but slack at the extremes. It's quite rare to roll minimum or maximum damage. D6x3 goes softer at the low end, and harder at the high end. There are many more min- or max-dmg hits. I believe this is a good thing. [1] Middling outcomes just aren't good for story. A cinematic graze, or a Dredd style head-splode make for story. A hp points grind of "I should fire another 12 shots to ensure an average damage of 21pts vs the armour class of 14..." isn't the kind of calculation you'd make under fire. [2] I believe the time-savings are worth it. If you've poured a whole magazine on-target, you expect results. A game-stopping audit of distinct groups of dice not the result you're after. [3] Degenerate Strategy//aka 'Broken' This a game-theory term for, well, finding an exploit and ruining the game. The broken strat. I haven't found this to lead to a degenerate-strategy yet - a 3D6 pistol is now more likely to beat an SP14 armour jacket, but there's still enough 'steps' for it to only be a 1/3 chance of getting through, as opposed to a ~21% chance when rolling 3D6. So...try it. You might like it. ...I'm also cooking up a lexicon of terms like 'table-time' or 'table-maths' to represent experiences, or measures of a Rule's Quality. A high quality rule should be easy & cognitively cheap to implement, and it should produce the kind of results that support your story. Table-time is how long you have to sit there and play with your friends. The less time spent on rules or maths, the more decisions you get to make with said friends. Lots of decisions = lots of engagement, should mean lots of fun. So - how to not waste precious table-time on rule adjudications or maths, so the time can be spent on fun decisions instead? Table-maths is how hard the calculations are to do, in your head, on the spot. A rule that requires division by 3 will immediately generate lots of painful cases - do you round down fractions? What do you do with the remainder? Is there another way to get the same spread of results, with easier maths? Cognitive-Cost - how much braining does it take to make the rules go? If it's hard to figure out the precise result, it's exhausting to use that option; so if it happens a lot, the GM will be wrecked by pizza time. How often, as a GM, have you avoided automatic weapons or shotguns (or the dreaded Auto-Shotgun!) because the cognitive-cost of computing the results? If I figure out strict definitions, I might even get to a point of objective measures of rule 'fitness' - wouldn't that be interesting! Hope this'll inspire someone.
  4. I had a game idea once; what if sea level rise caused 5% of the SE.Asian population to want to move to higher ground, i.e., North Australia? The answer had too many zeroes. I thought I'd screwed up my maths. So I tried again at 1%. A disruption to 1 in 100 people in S.E.Asia could displace 50 million+ people. Something is going to give, sometime, somewhere. And the old rules and borders and expectations are not going to cope.
  5. So now Herr Drumpf has got shouty and hung up on the Australian PM over an Obama-era deal re illegal refugees. (Who shouldn't be in a feffing gulag in the first place you bastard PMs), and Bannon thinks a war with China is inevitable (possibly due to his horoscope-like interpretation of American history - Fourth Turning/Strauss-Howe) and the Trump (mal)administration is shouting down the Judiciary, blaming them for potential future attacks...which is a mind boggling attack the separation of legislature/judiciary, but hey, no one voted for me. Meanwhile, I peeked over at the other bubble, the Breitbart site. The thing that struck me is that both Left and Right feel the same. The underlying narratives and nouns they use are different, but everyone is worked up about how terrible the opposite political chirality is. The Left has its comedy-show names for Trump, the Right has 'Jabba the Moore' for Michael Moore; the Right wants to publish lists of crimes committed by illegals, the Left calls it fascist agitprop, the Right sees that as hard proof the Left deliberately ignores hard evidence in favour of delusion. Ordinarily, these opposites would dialectically form a synthesis...but it seems there's actually a psychological segregation going on. The same name & fact set has opposed and unreformable narratives. You can't reasonably diverge, attempting to do so descends into idiosyncratic conspiracy theories. This is amazing. May this, hopefully, create some empathy with the other side(s), wherever it is you stand.
  6. LOL...yeah...ouch. A few years braindance doesn't sound so bad, does it...that is of course making the bet things get better in the intervening period. Just now, down under, there's plenty of political air-time about how 'Australia stands with Trump's strong border stance' which is either lauded by scary people (and championed by dodgy newspapers) and generally met with horror by everyone else, meanwhile, a pregnant asylum seeker in the Nauruan gulag desperately needs a c-section, but for that, she'd have to come to Australia...oh noes... Meanwhile. The term 'Strong Leader' is popping up all over. Someone's been casting about wondering if Australia too wants a 'Strong Leader'...apparently 'competent servants of the people' just doesn't have the same ring to it. And China is psyching up. I'd really prefer a war with China DIDN'T happen...the Coral sea doesn't need all those broken ships and bodies dumped in it again...
  7. It's day 3 and I'm struggling to get my jaw off the floor... What's the atmosphere like over there in the USA? Think of this not so much as a discussion, but stream-of-consciousness "What does the mood feel like today", because change, it's a comin', and it will be very interesting to look back on it. (From your fellow Cyberpunker in his own nation of WTFistan, with its gulags for asylum seekers and hell bent desperation to frack its largest most agriculturally sensitive artesian basin. Since when did Cyberpunk become a f***in' handbook? Arg.)
  8. Pike isn't alone : Switchblade - Kamikaze drone in use in Syria. Pike does seem to be the ideal thing to put on a drone platform though. Imagine a drone missile bus, carrying a rack of four. It'd be like having helicopter CAS from the back of a ute! And this thing : uvision IDF drone/missile It's a UAV with 30 min loiter time, video feed, and 1lb/half kilo warhead. Think of the tactical uses!
  9. Y'know, I don't think I've ever had PC's go to a strip club...there's a disjoint between what's legitimately fun at the table (buying guns. Shooting guns. Buying more guns.) and what you'd do as a cashed-up bad-guy on the run. (Buy guns, girls and goon...) And it's kinda disappointing...I've occasionally thought of a type of nihilist Edgerunner who literally lives as nomad-player-hitter who just never stops. Something happens, they give up on the future of humanity or their own life or any kind of meaning, and live only to maintain a constant flow of intense sensation. Imagine that. You know the world is dying, you've seen it - the ocean turned red with algae and literally all the fish died. The air is thick now, just smog, methane and carbon dioxide, and that oxygen is not going to get replaced. Everyone else is freaking the fuck out. But no-one you know has any means of surviving. So as the reality settles, it's just get loaded and forget. All existence is on a timer. Might be a year. Or three. So. You Go hard. You load up on No-Doze, V and uppers and don't sleep. Anything that looks possible, you do. Immediately. Local hard man needs a hit? Do it. Get cash. Deliberately taunt the vengeful gang. Draw them into a catastrophic gun battle with another gang and cops, and just run, and keep running, and party somewhere, and run, and knock over a shop, and run, and just blast through the inevitable pursuit, not caring - because getting a double-tap to the face is better than asphyxiating. Could make for an interesting game scenario...
  10. If you have the time to do a realistic simulationist game, I'd be tempted to just put %ages next to the real codes and roll for that...which is a surprisingly awesome idea... But! It might help the game if the codes called in were actually game-pushing. Given you have limited time for a game, there should be some design to the options, and a layout of locations, perps and witnesses. I've been fiddling with an idea of a 3D encounter table of Risk * Reward * Location as a way of filling in daily life and economic possibilities in a location. This would be made in Excel of course, don't want to break the GM's brain...
  11. If I'm 'reading' the instruction pamphlet right... ...the whole point of this thing is that it didn't eject brass?
  12. So I'm thinking about games again now my course is nearly over. A recurrent subject of consideration is what kind of projectile 'propellant' options are there other than exploding chemical powders...specifically, their performance relative to conventional propellants. How powerful could an air-rifle 'be compared to conventional 5.56? Could an air-rifle ever equivalent in performance to an M16? Think of ratios - double the size? Half the muzzle velocity? How well do spear-guns perform? It seems like modern rubber compounds could make for Cross-bow equivalent launchers, without the need for the big awkward T shape. Other suggestions? For context - imagine a draconian crackdown on Night City. All fire-arms not in Corporate or Police armories are confiscated, a process guided by advanced chemical-sniffing tech. In the ensuing melee, half of Night City's population is wiped out, and the surviving disarmed remainder immediately plot to re-arm, but find they can no longer get conventional bullets...they can get at advanced machine shops though. What do they try?
  13. I've always been 'troubled' by the militarised-hobo aspect of Edgerunners... I think of them as travelling 'consultants' who are just very, very hard to arrest, because to do so would unearth such a tangle of alliances and crime that it would embarrass everyone. Better to just bait them into a gunfight and shoot them in self defence. I want them to be living a high life of golden credit cards, expensive toys and dramatic crashes to Earth...fear of failure & desperation makes them more pliant, the better for their Corporate overlord's will...
  14. Zero-ing, whilst appealing to paranoid Survivalists, is primarily about being an administrative nuisance. Whatever the bureaucracy is, poor data on an individual hampers that bureaucracy's enforcement mechanisms. Makes an individual hard to tax, fine, serve notice on, or match to related incident records. Each data point remains in isolation, and a complete pattern can't be adequately created. A 'Zero' company, able to earn money and have financial power without the burden of taxation is a wonderful boon to its operator, a target for enforcement, and an upraised middle finger to 'the System.' It makes the most sense in fairly 'light' to 'medium' dystopias, like reality. ...however, when those data-points DO match up, and over time they will, then years of misbehaviour and offence will suddenly land on a single person's head, and suddenly the lack of data means they can't create an alibi to escape. What the data says is true, is true. If 'bad data' that resembles them is dbase matched onto them, they can become a scapegoat for other zeroes doing similar things. If they're innocent, to escape what's coming down on them means full and frank disclosure, and then they're on-system, surrounded by a cloud of warnings and alerts to double-check everything they do. In game terms, a Zero should mostly be fine...and then one day, abruptly cop a firestorm of trouble they aren't entirely responsible for, because right now, loading them up is the most effective way for a constellation of bureaucracies to account for a stack of unknowns.
  15. Spartan/Helot/Barbarian Elite/Citizen/Immigrant Agent/Civilian/Zero ...a world with an elaborate but shriveling economic/social model could see a desperate 'enfranchised' Elite societies shedding failed citizens (those no longer able to maintain the charade of wealth), into a world no longer concerned with legacy-corporate-governance systems. Faith-birth/Zeros would then begin to coalesce a new society. The old-legacy world would argue whether to go out and 'harvest' the Zeroes, ignore or destroy them...
  • Create New...