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  1. For what it is worth, my last game session that I ran recently (ie two nights ago), has the following elements in play. Technology in the game world includes the same technology used in STRANGE DAYS, as well as BLADE RUNNER (sans a fully developed replicant production technology - but it is coming) along with some other various odds and end. The pregame back story that the player doesn't know: The FBI is watching him in "watcher" mode to see who he contacts or who contacts him from the Night City Police Department. There is the suspicion that there are not only some dirty cops, but
  2. Moral Complications: Invasion of Privacy not covered by law Endangering the welfare/happiness of a child Committing an act of injustice in the name of the law For instance, a simple job is to smear an opponent of a corporate goal who uses environmental laws and regulations to oppose the construction of a manufacturing facility. The job is to smear the individual's public image by entering into the home, steal data from the computer, and expose any private emails pictures, etc - that would publically embarrass the individual. In the case above, the issue was that of a birth
  3. Somehow, it turned into a double duplicate post. Editing this to remove it...
  4. Well - therein lies the tale... What would you consider to be unethical - and would it be universally shared as unethical? Possibly the worst aspect of "unethical" is when the mission itself is set up as one thing, but to be successfully completed, requires that one engage in behavior one would rather not. While it may smack some as being a "railroad" style complication (one that the player character can't avoid regardless) - perhaps it is one that is provided by the last minute that requires the player to decide which is more important. For instance, the mission requires an extraction
  5. As I ponder about NIGHT CITY, I am often puzzled by how the book was laid out, and its relation to say, New York City. When reading about the new ONE WORLD TRADE CENTER, its height is listed as being 1776 feet tall -making it the tallest building in the western hemisphere and the sixth largest building in the world. Granted, this is a building that was built AFTER the book was published - so I'm not trying to reconcile the book with the real world per se. But this is where it gets interesting. Of the height involved, a portion of it is due to the spire itself that was added to incr
  6. Ethics for a main character in a story is one thing. Ethics for a player character is another. Unless the player intends for his or her character to be amoral - they tend to have some level of morality in place that lets them enjoy their character and take it from there. "Will not take a wet job involving women or children" is a major problem for the one player. I'm half minded to use a scenario from DEUS EX: HUMAN REVOLUTION (Director's Cut). There, the player has to decide not who he can rescue, but who dies. No matter what, the end result is a "Lose/lose" scenario, and it hammers
  7. That might be better as a two table thing actually... Risk would be one table Amount of Preparation would be another Come to think of it - having a table to describe those things useful in the prep might be worth the effort.... For instance: Financials Criminal Record Address of Record National Change of Address (NCOA) Database (for mailing purposes) Telephone registry Social Media Database of floor plans and such for building data Registry of Motor Vehicles Registry of Corporations If the mission requires more detailed information - perhaps
  8. One thing that you might want to include? How about an Ethics approach to grading the task? Take for example, the task of body guard work. Is it ethical to save the man? Sure. If the man is conducting illegal research on humans, and the people he wronged are going after him - is it ethical to guard him then? Then there is the issue of "black ops". Hypothetically speaking, if you have the same scientist having been successfully protected, now the opfor wants to kidnap the son of said scientist in an effort to coerce him into giving up who his superiors were - to find out who
  9. Not that this helps per se, but... When I'm GM, I not only direct the events as a supporting cast NPC, but also move things in the sense that I set the stage, put into motion "threads" of events, and not only rumors, but rumors of rumors. I have found that sometimes the best thing to do is respond to the player's comments on his worst fears, and then modifying THAT. Truth be told? I have ALWAYS run games on the fly. True story: Before my girlfriend of the time became both my wife as well as a Gamer - I ran an AFTERMATH! campaign where everyone played themselves. We ran the 50
  10. In reading what you're posting, I couldn't help but think of either Augmented Realities (which have some of what you're talking about here) or of INTERFACE ZERO which has a mission generator that comprises of the following system (not to say that yours should do the same mind you!!!) 1) The Contractor (who) 2) The Mission (What) 3) The Location (where) 4) McGuffin (sort of something special pertaining to the mission) 5) Innocents 6) Antagonists 7) Twists and Complications 8) Dramatic Conflict Each of the categories listed above, have a 12 element table to roll against.
  11. Thanks guys for all of your responses. 100,000 square feet seems like a workable number. I'll see if i can find the specs for urban planning for San Francisco and see what pops up. Just for giggles, I took a tour through New York City via Google Maps in Satellite mode. Was an interesting hour hour's worth of tele-tourism. When I had to describe an illegal fight location based in Night City, I placed it by the bridges leading across the bay from the city proper. All I had to work on were my experiences with the Skyway in the City of Buffalo and my experiences with the Grand Island
  12. When I did some urban planning research - trying to gauge the scale of the map for Night City - I came to the realization that it was simply supposed to be a poetic style map that gives you a hint of what you see more or less is what you get - sorta. *rueful grin* The problem for me is this: Lane width is to some extent, a function of when the cities were laid down, along with the speed limits encouraged within the area itself. The faster the speed limit, the wider the single lane is intended to be. But - scale also pertains to the buildings themselves. There will be sidewalks in
  13. As the subject line suggests - how big are your city blocks where you live? I started looking up "Average retail" floor sizes, and came across a few suggestions along the line of 1000 square feet (20 x 50 feet for example) or 10 x 100. In some instances, I came across references to 10 x 40 and 20 x 30 and the like. What prompted me to ask is that were I to try and create a to scale map for Night City, and try to populate some of the areas not listed in NIGHT CITY sourcebook, or just left empty entirely, it would be perhaps interesting to try and fill some of those locations with random
  14. By Abandoned, do you mean "ruins"? Also, each subdivision of the categories seem like perfectly reasonable items deserving their own slot on a random table. One thing for residence might also include "Gang house" or "Club house". You might want to include halfway houses for those released from prison. Back where my wife grew up, they used to have special buildings made of brick that were long narrow affairs to work on repairs for train cars or engines. If you wander through some parts of cities here or there, you might also find an area that is off limits to the general pu
  15. I'm minded of the episode in Star Trek when Spock says to one twin robot "I like you." and to another says "However, I dislike you." When I read the idea of arming a drone with a Claymore Mine, I thought "I don't like you". However, immediately thereafter, I said to myself "I like you!" I have to wonder... What would happen if you mounted a single claymore mine such that it is hung suspended beneath the fuselage of the drone, so that when the mine goes off, the mine itself is maybe 12 to 18 inches below the drone, and when it is desired to go off - the mine detaches from the dr
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