Jump to content

Geist

Senior members
  • Posts

    200
  • Joined

  • Last visited

Posts posted by Geist

  1. It's funny how Africa conjures up ideas about rogue biotech isn't it? :blink:

     

    I've got my genetic regulatory agency - Biocontrol, the mutated, militant offspring of the old World Health Organisation. Think it was Krypter's idea off one of his excellent sites. And the best thing is, the PCs have already appeared on Biocontrol's radar during the last campaign.

     

    I think the key to doing third world cities right is to remember that they are just as advanced as western cities, just far less distributed. There will be pockets of real wealth and shopping centres and international brands like anywhere in the world, up against real slums. It's the Infrastructure where things don't work, where everything gets clogged up. You should have battlescarred refugee slums wedged right up against gated communities patrolled by private armies...

     

    Perfectly sums up the feel I'm going for.

     

    I'll check out Chaga, Windup Girl and Shadow of the Sun.

     

    And thanks for a great response! :D

  2. I'm currently putting together some notes for a new campaign based in South Africa in November 2026.

    Our previous campaign has taken the (surviving) PCs from Night City to the Cape Point Transmetropolitan Hub in the South African Cape Republic (was Cape Town). :ph34r:

     

    My vision is thus: the SACR is a new 'nation' formed in 2025 after the devolution of the former South Africa at the end of the Third-World Emergency. It maintains an uneasy peace with the neighbouring Incorporated Orange States and the South African Free State. The three regions bare the scars of conflict - pockmarked and ruined buildings, rusting tank carcasses, AV gunship wrecks, abandoned townships etc.

     

    The Chinese attempt to exert their influence in the region, countered by the Europeans. The transnationals do as they please, as usual. Biotech companies thrive here due to the sheer amount of new diseases designed during the war and because the local safety regulations are somewhat lacking. Policing is divided up amongst a myriad of law enforcement contractors.

     

    I can add more detail or answer any questions as we go along.

     

    The Hub will be the centre point for the campaign not unlike Night City previously. I want an uban sprawl, but I need it to feel different. It needs to feel African, rather than just generic cyberpunk.

     

    So, I thought I'd ask the collective VftE hive-mind for any ideas that would enhance a cyberpunk city and make it feel distinctly post-war South African.

     

    Any and all ideas are welcome! :lol:

  3. This is the WoD way; any skill can go with any stat given the situation.

     

    But a question, say you're trying to impress someone you know a lot about hand-guns? Wouldn't it be Pistol Skill + Emp?

     

    Handgun and INT, I would say…

     

     

    Or, if you're trying to look cool/tough/intimidating with a shotgun, it'd be Att.

     

     

    Or COOL. ;) Unless you think that 12 guage makes you look hawt.

  4. Map has now been emailed! B)

     

    If you look at the combat zone at the bottom of my map, it doesn't seem very large. But the further you travel south, the more it spreads east and west and blurs into the ruined and semi-abandoned suburbs. That's what I tell my players anyway.

     

    Sorry if I seem over-enthusiastic, I've not shown anyone other than my regular players. Plus, I've not looked at this stuff in a while. :blink:

     

    Cheers,

    Paul

  5. Here are the locations I detailed to go with my updated map. The numbers, street names and districts correspond to the map and are listed on it under Hospitality & Leisure. These locations were designed to give my PCs more to do at night and to compliment the existing NC material. Although it's probably more relevant to my campaign, I hope you can find something useful:

     

    1 Alzo’s

    Corner of 23rd & Farren, Lockwood

     

    Alzo’s place is a small, discreet brick-fronted building that dates back to the late 1990s. Largely run down and covered in gang tags, you wouldn’t know this was a bar if it wasn’t for the grime encrusted and flickering Budweiser neon above the steps that lead down from street level. The upper floors are a mix of low rent student apartments and delapidated squats.

     

    The interior is decked out in a traditional bar room style - long laminated wood-effect bar with worn bar stools, table booths, round tables and chairs, a digital jukebox and various college sports memorabilia. Three flatscreens are mounted above the bar at angles showing sports, news, music or porn.

     

    Alzo himself is a lethargic, wirey skinhead in his early 40s and can often be found reading a well worn bible, whilst taking hits from any number of bright plastic inhalers with Chinese labels that he keeps behind the bar. He carries a small supply of booze in case the cops show up, but otherwise he normally supplies various recreational narcotics to the local students.

    Security Level: 0

     

    2 Arcade Atomic

    Corner of 27th & Century South, Angel Falls

     

    The crumbling Arcade Atomic is a glass fronted corner carved out of an early 2000s red-stone tenement. The glass is plastered from the inside with fading game posters an inch thick and a layer of dead bugs, and plastered with grey street grime on the outside. The whole façade is rain streaked and worn. Inside is no better. Threadbare carpet tiles held together with industrial tape and cables can be seen amongst the rows of hologames and Augmented Reality booths. Two bullet-proof booths dispense plastic tokens for the machines, usually manned by beligerent goth teens, one booth being empty at any given time. The back wall, next to the filthy lavatories, is lined with relatively new soda vending machines as well as a Turbo-Dog vendomat. Many of the patrons are Dog Soldiers members.

    Security Level: 1

     

    3 Comic Station Shibuya

    27th Street, NCU South

     

    A large, four storey acrylic fronted manga, comics, animé and collectables store with so much neon kanji, it’s an aerodyne navigation hazard. The first three floors are an exercise in OCD geek, whilst the fourth, top floor is a members only bar. Popular with netrunners, urban-hip lower corporates, students and tech nerds, the collective IQ of the place could run the city grid alone.

    Security Level: 1

     

    4 Sensutours

    22nd & Sterling, South City

     

    Sitting opposite Chinatown, this renovated brick built bar is the home of quality braindance holidays. Clad in smoked grey acrylic and gun-metal grills, with the bright neon-yellow Sensutours logo, makes the place look relatively respectable. In reality, this DMS owned facility is a front for invasive memetic advertising and social engineering research. Patrons are unaware of the activities carried out while they are ‘dancing’ the holiday of a life-time. The subliminals they carry are then ‘virally’ passed on via standard social interaction. Patrons are biometrically tagged and monitored by DMS researchers. Problem cases that arise will then be ‘brought in’ to a special clinic for further examination.

    Security Level: 2

     

    5 Valley of the Kinks - taken from an adventure for GURPS Cyberpunk, freely distributed online (I'll find the reference to the author if it's used)

    27th Street, El Nino

     

    This sim-stim boutique lies a block down 27th from Comic Station Shibuya. From the outside, it appears to occupy the bottom level on the north side of the Lattimer Building - a 30 storey mirrored complex containing a variety of businesses. In fact, the parlor also extends underground for some way. A garish neon sign indicates the parlour - neon pink glyphs and stylised Egyptians on a black plastic backdrop. Two black pillars with embedded neon glyphs hold up an arched clear-perspex awning above the doors, a sooty grey colour towards the back and streaked by the rain. Holo ads flicker near the kerb, advertising the deals of the day.

     

    The large glass entry doors are flanked by two security guards. These are physically identical young men (natural twins). They each wear black long-sleeved shirts and black trousers with red flack vests over the top. They each also wear reflective sunglasses and are carrying both a tonfa and an auto-pistol on their hips. The security guards will not speak unless directly spoken to. If they do speak, they will find be scrupulously polite. However, any question other than one for street directions will be met with “I’m sorry sir, but I’m not allowed to give out information like that”. If patrons look like they might frighten clients, the guards will say either “I’m sorry sir, but I’m not authorised to let you in dressed like that” or “I’m sorry sir, but I’m not authorised to let you go inside with that”. If anyone has visible cyberwear and is not wearing a nice suit, they are sure to get the first response. Anyone with a visible weapon is sure to get the second response.

     

    Immediately inside is a large white marble room some 12 feet high. Soulless, high-pitched electronic mood music plays quietly in the background. Potential customers wander around each other and various plastic potted plants as they view the selections displayed on holographic stands about the room. There are usually five polite attendants. The sales attendants are dressed much like the security guards, except that they have no weapons, and their red vests are made of pseudo-silk lined SP10 kevlar. When a customer has made a selection, an attendant will receive their payment and take them to an underground booth to enjoy their show. Those with chip sockets or plugs can simply have the experience slotted into their head - a trip chip. This costs 20eb per hour. Those without chip slots must wear special VR helmets and body ‘trodes, for which there is an extra 10eb per hour charge.

     

    Given the name of the place, it should hardly be a surprise that the majority of the simsenses are of a very sexual nature. Moreover, the majority of the simsenses cater to minority tastes and most of these tend towards violence. Some allow the user to be the victim of violence, although most (and certainly the more extreme ones) allow the customer to be the perpetrator.

    Security Level: 2

     

    6 The Cage

    26th & Sterling, South City

     

    Only a block from the gang contested 28th Street Park, this retro Punk Rock nightclub regularly errupts in violence. Owned by a 7ft middle-aged punk called Warsaw, this concrete slab of a building oozes aggression, from the graffiti covered exterior, to the concrete, metal and chainlink interior, to the screeching anger that passes for music. This place looks like it should’ve been abandoned decades ago. The Cage has a mosh-pit unlike any other… Gang disputes are not tolerated here, so it’s a good place to talk (shout?) to various gang members without being interrupted by an attack. That being said, fights will unsurprisingly break out.

    Security Level: 1

     

    7 Riverside Babylon

    Garvey & Riverside Avenue, New Port

     

    A smokey, hazy, claustrophobic regae and rastafarian bar catering to a surprisingly wide variety of patrons, many of whom are young wage-slave types looking to chill out. Dark wood and orange plastic predominates. A favourite haunt of members of the Voodoo Boys, although they were barred for a shooting a month or so ago. Babylon boasts amazing industrial views of the Port Authority District, with it’s 24 hour arc lights and navigation beacons. A popular place for fixers and other movers. Desmond Silk, the owner, is currently fighting hard to keep the Kombinat from muscling in, so any assistance would be greatly appreciated. Desmond lives opposite the night-spot in a small, converted tug moored off the Riverside wharf.

    Security Level: 1

     

    8 Blacklight

    13th & Angel Boulevard, San Gabriel

     

    This large, mid-level nightclub was recently refurbished using Binh Xuyen money, after a devastating fire. The entire interior is clad in matt black rubberised plastic. Music of choice here is Technoise. The large, central dance floor is illuminated by a column of white and UV light, creating a striking visual focus, especially when the floor is packed with gyrating dancers. The periphery is decked out with various seating areas. There are several wide gantries and walkways surrounding the space with more private seating. There are five seperate bar areas, two of which are up on the gantries. UV spots are scattered throughout the space. UV body stencils are available near the cloakrooms for 10eb each. There are white suited security staff patrolling the club, glowing under the UV. Front door security is handled by an LAI housed in a converted industrial cybershell, fixed into the entrance ceiling. Clusters of manipulator arms can blossom out of the central body. Multiple optic mounts give 360° views to the LAI and security team. Some of the waldo arms are tipped with powerful tasers. Also, each patron is scanned for weapons. A fee is charged to store them securely.

    Security Level: 2

     

    9 Dubculture

    5th Street, Little Odessa

     

    This converted warehouse is dirty, faded and dark, both inside and out. All the ground floor windows are boarded over and the upper windows have barred grills covering them. The Dubculture sign was painted onto the building around 8 years ago, and years of acid rain have taken their toll. The once bright paint is faded and flaking. Kombinat foot-soldiers come here to pick-up members of the opposite (or same) sex.

     

    The club is open 24 hours a day, with cycling staff shifts every 6. Stay in the club long enough, and you’ll notice the tech-dub play list runs on a loop. Security staff also operate in a shift pattern but they never seem to have a full compliment, so security is minimal and, very occasionally, non-existent. The place is regularly closed due to a shooting or stabbing. It is popular with the unemployed and shift workers from the west side of Night City and is only ever at one-third it’s maximum capacity at any given time. There’s a 5eb entry fee, providing there is someone on the front desk to collect it.

     

    Dubculture is owned by Curtis Lang, a young and moderately well connected fixer who specialises in bringing those with a need together with those with a solution. Curtis rarely handles any tangible goods, prefering info and connections. He lives in a spacious, minimalist loft apartment in the Riverside Complex, New Port, rather than above the club he tends to neglect rather than mismanage. Curtis is on good terms with the Kombinat.

    Security Level: 0

     

    10 Sliders

    22nd Street, Lockwood

     

    Situated next to the Danceteria on 22nd Street, a block from the Uptown West NCART subway station and the nearby Hyperlife™. This strip-joint takes up the inside of a 5 storey concrete slab and glass office building, repurposed by painting out the ground floor windows in a rich burgundy, with a black male and female silhouette logo, spotlit from below. The windows on the next two floors are covered with aircon units and exterior screens, showing fast-cut erotic imagery. One always seems to be badly pixelated. The screens are on the north and west sides of this corner plot. Staged orgasmic moans with an underlying pumping bass rythm can be heard almost a block away. The last two floors have their windows obscured by thick burgundy curtains, with a hint of red light bleeding out. The roof is a cluster of more aircon units, conduits and satellite dishes.

     

    Inside, the floors are covered with deep, crimson carpets and black rubberised surfaces. There is a mirrored catwalk ending in a round stage, chrome poles on mirrored podiums, red spot lights, matt black rubberised ‘greek’ pillars and plastic jungle creepers randomly placed. There is a central round bar with a rubberised surface wide enough for the mixed gender dancers. Black wrought iron spiral stairs allow staff access to and from the bar area. The dancers come in via four widely spaced entrances with diamanté curtains and dry ice vapour trails, flanked by biomodified security staff. Behind the scenes, these four entrances lead to a warren of feeder corridors than converge on a stairwell that leads to the dressing rooms on the first floor. They also lead to the dedicated security station and offices. The second floor is storage and offices that are rarely used, and staff break rooms.

     

    The third and fourth floors are a maze of narrow corridors that smell of perfumed disinfectant, lined with small plastic cubicle rooms with smoked acrylic doors. These are where the illegal puppets and joy-girls/boys ply their trade, providing you know Khun Kom Sa (Thai for Mr. Handsome), the club’s owner and pimp. He is a small, greasy Thaiwanese homosexual in his early fifties, with an over-keen eye for the male dancers, staff and puppets. He wears a dazzling variety of pastel leisure suits, loud tropical print shirts and make-up. He has his own plush apartment here, reclaimed from the maze that is the top floor and the rigid polypropylene pleasure pods.

     

    Khun happily pays protection money to the local Azande (he knows he could pay a lot more than he does) as they provide extra security. There are at least 5 or 6 large Africans in expensive designer suits, with tribal scars across their faces, in the club during opening hours. There are usually 3 or 4 here playing cards and enjoying a drink while the dancers rehearse, when the club is closed.

    Security Level: 2

     

    11 Simulcra

    Corner of 22nd & Angel Boulevard, Heaven’s Gate

     

    Sitting opposite the Uptown West NCART subway station, this converted low rise apartment building now houses Night City’s premier adult fantasy braindance experience. Although the squat, two storey exterior is clad in dirty pink and grey plastic, the laminated pale grey interior is extremely clean and fresh. Timed air freshening units spray exotic scents into each of the six suites. Black plastic pods line the walls like sarcophogi, each housing an oxydised coated-aluminium braindance couch with temperfoam inlays, pink plastic Takara-Tomy ‘trode sets and a sanitising wipe/contact gel dispenser. Tasteful, erotic images are projected at intervals onto the walls, while soft, romantic music plays quietly from hidden speakers. The six suites are large and spread throughout the building, over the two floors. A small, discrete reception desk is set in a small lobby with no windows, and all visitors must be buzzed in by the receptionist who monitors the exterior with cameras housed in the building’s cladding. Access to the Simulcra pods requires - you can sign up in the lobby or register online: 50eb registration fee, 400eb per session or 5000eb for a yearly subscription. Members can enjoy clean facilities, soft to very hardcore programmable fantasies, the post-’dance bar area on the upper floor and a Hyperlife™ across the street. Lots of members are conservative-looking, corporate couples looking to spice things up safely.

     

    It is a little known fact that the Simulcra is owned by Saracen Productions and security is very tight and, even though it is in the heart of Azande territory, they are almost never seen around the building.

    Security Level: 3

     

    12 The Flesh Café

    Corner of 23rd & Angel Boulevard, Heaven’s Gate

     

    A small, fetishist-chic bar with dangerous furniture, dark rubber walls and lots of shiny latex. Patrons often in extreme fetish wear. Anything goes in this place. Smells like lubricant.

    Security Level: 0

     

    13 Zoners

    Corner of Lazarus Street, New Port

     

    One block down from Dubculture and opposite Little Odessa, this long, dark, narrow space carved out of an old, corrugated polymer industrial unit is a haven for serious wirehead addicts and braindancers stiming illegal sims. There is no bar in this neon-tube lit ‘tunnel’; refreshment needs are catered for with a long row of poorly maintained vending machines. Seating is a ramshackle collection of decommissioned office chairs rescued from dumpsters, old car and AV seats and a scattering of disjointed plastic tables. Looks like a student rec room after a nuclear war. The whole place reeks of ozone, nicotine, teenagers and hash. The owner, Bobby Rot, is a 16 year old emancipated juvenile and a hardcore button-head. He has an office at the back that consists of polymer lean-to’s attached to scaffolding rods with industrial adhesives. This space is practically knee deep with sim consoles and empty soda cans. The best thing about Zoners is the illegal power and cable hook-ups for running the wirehead rigs. Hard-to-trace net access is available in this pit, although Bobby will want a fee to let you do it. He’ll also let you store stuff out back, no questions asked (he’s too lethargic to go and look at what you’ve stashed). Bobby will accept payment in stimulants if you’re strapped for cash.

    Security Level: 0

     

    14 The Danceteria

    22nd Street, Lockwood

     

    A couple of doors down from Sliders, The Danceteria is a large nightclub with moderate security that caters to the neo-wave trance scene. Patrons are bombarded with loud dance music, laser light shows and abstact holograms, all-in-all a very trippy experience designed to compliment a variety of popular drugs. Many well to do students from NCU mingle with slumming corporate brats, unified by their social drug of choice. No-one seems to know who owns the place and their are too many management levels for the place to be more successful. Even the staff are spaced-out recreational users. Most of the staff are West African illegals.

     

    In reality, the Azande own and operate the place, using it to launder money and move drugs. If anything happened to this club, the Azande would be losing a considerable investment.

    Security Level: 2

     

    15 Pablo’s

    25th Street, Lockwood

     

    This pool hall and bar sits across the street from a badly beaten Starbucks self-serve. The place is small, only holding 3 pool tables and a hologaming pit, with a bar running the length of the west wall. The beer here is cheap however as Pablo gets it from boosters ripping off distribution centres in the city’s north west

    districts. The two floors above the pool hall are derelict and unusable, with Pablo’s apartment situated on the very top floor above. Pablo was a solo in his youth and is very security conscious, especially with gangs like The 186 and The Dog Soldiers on the doorstep. He has a deal going with the members of the Reality Blurs gang to dispose of any corpses that end up in the bar, for a few hundred euro. He has never asked where they end up. This means Pablo is quite happy to kill someone outright in his establishment. The pool hall exterior is covered in gang tags.

    Security Level: 1 and 2 upstairs

     

    16 The Hypomatic

    Corner of 26th & Century South, Angel Falls

     

    Only a block from Arcade Atomic and dangerously close to Nogo, this small corner store has been refitted as an automated drug bar with card operated units that dispense various illegal substances via industrial robotic arms. One wall is vending machines, one is a row of couches and industrial robots, one a mix of flatscreen TVs, the last wall is an armoured control booth. The industrial theme is strong here, with black and yellow hazard stripes, chequer-plate flooring, dirty orange and white corrugated metal walls and heavy, bulky seating. Very popular with local boosters. Owned by a minor Yakuza leftenant with links to Haruna Biolabs, as a private sideline and money laundering business. Overdoses are very, very common. Prices vary.

    Security Level: 2

     

    17 Absolute Zero & Below Zero

    20th & Simmons Street, Uptown

     

    Über-chic nightclubs in a corporate secure zone, reputedly owned by the Synthesia corporation. The main nightclub, Absolute Zero, is a brushed aluminium façade with the name laser-cut from the metal, and back lit with blue neon. Large external screens cover the two fronts of the building, one showing the interior of Absolute, the other the inside of Below Zero. The security here is smart, intelligent and trained in Europe. Getting a weapon into either club is extremely difficult.

     

    Below Zero is a smaller club, below street level, with semi-frosted acrylic skylights set into the sidewalk. These are kept as clean as possible. The interior is a rich, dark blue with light blue neon trim, signage and lighting and is designed as a ‘chill out zone’ to complement the nightclub above. Many lavish parties are thrown here, and the entire place is treated as a VIP area, with 10,000eb per year membership fees and VIP access, or 200eb on the door for non-members.

     

    Absolute’s interior is bright white in contrast, with the same blue neon embellishments. This is a larger, more traditional nightclub, but the beers, spirits, wines and champagnes are all real and excessively expensive. It costs 100eb on the door or free with the Zero membership. Queues are very common and the door staff regularly turn people away for not looking good enough for the establishment. Dress to impress!

    Security Level: 3

     

    18 Happy Daze

    24th & University, NCU Campus South

     

    Happy Daze is a 24-hour bar and lounge that caters mainly to the bourgois student population. The patrons are heady mix of stoned frat-boys and emotionally enhanced genius-level A-graders. Some low level corporate types also frequent The Daze, especially between 8 and 10PM, after finishing work. Drug use is accepted and actively encouraged. Dealers from the Blood Razors and Alien Riot can be found here on occasion, and if they cross paths, all hell breaks loose.

     

    The decor is mainly maroon, easy-clean acrylic panelling on the walls and worn, beige slip-resistent tiles on the floor. All the furniture is bolted down and has padded corners for safety. The lighting is always subdued and its always hard to tell what time of day it is once inside. A permanent pall of pale blue smoke hangs in the stale air. The popular music here is mainly the latest trance inspired digital euphoria, fresh out of the Pacific Prosperity Sphere.

    Security Level: 1

     

    19 L’Orange Mechanique

    18th Street, Commerce West

     

    A block down from the Nakumara Leisure department store and situated in the shadow of the Sumo Foods business tower, this über-minimalist lounge is a quiet haven for stressed salarymen and over-worked civil service types who like chic but affordable surroundings. Everything inside is either matt or gloss white plastic. Classical music plays softly in the background while patrons relax on the organically shaped, ergonomic furniture. Low lighting keeps the place from looking too stark. A small selection of aparatifs can be ordered from the AR menus that can be accessed by those with compatible devices, or from the quality stock printed menus distributed by the staff upon request. It is a little known fact that the lounge is monitored by both Infocomp and the Special Intelligence Commission.

    Security Level: 2

     

    20 Black Lotus

    22nd Street, Lockwood

     

    This exclusive sauna bar situated in the shell of a converted tenement is reputed to be Yakuza owned. The tile clad exterior is jet black with glossy black and vertically aligned kanji script reflecting the ubiquitous city lights. A black door plaque next to the armoured entrance has the words Black Lotus in English laser-etched into it. The dark interior is an exercise in Japanese industrial futurism. Traditional music is piped into the steam rooms and massage suites, the bar and lounges. The upstairs consists of hotel-style suites and meeting rooms.

     

    This private club is strictly members only and fees run into a few grand a month, depending on who you are and how connected you might be. A favourite of successful fixers, euro-solos and Makita Genetics corporates who want luxury, privacy and expensive call girls on tap. The reclusive shoemaker, Brother Voodoo spends alot of his time here in a secure hired suite. Highly trained security staff are never far away.

     

    With Azande turf only a block or so west, there is some tension, but the tribals aren’t foolish enough to make a move on the area just yet.

    Security Level: 3

     

    21 The Foundry

    31st Street, Black Hill West

     

    This abandoned factory building squats opposite Municipal Apartment Zone 4 and in the shadow of Route 16. The Foundry isn’t really a foundry - its a grungy nightclub. The large main room is huge, dank and windowless, lit only by a few permanently swinging electric lights that cast weird shadows on the brick walls. Pipes cover surfaces and pass overhead in all directions. Many of them drip warm water down onto the concrete floor. Indstrial ‘music’ made of deep metallic clanks and grinds reverberates though air thick with the smell of sweaty bodies. Yet somehow, some people think that this is a pretty cool place to be.

    The clientele tend to look rather strange even for the club-goers of the 21st century. Chains and piercings are common, as is pale silver metallic makeup. Obvious cyberwear gets admiring glances from all quarters. Here at The Foundry, self-mutilation is a serious fashion statement. A favourite haunt of boosters, posers and fetishists. The club was acquired by the Kombinat when Oshima Entertainment were trying to snap up Saracen Productions’ assets back in 2023.

    Security Level: 0

     

    22 Neuroteric

    16th & Angel Boulevard, Commerce West

     

    This spacious and airy restaurant is renowned for it’s excellent cuisine and for it’s holographic menus and entertainment. The large interior is partitioned with etched glass screens that allow a sense of space whilst maintaining privacy. Tables are fitted with white noise generators as standard, along with a variety of holographic entertainments. Each table area can provide a different experience each time you dine at the Neuroteric. Patrons can even control the ambient lighting from their table.

    Security Level: 1

     

    23 Frozen Thoughts

    Various Locations

     

    Frozen Thoughts outlets are part of a sim-stim franchise owned by Diverse Media Systems. Each establishment is designed around a core layout, yet styled differently depending on where the outlet is located. These facilities range from tasteful (Palmdale) to shabby (Black Hill).

    Security Level: 1

     

    24 The Nihon Club

    21st Street, Uptown

     

    This selective gentleman’s club is popular amongst mid-level corporates with a an overinflated sense of self-importance. The club is located on the top floor of a 12 storey electrical retail hub opposite the Modernbody store and dwarfed by the austere, block dominating Protocol building. The Nihon is essentially an overpriced private hang-out for corporate ladder climbers who like to network. The security system is pretty sophisticated and based on biometric data. Owned and operated by Yoshiko.

    Security Level: 1

     

    25 Blueglass

    26th Street, El Nino

     

    This intimate, old-style bar specialises in live heavy jazz cabaret and cajun cooking. Popular with the local NCU crowd as well as those looking for something a little different. Every Tuesday night is Swing Night! Every Thursday night is Burlesque Night! Free Southern Comfort with every pitcher of beer! Also popular with southern nomads, truckers and panzerboys.

    Security Level: 0

     

    26 Kursk

    22nd Street, Uptown

     

    This large and popular nightclub is built into the side of a multi-storey carpark and features a huge Soviet wreathed red star above the entrance, and the foyer is decorated with artistic pictograms of Uncle Joe Stalin. The interior is dominated by an actual T-34 tank traversing a slope of stylised soviet rubble. Grainy black and white footage from World War 2 is looped on several huge screens that loom over the nightclub. Eastern Front war attrocity montages, Soviet and Nazi propoganda with a europop soundtrack. Bar and club staff are dressed as Soviet commisars. Members of the Gestapo Moderns frequent the club most nights, but not in great numbers. Owned and run by Rudolph Kane, a retired euro-solo.

    Security Level: 1

     

    Well, that's all the detailed night spots I have. I'll try and work on some more from the map (and get the map emailed over to you)...

     

    In my game, Sliders, the brothel/strip club, is a burnt out shell after twin albino vat-grown solos in the employ of the fixer Matt Black decided to RPG it out of business. Matt owned a strip club himself and decided to neutralise all competition, with hilarious (for me) results.

     

    :lol:

  6. I'm interested! :D

     

    I did an expanded NC map last year for a pretty detailed 'sandbox' fixer-driven campaign. The map itself is fairly open but I've given district names to areas, new street names, gang turf marked on etc. Even various AV parking! It's currently a layered PDF, so you can 'switch off' certain things like district boundries, gang areas etc. The best part is, like your good self, I left the 'official' Night City intact.

     

    I can email you a copy if you like? I might have to shrink the file a bit - it's 7.2Mb; I designed it to print BIG.

     

    I have some expanded locations that correlate with the map that may be useful. There are lots of undetailed locations listed in a panel to the side of the main map. I didn't get around to those before the campaign began and just made things up on the fly. Plus, there are some obvious 'influences'... ;)

     

    Gang names abound, but, again, I just winged it in play. I originally intended to detail them all, NC Sourcebook style. Glad I didn't as the PCs chewed through quite a number of them! Feel free to grab names for gangs, even if there's no specifics.

     

    Cheers.

     

  7. Salutations,

     

    Been a long time lurker during the spamming-plague years and have finally decided to take the plunge!

     

    I've gamed for 20 years now, starting out with AD&D then quickly moved to Megatraveller and the GM's seat. Around 1990, saw the first ads and reviews for Cyberpunk 2020, and rushed out and bagged a copy and never looked back. Done other RPGs on and off in the meantime, such as Star Wars D6, Alternity post-apocalypse, Warhammer FRP, home-brew sci-fi campaigns, Traveller T4, Cthulhu plus a host of abortive stuff. But I always come back to Cyberpunk! B)

     

    I've GMed several major CP compaigns including a 3 year 'generic' campaign, a London cops campaign, the 2 year Angel Vision music-biz campaign and a heavy-duty Solo driven campaign. Played in a few smaller campaigns and short fillers too, but much prefer the command-chair. ;)

     

    Currently finishing off a 12 month Dark Heresy game (feels muuuch longer) and prepping for a new Cyberpunk set-up that is going to be a Fixer driven conspiracy-fest! Just building up some character concepts at the moment. I'm very much inspired by the 'big names' on this site and looking forward to sharing some campaign moments with you all once everything kicks off.

×
×
  • Create New...