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bookwyrm

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  1. bookwyrm

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    Hi Guys, Sorry about this but I'm going to have to call a halt to this game. My dad's partner has been diagnosed with cancer and we're not sure how much time she has left so I won't really have the time or energy to give to this game for the forseeable future. It's been great playing with you.
  2. John's confident stance lasts for all of five seconds before his body starts shaking hard. Another five and he's lying on the ground in what appears to be a grand mal seizure.
  3. The immediate entrance to the tunnel is clear of threats and it seems to be relatively straight. You climb up into the hole in the brickwork and follow the ATRV into the darkness. The earthen floor is firm underfoot, the walls are looser, showers of dirt falling from them every time you brush against them. The ceiling is just about high enough to let you pass without having to stoop, but is just as loose as the walls. The basement is quickly lost behind you as you continue on in the tunnel, the closeness of the heavy earth above you is claustrophobic. The tunnel continues on, the dank air stale in your lungs, the whine of the ATRV's motors leading you forward. After about 300 meters you can start to see a faint light beyond the ATRV's headlight, it looks like the tunnel migfht be opening out.
  4. We have two votes for going forward, any more?
  5. That's really good. Nice turn of phrase, drip-fed just enough information that you can work out what's going on without making it obvious. If you'd not said so I wouldn't have guessed it was your first.
  6. OMG!!! Somebody else owns Cyborg Commando! Never played it, but I won it at a tournament, gawd , many years ago. I think the owner of the store just wanted to get rid of it! Funny, I have developed an attachment to it being a (somewhat dubious) prize of the past! I had the novels as well (Oh god!! The Pain!!) Have you read the review of it?
  7. Johnny is right. There is nothing shoring the ceiling of the tunnel up against collapse, although the tunnel itself looks in good condition.
  8. Guilty as charged. The vast majority of stuff I've bought I've never managed to play. Mind you, I haven't had a regular gaming group for nearly 10 years (except for here). The plus side is that having moved in with my fiance I'm in the process of divesting myself of a whole load of it (though there were no takers for Cyborg Commando ). As luck has it, a local gamer spotted it on ebay and invited me to join his group which meets about 10 mins away from my house!
  9. You carefully climb down off the ledge so you can cross to the side opening. Water rises to knee height, makinmg you glad you all brought appropriate clothing. The rails and sleepers make the floor under the water uneven and the noise of the water reverberates in te tunnel no matter how quietly you try to move. The ramp on the other side is made from spoil from the tunnel, loosely trodden down but muddy from the water tracked over it by those who use it. Moving carefully up it reveals the inside of a water-logged cellar. I here, the water only just clears the ankle, making walking considerably easier. Rotting furniture is stacked against the walls and sodden cardboard boxes contain forgotten junk. The door upstairs is closed but it doesn't look like anyone's made any attempts to get out in that direction. A large hole punched through the far wall leads into the next cellar, and the next, and the next. All are similar in their abandonment although the contents vary in volume and decrepitude. The smell of decay is stronger here, getting thicker as you follow the ATRVs path. the last cellar holds less junk than the rest, allowing the ATRV more room to spin and play. Across the room is another hole punched into the wall leading into a dark tunnel. This hole is higher than the waterline, preventing the ATRV from progressing.
  10. I like the idea, anything which promotes elegant simplicity is good in my book.
  11. Is everyone going through the side passage into the cellars? If so, how are you ordering yourselves?
  12. Have you ever thought about writing? You come up with the best plots!
  13. Surging the ATRV onwards shows te rest of the cellars for the terrace are likewise abandoned, full of junk and waterlogged. In the last cellar the tunnel continues onwards but the hole in the wall is a foot off the water with no way for the ATRV to climb up. The only way to investigate further would be to enter the cellars.
  14. You carefully move closer to the side tunnel until you stand opposite it, the height of the ledge gives you a good view of the opening. As you move up you can see the ATRV struggle to the top of the spoil heap and move into the side tunnel proper. The lights from the small vehicle show the top of the tunnel is high enough to walk upright (more or less) and is wide enough for single file traffic.
  15. Nothing appears threatening in the tunnel, and as you move along the ledge you quickly lose sight of the platform. The air is dank and clammy and the sounds of your movement echo loudly. Slime coats the walls and gleams wetly in the torchlight. Most of the tunnel is still in good repair, but several times you have to descend to the water to pass places that the ledge has collapsed. The water in the tunnel gets deeper as it slopes gently to pass under the Thames but it never gets more than thigh high when you have to venture down. You pause as the ARTV picks up the image of a disturbance in the tunnel wall up ahead.
  16. Just as suspected, the water is only 6 inches deep here. Walking in the water would allow you to spread out a bit but would be tiring and with uncertain footing. Walking on the ledge would be easier but you'd have to go single file.
  17. Uruguay. Don't think we need much more than this for now, do you?
  18. recap You are searching for the cause of Evan's "affliction". you chose to go to Wandsworth, which led you to an abandoned canteen with a dying Bobby and a dead girl who was decidedly lively for a corpse. After Bobby snuffed it you dragged his misbegotten soul back to the world of the living and tortured it into revealing his unfortunate experience in the underground station, which is how you have ended up in the depths of Putney East, standing on an empty platform staring at a darkened tunnel. Should you venture into the tunnel then there is a ledge along the side that you could walk on in single file, or you could descend into the water (it's not clear how deep this as you can't see the rails but it looks fairly low). What next, brave adventurers?
  19. I know Peru took a long time but real life got in the way (I found a girlfriend and then moved in with her, so I was kinda busy). Anyway, I'll take it and have it done by Friday, and I'll check out Mike's comments.
  20. I see Uruguay as the playground for the wealthy elites of Argentina and Brazil (just as they themselves are for the elites of Europe). Hopefully I should be able to write something for this a little more quickly than I did for Peru.
  21. Looks okay to me. Not thought too closely about what happened to the Army, but that can be fleshed out later.
  22. You might need to tidy it up slightly but it should fit in with what's already written. Flag of Peru (post Shining Path takeover)
  23. I'm nearly done, and it'll plug China in as a player on the continent.
  24. Have you thought about tying "gene points" to the LUCK stat? Those with a lot of mods could be said to have been "born lucky".
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