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Archangel

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Posts posted by Archangel

  1. Dug out the 6 year old file and updated it a little. The main change - Situational Edges give characters the Edge's level in rerolls per session when trying certain tasks in certain situations. It simplifies skill check calculations and stops Situation Edges being skill chip alternatives. Edges which give initiative bonuses are called Reaction Edges but are otherwise unchanged.

     

    I'm pleased it worked out for folks that tried it and will post a copy of the new version in this thread once I've finished editing. In the mean time - did anyone create any new Edges that worked well in their games? Were there any limitations or house rules that you came up with to overcome any short comings?

  2. QUOTE (Agamemnon @ Feb 10 2004, 09:31 PM)
    Congratulations. You are a criminal.

    The only thing I hate more than copyright infringement is people bragging about in public like it's no big thing.

    Mirror mirror on the wall:

    QUOTE
    Congratulations.  You've patronised a newbie.

    The only thing I hate more than unnecesarily harsh put downs against newbies is that the folks doing it reckoning they have a bigger penis than the rest.

    Hey, hey - it's the IP Police. Unfortunately they've got a point - for some reason breaching IP seems to be taken really poorly in this cyberpunk forum. Possibly because some of the regular board members are writing their own CP games/spinoffs, although in no way do I intimate that this is the only reason or even a high priority contribution.

     

    I know that my atttitude towards digital IP infringment changed back when I first realised that I could be paid to program. Then it changed again when I saw the GPL.

  3. Break it down into simplest elements.

     

    REF appears to be used in a lot of skilled, physical actions that involve reaction times and responding to dynamic events - combat, athletics, piloting, stealth and that sort of thing.

     

    TECH seems to correspond to skilled physical actions that involve (relatively) static environments. Another definition for TECH might be 'non-combat orientated dexterity'.

     

    As an example - in a theoretical situation I would ask a player to make a TECH roll to make pancake mix, but REF to toss the pancakes.

  4. QUOTE (Monk @ Jan 27 2004, 03:05 PM)
    Circuit Man (or video man or something like that) form the 80's;

    Automan, right? A programmer accidently creates some aryan looking dude with a low budget 'Tron' body from the neck down and a car that literally turned at 90 degrees.

     

    I rather like Alias at the moment. It's like a lowspec cyberpunk in some respects. And Jack is thy god.

     

    Robocop still has to be my favourite CP film. The sher determination exhibited by Murphy, the dark and sardonic look taken at corporate culture, and the iconic nature of the protagonist.

  5. Surely it comes down to 'squishy' and 'shiney' most of the time? Pharmacuiticals, genetically engineering and nanotechnology tends to be bioware AFAIK. Electronic and mechanical augmentations are usually safe bets to be cyberware. The only nanotechnology exception I can think of is the process of installing a neural processor and related augmentations. But neuralware seems a natural middleground between the two areas.

     

    Maybe neuralware deserves a seperate classification to cyber and bioware.

  6. Nice one on the happy ending.  Hope the restoration of the car, your daughter's confidence and you peace of mind all proceed apace.

     

    Maybe keep a photo around of the car before wreck, after wreck, then take one of the supergroovermobile fully restored?  A fresh memory of what folks have, how easily it can be taken, and how lucky folks can be respectively.

  7. Quote (Bookwyrm @ Jan. 03 2004,08:24)
    What you're forgetting, Arch, is that man is essentially hierarchical.  We need to know who's better and who's worse, who's the boss and who's the bitch.  This isn't something we're going to grow out of, either, it's an intrinsic part of our nature.

    [...]
    And you 'value' the munchkin as much as the guy who turns in a three page character history?

    People may be hierarchical, but it's only a method of organisation.  There are other methods of organisation, such as co-operative cells.  

     

    Existing hierarchies are quite rigid - politician and voter, employer and employee, mentor and protege, etc.  One might even say that they are 'required', in that society currently requires mostly static roles in order to maintain coehesion and success (qualtiy of living, pursuit of science and art, or any number of axioms for successful society).

     

    It will not always be this way.  Perhaps my vision of what I'd like people to move towards is vague, ambitious, unrealistic or impractical in the face of current events and political attitudes.  Some people may even view it as a bit sinister, but at no point do I advocate the removal of choice.

     

    I just look forward to the day when everyone is a bit more enlightened and kinder.  

     

    Heh.

     

    Bring Me Your Munchkins

     

    And, for the record: yes.  Because I reckon there's always an opportunity for folks to move beyond being just a munchkin and enjoy greater vistas of experience, such as drama, loss, satisfaction of loving it when a plan comes together and (where applicable) a savouring top quality car chase like one might a fine wine.

     

    I have been fortunate that people in my games whom some roleplayers might sneer at and call munchkins have generally 'broken in' after a session or two, often becoming surprisingly creative thinkers and quite witty once the need to be 'better' than other characters has been replaced with a desire to excel, grab a slice of the drama and really get into roleplaying.

     

    The trick in these instances is convincing the other roleplayers not to be childish asshats and mock the one person with even less social graces than them.  "After all," I tell them, "That's what the Internet is for."

  8. Quote (Joe Q. Public @ Jan. 03 2004,01:59)
    Irritate people on Forums like this one.

    High-five!

     

    At the moment my spare time is loafing about on the net, reading books/graphic novels, writing, making vague mental sketches of campaigns I'd like to run once I acquire roleplayers for the first time in a year or two when I move up to York, and smoking the occasional bowl with my brother and one or two of our chums.

     

    I suspect my pasttimes will sharply optimise once I start working fulltime, again.  Of course I will also probably have to hunt about for furniture if I move into an unfurnished flat, that sort of thing.

  9. Quote (Gormo @ Jan. 02 2004,03:56)
    Which brings me onto a thought i just had, my vision is fine but if it was bad i would be reluctant to have lazer surgery, as i am unaware of the long term effects of its treatment. If cybernetic implants were possible would you be willing to go under the knife for a procedure where the long term effects are not that well known?

    Any realitic cybernetic research would require have years or even decades of lab trial runs before it could be a medical option, let alone elective surgery.

     

    I would much rather have nanosurgeons optimise my natural orbs than worry about EM interference to whatever they stuff into my eyesockets after they scope out the gooey bits.

     

    Elective prostesis does not really appeal, though the idea of something like a second skin (see Speculative Timeline) is very interesting.

  10. My poor choice of words, using 'value' twice.  

     

    Not sure how 'nice' can be considered a bad thing though.  Although if there are folks that want to believe 'selfish' is better than 'nice'... er, go ahead.

     

    It's also possible to like a bunch of stuff without necessarily having favourites.  Sort of like GMing for a group of folk - they're all equally important.  I don't see how I can break it down into simpler language or give a more relevant example.

  11. I would like to have neural interface/cyberlink type devices, but I am not keen on surgery or electronics being plugged in that I cannot pull out if they cock up or fry.

     

    I think I would prefer nanotech/biotech enhancements.  Eyes, auditory, nasal, m&bl, some very light skinweave, that sort of thing.  The tuffbone implant would be handy if I wanted to go to places with different gravity.

  12. (Hmm, "Add Reply" button seems to have gone walkabout.)

     

    (EDIT: Oh, seems to be back.  There's a good fella, have a cookie.)

     

    Advanced Human

     

    Not a phrase I would coin.  I use it in my above definition to refer to a possible ethical framework (skeletonal at best) for how a person might act in an existing future society.  I hope there is nothing especially sinister in hoping for a society where people are basically nice chaps.  Maybe these "nice chaps" (seems less clinic than 'advanced human, but oh no, will I be ravaged for using a masculine collective noun?  egads!) will also value cultural identity whilst not assigning relative values?  It is not the doublebind some of the above posts have made it out to be.

     

     

    The Positive Effects of Corporate Culture

     

    Perhaps the positive effects of industrial/corporate culture were not driven by greed, but by the results of finding more efficient ways to fabricate and distribute goods.  And for a time it was needed, and still is needed until a better system than capitalism is proven effective, such as networks of co-operatives.

  13. Soon I will be getting into a plane and making the 8+ hours journey back to the Motherland.  I have to say that it has been a quality experience and I strongly urge folks to (a) take all the horror stories with a pinch of salt - if you are careful with water, ignore hawkers and don't mind being stared at if you are white you'll be okay, and (B) come and 'ave a slice!  Of, er, India I mean.

     

    See you on the other side.

  14. I can see the realism lawyers squealing already, but I like the former option representing the axiom: skilled marksmen may better maximise the damage potential of the weapon they are using.

     

    Not sure I like the latter option.  It could result in some truely splendid comedy moments, particularly if one had a flukey solo who managed to roll a ten using a deringer against Metal Mickey.

     

    Hah, on the otherhand it might be worth doing for exactly that reason.

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