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evil edna

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About evil edna

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  1. It's also about having a bit of fun isn't it ?
  2. This is where playability/fudge factor has to come into it, as a DM & player the last thing you want is one player for what ever sat with his thumb stuck up his bum doing nothing in particular, I will as the DM always try & find a way of fudging the dice/the events so that it allows the player to still be involved, dosed up maybe on painkillers, wound coated in field dressings &/or Realskinn, combat drugs, whatever to get them to the next checkpoint so a bit of down time can be incurred without detriment to the game.
  3. Have a sit down on a rainy Sunday afternoon, have a coffee & maybe a biscuit or two & relax . . .
  4. So who regularly kills the player characters in the games they run or pushes them to the edge but always leaves a back door. I guess I'm in the latter camp, I've been gaming for 30+ years & running games, AD&D, Runequest, Cyberpunk, Bushido etc for around 28 of those, in all that I've I've only ever killed two, yes two, player characters, well, strictly speaking I didn't kill either. In the first case, it was my first game ever running the game & one character, being run by a very experienced player, walked into a lion & it ripped him apart whilst al his comrades were asleep, the second was a cyberpunk character who got shot in a case of mistaken identity by a fellow player character, so really neither was my fault guv' it was all a genuine mistake. At the other end of the scale there's a dude I know in whose game I played weekly for around four months, it was virtually guaranteed they somebody in the group would die, sometimes more than once in a session, my first character in his game, AD&D, lasted around 11 minutes, longer than it took to role him up. Don't get me wrong, I like to hurt my players, I like to make them bleed, I'm just quite keen they get up again so I can make them hurt some more. Mod's - Apologies, put this on the online gaming bit in error, oops
  5. So who regularly kills the player characters in the games they run or pushes them to the edge but always leaves a back door. I guess I'm in the latter camp, I've been gaming for 30+ years & running games, AD&D, Runequest, Cyberpunk, Bushido etc for around 28 of those, in all that I've I've only ever killed two, yes two, player characters, well, strictly speaking I didn't kill either. In the first case, it was my first game ever running the game & one character, being run by a very experienced player, walked into a lion & it ripped him apart whilst al his comrades were asleep, the second was a cyberpunk character who got shot in a case of mistaken identity by a fellow player character, so really neither was my fault guv' it was all a genuine mistake. At the other end of the scale there's a dude I know in whose game I played weekly for around four months, it was virtually guaranteed they somebody in the group would die, sometimes more than once in a session, my first character in his game, AD&D, lasted around 11 minutes, longer than it took to role him up. Don't get me wrong, I like to hurt my players, I like to make them bleed, I'm just quite keen they get up again so I can make them hurt some more.
  6. Like the idea of the collars, was this in an Arnie film, seem to recall a chaingang affair whre the collar exploded if you did a runner
  7. For anybody vaguely interested in a bit of a read below is a link to a cyberpunk game I've been running off & on for the last couple of years between other games run by me, mates RPG#s & working in Antarctica. A penny for your thoughts ? http://www.nosmia.me.uk/rpg/gunhire/gunforhire.htm
  8. I want to run some cp off world but without the crap of jump drives, 100k ton ships ie. traveller. Thought stargates were a way to go, sure some body out there has seen the film, read the book burnt the bugs - any info/ideads welcome.
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