MartyrTEK
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Posts posted by MartyrTEK
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my question isn't related in a how to kind of way, but more of a when scenario.
what i mean by this is that i understand how one (specifically a netrunner) controls a remote (like an AV). i'm more curious as to how to determine IF one is available. does anyone have anything setup for something like that?
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Their kickstarter is alive and kicking, and if you go for the Double Ace support, you can a TON of free stuff included. Well over twice back what you are giving in.
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I'm in the same boat. it's an interesting read but no where near enough for me to run. so i'll be running 2020 until we get something meatier.
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they've been posting everything on their facebook page: https://www.facebook.com/sjgames/
it goes live on kickstarter on black friday (day after thanksgiving day in the US)
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random thought/questions:
as i'm reading the penalties and benefits, it occurs to me that some of them can be rolled up lifepath (criminal record, hunted by police, hunted by corporation, etc). do you give them the points for that if they roll it up in lifepath?
i always allowed characters to register their weapons if they wanted to during startup (some do, some don't). if they did they paid the registration fee. but i like offering the chance for them to buy it with skill points as well. (even had one character buy the same gun legally and illegally, register the legal one and then swap the numbers (all paid for and rolled via skill)).
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On luck, the luck cards from datafortress really changed that stat in my last few campaigns from a dumb stat to one that people pay attention to. i always allowed them to modifiy after a die roll, but at double cost.
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"This is not cyberpunk!" you say. but as a OG Car Wars fan, IMO, it was cyberpunk before Cyberpunk. just not an RPG. but the vehicle combat was amazing.
SJG (Steve Jackson Games) has been working on a new edition, with the maps being built to the scale of Hot Wheels cars. which means that it is pretty darn close to Cyberpunk mini combat scale. hopefully the new version will be economical, but i'm already thinking that it can be used with CP for vehicle combat.
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1 hour ago, Chaosmeister said:
Nice! seriously, a lot of this is going to be used in my next campaign.
can you remember off the top of your head what you changed on this version from the previous?
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Seems to me that there are really only 3 choices:
1. a formula based on stats
2. a formula based on special ability
3. a straight amount for all (in the same way of using points for stats and starting skill points)
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I ignore skil cost multipliers during character creation. always have and still do.
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5 hours ago, Chaosmeister said:
30 Points because everyone gets 16 points worth of basic skills "for free". In total they get 46 Skill points.
15 for pickup for the reasons Mikael mentioned. Since I am also using an advantage/disadvantage system to garner more points that's just the base.
sort of what i thought, just wanted to ask
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also, I meant to ask, why 30 points for career skills and 15 for pickup?
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17 hours ago, Chaosmeister said:
Thank you MartyrTEK! I am still tweaking it and hopefully have some time this week to finalize it, so we can finally plan session 0.
The Elevator is not bad, it just removes a lot of complications. First you need to separate what where sprawling server networks into different "machines", maybe based on CPU, because the elevator approach breaks down when you have a lot of levels I fear. You could have levels as "Jump off" points into other servers I assume. Then it is a matter of looking at what's in there and bring it in a sensible order from Easy to Hard. Every "Level" can just hold one thing. If a file is supposed to be protected by ICE the ICE needs to be in the level above the File. I think a Server should not have more than maybe a dozen levels or so at maximum. It's abstract but seems to work well as every level just needs a single check to solve (except ICE or Netrunner combat).
Looking forward to the finalized form.
Based on CPU actually gives me a thought. In original 2020 netrunning, each CPU could hold 4 files. so maybe up to 4 levels per CPU? that was it's not script kiddy dumbed down but not a dungeon run unto itself? Then the though of what about running into other netrunners (corp or otherwise) during a run.
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Definitely likey, and will be using quite a bit for my next campaign. (2020 for life, right?)
Though I'm still trying to wrap my head around the elevator database idea from red.
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i'm very interested in a copy of this, word doc or pdf is fine, if it is still available. thanks!
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Discovered this site over the weekend while doing some research for revamping my cyberpunk campaign. haven't played in a few years, but recently dug out the books to refamiliarize myself with the system. always was one of my favorite RPGs.
Controlling Remotes, etc
in Cyberpunk RPG Rules and Guidelines
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thanks! i love that.
i knew there wasn't anything official. was just curious if someone had something homebrewed.