DestroyYouAlot
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Posts posted by DestroyYouAlot
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Haha - so, I'm not unaware that the netrunning rules are... a hobbyist's project, and I'm willing to do the work to hack'em into shape for my game. (I'm aware of the IU rules, and they look great for a "rationalized" hacking ruleset - I want neon and icons.)
Poking around in the base rules, two of the more common anti-system programs attack cyberdeck parts (the RAM and the interface chip). Are there prices listed anywhere (between the core rulebook and the two 'net supplements) for replacing these parts? Just checking before I eyeball something.
Thanks,
- DYA
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Well, hell, there it is. I must've got as far as "dermal stapler" and "spray skin" and decided it was all supplies. Thanks!
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It's with the cyberware section, page 65 and 74. Trauma Team scrapes you off the pavement, the surgery (and related expenses) comes later.
Hmmm... I must be blind - pg 65 in my book has pictures of assault rifles, while 74 is just talking about the CSWAT and registered psychos. I do have surgery costs on pages 75 and 80 (maybe there's an edition difference, here - I'm looking at the "new art!" printing), and I could at least use those as a guideline for hospital visits. I'm not talking about getting metal installed, just about heal times and the associated cost for the stay (our netrunner got himself stabbed by a booster, at wound state "serious"). That'll at least give me something to peg costs to, though, thanks!
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Heya, folks. Kicked off a new campaign last night (it's only been, what, 15 years?), and I am having a devil of a time finding costs for a hospital stay. Am I just missing something obvious in the Trauma Team section, or is it somewhere else?
Thanks,
- DYA
Netrunning Parts Costs (burned My Interface Chip, Choomba)
in Cyberpunk RPG Rules and Guidelines
Posted
Awesome. I poked into that just a little bit, planning a trial run for our group's netrunner, but I'll have to give it a thorough read. Thanks.