Jump to content

cityhunter

Members
  • Posts

    18
  • Joined

  • Last visited

Posts posted by cityhunter

  1. Hi Wisdom.

     

    I stopped using SMG as a separate skill many years ago as I could not see the point (ie a lot of smgs can be used as pistols and a lot are the size of bullpup weapons)

     

    I have now merged the weapon skills into Small arms (pistol and SMg weapons). Longarms (Rifle and Shotgun) and Heavy weapons (Everything else).

     

    I have only done pistol shooting myself and the nearest to rifles i have done is Airsoft, but i do like your idea on range mechanics.

     

    A thought is Base 50m for pistols - double for braced/stocked weapons.

     

    Then using your scope/sights effectiveness to increase your effective range upto to its max

     

    eg using a X2 scope will take your effective rifle range from 100m to 200m and modifiy your range brackets accordingly. A X6 scope will get your weapon firing upto 600m (assuming it can reach that far) so now your effective ranges are Close 150m Mdm - 300m, long - 600m (though i cant help but feel there should an extra range bracket between mdm and long?)

     

    I will state that I have never used Scope sights, i do know you can get some very powerful ones, so not sure if the base I use in my examples are too generous.

     

    Also, I would be interested to know how people suing scope's cope with movement (its for game reference ie should i increase movement mods at certain ranges)

     

    Cityhunter

  2. Thanks both of you for your input.

     

    Campanero - thanks for the post links, very useful. If i decide to change my roll's I am thinking of the 2d10 version but i am going to give it a good test first.

     

    As stated , if it aint broke dont fix it, though you can get some odd roles with just a d10! Last session I ran, a character's in a pit fight, drunk and tanked up with some light recreational drugs armed with a left arm packing a set of wolvers vs another guy with a big ass bowie and brass knuckles. One quick initiaitive role, he gets the drop and manages to roll 38 on his D10 role (I use 10's role again) + his stat/skill. Decided he killed the guy outright :blink: Pesky D10 roll

  3. Hi everyone,

     

    I'm about to start my 2068 campaign again (America + China are throwing it down in the New Zealand Battle Zone and it will spill out and get ugly)

     

    I've been thinking for a while about the pro's and cons of the D10 and the fact that 1's detract and 10's are roll again. Now though i don't automatically have a 1 as a failure,its a roll again and detract from again from base number, so a character might still make a target number, its still a 10% chance to 'fail' and a 10% to have a extra success.

     

    I've been considering on moving to a 2d6 system and was wondering if anyone else has tried it? I'm planning on using a 2 as a fail and a 12 as a special successful but cant decide whether to roll 2d6 again or just a d6?

     

    I'm sure there was a discussion on using 2d6 some time ago, but cant find a post. Thoughts/comments would be greatly appreciated.

     

    As a little preemptive thank you, attached is a Scream sheet I did for my group which they really enjoyed. (They where playing characters in the Green Dragon Mercenary unit) shortly after their trip to the NZBZ. There where also hints (police reports) on their next job continued in it.

     

    Feel free to make use of it if you want to use. its a Word doc with graphics continued within.

     

    Hmm, cant attach word doc, does anyone know how to, or is it a permission thing?

     

    Cityhunter

  4. Hi,

     

    I moved my campaign forwar to 2068, the worlds had its war, the aftermath etc and is depserately trying to rebuild. Theres a world govenrment that overseas all the local governements to try and make sure everyone is working off the same rulebook etc.

     

    I have a nice mix of cutting edge tech to ye old cyberpunk. America, Britain, France,Germany places of chrome, high standards of living etc and then places like Klepbekiztan, Iraq,Syria a few generations behind, struggling to catch up.

     

    In America my players live semi legal lives, pay taxes etc (and moonlight) one got shot on the streets once and was surprised when some concerned citizens came over trying to help, one contacting medical and police etc. Getting basic free medical cover (hey you pay your taxes etc).

     

    In Kepblekiztan, they where staying at a local hotel when their door gets kicked down and a bunch of organ leggers try and jump them becuase they have healthy organs and top grade cybernetics. (That was a fun and very dirty fight)

     

    In my world i have light and dark, high tech and low tech, even responsible corporations (some). In many ways i have found i have even more scope now than when i was 'just' running 2020.

     

    My players see a world trying to improving itslef and whats holding it back, some of them even care enough to make a stand! :o

  5. Yohoho,

     

    thought it about time I joined in with the world. I've been running rpg's for a couple of decades now (the horror) and CP since it came out.

     

    Good to see their is still a good following.

     

    CityHunter

×
×
  • Create New...