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StrayCatalyst

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  1. Take out the psionics, and Catspaw is a fascinating illustration of the corporate world of the inordinately rich and powerful.  The main character is an unwilling participant in a political game, where life is cheap and power is priceless - but the part that made the deepest impression was the absolutely forbidden nature of...  telling the truth.  Psion was on the predictable side, but Catspaw opened my eyes to the interactions between a street punk with a vital skill, and the corporates who blackmail him into being, well, a catspaw.

    In my games, I often have trouble showing a bigger world than the tiny place the characters live, work, and die.  When your players are gutterpunks who are lucky to have a place to sleep that's indoors, the machinations of corporations are a background of little real importance - but those Machiavellian maneuvers are what makes Cyberpunk what it is.  Catspaw shows the corporations and governments blending, each pursuing power and advantage over opponent while the unwashed masses live in squalor, starvation, powerlessness and violence.

    But yes - the cybernetics in Catspaw are basically wavehandium, from limbs to bodies to entire nervous systems, culminating in a machine/human melding that's a transcendence of mortality, the ultimate prize for the most powerful - a godlike position of governance not limited by flesh or time.

  2. I spent a winter on this road trip, but I'm long since home.  It was an interesting journey, I got to interact with a number of cultures I'd never encountered before.

    Rt. 10 across Texas, as far from cities as you can get in the 48 states, has so little light pollution that it shows stars I'd never seen.

    Given a budget and a need, I could take another trip, even today.  I didn't use hotels or hostels, as I was driving a VW camper that had most of the conveniences.  Truck stop bathrooms and showers were a lot cleaner than I'd feared, and I didn't have enough money to waste going to restaurants.  It's actually startlingly easy if you have a car you can sleep in, to travel thousands of miles without violating social distance. 

    Being a nomad - in game form - would be different, due to the close packed and highly social nature of the road families.  Being homeless in a city isn't the same thing, and I'd want even less than usual to try that now.  But if you're looking to isolate and you have a car you trust or can fix, America's highways and byways are a  place for it.

    I expect cops would hassle out-of-state vehicles more than usual now.  In two road trips I've been stopped once, for a burnt out license plate light - I didn't even get hassled at the border patrol roadblocks. 

  3. Well, we have the dystopia, corporate power/greed, politicians for sale and wealth disparity.  I'm waiting for the Ihara-Grubb algorithms, cybernetics, and hope.

     

  4. Probability chart of results with 3d6

     

    Lumps in the output will tend to cancel each other out, as you're using the same rules for players and NPCs, I'd guess. I prefer the 3d6 as opposed to d6x3 for predictability - if my health plus armor will allow me to withstand 11 points of damage, I have a bit better than a 50% chance of surviving a 3d6 or d6x3, but if health+armor will allow me to survive 15 points, I have either 35/120 (120 possible die results, counting 6,5,4 as a different result from 6,4,5) with the 3d6, while I have 1/3 chances with d6x3. Not a huge difference, but statistically significant.

     

    But if I can handle 16 points of damage... 3d6 gives me 10/120 chances, while d6x3 gives me 1/6. If I can handle 18 points, I have a 1/120 chance of dying from that hit. And a 1/6 chance with d6x3, which makes it 20 times as probable.

     

    The probabilities will balance, as everybody follows the same rules in the game, but IMHO the variety results of the 3d6 system makes it easier to quickly calculate the odds of surviving a round of combat. I want my players to be scared when guns come into play - CP2020 is a meat grinder, which rewards the ambushers and snipers and anybody else who finds a way to shoot first then fade like a ghost.

  5. I can see the appeal of simplifying - but as your chart shows, 3d6 does not give a linear set of results.

     

    Rolling three dice, you have a 1 in 54 of getting a specific combination. But there's only ONE combination (6,6,6) that gives you 18, and ONE combination (1,1,1) that gives you 3 as a result.

     

    10, OTOH, has six different combinations (6,3,1),(6,2,2),(5,4,1),(5,3,2),(4,4.2),(4,3,3).

     

    If you don't mind changing probabilities, then simplifying would work. But it will make 18 as common as 9 or 12.

     

    (Don't make me get into the factorials behind this, college and discrete math/probability theory were a long time ago.)

     

     

  6. It always sucks to pour your heart and effort into a game, then to have your players flake. While it's tempting to find ways to pay back the would-be players, better to find a group that takes the game seriously enough.

     

    Video games and all the various trading-card games are draining the life out of roleplaying, as they cater to ever-shorter spans of attention. GMs are a dying breed, in part due to this. Keep your enthusiasm if you can - your ideas have provoked a lot of thought and debate (and some outright arguments) over the years, regardless of flaky players.

     

    If I lived close enough to join your games without a passport and airfare, I'd be delighted to be there.

     

     

  7. A lot of the answers depend on how dangerous the road is - and what the dangers are. I've lived on the road, though only as an individual - where I slept depended on the area, and sometimes involved finding a quiet place far from lights or highways. As an individual, I was making 5-600 miles a day in a slow van, but a convoy is much slower.

     

    Water - keeping in mind that this is a small town that changes address every night, they aren't just going to be consuming water and leaving waste behind - there MUST be infrastructure. Each truck will generate its own electricity, and as an ag family they can probably depend on getting food from the farms where they work, but they will definitely be recycling water. Unless it is widely available, clean, and cheap, the pack would run out rapidly if stranded, or turned away from a town where they'd planned to spend lots of money buying water.

     

    3-4 metric tons of water, per day. Buying that, and then paying for the fuel to carry that much water, every day, would lead to a family hemorrhaging money. I would guess each vehicle would have grey-water tanks that would be drained to one specific trailer that's a water treatment plant, which can filter and dispense the 3-4000 litres a day needed.

  8. 3-400 people, ten semi trucks - I would expect dozens of motorcycles (mostly small ratty dirtbike types, but able to go highway speed) and at least a dozen cars/pickup trucks/vans. The mechanic(s) would probably have a van with tools, so they can go to the broken down vehicles - of the family is well organized, the mechanics may even have a tow truck or at least a flatbed trailer with ramps. The doctor might have an older ambulance, or might simply have another innocuous vehicle - the Geneva Convention doesn't protect medics in the post-apo wasteland, and the doc may not want to advertise that this is the vehicle most likely to have painkillers and other drugs. At least one of the trailers is probably dedicated to food production - chickens, rabbits, SCOP, and hydroponic veggies are likely, with a roof covered in solar panels (if there's the money) or clear plastic to let the sunlight in.

     

    Age would be a bell curve, slanted towards young adults but including the whole range from infant to ancient. Nomads are family oriented, so it's likely that the pack would split up if ambushed, with the soft targets and a handful of guard vehicles taking off for safety while the rest of the associated pack vehicles counterattack, or at least perform a delaying action to allow the noncombatants the best chance of escaping.

     

    If this is just a road family with no specific goals beyond "stay alive and earn enough money to keep the vehicles running" then there's no need for specialities beyond the usual, but if they're a construction family. they'll have some heavy equipment. Ag families may have tractors or even combines. Drug labs are a source of income, but if they're found they're a source of legal problems. Some nomads may work static jobs via telecommuting, and whole packs may salvage abandoned farms and buildings - some packs are a little less picky about "abandoned" and give a bad rep to all nomads. Nomads are rarely merchants or transporters in any large respect, as big shipping emporiums can always undercut them, but occasional refugee smuggling can earn the pack money and/or favors.

     

    A nomad camp moves a lot, so it's likely they will travel as a careful group, without stragglers but with small packs of vehicles well in front of and behind maintaining radio contact to warn of ambushes, road conditions, police speed traps or other nomads in the area. The camps will be surrounded with a wall made of semis, and guards will be posted, their number varying depending on how dangerous the area appears. Most packs will leave behind a fairly tidy campground, knowing that they're likely to use it again in the future.

     

     

  9. Say, #1 Transport & delivery

    1. Courier / delivery

    2. General cargo transport (from small boxes to 40' shipping containers)

    3. People mover (taxi, ambulance, bus, etc)

    4. Specialized cargo transport (tanker, freezer etc)

    5. Cargo handling (crane, forklift etc) (Workerbee)

    6.

    7..

    8...

    9....

    0.....

     

    Transport:

    6. Fast food (pizza, tacos, etc) - these would likely be the most commonly seen transport drones.

    7. Tow truck (why risk an expensive human driver?)

    8. Hazmat transporter (fuel, or liquid nitrogen, or crated carboys of hydrochloric acid, etc)

    9. Trash/recycling pickup (either small litter-grabbers or larger transporters)

    10. Mail/UPS/FedEx/Amazon/BlackBall Express or other low-security package delivery service

     

    Construction/Maintenance:

    1. Graffiti removers (mobile pressure washers, mostly)

    2. Sweepers/auto-mops

    3. Wall-climbing window cleaners

    4. Vermin hunters (anti-rat, anti-insect, anti-homeless-person)

    5. Bulk material transporters

    6. Bricklayers, concrete-finishers, pavement repair

    7. Skyscraper frame welders, stairway welders, fire escape makers, etc (good way to get up a wall if you have a decker handy)

    8. Earth-moving equipment

    9. Concrete saws (make a door, wherever you want one)

    10. Sensory equipment (ground-penetrating radar, etc for finding buried pipes and/or leaks)

     

    Commerce:

    1. Ad-blimps and similar (almost ALWAYS with cheery pop music)

    2. Small package delivery (fast food, other low-value stuff)

    3. Grocery delivery

    4. Larger packages, furniture, etc

    5. Bulk delivery (40' shipping containers, mostly)

    6. Market research (spy on shoppers, try to harvest emails and marketing info)

    7. Spoof adblimp (smear campaigns, false advertising)

    8. Shoplifting detection, theft prevention, basic surveillance

    9. Shelf-stocking

    10. Sales (point-of-contact, these will run a script to try to sell to customers, with a human salesperson in some hellish third-world callcenter ready to take over when needed)

  10. America is not one homogenized, identical culture. Gun laws are too complicated for a soundbyte solution - and our incompetent power-hungry government is too nonfunctional to pass even simple, non-controversial laws. The various states aren't going to cede that much power to DC and the angry orange clown.

     

    Besides - legality of weapons has as little effect on their availability as it does on meth, which is illegal everywhere and yet is an epidemic. If you take the five cities in America that have the strictest gun laws, you'll find that they have the highest crime rates... and usually criminals are well armed wile law abiding citizens are "disarmed for their own protection" and instead can hope the cops take less than half an hour to show up if there's a crime.

     

    Americans have a LOT of guns, and not a lot of trust for the government. Trump is too busy trying to damage foreign relations with his vanity project to fuck with gun laws - that would cost him his negligible chances at having a second term in office.

  11. Van Atta is right - MM is for military hardware, both in cost and in size. Drones today are already far from that concept - I have a drone the size of a slice of toast, that cost me less than dinner at a sushi bar. Too small to weponize, but it could serve for scouting, perhaps even forward observation for artillery.

     

    Drones may follow some similar development patterns to aircraft, but there are differences that are fundamental - drones don't need to carry 150 lbs of fragile meat, for example. Drones are cheap enough to sacrifice as many as needed to accomplish a mission, and one drone pilot can crash a hundred drones without any injury beyond carpal tunnel syndrome. A piloted aircraft has ways to resist hacking, while a drone is just another remote unit for deckers to seize and use. Drones and piloted aircraft can both carry weapons (if large enough) but the drone can also be outfitted with an explosive charge to be a weapon in and of itself.

     

    Rules:

    Well, size is the first question. Drones can be any size, from tiny 40 gram microdrones to the Goodyear Blimp. The size determines the weight, cargo capacity, maneuverability, etc, along with the cost. This chart mostly applies to quadcopters.

     

    Size Cost Cargo Maneuver Notes

    Tiny 100eb 5 grams +2 Cheap and common

    Small 200eb 50 grams +1 similar to 5 inch racing drones

    Med 400eb 500 grams 0

    Large 4000 5 kg -2 Bumblebee (CB2)

    Huge 2.5M Lots! -3 Madison Ave Advertblimp(CB2)

     

    Cost modifiers would need to be applied for things like EMP hardening, better encryption and security, etc. Cheaper drones won't be weatherproof, and are easy to hack, while fancier drones will have many useful features but will certainly attract more attention from security types, who aren't going to ignore a potentially weaponized drone in their airspace.

     

    Many drones will be commercially available, but the armed ones will never be on the public market for anybody except corporations, governments, and the incredibly rich. Modified or home-made drones will have plenty of options but require a techie with some serious skills, and/or some Streetdeal skill to find that techie.

     

    IMHO, weapons are NOT the best use of drones - when you can fly a tiny drone to a spot and use it for surveillance, scouting, or simply to have a way to hook into an unsecured wireless network too dangerous to approach with your meat body. On the other hand, having a drone that's basically a grenade that can chase its target at 75 MPH or so could change the course of a battle in a hurry.

  12. Fanny pack pistol concealment holsters are widely available - while they'd probably count as a penalty to wardrobe/style, they do hold a full frame handgun.

     

    Off-body concealment is a different skill, IMHO. I've seen modified briefcases, for example, that were made to hold an MP-5 with a remote trigger - no means of aiming, but for spray and pray, it's a lot of firepower. It's a little alarming how large an SMG will fit into a laptop bag without leaving a hint, and laptop bags are often padded enough that it's not suspicious.

    IPB Image

     

    At gutterpunk levels, you might be making wardrobe/style rolls to make bulges look more obviously weapon-like - not to conceal, but to make yourself look more armed than you actually are. Like Superchrome on cyberware, it's specifically to call attention to the apparent dangerousness of the wielder.

  13. I don't see much of anything dealing with the level of criminality - which would modify a lot of different aspects of an NPC. Not simply the three sorts of job skills (which I do like!) but the motivations, the aggression level, etc. If an administrator punches a customer, he's likely to lose his job. If a mugger punches a "customer", it's business as usual.

     

    Motivations - shouldn't they include drug addiction, revenge, religious reasons, psychosis (cyber or the garden-variety sort), and fear? I've seen people do some fairly extreme things in pursuit of those five.

     

    For cyberware - there's a sharp dividing line amongst cybernetically enhanced people. Poor/disenfranchised are big on appearance - superchrome, BigRipps, monoptic implants, and body plating. The rich, on the other hand - if they have cybernetics that show, they're almost a fashion statement, and most won't be visible without a medscanner. If your NPC is the CFO's secretary, she isn't going to be some chromed up booster lookalike.

     

    I could see a superstore with no actual living staff, assuming the computer that runs the business has a way to deal with rowdy customers, which could be as simple as locking the door and calling security forces, or as complex as defense turrets. Realistically, it's the direction businesses have always wanted to go, as employees are expensive, and it's a very cyberpunk idea, as corporations dehumanize in a new way. I've used some smaller businesses as exemplars of this, but scaling it up to a Walmart or similar scale would be interesting. I usually include one live employee in an armored booth, with a loooong line of angry customers. That employee is the lowest one on the totem pole in that company, that's why he's stuck in that booth - he hates his job and his customers but needs the money, and it's obvious to anybody who waits through that 90 minute long line.

     

    As there are random name generators all over the internet, I don't think we need to add one here - simpler to go out and grab names from one or more of them.

     

    I disagree with classes, I guess I'm more Interlock than CP2020. If you want something similar to that, you'd need at least a d100 table, featuring something about the expected skills, motivations, etc of that particular class. Most people don't fit neatly into these archetypes - look around you next time you're on the street and ask yourself how many of the people around you would count as corps, solos, etc? Even with a broad definition of each, you'll still find more that don't fit into categories. That homeless panhandler isn't a fixer, or he'd at least live indoors. The delivery driver isn't a rigger, even if he's got a vehicle link - he drives 40 hours a week but probably doesn't race. Teachers, retirees, tourists, etc - there are more counterexamples in every crowd.

  14. Part of what makes CP2020 different from most other games, is the fact that ethics are involved. If you're playing AD&D, chopping up orcs and goblins, you're not thinking about ethics - they're monsters, you're the good guy.

     

    But when the "monsters" are other humans who work for the corporation you're going to hit? Is it okay to kill armed guards but not janitors and office drones? How about unarmed guards? Is secrecy worth more to you than the lives of any witnesses?

     

    Several years ago, I ran a modified version of "Thicker Than Blood" with my usual party. I dropped hints along the way to set up the path of the story - the "kidnapped" kid they were "rescuing" was actually running away with his bio mother, fleeing the corporation that had hired the players. When the players reached this scene, I watched the first player to realize - watched his face fall as he realized that this job, so close to completion that they could practically count the reward money... was to kidnap a child from his mother and give him back to the faceless corporation that used him as a high end lab rat. He called me a wide variety of unkind things, which clued the rest of the players into the quandary facing them.

     

    The party immediately fell to bickering - the players who ran their characters as soulless monsters didn't want to give up that lucrative reward money. The players whose characters were human-like didn't want that kind of stain on their souls. One player who wasn't big on making decisions as a committee let the mother and kid run away while everybody else was bickering, which didn't actually quiet down the argument but did cost them their reward money and gained them a corporate enemy who was fond of sending small teams of assassins to show up and inopportune moments.

     

    If the game had been AD&D, it's likely that the whole problem could have been circumvented by some clever magic spell, or slaughtering a horde of bad guys, or appealing to some arbitrary deity. CP2020 isn't AD&D - and the biggest difference in that game was the ethics involved. PCs aren't called heroes in this game, for a good reason. Case, Molly, Armitage, Wintermute, Lonny Zone, all the Panther Moderns - not a hero amongst the lot of them.

  15. The video is short on dialog, and I can't read Vietnamese, so I don't have much info yet - but it looks like a jetpack with simpler controls and much longer flights than the previous silver/hydrogen peroxide ones.

     

    https://youtu.be/BX3QDa2tx2g

     

    From the video, this appears to have at least several minutes of flight time, and speeds that I'd estimate are around 40 mph. One larger jet motor in the backpack, and two smaller motors on either each arm or all four smaller motors in a foot platform.

     

    In game terms, the only way to get one of these is if the GM feels like making it available - this isn't something you can just order out of a catalog. It would use its own specialized skill for flying, and would be most likely used by a small percentage of special forces units, super-wealthy idle rich, or for fast-deployment security types with a huge budget. But it's the kind of thing the GM could offer by way of a fixer, for a different way to noisily circumvent barriers.

     

    PS - found some info about these - the American name is Flyboard Air. They currently cost about five grand used. https://zapata.com/air-products/flyboardair

  16. A minigun isn't simply an SMG on steriods - if it were, Metalstorm would have rendered miniguns and SMGs obsolete.

     

    Miniguns are good for area denial, point defense against incoming projectiles, suppressive fire, and collateral damage. The infrastructure needed to feed ammunition into a weapon that quickly is large, heavy, and expensive - if you see a UH-60 with miniguns, you'll also see a specialized ammunition feeding machine in the center of the airplane that's about the size (and weight) of a vending machine... and that's not even including the electricity, which isn't going to be out of some cordless tool battery. The ammunition itself is also heavy - if you're carrying 6000 rounds, you're looking at more than 70kg without even counting the links that hold the rounds together, assuming 12g per round (M16 ammo).

     

    Yeah, if a street punk could carry machinery, weapons and ammo equal in weight to a cruising motorcycle, they'd be incredibly dangerous, and have enough ammo for at least a brief firefight. But the amount that a person could actually carry around with them is vastly less, especially in a city!

     

     

  17. Night City was designed as a "modern" city, but some of it was built over the small towns that preceded it, so there's likely to be wide streets, sufficient parking (at least in the good neighborhoods) and green spaces. It's a showcase, an arrogant statement of the strength of industry and finance - a New York City style grid, not a Boston-like maze of curvy streets.

     

    In the bad neighborhoods, though - the places meant to house all those hapless workers - it's nowhere near as nice. Parking is insufficient, roads are more narrow, high-priced parking garages monetize the deliberate shortages. Where there are parks at all, they're filled with squatters and crime. The actual city blocks (square or rectangular space defined by the grid-like arrangement of roads) will be of similar size, but the shops, buildings, sidewalks, etc will all be smaller and more crowded.

     

    City blocks are (in America, now) about 100,000 sq feet, or around sixteen or seventeen blocks per mile. I'd expect Night City's blocks to be of similar size, with some variations. But the blocks themselves will be as different as day and Night.

  18. A claymore is directional... but it's not that precise. A dropped claymore would face in a random direction, so it would be better to accept that the drone will be destroyed when the mine goes off. A grenade, on the other hand... That could be delivered to above the target then released.

     

    Drone-borne explosives. If you change the name to "wire guided missile" then you have the same thing, with a slightly different form of propulsion. The drone (assuming quadcopter) is slower but more maneuverable, and can actually land to wait for its target to arrive, acting as surveillance until the drone operator decided to fly it to the target and detonate. This tactic isn't new - ask Christopher Dorner.

     

    Instead of thinking of a drone like it's a person (ie, only sacrifice it if there's no better option) think of it as a grenade that can chase its target. When the drone dies, who cares? It's a simple machine, not even AI, and can be replaced cheaply enough. That's the strength of drones - not the weapons they can carry, but the fact that they can be deployed in situations where a human simply could not survive. The drone also won't survive... but who cares?

  19. "The Street finding its own uses"

     

    Drones have been in use for years for criminal activity. As far back as the seventies at least, when smugglers would load drugs into remote controlled aircraft and send them in the correct compass direction at low altitude - to where another smuggler waited with a radio, ready to take control of the plane when it got in range. Drones have been used to deliver weapons, cellphones and drugs to prisoners. At one point the venerable Parrot AR drone was used to find vulnerable WiFi - and let the drone operator hook into it. Thieves can use drones to case an establishment, or to watch their pursuers (to make it easier to escape).

     

    And all of the above, is assuming the drone isn't simply a smart bomb with extra cameras. Drone Borne Improvised Explosive Devices - why throw a grenade when you can fly it to its target? Why risk planting a claymore when you can simply land it where it's needed and aim it in the right direction... then watch the camera so you know when the target is in the kill zone?

     

    Drones have so much potential power, it's a good thing they're hackable! A decker using a robocab is just another drone operation. It gives the GM a way to keep players from relying entirely on drones, as the bad guys have deckers too...

     

    IRL, a small drone costs about as much as a good handgun, and can carry a small payload - probably a grenade, but certainly not a rifle. Its controller range is limited and hackable, and battery life is 10-15 minutes (less with the payload). They're widely available, not very stealthy, and will generally not attract police/security attention unless flying in a controlled area or near a recent crime. Mostly useful for surveillance, light package delivery, and racing. These are by far the most common type of flying drone. Phantom 3 and all of the knockoff copies fit into this category.

     

    Midsized drones - big enough to carry pizzas and the like - are MUCH more expensive, as they aren't competing for the private market. These are used for delivering food, low-security packages of up to 20 lbs or so, and are reasonably well defended against hacking and physical attacks (if you've ever delivered food for a living, you'll understand!). They're used for pretty much every role in the list, though the "security" part is more likely to be surveillance-based. For more money, these can be quieter than you'd expect. As these can carry enough of a payload to be dangerous, police will pay attention to any drones that don't appear to belong in an area. Rotundus GroundBot is a ground-based drone in this category, and the Amazon delivery drones.

     

    Larger drones - the Israelis have developed one IRL that's basically a flying stretcher with light armor underneath, to recover wounded soldiers without exposing medics to sniper fire. AdBlimps would fall into this category as well, thin carbon-fiber frames inside of mylar gasbags, with lighted billboard sides. These are pretty much exclusively the property of corporations, governments, and occasional universities, and are difficult to buy at any price if you're just a street thug. Non-flying large drones would include graffiti removers, trash pickup, fire rescue, mining, farming, or delivery vehicles. BigDog or the Israeli

    are examples.

     

    Huge drones - much more frequently non-flyers. Trash trucks, big rigs, fishing boats, and city buses all fall into this category. They always have reasonably good security, often with netrunners available to assist with security. While they aren't fast and are almost never armed, these usually weigh many tons, and can do a ridiculous amount of damage if used to ram. Buying one of these as a private individual is basically impossible without incredible wealth and high STREETDEAL.

     

    "Special" drones.

    The USAF has a long-endurance space drone, the X-37B, which has stayed in orbit for years at a time. The Air Force isn't answering questions about it, but speculated uses include spy sat deployment and space-based weaponry.

    The ocean floor has been being scouted and mapped by drones for decades - cheaper to send a machine than a human, of course, and a tethered drone doesn't have to carry its power supply with it.

    The robots exploring Mars aren't really drones, they're robots, but with sufficient hacking could probably be made to respond to human controls (with four to 24 minutes of delay for speed-of-light lag).

    The Great Pacific Garbage Patch is going to require fleets of huge drones to gather and process all that plastic debris.

     

    There are likely to be drone-operator businesses that start to look like call centers - dozens or hundreds of drone operators in cubicles, operating machinery all over the world for low pay, working jobs they fought to get and now wish they'd gotten some other job. This could be an adventure hook - these operators see a LOT of things, and are demoralized and poorly paid - ripe for bribery to sell info they shouldn't even have. Or a subtle way to assassinate without exposing yourself to return fire - crush the target and his/her bodyguards (and bystanders) with a well aimed robocab.

  20. Let's hope the next teaser is in less than five years...

     

    It looks good, a lot smoother and more developed than the previous one. But with Duke Nukem:ForNever still in my memory, I'd like to see this with some kind of release date, a demo, some sign that this isn't awesome-looking vaporware.

     

    Anorak - just a bit longer? I didn't see any indication of how long - did I overlook something? It was "Release: When It's Ready" five years ago, and a quick check of their forums doesn't give me any more specific release date.

  21.  

    Bah, on the forum once we had an entire Parkour-derived philosophy and martial art geared for full'borgs , the Jattenhand...

     

    Yes, I borrowed them for one of my campaigns, it was a way to show metalheads as something aside from a mindlessly violent, destructive force of nature.

     

    You're right about cybernetics, I was too quick to dismiss them for this. Cyberlimbs, wired reflexes, senses and skinweave would all help a person to do various maneuvers, and/or survive the failed rolls.

     

    I'm not an acrobat, by any stretch of the imagination. I've watched a handful of videos and did minor research. The Jattenhand group was more than simply Parkour, it was (to me, anyway) a way to explore the extreme edge of (semi)human athletics, with a hint of dirt-track racing thrown in to show how much damage 200kg of metalhead can take while racing over rooftops and across highways.

     

    Athletics would cover most Parkour maneuvers, but if you look at the group of people currently doing Parkour (at least those that record it) you see a lot of young athletes - not slender gymnasts or lithe acrobats, but hard-muscled 20-somethings, usually urban, often minorities, and rarely showing any signs of wealth. If there's an acrobatics roll for each maneuver, regardless of difficulty, the luck of the dice will kill off anybody who tries this sport in short order, or leave them so injured that they will be lucky to walk again. While that's unfortunately realistic, if a person decides to learn this by running across skyscraper roofs until they miss a roll and gravity check, it's not cinematic.

     

    It's also a minor advantage to the players who don't wear heavy armor, versus the "I am Iron Man" mentality. And it's something that gutterpunks could use, a skill that's a compliment to martial arts, perhaps letting you get close enough to hit the armed targets.

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