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ArmlessBastard

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Posts posted by ArmlessBastard

  1.  

    Most of my games start on the lower end. I never go above 60 Character points and I generally only allow for them to put a total of 6 points into their Special Abilities and I usually put a cap on how much points they can put into any one skill. I think this helps create more balanced characters which are important for cyberpunk games which usually have fewer players. If I want to ramp it up I give them some specialized training or allow them to raise a stat of there choice by 1 as part of character training.

  2. Hey, I realize the last post in this forum is like 2 years old but I figured I would give my own brief overview of Run.Net and how I plan to use it.

     

    I run CyberPunk 2020 with a few friends just to have fun. As we call know, running a netrunner using cp2020 rules is always a no. I love Run.Net it has the simplicity of a general skill system with the ability to make the runner feel like he is actually jumping through the net. It is also much more intuitive than the original netrunner rules.

     

     

    House rules: I still use memory - I think its a great way to give the runner something to look forward to (aka building up his hardware/software). Each program usually only has 1 or 2 memory and an average commercial deck has roughly 4 or 5 memory or Mu.

     

    Integrity

    a decks integrity are like hit points and are based off deck speed and can be used to track degradation and damage done to the system. Deckspeed x 10 = Integrity

     

    Programs

     

    BrainJolt - Requires Infiltrate//User Vs Secure//User

    - 1d6 meat damage

    - Takes up 1 Mu

     

    Shield - Reactive Program (can't be persistent)

    - adds 1d6 to secure rolls

     

    Sonar(AI) - persistent Program

    - Constantly Runs Detect//User, System, Modem

     

    I have a few others but they are on my home computer. Another reason I like memory is its a negative field that you can add to a powerful program or AI. I also use additional persistents for powerful programs (instead of -1 for when this program is running a -2).

     

    Hardware

     

    Feed back Filter- One hardware Slot

    - Protect 1d6 net Damage

    - Protects against meat damage but is fried afterwards

     

     

     

  3. Can I ask you to put in some of your combat examples in the discussions thread into the beta thread? it would help bring the rules together and allows one simple spot for one to go to double check how they might run certain encounters.

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