DMaple
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Posts posted by DMaple
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So far we have had....
A Cops campaign run by one GM.
A Corporate War Edgerunners campaign run by me.
A Mercenary Unit campaign by another GM. Very Maximum Metal.
Next week we are starting another Cops campaign run by another GM (who is a copper no less), looking forward to this as we haven't played Cyberpunk in awhile.
All of the players in our group also GM from time to time so we all get a chance to play.
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Hmm bombing both a UN and a Red Cross facility. Military Intelligence isn't. All these high-tech guided missiles/bomb aren't accurate and often don't work at all. Did you know Bin Laden has access to Cruise Missiles from the previous attacks on his bases, since some failed to detonate.
One of the problems with guided bombs is that if the guidance fails they are less accurate than dumb fire bombs, as the moveable tail fins mean it can land way off target and won't have a predicatable tragectory.
I think more of the weapons in Cyberpunk should be UR for reliability if they accurately want to reflect modern military hardware.
My sympathy is for the innocents that are going to die on both sides of this conflict.
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Erm, its August. Gencon US is on, any sign of 3rd Edition Cyberpunk?
Do we have a date in August? Or has it been pushed back again?
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You might also want to check out http://www.ainsty.co.uk/ for terrain, buildings and such.
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Not read all of it yet but my first question after reading the first paragraph is why would anyone put on their 'favourite track' on a jukebox then leave.
Surely you would either not waste your money on the track or sit around an listen to it.
Other idea, for the 'hit team' one of them should be usinging smart goggles, and the film should be through them for a scene with a target reticule tracking the vampire. His ammo count ticking down at the side everytime he sprays some bullets. Maybe other members of the team showing up as warm reds and oranges where as the vamp shows up cold as a pointer to Jeremiah's nature.
I'm wondering if you could do some sort of comparison shot between the vampires supernatural abilities and the hunter teams technological one. Vampire growing claws, hunter extending a spur from a cyberlimb, vampires enhaced vision, hunters tech-goggles, etc.
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Admittedly the Foundary figures are good (In fact I have already placed my order before I saw this topic) but there are some other places for CP figures....
http://www.em4miniatures.com/ sells pre-painted SWAT team and Nomad gang - £10.99 for 5 painted figures.
Plastic Troopers and Gangers for £2.50 for a sprue of 5. Snap together with interchangeable weapons and backpacks.
Or a wide range of metal unpainted figures at £1 each, a very good price.
http://www.geocities.com/TimesSquare/Corridor/3588/copplestone.htm sells packs of 5 for £6 and also has a wide selection of CP style figures. Including a nice looking News Team.
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Bush
in General Chat
Since Bush has decided to flood the world. Does climate/coastline change feature in anyones campaign world?
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Personally I thought selling out is part of the cyberpunk work ethic.
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Engerunner online? Could you provide me with a URL?
Scrub that I've found it in the Top 100 sites list. Its in issue one though.
(Edited by DMaple at 11:23 am on April 3, 2001)
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With Cyberpunk 3 now with a date on the release schedule, does anyone know what's happening with the planned third part of the Firestorm: Corporate War books? (Will this be the first release for the new system?)
Also....
Will the setting for 3rd Edition be post corp war? How will the cyberpunk world have changed?
Considering current day developments in genetics and biotechnology do you think Cyberpunk will move away from chrome and towards biotech? It was hardly touched on in the core rules of 2020, but appeared more and more in the later Chromebooks.
How do you think the setting may have changed or will it be pretty much the same?
Firestorm seemed to be heading to a major shake-up of the campaign setting I just wondered what peoples opinions were on it.
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Don't you think cool would play some role in charisma?
Also I've always found MA a dump stat, but then movement tends to be abstract in the games we play. We don't tend to measure distance travelled in each combat turn.
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Those platic cable ties, you know that SWAT uses as handcuffs. They are as handy as duct tape but easier to carry.
Chemical glowsticks andor pocket maglite.
Set of small screwdrivers, or a leatherman multitool.
Stopwatch, to time guards on patrol routes.
Chewing Gum, a must have.
Superglue, need I say more.
Tennisball or Football, throw it over a fence guards will usually go to investigate, it just looks like some kids lost it and is unlikely to put them on alert. Meanwhile they are either out of the way while the team sneaks in from another direction or in an excellent position for a sniper.
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An american remake that is better than the original? This I have to see to believe. After all its not like they have a good track record for decent remakes, they just tend to mess them up. Red Dwarf, Ultraviolet, etc.
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Just to let you know.
The link to http://www.cyberpunk.co.uk/inside/2000site.html
on the main page "why we updated the site" has a captial "I" in "/inside/" and so doesn't go to the right page.
Feel free to delete this post once you fix the fault.
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A popular one with me is the FN-HERSTAL P-90 - compat as an SMG but fires light rifle rounds, clear magazine along the top so you can easily check how many rounds you got left.
and it looks stylish too. I think c-punk screwed up on its stats a little in the nomad sourcebook, but I'm not 100% sure since I don't have it to hand.
For everyday wear you can't beat the Glock 30MP though.
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Yeah I had read how you can make an EMP grenade out of a bit of wire and explosives. I think some anti-capitalists had been using them or some crooks to play havok with cash machines.
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Weapons wise Ultramodern Firearms for Milleniums End is one of the main firearms resources for our group that and Janes' Firearms guide. The weapons are more realistic than much of the offical Cyberpunk stuff you see in the chromebooks.
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Which is the one with the fashion and prices for various clothes in different styles. That's a must have in my opinion. Especially if your going for style over substance. I think its 4. Only problem is you can design an outfit that has SP 24 and no EV modifier. Books 2 and 3 cover the 'borgs, only needed if you want to scare the fantastic out of your players.
I think you can buy 3&4 in one book and 1&2 as a combined book as well. That might be the easiest way to pick them up as I think those are in print.
Your character and you
in Cyberpunk RPG General Chat
Posted
"So, is your character you, your opposite, your dream or your nightmare?"
All of the above overtime. Although I think a common theme among my character is that they are disagreeable and promote relationship conflicts with the other party members. Not enough to start a fight (usually) but enough to keep things interesting.