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Stephane

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Posts posted by Stephane

  1. QUOTE (senior officer Mikael van Atta @ Jan 3 2005, 05:49 PM)
    As it’s being read by bar code scanners, you don’t have to stop and pay.

    Just a technical comment : today's technolgy for this is a RF tag rather than a barcode - the power is supplied by the reader through the antenna and allow reading up to several meters away. The main advantages are you don't need light and it isn't impaired by dust, rain, snow or ice on the windshield.

  2. I'd suggest using like : missed by half the targeting malus (2 for a -4) = still possible hit, but not where targeted (too bad for the human shield ohmy.gif ), more than that = missed completely.

     

    for the "possible hit", you could re-roll a location, or alternatively use a grenade-like dispersion roll - this way a called shot to the head is highly likely to miss completely, but one to the torso has significant chances to hit some other body area.

  3. QUOTE (Console Cowboy @ Mar 12 2004, 10:34 PM)
    From what I can tell (the site does not let me view the map in detail) it looks exactly like the map from the book, as I recall.

    The center area is taken from the book (sound pretty normal, why reinvent the wheel biggrin.gif ), but the map was expanded to extra areas who where described very broadly in the book.

  4. When speaking of guidance, I was thinking to something more along the lines of terminal trajectory correction - small adjustments to the course to be sure to be close enough to the target for good impact.

     

    With the differential of speed between the weapon and it's intended target, you don't need jet fighter style manoeuvers, just a few degrees of deflexion - something along the line of this piezo-actuated nose pointing AA shells at the target.

  5. They can probably be wire-guided from the sub - if we made it for AT missiles this can be transposed underwater. Maybe they could be fitted with some kind of optical or laser targeting system.

  6. QUOTE (Johnny Demonic @ Feb 14 2004, 01:56 AM)
    But the bonus to MA, what is used as the base? Your fleshy legs days MA? if so what if a character had a 10 plus Speed Grafts when his legs got mangled? Does Cyber Hearts add to MA for cyberlegs?

    You use your base MA, before mods. Speed grafts and most other MA-increasing mods won't help with Corvette, because the surgery will remove the parts already modified to replace them by the new shiny cyberbits !

     

    The PaceSetter is a bit of a specific case - maybe you can get half bonus (+0 or +1) because running also involves the upper body and the extra blood flow could help.

  7. Just one thing I've just seen about your MPK2020 variant. Base accuracy for the weapon is +1. This rise to +2 with the integral laser sight, but you don't stack Smartlink and laser sight bonus. So the stats after accurizing should be Acc +3, +4 when smartlinked, +5 with targeting scope cyber-option.

  8. No, it's paying a bit of attention to game world consistency and plausibility.

     

    Belt-feeding caseless ammo is a bit tricky. A belt holding box is bulky, and spells "handling problems" in a bullpup weapon.

     

    Assault rifle are *not* designed for continual burst fire. This helps making them not too heavy to be hauled around for days by unimproved troops. Spray two belts in a row and you jam the thing.

     

    You want to have a powerful weapon able to toss bullets for a long time ? Take the latest M-60 machinegun, add an underbarrel grenade launcher Punisher-like and rock ! Maybe carry a spare barrel in case you need it.

     

    As for the MP-2020, it's already a very compact design, packed with as much ammo as possible (description of the weapon is clear about this). Imagine firing a SMG with a magazine protruding 8" extra below the gun, or even (if it's a P-90 configuration) in front of the weapon ?

     

    Here we are not rule-lawyering, it's the reverse. The rules says "you can do this", and a bit in ours brains says "but it's silly !".

     

    You asked for opinions, you got them. Like them or not as you please. You may have expected us to watch with tears in the eyes saying "How cool ! You're a genius", but things didn't always go the route planned.

  9. QUOTE (wilphe @ Feb 7 2004, 12:55 AM)
    I'm now going to ask where people draw the line between "Rifle" and "Heavy Weapons"...

    In my games :

    if you're able to shoulder the thing, line up and shoot using sights with direct-fire, then it's the Rifle skill, no matter the feed. If you're strong enough you can use a M-60 this way. This skill also cover the use with the bipod as a firing aid for such weapons.

     

    It's set on a tripod, fires indirectly (grenade launcher, mortar), is some kind of rocket launcher or simply is too heavy to be used without a mount, then it's Heavy Weapons.

     

     

  10. IMHO Detcord is one of the fastest and most effective solutions to cut a hole through a concrete floor/ceiling, but there is the drawback of the noise and a stand-off distance from detonation point.

     

    Alternatively some kind of thermite or plasma cutter can be used - no detonation but still a good deal of noise and heat, and for the second option the need for a *lot* of electricity.

  11. Quote (Thumper @ Jan. 16 2004,15:49)
    If I remeber correctly traditional mortar shells are fired off when they hit the pin at the bottom of the tube.

    Mortar rounds are fired when the firing pin hit the ignition cap of the shell. In most light mortars the firing pin is fixed at the bottom of the tube and does it's job when the round drop at the bottom of the tube.

     

    There are a few models where the firing pin can either be used this way or spring-loaded and triggered after loading the shell, like a single-shot rifle. The modification is on the mortar, and it use standards rounds. This allow to have a set of tubes loaded and laid to target, ready to drop a bunch of shells on a target, but can also be used for a trap (loaded, horizontal tube and tripwire) - the payload is larger than a grenade.

  12. Quote (Hanns @ Jan. 11 2004,23:39)
    What space stations or long haul (e.g. Earth to Mars) vehicles need is a 1g centrifuge that the astronauts could sleep, exercise and do other routine work in. That way they wouldn't have the muscle atropy, anemia and other problems associated with constantly living in microgravity.

    I'm not sure you need the full 1-G to offset the most etrimental effects, 0.5 g will still gives some needed exercise and result in lower structural stress.

  13. Quote (LordDemon @ Jan. 10 2004,23:54)
    Therefore, even if you would give characters some bonus from limb replacements, their body would quikly realise that it´s wasting energy, and reduce performance.

    I don't think so, as muscles *not* replaced by cyber-alternatives still need to work (maybe even harder than before when pushing cyber parts to their limits) and those replaced are no more likely to shrink.

  14. In Shadowrun cyberlimbs were usually powered by the metabolism of the user - an array of supraconducting microscopic fibers collected body generated electricity and directed it were needed (techno-babble at work ! But this get rid of that pesky battery change problem).

     

    Maybe  a nanite-build array, able to react with ATP to generate electricy plus some storage for peek power, that can be reloaded externally for heavy-duty use ? Or simply get away with the reload, thanks to a more efficient conversion from chemical (read food) to mechanical energy. A 'borg will probably still need some extra energy for prolonged operation at peak performance.

     

    AFAIK, muscle contraction work thanks to molecules able to change shape and contract/relax, and blood brings the necessary energy/nutriment/whatever and take the wastes away. The process is not very efficient, about 4/5 of the energy used is converted into heat and only 1/5 is mechanical action !

  15. Not necessarily - if the strengthening nanotubes are 1-inch length fibers to strengthen concrete they're not very useful, or if the'yre veawed into an even 1/100 inch diameter thread  - how do you separate several thousands ultra-fine (molecular-sized !), ultra-strong and *cutting* fibers in usable length ? Even a lab microscope won't allow you to "see" the individuals elements.

  16. Quote (Johnny Demonic @ Jan. 02 2004,08:50)
    Could nano-tubes make mono-wire stronger?

    IMHO monowire *is* made out of carbon nanotubes - think about it : a very long, very fine and very strong molecular string - good description of a nanotube !

  17. It's the way the "flash-pack" in Shadowrun operates - strobing powerful light flashes at random, very close and short intervals.

     

    This won't burn anti-dazzle features, but is likely to serioulsy hamper even cyber-protected sight as long as the device keeps flashing. Now you "simply" need a lightless way to "see" (ultrasound goggles, radar, whatever) or something which doesn't rely on aiming - like explosives.

     

  18. I'm with Phipps on that. Long, single-use encryption keys are impossible to break unless you get a copy of the key.

     

    And since you can put a *huge* amount of keys in a single data chip, this can probably even be integrated to a numeric radio link allowing for encrypted audio and data transmissions - like vocal report of situation, updates to a tactical map...

     

  19. Well, since TL's represents a continuum, obviously devices from early TL XX are likley to look severely outdated by late exemples of the samle TL. Taking for exemple TL 6, 1900-1950, well, 40's stuff significatively outperform 10's.

  20. Quote
    Anyone ever devise rules for instance to allow more spaces per cybereye or limb? I reasoned that if there ever was a medtech or techie book that a bunch of cool tricks of the trade could be focused by Ripper Docs. Or forinstance a Techie's uncanny knack to revise existing technology over and over again. Ripping out redundant systems and other techno-tricks for the One and Twenty.

    A cyberlimb is already a marvel of miniaturization and integration, so effects should be limited. I'd suggest the following :

    You can add one extra option space, at the cost of -5 SP to the limb and 500 Eb (no extra HL). This can be done only once per limb.

    Alternatively you can buy "compact" cyberoptions taking 20%room less (0.8 option slot each, allowing 5 options without the -5SP) for a 100% increase to the cost of the option and an extra penalty (+2) to maintenance/repairs rolls - it's state-of-the-art stuff packed very densely.

    Quote
    Special trick question: Could a person have 2 cybereyes and then buy the over the orbital ridge sunglass looking cyber visor and be a complete whore on the visual range? There are NO wrong answers, just what is your opinion?

    Yes, but there is a trick : your cybereyes are behind the lenses, so options "compatibility" need some GM arbitration.

     

    Say you've teleoptics or microoptics in your cybereyes, and lowl-light/thermograph in the lenses. Zooming the eyes in darkness will allow you to get a cristal-clear view of the pixels of the IR/low-light image generated by the lenses (not very useful !). Also beware of the optical transparency of the lenses. If they scramble IR or block UV's (they're sunglasses tyes ?), some cyberoptics options become next to useless...

  21. Quote
    At a guess I reckon that most places would rent an autofac unless they were disgustingly rich enough to buy or even build their own.  I can see Militech having ordanance autofacs, whilst Massive Clothing Giant Corp would probably run a load of clothing autofacs out in China or India.

    It will be pointless to put them that far ! In clothing industry the pression is today on manufacturing cost (the pay of the women - mostly - behind the sewing machines).

     

    With an autofab, no human work cost, so you can put it anywhere, and you'd better put it closer to your market for increased reactivity thanks to short sipping times.

  22. Quote
    it will even fire HV rounds safely

    Safely from the viewpoint of the weapon not bursting maybe, but for the user, with more than 3 times the velocity (and a proportionnal increase in recoil) I think this will be trully brutal and not really safe - a 175 grams grenade launched around 240 m/s means a recoil impulse similar to a .50 heavy machine gun round (43 grams around 900 m/s)...

     

  23. They destructed the whole package - rocket + payload. I guess for some reasons the launcher drifted too far from it's intended trajectory or suffered some technical failure making it unable to put the satellites in orbit properly, so they destructed the complete package. It's a standard procedure during launches, so there is no reason to suspect a cover-up.

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