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Knighthawk

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About Knighthawk

  • Rank
    Cyberpsychotic
  • Birthday 30/07/1979

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    ShiYojimbo
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    none
  • Website URL
    http://www.realmofconfusion.com/1knighthawk/
  • ICQ
    4992520
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Profile Information

  • Location
    New Jersey, USA
  • Interests
    Cyberpunk, Cars, Guns, movies, filming, movie making, film jobs.
  1. Hey guys! Most of you know me from Knighthawk's Cyberpunk Archive (thank you all for having made that such a successful project), but these days I'm working on a new project: Gamers on Games This is a youtube channel devoted to all things gaming (focusing primarily on non-electronic gaming). We're always looking for new material and contributions. I'm hoping that some of my fans from my Cyberpunk Archive will join me on this current project. Our channel is here: www.youtube.com/gamersongames Oh, and here's some R. Talsorian goodness to wet your whistle: (interview wit
  2. You know you can use my stuff. Please keep the format (where it's important) if at all possible. Please also let me know which ones you're using. Thanks.
  3. LoL! I think at this point I'm basically just working on a fantasy conversion / plug-in / add-on for Interlock...*sigh* if my notes on my laptop weren't gone (from when it was stolen) then converting stuff over from Fuzion would be so much easier.
  4. LoL! I think at this point I'm basically just working on a fantasy conversion / plug-in / add-on for Interlock...*sigh* if my notes on my laptop weren't gone (from when it was stolen) then converting stuff over from Fuzion would be so much easier.
  5. I guess that works, but I think the idea of lessening the botches in the first place also works.
  6. Yeah, the 1d10 roll method has always grated on me, similar to the 1d20, but at least that's always had a greater range. I like using a 2d6 method and a MoS modifier for other things as well, but that's still in the tooling as well.
  7. Oh, one other thing, I've modified the Interlock system to run on 2d6 instead of the classic 1d10 roll. It works that if you roll two 1's, it's a fumble, while two 6's is a crit (still explodes), So you know, this turns the odds of a fumble from 1:10 to 1:36, this means that fumbles are significantly reduced, as are crits, making it that much more interesting and unique. I'm working on a "special effects" piece to go with the crits and fumbles (beyond the tables in the Cyberpunk 2020 book)
  8. Hey wanted to let ya know I've made some progress on a magic system. So far I've broken down into the following: Special Abilities: MAGE: Required for arcane spell casting. Determines howmuch energy the character can tap into and control without risking his own welfare. Tapping into spells too powerful for him/her can result in severe damage or even death. Unlike other special abilities, MAGE must actually bought at a level zero before buying higher ranks. CHANNEL: Required to cast divine magic, both clerical or Druidic (You're either channeling a diety's abilities or you're
  9. I'm sorry I've been away for a while. Here's what's going on: The Demo Team is on hiatus until Mike Pondsmith tells me otherwise. I have been trying desperately to find out what's going on with the demo team since the end of GenCon 2006...still no luck. I think the only way that anything might get done with regards to getting The Chrome Berets moving again is to get a petition going, but I don't know how or where to find a good online petition. If anyone wants to help spearhead a movement to get the demo team back in order and on the march again, I'd really appreciate it. For thos
  10. I'm sorry I've been away for a while. Here's what's going on: The Demo Team is on hiatus until Mike Pondsmith tells me otherwise. I have been trying desperately to find out what's going on with the demo team since the end of GenCon 2006...still no luck. I think the only way that anything might get done with regards to getting The Chrome Berets moving again is to get a petition going, but I don't know how or where to find a good online petition. If anyone wants to help spearhead a movement to get the demo team back in order and on the march again, I'd really appreciate it. For thos
  11. I'm looking for revolvers with 3 -shots...I'm pretty sure I remember them being made, but I can't find any models...so I need some help
  12. If caught in one, and you're unprotected, you die. There's your stats
  13. Hey guys, I know they make 3-shot revolvers, but I can't find a modern example, can someone send me a link to a database containing one? Or send me an image? I'd appreciate it. Anyone know if they make 2-shot revolvers? I doubt it, considering at that point it'd be cheaper to make an over-under, or side-by-side pistol, but figured I'd ask.
  14. Ok, let me rephrase what I've been saying: AS THE GAME IS WRITTEN, like verbatim, the game doesn't work. And let's face it, because we've all had the experience, there are going to be players we'll have to deal with who are sticklers for the rules. When I play my games, yeah, I modify the crap out of everything. Hell, I rarely ever played CP2020 as it was written. The problem comes when I run events at conventions. There you have to be closer to the written materials. Why? Because I'm effectively advertising it. The only times I can get away with modifying it, is if I advertise i
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