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Ocelot

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About Ocelot

  • Rank
    Cyberpunk

Contact Methods

  • AIM
    Beisac
  • Website URL
    http://www.garyastleford.com
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  • Yahoo
    penangallan

Profile Information

  • Location
    Fairfax, VA, US of A
  • Interests
    Role-playing games, computer games, writing.
  1. I appreciate the plug, thanks! To save you time, you can find the rules here. Gary
  2. I've been messing with rules for years. Heck, Cyperpunk/Interlock was the system that got me into serious tinkering in the first place. I wrote some rules a long while back that nix roles entirely and introduce advantages and disadvantages. Are my rules perfect? Hells, no. They can be abused pretty easily, yet they work with my game and the groups I play with, and we all have a good time. I guess I've never liked class-based mechanics, which is odd since I've played (and written) a lot of d20 over the past five years (just call me "word whore" and be done with it). Interlock doesn't
  3. Not really. In relation to concussive damage, Listen Up You Primitive Screwheads (page 106) suggests applying concussive damage as if it were HEP; ie, armor doesn't protect at all, soft armor is reduced by 2 SP, hard armor is reduced by 1/4 of the total explosive damage, and 1/2 the damage that penetrates is applied as permanent wounds, and the other 1/2 is applied as stun/bruise damage. Now, in the case of explosives, I can see the SP damage to the armor, but I can't really justify that insofar as falling is concerned. The rules are also specific in that they apply to "living creatures."
  4. I came up with some chart-driven rules that can potentially cause a full 'borg to be knocked out. I wrote them a loooong time ago, so be forgiving.
  5. Is this what prompted that PM earlier this month? I hate to say it, but it's the eternal excuse: real life got in the way. Not just of Cyberpunk, but of everything else. There was once a time when the lifestyle I had allowed me to be more creative. There were long periods of down time, both at home and at work, that I could put to good use. Flash forward to today. The slacker job I once had is long gone, replaced by a position that is, shall we say, much more demanding of my time at work. I'm a father now, with a boy who is nigh on two years old (with an attitude to match) and a litt
  6. My crew and I have always kept whatever hit result we rolled, and applied any SP for cover as if it were armor. In my opinion, you're doing it the right way. I always thought it was odd that the rules say to re-roll impossible hits, and then later on they say that using cover is essential to character survival. I can only assume that this was an oversight in the rules. Gary
  7. QUOTE (Hound @ Sep 25 2004, 06:55 AM) Of the crew I've been talking to, I think I'm the most system-neutral of them all. I was actually surprised at how strongly Ross "Spyke" Wynn and Gary "Ocelot" Astleford believe in the the Interlock system. There you go, talking about me behind my back. Hmph. I guess Interlock represented a lot of my "firsts" in gaming, so I have a strong attachment to it. I've posted how I feel about it, so I won't go into it again. I don't think that Fuzion fixes all of the problems, and while I appreciate what it's trying to do, I think it goes about it in the
  8. I'm embarassed. It's been nearly a year since my last post on this topic. Where to begin? I don't know if I'll ever get this game off the ground (or below the surface, as the case may be). It's a shame; I really, really like the Blue Planet setting. It might be more "transhuman" than "cyberpunk," but it really is a neat setting with some interested mechanics behind it. I should probably explain a few things. I lost my job in August of '03. I was back at work in a new position with another company relatively quickly, but my hours had shifted and I was working plenty of overtime.
  9. I need to dig out my notes and get kicking (swimming?) on this again. Glad to see you fellows aren't ostracizing me too terribly... G
  10. Damn, it's still here. Any of you guys still around?
  11. Hey! It's been a little while, I admit. Things have been hectic for me over the past couple weeks. It could mean paying work (in regards to writing), so you might say I've jumped on it with both feet. I'd still like to run this game, but I'm not entirely sure when I'll be able to devote a significant amount of time to it. If I manage to finish my projects prior to deadline and there aren't any more tacked on top of them in the meantime, I would think we can start up in a couple of weeks, three tops. I'm sorry about this, guys. If that's too long a stay, let me know. I feel
  12. I'm still here, just catching up on work in the real world. Gary
  13. Just a quick message this morning. I've found a (very) brief timeline for BP posted on the web, and you can find it here. It isn't detailed, and only covers events from 2011 to 2199. I plan to go into more detail on some of these events, especially the Blight, within the next day or so. In the meantime, if you have any questions, ask away. Gary
  14. Quote For you perusal, I present Malekā„¢'s System - Seems to be a good guide to go by, Malek. I was going to suggest a similar system, but since you've outlined yours, we'll stick with it and that will be that. Quote Also, you're probably aware of this - BUT, Forum games have a halflife of 2 months, regardless the ingenuity of story or interest of players. Keep the pressure up, keep it intense, and you should keep the game... I think this is because a Forum is a relatively slow medium, and any time the action drags, it drags for WEEKS. In that case, let's make a deal before we
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