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Ocelot

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About Ocelot

  • Rank
    Cyberpunk

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    Beisac
  • Website URL
    http://www.garyastleford.com
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    penangallan

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  • Location
    Fairfax, VA, US of A
  • Interests
    Role-playing games, computer games, writing.
  1. I appreciate the plug, thanks! To save you time, you can find the rules here. Gary
  2. I've been messing with rules for years. Heck, Cyperpunk/Interlock was the system that got me into serious tinkering in the first place. I wrote some rules a long while back that nix roles entirely and introduce advantages and disadvantages. Are my rules perfect? Hells, no. They can be abused pretty easily, yet they work with my game and the groups I play with, and we all have a good time. I guess I've never liked class-based mechanics, which is odd since I've played (and written) a lot of d20 over the past five years (just call me "word whore" and be done with it). Interlock doesn't *need* classes (or roles). They serve a purpose insofar as lending the game flavor, but that can be redundant if your campaign captures the essence of the genre all by itself. In the end, it's all about having a good time. If you like the rules as written, use them that way. If you like to tweak them to suit your tastes, go for it. There is no "right" or "wrong" way to play the game.
  3. Not really. In relation to concussive damage, Listen Up You Primitive Screwheads (page 106) suggests applying concussive damage as if it were HEP; ie, armor doesn't protect at all, soft armor is reduced by 2 SP, hard armor is reduced by 1/4 of the total explosive damage, and 1/2 the damage that penetrates is applied as permanent wounds, and the other 1/2 is applied as stun/bruise damage. Now, in the case of explosives, I can see the SP damage to the armor, but I can't really justify that insofar as falling is concerned. The rules are also specific in that they apply to "living creatures." It might be easier to come up with a house rule that states that a full 'borg can survive a fall of X feet (with X equal to the 'borg's overall body SP), and for every full 10' past that, it suffers 1d10 damage applied as per the concussion damage rules (1/2 is real, 1/2 is stun -- which really equates to 1/2 damage from falls past a certain distance, since 'borgs technically can't be stunned). As for hit location, I'd apply equal damage to all locations. So a 'borg with an all-over SP of 20 falls 40 feet. He gets the first 20 feet for free, and suffers 2d10/2 to each body location, regardless of armor. Average roll on 2d10 would be 11 points; divided by two and rounding down, the result is 5 points of damage to each of his body locations. You might allow him to further reduce the damage by making an Athletics check to land, perhaps with a difficulty of 10 + the amount of damage he's suffering. For every point he makes the roll by, he reduces the damage by 1 point. As for non-'borg humans...they don't get the benefit of the armor as the 'borg does (though cyberlimbs might be exempt from this difference). I'd still give them an Athletics check, but falling 10' will still result in 1d10 damage (1/2 real, 1/2 stun -- applied all at once, it makes for one nasty stun/shock save). I'm just sort of rattling this stuff off. It's been a long time since I've played CP, and I haven't messed with the rules in many, many moons.
  4. I came up with some chart-driven rules that can potentially cause a full 'borg to be knocked out. I wrote them a loooong time ago, so be forgiving.
  5. Is this what prompted that PM earlier this month? I hate to say it, but it's the eternal excuse: real life got in the way. Not just of Cyberpunk, but of everything else. There was once a time when the lifestyle I had allowed me to be more creative. There were long periods of down time, both at home and at work, that I could put to good use. Flash forward to today. The slacker job I once had is long gone, replaced by a position that is, shall we say, much more demanding of my time at work. I'm a father now, with a boy who is nigh on two years old (with an attitude to match) and a little girl on the way (due in March). When I'm at home, much of my attention is focused on feeding, cleaning, or otherwise keeping the boy from killing himself with his toddler acrobatics. I still play RPGs, though they might not necessarily be CP. I barely have time to work on my own scenarios, let alone create content for a game I'm not presently playing. If I'm creating content for anything, it's usually paid freelance work, and I'm not posting it anywhere for free. Yeah, sounds mercenary, I'll admit it. The rent needs to get paid. Does this mean we'll never update Mockery's site ever again? Can't say for sure. Once the current child is born, Mockery and I don't plan to spawn any more. Maybe when the kids are at an age where they can occupy themselves for more than five minutes at a stretch, we might do something. Then again, it's too early to tell. I may be able to dig up some old content that didn't make the transfer between Mockery's V1 and Mockery's V2, but I don't know for sure. For the time being, we'll keep the site up.
  6. My crew and I have always kept whatever hit result we rolled, and applied any SP for cover as if it were armor. In my opinion, you're doing it the right way. I always thought it was odd that the rules say to re-roll impossible hits, and then later on they say that using cover is essential to character survival. I can only assume that this was an oversight in the rules. Gary
  7. QUOTE (Hound @ Sep 25 2004, 06:55 AM) Of the crew I've been talking to, I think I'm the most system-neutral of them all. I was actually surprised at how strongly Ross "Spyke" Wynn and Gary "Ocelot" Astleford believe in the the Interlock system. There you go, talking about me behind my back. Hmph. I guess Interlock represented a lot of my "firsts" in gaming, so I have a strong attachment to it. I've posted how I feel about it, so I won't go into it again. I don't think that Fuzion fixes all of the problems, and while I appreciate what it's trying to do, I think it goes about it in the wrong way. It's late. Dammit. Gary
  8. I'm embarassed. It's been nearly a year since my last post on this topic. Where to begin? I don't know if I'll ever get this game off the ground (or below the surface, as the case may be). It's a shame; I really, really like the Blue Planet setting. It might be more "transhuman" than "cyberpunk," but it really is a neat setting with some interested mechanics behind it. I should probably explain a few things. I lost my job in August of '03. I was back at work in a new position with another company relatively quickly, but my hours had shifted and I was working plenty of overtime. Round about December, I had a Star Wars-themed article published in Polyhedron. It was a springboard of sorts, and I've been writing freelance on and off since then. Call it selling out to the man, or what have you, but anyone who knows anything about me knows that I've been writing for a long time. A chance to do what I enjoy and get paid for it? I'd be a fool not to try. I think I've been pretty lucky so far. So now, I've come full circle. I've been at my "new" job for over a year, and I've got 2 or 3 paying writing projects on the burners at the moment with another three awaiting publication. I've been promoted at work; which means less overtime and more leeway in the afternoons to pursue my freelance career. On top of all that, it looks like I'm going to be a dad come April, which will likely bite into what little free time I have left. So that's my excuse for letting Blue Planet lapse into limbo. It doesn't quite beat "My dog ate it," but it's something. I apologize to all the original players, who took their precious time to think up and work on their character concepts, and email me with that information. I also apologize to the (potentially) new players, one of whom has emailed me and asked if I'm still planning to get the game moving. For the present, it doesn't appear as if that's going to happen. Gary
  9. I need to dig out my notes and get kicking (swimming?) on this again. Glad to see you fellows aren't ostracizing me too terribly... G
  10. Damn, it's still here. Any of you guys still around?
  11. Hey! It's been a little while, I admit. Things have been hectic for me over the past couple weeks. It could mean paying work (in regards to writing), so you might say I've jumped on it with both feet. I'd still like to run this game, but I'm not entirely sure when I'll be able to devote a significant amount of time to it. If I manage to finish my projects prior to deadline and there aren't any more tacked on top of them in the meantime, I would think we can start up in a couple of weeks, three tops. I'm sorry about this, guys. If that's too long a stay, let me know. I feel like I'm letting you down. Gary
  12. I'm still here, just catching up on work in the real world. Gary
  13. Just a quick message this morning. I've found a (very) brief timeline for BP posted on the web, and you can find it here. It isn't detailed, and only covers events from 2011 to 2199. I plan to go into more detail on some of these events, especially the Blight, within the next day or so. In the meantime, if you have any questions, ask away. Gary
  14. Ocelot

    Basic Mechanics

    Quote For you perusal, I present Malekā„¢'s System - Seems to be a good guide to go by, Malek. I was going to suggest a similar system, but since you've outlined yours, we'll stick with it and that will be that. Quote Also, you're probably aware of this - BUT, Forum games have a halflife of 2 months, regardless the ingenuity of story or interest of players. Keep the pressure up, keep it intense, and you should keep the game... I think this is because a Forum is a relatively slow medium, and any time the action drags, it drags for WEEKS. In that case, let's make a deal before we get started. If anyone gets tired of the game, doesn't want to play, or finds that they don't have the time to dedicate to the game, let me know. And that goes for me, too. If my life goes to hell in a handbasket and starts to get hectic squared, I'll be a man, stand up proudly, and say in my best whiny ninny-man voice, "I can't do this anymore, you mofos are on your own." Well, maybe not in such graceful prose, but you get the idea. Gary
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