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senior officer Mikael van Atta

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Everything posted by senior officer Mikael van Atta

  1. Hmm, let's think. Let's try and make it done. Note, however, I'm pulling those number simply out of my stage magician's top hat. They have no basis in reality. Let's assume Japan had done the impossible, and maintained its basic population (by fixing their fertility rate to the 2.2 average), so it has the same base population in 2060s as it had in RL 2018 (~126 million naturally born, 98% of them ethnic Japanese). Let's assume Tokyo swelled by 5% due to internal migration (leaving another load of empty houses in the countryside, and keep in mind the same happened to other major cities of Japan: they sucked in majority of the rural population). This gives us about 40 million denizens in Tokyo. Let's pretend the government had the money, technology and public support to generate lots of kids in vitro. Call them clones if you want, they are artificially born babies, but ethnically Japanese, and brought up as the wards of the State (except for the lucky few who were adopted by "appropriate" parents). Say, as much of them as there are naturally-born kids in the very best period (1950s), which would be, say, 25 million. Let's assume 15 million of these are now of majority age, and have entered the workforce, 10 million are still anywhere on the creche to high-school-equivalent level (keep in mind this at the very least doubles the burden on the school system. More than that, as these children don't have parents to support them and are wards of the state). Let's assume this is distributed in a similar fashion as the traditional population, so about 8 million of them "clones" in Tokyo, 3 million of them being school-aged, and 5 million being adults of various age. We are at 48 million population for Tokyo itself, still at the average of 98% ethnic Japanese (as our "clones" have been raised to be true, good Japanese citizens). Technically I guess Tokyo itself has much more foreigners than 2%, being a capital city, but let's leave it at that. To have a billion denizens, we'd have to import 950 million folks from somewhere. Let's kick the problem of japan being traditionally opposed to immigration, unwilling to accept refugees and economic migrants, and keen on preserving its homogenic ethnic composition. Just kick it off the road and pretend it does not apply. We'd need to import way more than a billion people, as Tokyo isn't going the only place in Japan where they'd be settling. If we keep with the trend that Greater Tokyo area is home to a little less than 1/3 of all denizens of Japan, I'd say we need 3 billion of immigrants. There are few countries that could provide use with noticeable amount of migrants, as 3 billion on its own means sucking China, India and a few smaller countries dry. Which is not going to happen, as some of them are bound to stay home. If we were to assume the current composition of ethnic minorities in Japan would be maintained, this means 1/3 of them are Chinese, 1/4 are (South) Korean, 1/10 are Filipino, a little less are Brazilian, and 1/40 are Vietnamese, with a long list of smaller participants. But this would mean a billion of Chinese (out of 1,4 billion currently alive), 750 million Koreans (out of 51 million currently alive), and so on (300 million out of 101 million Filipinos...). Nope, not gonna fly... Even if we were to move half of the entire Chinese population (700 million today), and half of the entire Indian population (let's say another 700 million), and assume people in both countries reproducing like bunnies to keep up with such a depopulation, what is going to cause such a huge mass of people to migrate - and tto migrate exactly to Japan? Oh, and we're still 1,6 billion people short. Since we're migrating people en masse by now, let's assume the remaining areas of East Asia and Oceania will give us the 600 million we need to make it to 2 billion. This leaves us with 1 billion short, Africa, Americas and Europe to provide it. Many African countries have very high fertility rates (matched by mortality rate), but this is likely to drop once the advance. Also, in the canon timeline, Africa lost a large amount of population to ESA Draft (i.e. them joining the ESA's space program and making for a huge part of the orbital population). Again, people from these areas would need a really good reason to relocate to Japan... As you see, I'm stretching it all the way I can....
  2. @ Timeline - from an official standpoint, the timeline's point of divergence from our RL one was in 1989/1990. Because that's about when the original game (the 2013 edition) was published. It was later readjusted somewhat, and primarily ran to 2019 92020 being NOW! in the 2020 edition). Later sources were giving it more detail, and in some cases advancing it a bit, but none of the sources for 2020 edition reached beyond 2025-26 (for Deep Space Sourcebook, IIRC). 4th Corporate War in 2022 (IIRC) was chronologically the last official piece of the timeline. There was the Cybergeneration timeline of up to 2027, but it is now considered "alternate history". So is the FUBAR (in my opinion) setting of 203x, aka Cyberpunk v3, aka "Cyberpunk Green" as Maximum Mike refers to it. Now, I'm completely not following the forums of the 2077 computer game, so I have no idea what they've put there. It is ~55 years after the events of 4th Corporate War, yet some of the original characters mentioned in the 2020 sourcebook are apparently still around (case: Max Hammerman, mentioned in the videogame's first trailer as "Police Commissioner of Night City", originally a beat cop ranked sergeant in 2020 - not sure about 2013), meaning he must be at the very least in his 70s, if not 80s... hard to believe he's still active service, though of course if there's a technological solution, that could be a case... The point I'm trying to make: we don't know jack shit about what happened during those 50+ years. I've told you before: you're on uncharted waters. No maps to navigate by... but also the chance to draw your own maps. The aging of the Japanese society, however, has been a problem (though not as noticeable) back when the game was being published. Again, we need to consult PacRim Sourcebook if you want a canon take on it. @ Emperor of Japan - I do not recall who was Emperor in 2020 (don't have the Pacific Rim Sourcebook at hand at the moment, but I expect it would be the RL Naruhito-tenno. He was born in 1960, and was long first in the line of succession by the time the game was published), but again - you could safely assume that whoever it was in 2020, is no longer around in 2060s: that's 40 years later. Naruhito would be over a hundred by then. As far as I can see right now, there's heir presumptive, prince Fumihito (born 1965, younger brother to the current emperor), and there's princess Aiko, daughter to the current emperor, born in 2001. At the time, there was a heated discussion to allow a female heir to the throne (as the Japanese follow the Salic Law in this respect, only a male heir was an option), though this was dropped with the birth of prince Fumihito son Hisahito in 2006. Since we're dabbling in alternate histories anyway, you have a primary option of having the Empress Aiko (assuming the law was amended) or Emperor Hisahito (if not) on the Chrysanthemum Throne, depending on your preference. None of them is going to be particularly young by the point in time you're interested in. Secondary option would be having one or the other as a former ruler, and their child as the new emperor. Tertiary option would be having some unexpected event changing the political landscape of Japan completely. However, I believe the name of the ruler is going to be of no consequence for your game - unless you want your players to rub elbows with the high-and-mighty, and even then the Prime Minister seems to have more direct power in Japan than Emperor himself. I mean, when you are edgerunning in the Street, you don't care what the city mayor is called, let alone Emperor himself! @ population. As I say, we can quite reliably predict how many 40-years old folks will be here in 35 years: all of them have been born already (they're 5-year-olds happily playing in a kindergarten today), and most of them will survive to the age we're talking about. In about 20 years they'll be in their prime, and let's hope they'll reproduce. Demography assumes average 2.2 child per woman to be necessary to allow simple replacement of generations (maintaining the population at a stable level). Japan dropped below 2.0 in 1975, and been dropping since. They've been putting a lot of effort into this on the government level, so they recovered from the record-low 1.26 in 2005, but they're still at just 1.44 in 2016. Conclusion: it is a deeply rooted problem that was there for over a generation now. Unless they find a way to persuade the Japanese to make babies, loads of babies, well... the population will keep shrinking.
  3. It can, but actually doesn't have to be dominant. A clone / in-vitro human doesn't differ from one procreated in a, let's say, traditional way. Not on the biological level*. Making them identical clones would also be a very, very stupid move on the government's part: if you intend to reverse the shrinking population trend, you'd want your new citizens start making babies on their own as soon as they are mature and independent enough to care for them (even with some state aid). Doing that without enough genetic diversity is a shortcut to inbreeding and resulting problems. The massive cloning effort is going to be a major burden on the economy and public finances, so it certainly isn't likely to be used as the standard method of keeping Japan demographically "afloat". On the personality / behaviour level, it is a matter of upbringing. As I mentioned above, with such a massive, government-operated re-population-via-cloning effort, this means communal creches / nurseries / boarding schools. By 2060s, you can easily have those "clones" - at least loads of them - to be in their 20s. Sure, they'll have similar history of growing up without a true family other than their peer group from the creche / nursery / school. But it would be not without analogy to kids growing up in boarding schools. Also, if we assume there are millions of such kids (young adults now), it stops being odd for the society in general. I mean, you have a neighbour or three who have such a history. And a co-worker. And a colleague in your social / hobby group. Since they've grown in a controlled, regulated environment rather than in a more traditional family, I guess they might have more difficulty regarding human contact and forming relationships (especially with people who don't share their childhood history). I'd reflect that as an EMP penalty, perhaps -1. On the other hand, I'd assume they were genengineered (or at least gene-screened) against undesirable characteristics, so have +1 TECH, COOL, REF or BOD, within normal human limits (I'd say +1 COOL most likely, as this was probably what they've been taught for their whole childhood: be calm, do not let your emotions have better of you, etc. So, -1 EMP, +1 COOL for "mass re-population" kids). *unless we toss in some genetic engineering. Which is more likely to be a thing in the future, and especially if it is a part of a big government program, provided the tech is there. I mean, if we are going to clone use several million new citizens, and we can genegineer them to be health, hard-working, intelligent, law-abiding, oh, and by the way, as close to a perfect model citizens of our country in terms of looks, then why the hell not...? I mean, as far as it can be achieved by genengineering, and is financially within the government's reach.
  4. Well, this is your gaming world, i.e. your playground. So your word will be final. That being said, even one billion people in Tokyo by 2060 means (depending on the prognostics used) that between 1/11th to 1/9th of the entire global population of that day and age living in a single megacity. The question, then, is twofold: 1. Where did they came from? 2. Why did they came? This is still over 10x the entire population of the whole Japan by that date, and over 26x the population of the Tokyo metropolitan area today. This means less than one person in 26 is going to be Japanese... and I'm pretty sure the Japanese culture will be long gone due to that. I feel at this point there will be no difference between tokyo and any other cosmopolitan megalopolis in the world, making it pointless to use it as a gaming location. It would be also against the interest of the Japanese, making them a small (under 4%) minority in their own capital, not to mention Japan in general. I mean, the figure of 1 billion is mind-boggling...
  5. Whoa. Billions...? Tokyo (according to Wikipedia) has about 14 million residents in its core, and 38 million residents in the entire Tokyo metropolitan area. It is also one of the more densely packed cities on Earth, with land prices sky-high, and regulations prohibiting you from purchasing an automobile unless you have a proof that you have a parking space for it... Entire Japan has population of 126,4 million. Billions... China is close to 1,4 billion residents. India, close to 1,35 billion... I don't see them being all packed into Tokyo metropolitan area. Another issue - where did all those people came from? Japan has a serious problem with aging population - it has been shrinking for the last two generations. By 2060s, it is estimated the population will be down to about 87 million, with 40% of them being aged 65+, and about 9% being kids under the age of 15. So, at this point, I'd say billions of Tokyo denizens is not going to happen. Sure, we might say Tokyo - being a major political and economical hub - will maintain its population - or even grow a bit, attracting people from differrent parts of Japan, leaving these seriously underpopulated. Another answer would be allowing for a major immigration wave. Now, the Japanese aren't likely to allow that: they have a long tradition of being insular and reseilient to such migrations. Less than 2% of Japan's denizens are now considered to be not ethnically Japanese. You'd have to dramatically increase that percent... and with whom? Yet another solution there - if we were to follow a technological solution - would be for the Japanese governemnt to generate artificial population. Clones, bioroids, androids or robots. Or simply in-vitro babies. Now, official CP2020 technology is at the cusp of having fully functional clones and memory transfers) in 2020 (as described in Land of the Free campaign). I'd say it's absolutely beliveable the technology would be perfected and become widely available (at least for government-level players) by the 2040s then. Maybe 2050s. Meaning - Japan could clone themselves an entire generation of kids, and make it early enough so you'd have most of them as young adults (in their 20s) in your campaign timeframe. Of course - this means huge expenses for the government: birth labs, state-operated nurseries / creches / boarding schools - which would be having all the problems associated with such institiutions,being effectively orphanages. Because, remember, a huge part of the general population of Japan isn't interesting in raising kids, having kids, or, in many cases, even having sex at all. Should you suddenly splash a few million babies there, only a small fraction of them would be able to find adoptive parents. See Ghost in the Shell volume #1 (and IIRC, the TV series: SAC, SAC 2ng Gig & the movie Solid State Society). The Interface Zero book I've mentioned seems to take on the "synthetic human" Japanese approach, and deal with it well
  6. Another idea could be to get your hands on Japan sourcebooks for different game systems (Shadowrun has Shadows of Asia, Interface Zero has Japan: The Empire of the Setting Sun) and poach them for ideas. I was able to find the latter accessible on-line with very little effort (and it seems a very reasonable resource to mine ofr ideas, even if I dislike some of the tech in Interface Zero). I mean, it is the 2060s you're aiming for, a lot could've changed since 2020s era of 4th Corporate War. It is over a generation later in genealogical terms, after all. Take it all, comb it for ideas you think you'd like, and throw them into a mixer.
  7. Well, if we were to flesh out Cyberpunk Japan, I'd toss in a conglomerate that was pretty influential in my campaign. Mitsubishi-Koryidansu-JAB, originally from Deep Space sourcebook. Mitsubishi-Koryidansu being a private enterprise, originally resposnible for desiging excellent orbital workshasks (which gave them enough leverage), and JAB (Japan Aerospace Bureau) being, essentially, a government agency. In 2020s, they were closely cooperating, but 40 years alter, they might as well be a singel entity with powerful government ties. Being governemnt-tied and based / interested primairly in space, they might've been largely unaffected by 4th Corporate War and the fall of the Arasaka Corporation. There are also all those good old fictional corporations mentioned in Cyberpunk canon, but never really fleshed out (like Kiroshi, manufacturer of cyberware, known for their cyberoptics, or Towa Manufacturing, an armament company). Or non-CP2020 ones that still have enough fluff behind them in various media of the genre (to mention just one: Hosaka, from William Gibson's Sprawl series). Or, in fact, authentic, RL Japanese corporations that might be still active in 2060s, because why not...? Keep in mind no-one's going to look odd at you should you poach yourself one of these. Or all of these, why one should go small...?
  8. On with it, as otherwise it'll never get done... Given the cost of ammunition, I expect there's little chance for inexpensive handguns in 4mmLP, the Malorian Heavy Flechette Pistol might be on the lower end of the scale. Still, being able to deliver drugged flechette through almost any body armor is quite a niche! Militech Penetrator P 0* P P 1d6+1 (4mmLF) 25 2 ST 40m 700e$ * comes with an integrated laser sight. Using the same magazine as Malorian Heavy Flechette Pistol, this pocket holdout gun from Militech is a snappy little monster. It does, however, allow you to punch through a MetalGear armor with a weapon that could be a backup piece in your ankle holster. Propellant reserve is enough to fire 4 full magazines (refilling it takes an Easy Gunsmith roll and about 5 minutes: not a practical thing to do in a gunfight). Tsunami Arms Pinpoint RIF +2 L R 1d6+1 (4mmLF) 25* 2 VR 200m 1300e$ * 50, 75 and 100-round magazines are readily available. There's no negative consequence for using a 50-rounder, but 75rd or 100rd makes the gun too large to conceal. Effectively a pistol-caliber carbine in 4mmLP, the Pinpoint is an extended range, precision weapon with recoil comparable to a .38 Special carbine. Build-in propellant tank holds enough propellant for 400 shots.
  9. I'd suggest getting your hands on the Pacific Rim sourcebook. Also, Corporate Report vol. 1 - Arasaka & IEC - for the data on the corp. Naturally, pre-4th Corp War. That being said, we have next to no offical material about the fate of Japan after 4th Corporate War. Geist had a map of Tokyo from his game (saet somewhere after that), but IIRC it wasn't a setting as detailed as the one he made for Cape Town. Then again, hey, man. This is your game, why not use the sandbox you get there? Sure, sailing to Japan in post-2024 is sailing into uncharted waters, but on the plus side, no-one is going to tell you how you are to handle it. As for Arasaka... I think I've read somewhere (though it was likely some unofficial material) that the majority of theri assets in Japan got effectively nationalized.
  10. Let's nail the ammo down, so we could work on some guns for it: 4mmLP Malorian flechette: 1d6+1 damage (equivalent to 6mmCL & .25ACP), but armor SP x1/4, penetrating damage x1/2. Ammo cost: Flechettes are 56e$ per 100 rounds (plain variety). Malorian suggests these plain darts for target practice. Due to construction (very high-density, aerodynsmically-shaped darts with a discarding plastic sabot) there are no variants possible that'd be comaprable to conventional ammo types. However, Malorian Arms offers "enhanced effectiveness" ammunition (color-coded for instant recognition) laced with drugs developed by Biotechnica Corporation. Officially, sleep-inducing (blue) and halluciongen (fluerscent pink) less-lethal variants are the only ones available (either one costs 280e$ for a pack of 100 rounds). Word in the street is, however, that deadly toxin-laced (effectively, Biotoxin type I or II) are held for in-house use by Malorian Arms and Biotechnica security (and covert ops) personnel. Liquid propellant is 30e$ for 200 shots/worth, i.e. 15e$ per 100 shots-worth. Note: when calculating recoil for the 4mmLP firearms, "high recoil" modifier should be applied, as per Blackhand's Street Weapons rules. Note #2: 4mmLP can absolutely use drugs. Spider Murphy is using such during the Arasaka Tower assault in Firestorm: Shockwave.
  11. Well okay. First, CP2020 rulebook says there are such chemicals, and they are effective enough (if you can load an Avante needlegun with drug-laced ammo, you can certainly do the same with Malorian 4mmLP flechettes!). Second, I guess real-life chemicals could be used, like: DMHP, a synthetic cannabinoid, but a few orders of magnitude stronger than THC found in good ol' Mary Jane, and injectable. It was investigated as a part of chemical weapons program - and was found to make test subjects "unable to perform military duties" for up to 3 days after 1-2 miligram dose. At the same time, it is very safe to use, as (if I read the data correctly) you'd need about 2000 effective doses to be applied to have a lethal effect. Effects are like a big dose of THC. Physically, people have problems standing upright or undertaking any vigorous physical activity. Mild hallucinations are possible with larger doses, but what interests us is lowering blood pressure which effects in dizziness, fainting, inability to perform coordinated moves and muscle weakness. I wasn't able to find data on how fast-acting it is, though. I guess it could be worked to be effective as an injected combat toxin, though. QNB and its weaker, but faster-acting derivative PCMG were investigated as chemical weapons, too. They are effectively hallucinogens (and antispasmodics, they're related to an entire family of antispasmodic medicines). Still very safe (lethal does is about 40x as large as effective dose). PCMG's onset time was merely few minutes (of course, we would have to work on some more derivatives to have a drug that would be effective in a gunfight, but hey).
  12. Lord’s Bee This dragonfly-sized [1&6] quadrocopter [1&5] drone has been equipped with small “incense burner” (well, actually, it uses adequate essential oil mixes and electric heater for these) for use in religious ceremonies [6&4]. The Bees quietly hover around above the faithful, and assure that the right mood is set, and they do it in a pretty competent way [5]. However, they have a secondary application few people are aware of, as the drones are pretty new to the market [9]: Bees, true to their name, have stings - or rather, needleguns, usually loaded with potent toxins [9&2]. They are used to maintain safety of the faithful gathered for prayer, or priests proselytizing in the streets. Given their main function as “incense burners”, they can do it pretty inconspicuous. They are relatively very tough [0] as well, but relatively easy to hack [2], which certainly will have to be addressed by the producer in near future. Coded access [5] and relying on autonomous operation backed with narrow-band wireless uplink [7] gives them some resistance to any tampering attempts, however. What is it doing when the players see it? It is doing its job [4], accompanying a priest preaching in the street. Apparently the church in question does use it pretty intensively, as despite being a pretty new model, this particular example seems to have been worked a lot, and starts showing it [6] - but still remains within proper operating parameters. The priest must be somebody important, as the drone is under direct control [0] from a master pilot [0], who’s suffering only a minor penalty [2] due to the drone being intended primarily for autonomous operation.
  13. Given the historical accounts of flechette ammunition being designed to use toxic loadouts, I'd say 4mmLP Malorian ammunition can do the same. I'll have to consult someone well-versed in pharmacy, however. I know that some highly-toxic substances (botulinum, for example) can be effective (read: lethal) in really miniscule doses, but I'd believe that even in the Cyberpunk reality such things wouldn't be available on the open market. I find it likely, though, that the Malorian company would see that the ammo has neglible stopping power (come on, it can deal 3.5 damage point to a BTS 0 unarmored target. Double that on a headshot. Pretty unimpressive for such an expensive ammo and high-tech gun: 5mmCL & .22LR can, potentially, perform better!) on its own, and offer some enhanced effectiveness ammunition, which I guess would be laced with a less-than-lethal chemical. I just have no idea what kind of chemical could be effective in doses that could be carried by a 4mmLP flechette.
  14. Which seems to be fairly represented by 1d6+1 damage (~.25 ACP), and "armor x1/4, penetrating damage x1/2", 'Wolf. What do you think of about enhancing it with toxin? Reasonably doable, or not?
  15. I ran into the "tiny drone, ridiculously tough" issue again. It starts itchin'. I need to address it somehow.
  16. Basic notes on 4mmLP Malorian flechette: 1d6+1 damage (equivalent to 6mmCL & .25ACP), but armor SP x1/4, penetrating damage x1/2. Liquid propellant is 30e$ for 200 shots/worth, i.e. 15e$ per 100 shots-worth. Flechettes themselves are 14e$ for a pre-loaded 25 round magazine (56e$ per 100 rounds), but that's the listing for Malorian Heavy Flechette Pistol: I see no reason why it should come in specific pre-loaded magazines only - it seems to be pretty simple to load into magazines, containing projectiles only, and no propellant. At 71e$ per 100 shots, it is expensive like hell (standard caseless very heavy handgun rounds & rifle rounds are 40e$ per 100 rounds). Note: at 150 grain per flechette @ 1700fps muzzle velocity, these rounds seem to be quite powerful (I call your expertise on that, but I've been comparing it to some Federal's ammo specs, and I found .357 that has 158 grain & 1240 fps. I guess that's a pretty heavy projectile, and our 4mmLP is 50% faster than that. I guess it should be noted as "has a lot of recoil" - that is, for its damage value. Given that, the handgun in this caliber requires BOD of 3,5 of better, accoridg to my calculatiions. Still not a lot of it, but definitely more than one would expect from a 4mm gun!). It is - not unlike the .177CL - a very fast, flat-shooting ammunition. Given it is very dense, it should retain significant energy over long distances, making it much better ammo for SMG / carbine than the .177CL.
  17. Centiwheel A perimeter defence drone [4&5] about the size of a rat [1&3] that scuttles around on a set of nine wheels (one in a center) [8&4&10+1]. Centiwheels are very sturdy, way more than their size would suggest - you could jump on top of one for a few hours and not do it much harm [9*], but apart from that advantage, they turned to be a total, monumental failure. A shame for the company who put them on the market just a few short years ago. What’s wrong? Well, imagine yourself a perimeter defence drone, armed [9&7] with high-end dart projector (designer neurotoxin, guaranteed to take most mammals down in seconds!) which has faulty sensors and off target recognition software. Yup, that’s the Centiwheel. After a few high-profile mistakes, it is hardly a surprise it stopped selling. There’s simply no place on the market for an incompetent [1] lethal bot! It accepts coded [6] signals in a broad wireless spectrum [3], but its hacking defenses are merely average [7]. What is it doing when the players see it? Operating on its own [3], this Centiwheel came under attack [10] from a specialized hunter-killed drone: apparently it got onto a list of drones too dangerous to be allowed around. Kind of a pity, honestly, as it seemed to be in a pretty good repair [7]... * the roll of 9 suggested “tough like a bus”, but I find it difficult to imagine in a drone so small. So I fudged it. Because I liked it more that way, ok?
  18. Note: numbers in brackets are roll results generated when the drone was being created. The Kangaroo 9000 This sizeable (about as big as a large dog - [4]) is a recent addition to the city’s streets, being last year’s release [8]. It might look funny, hopping around on its powerful hind legs (which give it its name) [9&1&1], but this mode of movement allows the Kangaroo to reach hard to get places - and since its job is removing graffiti [2&3], it finds pretty a lot of these - and deals with graffiti in an effective, competent manner [4]! It allows the drone to get away should some vandal decide he doesn’t like the drone around so badly he needs to damage municipal property [2&2]. Still, the producer certainly knew their job - after all, model 9000 is just the newest in a long line - and built the drone to be really, really sturdy [7]. While a determined assault with a fire axe or sledgehammer may take it down, even that isn’t going to be easy for a vandal to achieve - and for his own safety, it shouldn’t! Kangaroo’s interior contains pressurized tanks of industrial-grade paint remover concentrate: getting them ruptured would be highly unpleasant to everyone nearby! Kangaroo takes instructions over narrow-band, coded wireless link [6&7], and possesses adequate hacking defences, good enough to deter meddling punks (Average to breach) [5]. When the players meet it: This particular Kangaroo 9000 is going about its business of removing some wall-smearing [1], albeit it limps somehow, with systems doing their best to keep it on steady course: apparently some spraypaint-happy vandal got all crazy over it, and at least partially obscured its vision, which must’ve resulted in getting bumped by a car [9]. The drone is currently operating on its own [3].
  19. I'd say I'm satisfied with the .38CL, 7mmCL and .177CL. Time to take on the 4mm LP Malorian. How do you think - can these flechettes be boosted with toxin (being flechettes after all...)? Or the design & firing method means no internal reservoir would work, and neither would coating...? Could never made my mind about that over all those years... As a toxin delivery vector, it would be pretty good. Using just vanilla rounds it is, well, unimpressive (1d6+1 damage, armor x1/4, penetrating damage x1/2, so while it can potentially pierce even MetalGear, it won't really do much beyond forcing a Stun save).
  20. Generic .177 handgun ("squirrel gun") Pocket-sized squirrelgun P 0 P P 1d6+4 (.177 CL) 9+1d6 2 ST 50m $ $ cost is 250e$+10e$ per extra round capacity (i.e. 260 to 310e$) Duty-sized squirrelgun P +2 J P 1d6+4 (.177 CL) 14+1d6 2 ST 50m $$ $$ cost is 300e$ +10e$ per extra round capacity 30% chance the squirrelgun in question is a cheap knockoff (UR, -50e$). 50% chance for an underbarrel mounting rail (duty-sized squirrelgun only)
  21. Kitbashing some .177 "squirrel guns"... Daewoo DP-14 P +3 J P 1d6+4 (.177CL) 20 3* VR 50m 700e$ * single shots, no burst fire capability Daewoo K-14 SMG +2 J/L* P 1d6+4 (.177CL) 40 3**/20 ST 150m 1000e$ * with telescoping stock extended ** rapid single fire and burst fire-capable. Essentially two variants of the same family - the original micro caliber sidearms (handgun and "PDW" submachinegun) made for the Korean Army. Mechanically almost identical (they use the same magazine), the SMG variant has a different front (serving as rudimentary front grip) and telescoping stock. Larger magazines are readily available. A K-14 knockoff, made from inferior materials, with lighter bolt, is known to the West as "Suranam Machine Pistol" (pretty infamous, and for a good reason). H&K P2M13 P +1 P P 1d6+4 (.177CL) 13 2 VR 50m 650e$ A tiny, easily-concealable handgun from a renowned European manufacturer. Popular with undercover operatives, thanks to small size coupled with good accuracy and capacious magazine. However, its effectiveness against armored targets is very limited. Quick-attachable suppressor is available for extra 200e$.
  22. .177 Caseless is a modern equivalent to the "micro-caliber" rounds that were briefly popular around the turn of the century (mostly derived from .22 and .22 Magnum - things like 4,5x26mm MKR, 4,38x30mm Libra, 4,6x30mm H&K). It was developed by the small arms division of the Korean national megacorp Daewoo for use in "future small arms system", which was to include sidearms and PDW-styled submachineguns. The goal was to construct a small, very fast, flat-shooting round with minimal recoil impulse to improve weapon's accuracy and ease of use, especially useful for shooters with limited upper body strength. Daewoo engineers were successful in that aspect. However, small bullet weight and minuscule diameter resulted in rather limited stopping power, and unimpressive body armor penetration capabilities. The designers managed to improve performance by using advanced bullets with pyrotechnically-assisted expansion (often inaccurately described as "exploding bullets", these are still very impressive feats of engineering), but the overall effect is considered to be inferior to a conventional - and much more popular - 9mmCL "Para". Its main advantage, apart from negligible recoil and flat trajectory is small size, allowing for relatively large magazines in firearms designed for that ammo (roughly twice as big as similar-sized 9mmCL). .177 CL remains a niche round, with a few firearms maintaining limited popularity in South East Asia and Europe*. .177 CL is considered Heavy Pistol ammo for pricing purposes (due to the advanced pyrotechnically-assisted expanding bullet design). * I've decided the .177 H&K mentioned in SoF #2 is closer to the Militech 4,5mm LP system (M31a1 rifle), though actually being an offshoot of the development process that created the 7,5mm LPA (Enfield LPA-1 rifle). I'm pretty sure the H&K had their fingers in the Enfield design! Having checked an English-language copy of SoF #2, I now know it meant H&K P2M13 in .177 explosive caseless. It isn't said whether it is a pistol or a carbine - though "H&K P2" implies it is Pistole, (a handgun, rather than Gewehr, the designation Germans use for rifles), even if SoF hopes for P2 in 7mm (7mmCL handgun being even less impressive than .177 CL... though 7mmCL Rifle would be an entirely different kettle of fish!). H&K P2A1 is a RL flare pistol.
  23. 7mm Caseless, the modern-day equivalent to the venerable .32 ACP / 7,65x17mmSR Browning Short. Most firearms in this caliber are ultra-compact, easily concealable pocket pistols, usually smaller than their .38 CL equivalents. The main advantage of this round is subsonic velocity, making it easy to suppress - which leads to a couple of machine pistols / SMGs, often with integral suppressors (Setsuko-Arasaka PMS being a prominent representative of this class). Still, with the round's limited stopping power, especially against modern body armor, it isn't really popular. Generic pocket-sized 7mm CL ('mousegun"): P 0 P C 1d6+2 (7mm caseless) 5*+1 2 VR 40m $ * magazine size is 5+1d6/2 (round up), plus one in the chamber. Note: if using a longer magazine (at least +3 rounds), the concealability drops to J, but Accuracy rises to +1 thanks to more comfortable grip. $ - basic cost for a pocket mousegun in 7mmCL is 140e$, +10e$ per round over 5 (i.e. 150-170e$), plus extra features. Duty-sized handguns in 7mm CL are obscure designs that were made in short series, either for specific purposes, or because the manufacturer failed to conduct market research on these in advance. Extra Features, roll 1d6: 1. Cheap build, -50e$ (ST Reliability) 2. Laser sight, +50e$(+1 to hit, visible spectrum) 3. Flashlight, +25e$ (visible light, after-market modifications that allow IR or UV light do exist). 4. Snag-free design, +25e$ (+1 initiative on a quick-draw, but has to be Aimed for extra round to gain Aiming bonus due to minimalistic sights. Laser sight offsets tat drawback) 5. Carry clip, +25e$ (allows the gun to be clipped to a belt or pocket edge, thus not needing a holster) 6. Roll twice & combine (if a result repeats itself, ignore it, save for Cheap build, which becomes UR, -100e$) Common brand names seen in the Street with these include: Beretta Margarita, Taurus Yellowjacket & Ruger SCP B&T "Humane Killer" model of 2015 P +2* J R 1d6+2 (7mmCL) 10 2 VR 50m 500e$ * if optional laser sight is installed (one is delivered with the gun) Tracing its lineage to WW2-era Welrod pistol, the B&T Humane Killer is officially marketed as veterinarian's gun for humanely dispatching ailing animals (like horses, cattle and the like). Certainly there are vets who use it for this purpose, but it is really popular with undercover operatives, being one of the finest integrally suppressed handguns available. If the slide is locked into manually operated-mode, the gun cannot be heard without cyberaudio - otherwise, the action chambering a new round is the only sound heard (the gun is electrically fired). The suppressor is good for one magazine only, after that the baffles in it should be replaced (10e$ per set, Easy Weaponsmith, about 5 minutes work) - but even with worn-down baffles, it is an exceptionally quiet gun. Note: .38CL (aka 9mmCL Short, commonly misnamed ".380 ACP caseless") is classified as Light Handgun caliber for pricing purposes.
  24. Drone construction example: Size: our drone is as big as a large vehicle (roll result 9). More precisely, car-sized (3). Primary function: transport & delivery (1), more precisely vehicle recovery & maintenance (7). Hmm. It is a bit too small to be a proper tow truck… but we could have it doing other things. Say, move electric rent-a-scooters around (and take damaged ones to a workshop)? Competence: expert (10, then 7). How does it move around? It rides (8) on casters (7), 4 of these (5). This gives it excellent maneuverability in tight spaces - like narrow sidewalks. How modern it is? Current model (4). Can it defend itself? No (5), apart from trying to run away (5). But it certainly isn’t a combat drone! How tough it is? Liker a small animal (2), a good kick will cripple it. Seems our drone has some delicate components. Extra bells & whistles: none (3). How to access it? This drone accepts broad wireless signals (1), and uses no coding (9). How easy is it to hack? Difficult (8), with good barriers, backtracking and (legal) anti-hacker programs. Little wonder, given it is easy to access it needs good defenses. When the players meet it: What is it doing? Basically, its job (4) Current mode of operation: directly operated (10), by a competent, professional drone jockey (6), even though it gives him a major penalty to his tests (1). Apparently the drone wasn’t meant to be directly operated… Condition: some normal wear & tear (3). Obviously it is seeing some use! “Fitter” vehicle maintenance & recovery drone A crucial element of electric scooter rental scheme operated in our city of near future, the Fitter collects scooters that have been left by users far away from their charging stations and moves them to recharge. It can also perform routine maintenance & repairs (eg. change a flattened tire), and is really handy running diagnostics (if it can’t repair a scooter on its own, it will deliver it to the company’s repair workshop, passing the description of the malfunction, as well as list of parts needed, in advance - a real expert in its job). While the Fitter is as big as your typical car, it moves very nimbly - four-caster-based drive allows it to move in any direction, which is a real asset on the packed city streets. It hasn’t been designed for combat, and in fact is rather delicate - a bump from other vehicle or a kick form an enraged pedestrian (or vandal…) has been known to cripple these drones. Potential danger of being hacked for malevolent purposes has not been ignored - while the drone can be easily accessed via wideband wireless link (making it easy to integrate into the city’s network), it comes with excellent electronic defences that any hacker will find difficult to overcome. Still, it is a well-liked, popular piece of technology, and many companies in similar line of work use these. When the players meet it: This particular Fitter is on its way, likely to the next pickup point - possibly in some less than safe area, as there is a competent drone jockey running it directly (even if the Fitter wasn’t really designed for direct operation, and it must be major pain in the backside to pilot it). There’s a couple of scratches on its hull, and it managed to get its share of dirt and dust during the day, but nothing beyond the ordinary level of wear & tear.
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