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senior officer Mikael van Atta

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Everything posted by senior officer Mikael van Atta

  1. Flyin’ hot-dog You don’t see them anymore: the good ol’ [1] Flyin’ hot-dog drones used to be a common sight at any concert, sports event or other major public gathering. They hovered over the crowd on their hexacopter [3&2] rotor arrays, dispensing soft drinks (or beer!), snacks or popular fast food items [5&4] to the crowd (and charging by pass-pay). Reasonably resilient [5] and about the size of a large motorcycle [8], they could be easily re-equipped for various types of food items thanks to their quickchange mounts [1&9]. They were pretty nifty at their job, overall [4], though - due to limited storage space (and mode of operation) - they had to be accompanied by a restocking vehicle parked nearby. Naturally, there’s always a risk somebody will try to grab a snack without paying for it, but this was a calculated risk - and the drone had an electrified hull for defense, as well as (rarely used in typical, crowded environment it worked) pepper spray squirters [7&5]. While the Flyin’ hot-dog used a narrow-band, coded transmissions [2&6] for receiving instructions, it was considered fairly easy to hack [2] What is it doing now? The drone is operating on its own [3], just like it used to do in the days of its glory, and seems to show just normal wear & tear [4]. Really a sight from the days long gone… Hey, want to call it down and get yourself a treat? Seems it may be stocked like in the good ol’ times [1]. Well, if you do, you’re in for a nasty surprise: it got street repurposed by a juve gang. They use it primarily [street repurposed: 0&5&7] as a signal booster for their comms and hacking operations, but - thanks to their twisted sense of humor, it is ready to deliver a rotten rat carcass in a moldy bun - all properly heated - to anyone careless enough to order a hot-dog from the machine...
  2. Wow, seems I took a month's worth of a break here... well, seems I needed it! We have another drone: Watchdog (more commonly known as “the howlin’ rat”) A perimeter security & defense drone [0: 4&5, 4&3], the Watchdog has an eight-wheeled [6&8&8] chassis about the size of a shoebox [2]. A current [7], heavily marketed product, it is advertised as the ultimate personal / home defense & security for an ordinary citizen. Supposedly effective against burglars, fire, carbon monoxide poisoning, toxic gases, and, if you really trust what the TV ads show you, even aliens from outer space... It fails short on that claim. The drone is rather delicate and easily broken [2], carries no armament (save for painfully loud siren that gave it its street name) [5&8] and its sensors aren’t worth a damn. It tends to overreact and start its siren whenever you let your cat in, light a candle, or use almost any house cleaner… a few dedicated software tinkerers have been trying to fiddle with Watchdog’s programming , to make it actually useful, but the results have been hazy and inconsistent so far. The drone has overall acceptable anti-hacking programming [6], if you were to compare it to the otherwise lamentable design. To get to it you need a direct wire access however - seems the designer was somewhat paranoid about unauthorized access - however it uses a standard plug, luckily [4&0&8]. When the players meet it: The showroom-condition [1] Watchdog is being “walked on a leash” of its programming / control wire [6&0 - in transit, directly operated] by, likely, one of the tinkering enthusiasts who are trying to make the “howlin’ rat” into something acceptably effective [amateur operator, under minor penalty [2&2]. Just watch it start wailing, the blast of the siren should startle everyone up... any moment now... That'd be #9. I guess I'll roll one more, and start wrapping the project up.
  3. There are days when I wish this good ol' forum would use an modern engine - and there is no "I like it!" button I could click. That's one of these moments where it would be perfect - for I can't say I have any meaningful words to add...
  4. Remember, these 3-4 tons of water a day represent the needs of an entire pack / convoy. Carrying 3 days worth of water with you means 9-12 metric tons of cargo. Distirbuted among 10 semitrailer rigs and 10 vans / trucks, I don't expect it to put much of a change in the pack's fuel requirements. Which are going to be damn impressive anyway. I wonder how many Nomad vehicles, especially the larger ones, have distillation rigs buildt-in, running off the waste heat of an engine (it has to run, at least while you're driving, and it generates a lot of heat as a by-product - normally, vehicles need radiators and heat sinks of some forms to keep the waste heat managed. So, why not make it boil and evaporate water in your water puryfing rig?). A containerized water filtration system is a great asset, but milspec in origin (simply apart from armed forces and maybe crisis response units - if there are any left in that day and age - nobody has a need to spend money on such a thing). Also, as for supplying & working. The Blaine Family (and agro-packs in general) fluff implies the rent out to agri-corps. Makes sense. Assuming 2/3 of the pack are, as the age chart suggests, of working age, that gives us about 200+ capable farm hands. Sure, not all of them are going to be available all the time (the old & kids can't manage all the camp work all on themselves, though they can certainly help), but still: that's a lot of workers, I think. Now, bear in mind I have no experience in farming, and even less about requirements of a large, corporate-operated farm, but I guess a farm that needs that many rent-a-hands to come in and work for a number of days must be certainly really large. Meaning providing water, fuel and other supplies for their employees shouldn't be a problem (and, as the passages on Nomad economy tell us, that's exactly one of the elements Nomads negotiate for when they take up a contract). Of course, I'm making an assumption here. The assumption being that things do work as described in NeoTribes. Meaning I'm rather looking for explaination why and how they do work that way
  5. Sounds like a scenario I've read somewhere (just like the previous one ). Still, I've been running far too many "off a can" adventures to complain And it is fun to read (I always want to know what happened next in your story ).
  6. Hmm, it all depends on how much supplies we expect the pack to carry. That's logistics. Drinking water is simple - assume 3 liters per person per day. Likely to be less, though it much depends on weather and activity. Still, at 300-400-strong pack, that's 900 to 1200 liters a day. While there's surely a couple days worth stored (and dispersed among individual vehicles. As well as each Nomad having their own canteen / water bottle on them almost all the time), I suppose it is a couple of days worth of water, no more. If we assume water is difficult to obtain, then the Nomads will know that. Meaning they will limit its use for things like bathing and cleaning / use water-efficient methods to keep themselves clean. A modern showerhead is said to use ~2 gallons / minute, and methods like the Navy Shower are said to take about as long. A sponge bath can reduce it to about 2 liters. Or even less. I've seen an advertisement for a low-mass, travel "washing machine bag" (essentially throw your laundry in, add detergent, add not that much water, work the bag a number of times, drain, add as much water again, work a bit more, then take your clothes off clean and leave them to dry). I guess that with ~10 liters per person per day, the Nomads could operate pretty well for an extended time. That'd mean 3000-4000 liters (3-4 metric tons of water) for our pack, per day. And likely every vehicle carrying a portion of it. Sure, if water is plentiful (i.e. the camp has been set with access to municipal / corporate water pipeline - or a well of adequate output has been drilled, or there's an open body of water accessible, and it is of adequate quality / the Nomads have a water purification rig that can process adequate volume of it operational) they probably indulge things like taking long showers. As long as possible, before the next in line for the showers grows really impatient! I mean, the official US Govt estimations claim 80-100 gallons per person per day (~300-380 liters) in an average American household. Which won't fly on the road. Oh, that reminds me one more thing - how fast, reasonably, can such a clan proceed on the road? I mean, we are having a convoy of at least 10 semitrailer rigs, about 10 smaller (truck / van / car-sized) vehicles, and scout teams moving in front and aft of the convoy, including on the flanks - which implies they ride off-road most of the time (terrain permitting). You also need to break camp in the morning, and strike it in the evening. So, how much can a convoy make in a day, assuming they're on their normal tempo? Naturally, in emergency they may pull their outriders to the road, as well as put the pedal to the metal to quickly negotiate a dangerous point, but that's emergency measures, not how they drive on a daily basis... Military instructions assume, apparently, that it is not practical for a convoy to move faster than 25mph / 40kmh, unless in good visibility on a well-marked road (keep in mind is still means some elements of the tail will be forced to drive twice as fast at times, just to maintain position). 40kph is simply the convoy's mean marching pace. With about 20 vehicles, and suggested gaps between them, the column of the Blaine Family is going to stretch for about a kilometer at 40kph. And at least twice as much if they decide to go faster (I assume they follow military rules for that: they are simply sensible. also, people with military background aren't that rare in the Nomad community).
  7. Certainly, CyberBear Thanks! I shall raid your game reports for characters Also, I grabbed an age distribution chart (for US in general, as of 2020). I can well assume it to be true for my Nomads Sex ratio is as close to 50/50 as it is acceptable to represent within a d100 roll. Age distribution (I'm making round-ups/downs as I see fit): d100 01-07 age 0-4 (babies) 08-14 age 5-9 (children) 15-21 age 10-14 (kids) 22-28 age 15-19 (teenagers) 29-36 age 20-24 (youth) 37-43 age 25-29 (young adults) 44-50 age 30-34 (adults) 51-58 age 35-39 59-66 age 40-44 (middle-aged) 67-73 age 45-49 74-79 age 50-54 80-84 age 55-59 85-89 age 60-64 (elderly) 90-92 age 65-69 93-95 age 70-74 (old) 96-97 age 75-79 98-00 age 80+ (venerable) Or, in the shortened form: 0-21 kiddos (not really fit for most tasks) 21-36 teenagers & youngsters (can do some serious labor, but may be short on experience and impatient) 37-58 in their prime (top physical condition) 59-79 middle-aged adults (good physical, some serious experience) 80-89 old but solid gold (no longer as healthy, but lots of experience and wisdom) 90-95 somewhat rusty elders (excellent experience potential, but definitely health issues) 96+ seriously old (not really useful for work. But they often take care of the kiddos)
  8. Well, since I'm about to use an estabilished pack form the sourcebook, I have most of that covered already Blaines are primarily an agro group, with a quiet sideline into smuggling (as in - providing a harbor / pitstop point for a panzer or armored truck running actual cargo: it drops in, gets a quick refuelling / patch-up repair, and then off it goes to finish the run. Apart from the moment it actually is in the camp, there's basically no incriminating evidence to be found). Yup, a tech van is a must. Some of the semis can easily bring up a broken vehicle abroad, too. I've already estabilished to my players that the medical assistance is very limited - there is a doctor (and he has a number of apprentices), but he can't do much in case of a serious injury. So, I'd say, no ambulance as such. About a dozen cars / vans, noted. I see no real reson for dozens of bikes, unless they spend most of their transit time stowed, and are used primairly as roundabouts once the camp is set. The sourcebook calls for half a dozen bikes for scouts / outriders, along with two "bugs". The team will provide another scout team, I assume with 1-2 bikes and a car, that can be travelling as advance scouts & provide patrol / response force (at the scale this - not really wealthy - clan can afford...) whenever the clan elders might need one...
  9. I decided to try the other way around - founding a couple of disitnctive family names, perhaps with a couple of notable members of each family. Then, have another of the Andersons or Hernandeses pop up from the family's tents on as-needed basis. Still, any particular perosnality would be apprciated...
  10. So, yea, I'm setting up a game of Nomad-oriented CP2020 (I don't expect much Cyber nor Punk in it: there's the fun stuff in the cities, but the characters aren't going to see it much). As I told my prospective players (half of whom is younger than the local edition of CP2020...) - "think post-apo, and you won't be that far off". Not a big, world-shattering campaign. Just a couple of Nomads running scouts for the pack... For the pack, I'm using the Blaine Family from the NeoTribes sourcebook (a few hundred people-strong Agri-Pack, since the book says they should be called a "clan" on the numbers criteria, I assume they are a smallish one - 300-400 people). And I need a couple NPC to populate the group. Realistically speaking, I assume I'd need about thirty NPCs to have that done. That's enough to have a variety of faces, but still few enough to have a manageable amount for me to handle. Being 10% of the group total, I can always use some extras and then have thme fade back into the crowd. I wouldn't be adverse to having a couple of numerous extended families there - this gives me the opeiton of the players dealing with one (notable) member of that family witihn their clan, and then introducing a cousin or another relative of that NPC, sharing some characteristics with their more familiar kin. So far, I have five of them: Tommy Blaine, the pack's leader, his wife Martha Delfin Rabinovitsch, the pack's doctor Paco Rodrigues, his disciple (and a major headache for the pack's female population, being kinda challenge cup between many of them...) Maria Ortega (nicked from the Reservoir Dogs part of the Forum, Rockwolf's character. Note I'll be running my own impression of her). I'dneed some more. Defintiely a chief techie. Likely a shaman / rabbi (the pack is desribed as mainly Judaist) ...and a number of ordinary Nomad folks... Two more things I'd like some help with: 1. What should be the age distribution in a Nomad pack (in broad categories, like underaged / adult / elderly, or less broad, like kids / teenagers / young adults / full adults / senior adults / elderly / venerable)? 2. How many individually-owned vehicles (cars, RVs, vans...) should this group have, besides the 10 semitraler rigs it is described with? Kick some ideas my way, folks...
  11. Well, and I'm back to it... The backstory: I'm (again...) attempting to run a game. A Nomad-centered one, true, but there is a likeness of the group being 75% female. With one being my player many years ago. I know her style, I think: ATTR & looks & fancying is going to be important to her. Shiny. Let's make that work. Let's give her a modifier due to her looks she could use to affect people. I just wonder how to handle than in game mechanics. I have a feeling I've tackled with it somewhere in the past, but no way can I recall where I put it... Ah, yeah. In the Medicine topic. That'll do...
  12. Beluga This submersible [9] transport [1&2] drone was built as a general carrier, though it is primarily used for carrying standardized cargo containers. Being as large as a small ship [9&0&6], it can take quite a payload, and is as difficult to damage as its size would suggest [7]! Very competent [9] at its task, it has excellent navigation package, and can dive really deep for extended periods of time, making it a favored clandestine transport for many corporations. While it can’t compete with large freighters in general cargo duties, it makes a perfect supply vehicle for deep-sea facilities… especially those you’d prefer your competition to remain unaware of. It uses myomer “artificial muscles” and a set of flukes, moving like a real water creature, adding to its stealthiness, and is intended to operate in a fully autonomous fashion - the only way to get to its software package is through a physical access port [0], and even that requires a Beluga-specific access plug [5]. Little wonder the manufacturer didn’t bother with coding the access [8]. It does, however, retain sensible software protection [6], being averagely difficult to hack. A pretty modern model [8], it is much coveted by those who have a job for one. While the manner of operation (submerged, with no wireless contact) provides major security layer, the Beluga carries a defensive suite to discourage potential attackers - electrified hull, stun-dart launcher banks (optimized for underwater use, but these can just as well fire out of water), and, when submerged, sonar pulses strong enough to disorient and stun most targets [8&8] - in essence, non-lethal means (at least as far as the law sees it), but still very effective. Beluga isn’t shy of ramming a target if necessary, or applying a powerful tail bash, just like a real cetacean would. When the players meet it: The Beluga is under attack [0] by unidentified party, while trapped in the dock or port canal (so it can’t readily dive & disengage). As per standard operating procedure, it is on its own [2], and apparently isn’t doing well at all - it got pretty beaten up [8] already...
  13. Striga This outdated [2] perimeter security & patrol drone [4&5] comes from Eastern Europe, and was originally intended for military use. A fixed-wing aircraft [2&9] about the size of a large motorcycle [8], it is very durable [9] and has excellent hacking defences - extremely difficult to crack [0&8] - which, at least in part, can be attributed to an outdated and obscure programming language, but remains effective nevertheless. It carries no weapons whatsoever, but any attempt of tampering with it is likely to result in it alerting the operator [3&8 - I decided to re-interpret the “loud siren”, as it made little sense in this specific case]. It uses coded, narrow-band datalink for communicating with its operators. While outdated, Striga drones are still quite competent [3] at their job, so many were purchased as surplus by third-rate militaries and some less well-off mercenary companies, among others. When the players meet it: The Striga is doing its job [2] (i.e. patrolling an area), chaperoned [6] by an amateur drone jockey [4]. It shows some normal wear & tear [4]. It is, after all, military surplus… What exactly is an old milspec patrol drone doin’ there? Well, it was acquired by a criminal organization and repurposed as an aerial watchdog [1], performing security and surveillance for their illegal activities.
  14. Mulebot A cheap-end transport drone, the Mulebot is a pretty common sight in many places. About the size of a shopping cart [4], it uses combined [0] mobility system - four legs [4&4] ended with wheels [7&4], so it can either drive, or walk. This allows it to traverse pretty varied terrain (including negotiating broken ground or stairs). Essentially little more than a self-propelled wheelbarrow (exact container type depends on variant - the most commonly seen ones have a multipurpose platform, but wire basket and plastic box-equipped models are a common sight, too), it is primarily a general cargo transporter [1&2], much in line with current tech trends [6], but no-one thought to give it any defensive capability [2&4]. Since one of its intended applications is on a factory floor (but also - construction site, or wherever else you’d need to have stuff moved), it is built to last. Mulebots - like their biological namesakes - are just damn tough & hardy things [0]. They could work well even in heavily EM-contaminated environments, due to their primarily autonomous mode of operation (with a specific, narrow-band wireless access as backup), but it better be a well-controlled environment, since Mulebot’s hacking defences aren’t worth a damn [1]. Also, there’s one more flaw to keep in mind: those things are as dumb as proverbial bricks [1]... When the players meet it: The mulebot is speeding to its next pickup point (easy to judge, as its cargo compartment is empty) [5], operating autonomously [3]. It shows some normal wear & tear [2].
  15. The Giraffe A van-sized [0&5] drone for vegetation maintenance [2&1], pretty versatile in that department - thanks to its impressive set of accessories [2&4]. Watering, trimming, fertilizing, planting, earthworking, pest control, even harvesting - the Giraffe is quite competent in any and all of these tasks [5]. It drives on two wide, off-road-capable wheels (set in tandem) - good for soft farmland, and useful in narrow alleyways of an orchard (or a city park). However, this excellent modern design [8] wasn’t meant to face vandals, and as a result is a bit more fragile than you could expect [3]. Apparently the designers were aware of some dangers of the modern world, as the drone accepts instructions via coded [4] link over a very specific wireless frequency [3], and has very good software defenses [9] that will prove a difficult obstacle for any hacker. The drone has internal tanks of highly reactive agricultural-use chemicals, and can use these to deny its payload in case of unauthorized access - not literally a self destruct system [0&5], but effectively close enough! The name was inspired by the drone’s top-mounted extended reach manipulator, indispensable when working on trees. When the players meet it: The Giraffe is operating on its own [1], moving towards the next city (or maybe corporate) park [5], most likely. Bumps, scratches and smudges of vegetable matter suggest it definitely finds enough things to do [7]!
  16. Adding to the above: Any Easy-availability gun may be bought in Malorian SubFlechette caliber for +50% cost. Any Common-availability gun, for +75%. Such variants are 2 steps less avaialble. P and R-available guns aren't made in the MSF ammo save for a few short series. They might be however converted to that caliber by a competent gunsmith (typically charging 200% of the gun's price).
  17. Okay, from what I've read in Firestorm: Shockwave - neither Arasaka nor militech are out there after 4th Corporate War. Late in the war (about October 2022) their assets (inc. subsitiaries) got nationalized wherever they were. While in Japan it was mainly Arasaka property getting nationalized by Japanese government (at least somewhat friendly), other governments weren't as friendly. Which meant formal military and police forces stepping in with heavy firepower wherever necessary. Nb. it is a bit too big and complicated to refer it here, so I strongly suggest you get your hands on the book (as well as Pacific Rim and Corpbook #1). Curiously enough, while those two corporations were busy killing each other out (President - while reinstating gen. Lundee into active duty - said that he has killed 50 000 people in this war of his), others were generally doing well, profitting from it bigtime (and those capable of selling orbital lifting capability - like Orbital Air, ESA, Russian Rocket Corps - made a killing on satelite deployment services. Same for corps like Petrochem and sovOil, who made a killing selling fuel). Of course, this is all before the end of the war... and "end of the world" as Shockwave describes it (what we know from v3 to be DataKrash, RABIDs and "paper virus"). Wether you consider these to have a significant effect on the world (it was crucial to the v3, more or less ignored by Cybergeneration, and I guess long recovered from for 2077) or not a factor at all, well, is yours to decide.
  18. Realistically, the players wouldn't have a chance to know the stealth team was Chinese. Or whoever else, beside "a stealth team". Unless they got one or two of them and made soem serious investigation...
  19. Now, about that Malorian 10mm SubFlechette ammo... I believe (but feel free to poke holes in it) that it is close enough to the 10mCL standard to be rechamberable. I.e. any 10mmCL autopistol (and SMG) could be adapted to use this ammunition - either made in this caliber, or a conversion kit available. It is caseless, so the basic operating mechanism should be similar. It is 10mm, so general size should be similar. I guess it'd need a proprietary barrel though (sub-penetrators aren't likely to be spin-stabilized by the barrel's rifling as conventional bullets are. I suppose they are fin-stabilized flechettes). The flechettes do 1d6 damage at 1/4 AP each (potentially piercing anything short of a MetalGear), and there are 1d6 flechettes (to the same body part) per hit (suggesting a very tight flight pattern). There's no ammo cost given, but since these are high-tech ammo, I guess they'd be 5x the standard ammo for any given caliber. Plus, once you've converted your gun to use 10mmSF, you need to convert it back to use any other ammo... I guess we could scale it, too, introducing 9mm (5 penetrators, 1d10/2 hits), 8mm (4 penetrators, 1d4 hits) and 7mm (3 penetrators, 1d6/2 hits), as well as 11mm with 7 and 12mm with 8 penetrators....?
  20. Not only that. See, Tokyo isn't the best location for an orbital elevator (the closer to the equator, the better). China could have pretty much influence in Africa to build one there (though unless something changed, the ESA massdriver facility at Kilimanjaro - if memory serves me - should be long operational. Massdrivers don't do well for personnel transport, but they're just fine for cargo launches, as long as the cargo can withstand several G's worth of acceleration). Brazil could have emerged as a major power. There's still the US - while a good deal of the 4th corporate War was fought on US soil, one of the reasons it ended was US Govt stepping finally in (Gen. Lundee was forcibly recalled into active duty by the President). I don't recall whether militech was nationalized, but effectively Arasaka lost the war there. Europe... those guys I don't recall allowing the conflict on their soil. Nb. the canon was not really consistent on the tech level there in 2020s: Euros on one hand didn't had an edge in cybertech, on the other were pretty advanced in biotech. And they had lots of money. ESA was a big player on the orbital scene, if not the biggest. I wouldn't expect much of Russia, but they still would have aspirations, and perhaps still sit on a lot of oil. Even if by 2060s the world had switched much to other fuels, oil would remain a precious commodity. And I'm sure they'll be working to upgrade their standing. That's the obvious big national players. I'm sure there would be lesser (or less obvious) ones too. Building orbital hoists isn't the only thing foreign powers could be interested into: nanotech must be pretty advanced to allow this, and if so, it can be used for many, many different applications. What is worth noting, back in 2020s it was the Orbitals who were masters of the nanotech (it was much pursued by the space corporations, and popular up there). While MKJ was one of them, it doesn't mean other space corps haven't made any progress.
  21. I've been rolling up a next drone, when I decided I'm absolutely fed up with the toughness table: Gives me too many results I don't like. Let's make it more relative to drone's size: VIII. How tough it is? 1 rather easily damaged 2-3 more delicate than it seems 4-7 about what could be expected 8-9 tougher than it seems 0 surprisingly durable
  22. Looks like a setting that would work. Either I missed something, or you've kept the actual number of Neo-Tokyo denizens unspecified (which I consider to be a smart move). I guess I'm going to trace 4th Corporate War for details on Arasaka's fate, but what you wrote would do as the "official" history of the setting (i.e. that much is more or less public knowledge, even if some dismiss the cyberninja squads as urban legend. That's how much the players do know, they might later find that some important facts look different. Whatever exactly happened in the 4th Corporate War is a matter of interest to the historians anyway - it was almost two generations ago!). Keep in mind - Japan might be high-tech and mighty, but the rest of the world haven't been asleep for the previous half of a century, and there should be entities that do rival Japan. Even if you assume Japan is the mightiest national entity on Earth, there are always going to be pretenders trying to improve their standing by stealing Japanese secrets or undermining Japanese plans...
  23. Okay, I got to my copy of the Pacific Rim Sourcebook: Japan, as of 2020: - population 138 million, - ethnic groups: Japanese, Korean, South American Tokyo in 2020: - population 11 million in Tokyo itself - additional 30 millions in suburbs (commuting to and from Tokyo) Imperial line: - Emperor Showa (the 124th) died in early 2000s. Nb. PAC makes a mess, claiming it was Hirohito's son (while IRL it was Hirohito himself, RL died in 1989) - Emperor Shinka decided to become heavily involved in politics , among others he adjusted the law allowing women to inherit the throne. Assasinated in 2014 (125th, IRL Akihito, abdicated in 2019) - "Emperors of this period changed three times between 2014 and 2019". - Currently on the Chrysanthemum Throne: Emperor Jinkyoku (128th), a girl of just 13 years, the only linear descendant of the Imperial House of Japan. A Prince Regent (with family ties to Arasaka family) rules in her name.
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