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Chaosmeister

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  1. We also do it in the order TigerGuard suggests because we feel it allows for characters to better fit their background. But of course with this approach it wouldn't make sense and you need to do skills and stats first. Which is fine as I think this method actually does reflect the character as made by the player in the roll results where the original was purely random. Personally I would use base Empathy and not cybered Empathy. The book and results often seem to indicate to me that gear and cyber comes after Lifepath due to injuries and such.
  2. Thank you for the insight. And sorry to hear you are missing players. Did you ever consider playing or running online? It's pretty much how I get my gaming done these days. On topic: doesn't really sound like it speeds it up a lot but I like the idea of not being impervious to pistols anymore. As I understand it Cybergenerations system is based in that?
  3. Personally I feel 2020 will still be worth it after RED. They are different games with the same DNA. We also wanted to start playing again prompted by RED and went with 2020. I also believe it will be easier to transition from 2020 to RED compared to the Jumpstart with House rules.
  4. I have ever only played FNFF and I do like it. However, there is some complexity in there that makes it cumbersome and timely to use. I did house rule some stuff like Automatic Fire to reduce the rolling, but I am not quite happy with it. Just now I understood that there are more combat systems that are compatible with CP2020, mainly High Noon Shootout from Listen Up and Saturday Night Skuffle from Cybergeneration. I have not read Listen Up (just started it) or Cybergeneration and was hoping someone here might be able to shed some light on the differences, share experiences and conversion guides maybe? Any input welcome.
  5. I heard great things about Gaslands!
  6. Welcome fellow Newbie. As the Jumpstart just uses simple damage categories for weapons the actual weapon a character has exactly is just a cosmetic choice at this point. So go hog wild and choose from all the sources you have. If you don't have any just get the CP2020 core PDF and use the weapons and gear from that book with the standardized stats from RED. Since the main book is still a few months off from the sound of things your best bet is to get some older Material for 2020 and use that. I personally wouldn't start a CP RED Campaign yet though as the starter kit is really not meant for that, there is too much missing in the rules department, vehicle rules being a part of that. It doesn't even have the special abilities yet! And if you start tacking on rules from 2020 you might as well start playing 2020. But I do know of some people running successful RED campaigns, so YMMV.
  7. I honestly never bothered with languages much. In my experience English is enough to get around most places so the intrinsic language lists feel overdone to me. I don't feel they add much to my games. Especially since all characters already speak Streetslang.
  8. I think EMP should not govern how many romantic involvements you have, that may be more ATT, but rather if it is successful or has problems or ends in tragedy.
  9. @senior officer Mikael van Atta had this idea. I like it, just not sure I could come up with enough tables. To check if an event in one of the Categories is good or bad I would just do a d10 roll under Stat for good, roll over for Bad to keep it simple. 10 Entries in each subtable table. Not sure all Attributes need to have a table though. For example, we are splitting REF into REF and DEX and I don't really have a good idea for those. Same with MA. If I check the Core book lucky/unlucky table it's a lot about relationships and connections and very few just good or bad luck.
  10. Ah I get that. Indeed, could work. Interesting idea. Not sure If I have the time and creativity, but maybe this would be worth its own thread? I would probably just do "roll 1d10 under Stat = Good, higher than Stat=Bad.
  11. No. When they roll it on the life path they get it for free, good or bad.
  12. I think you mean these http://www.ambient.ca/cpunk/lifepath.html Great memory Mikael, nailed it pretty much. Will give them a read. And yes, a lifepath system that incorporates the characters stats sounds fantastic but horribly complicated and lots of work I sadly can't do.
  13. Let me see. Changed starting cash to fixed amount, some typos, removed some Benefits I didn't like, added the Agent item. Those are the ones I remember. Was mostly a change from A5 to A4 with new fonts and new art I have actually the rights for. And a "new" character sheet I modified from a pretty great existing one. Can be printed A4 Horizontal too. https://docs.google.com/spreadsheets/d/1lKHyWrovF5E-VAcMzatam4YbSyrykZwAf5tyXI1ZHNg/edit?usp=sharing
  14. Which tables are you referring to Mikael? The ones I have from Interlock Unlimited don't really use stats except in Hounds prison table. Updated the PDF https://drive.google.com/open?id=1vdYg_7bPNp5e4geEWvHhf2ZpeRssn49G
  15. I am not yet happy with the rules for Starting Cash. I think INT+LUCK/2*1000 does make sense but it puts emphasis on the stats again. The SA Table from core is just a mess with wildly varying starting cash. Does anyone have an alternative?
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