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malek77

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Posts posted by malek77

  1. *blush*

     

    I'm trying my best. I'm testing the Diaspora tags and zones system, to see if it makes tactically sound but easy-to-operate combat possible via forum.

     

    Let me know how it goes!

     

    How-To for the sketch - Screenshot of Google-Earth to Photoshop. Trace 'blocks' on a separate layer, drag it to the side. Feature/pointer layers to suit.

     

    I was considering colouring it all smoky red to match the atmospheric conditions, but I figured that TacNet would use the most recent, clearest image.

     

    Incidentally, that means I'm using the actual street images from g.Earth, so if you go to Hillah, East side, you'll find the location. If you see something you wish to make use of - trees, drainage ditches, awkward architecture for cover - you can use it!

     

    I intend to create new images to track your positions as the combat unfolds, to keep positioning clear. This may be affected by incoming festivities on the weekend, so please keep the faith while all the crazy posting times continue for a bit longer!

  2. Can I just say :

     

    Master_Drow : //ooc: stray you may want to add victor to that comm. don't forget they are lead here.

     

    StrayCatalyst : /ooc - good point. Editing now.

     

    ...makes me happy.

    VERY happy.

     

    Roman's Team are there to help you, and vice versa.

     

    Teamwork = WIN.

     

     

    +1 Awareness all round. Updating stat sheets now...

  3. Oh an if Moh-Zak cracks the comms then I have my contingency plan. It ends with lots of shooting. Actually it begins that way too. Now that I think about it, about 90% of the plan involves shooting. 10% involves running a back trace on the eavesdroppers. Who we then shoot. (just incase that part was unclear)

     

    Eheh.

    Heheheheh.

    Muahahahahahahaa...

     

    Oh I love it.

     

    You're definitely getting into the vibe of the game... B)

     

     

    On Callsigns, do you want us to generate one from backstory? Or should we assign ones to each other? Or will the other teams give us ones as we get friendlier? Or should I just ask a couple of real life buddies I know when I see them later this week around the water cooler?

     

    I'd like them to generate from in-game events. So far, nothing memorably stupid has happened.

    I suppose 'Murray' could be 'Magnet' because of all the rib-smashing leg-penetrating damage he's taken so far, while everyone else got away with some grit in their eyes.

     

    (That was luck by the way, my Dice are still coming for you...)

  4. I've been trying to run with the Military thing of saying who you are first.

     

    I could go <Eyrie to Victor, check six.> if you liked?

     

    I've also been wondering if you want/need to separate text and voice.

    #voice#

    <Text>?

     

     

     

    Also.

     

    We need to get you guys Callsigns.

     

    Everyone else's are in-jokes of some kind. Bundy is Bear because Bundy Rum is advertised with a Polar Bear in Australia.

     

    In general, they should be created by your friends, not you.

     

     

     

    And hey, if MohZak cracks your comms and you're speaking in-the-plain, what's he gonna do? :D

     

  5. Sound Police interrogation tactics are what's required, and the guy OMA have arrested is one of their own site managers. What you do to him, Sophia would assume could be done to her...if she screwed up.

     

    Shouting, bright lights, confrontations with evidence : yes.

     

    At the extreme, and I quote Sophia :

    "You are without further value." Boom.

     

     

    ...if she gets really angry, she'll shoot. Not torture. That requires time and prison facilities and giving a damn. But shooting is 'her call.'

     

    Now, there is that rumour that two of the 'last' team may have been captured by Moh-Zak.

    This makes Bowen's team very irritated and trigger-itchy. Because Moh-Zak is known to go over the line.

     

     

     

    ...short version. Use of torture = bad-guy.

     

     

     

    Question concerning martial arts.

     

    Fights should be desperate terrifying and brutal. And fast. When you want one, ask and I'll roll up the results.

     

    I'll let you know how it ended, you can fill in with detail.

     

    If you've seen The Kingdom, do you remember the knife fight at the end? That.

     

     

     

    So from my understanding the goal is to get the quality score really high. The higher the better. But, we also need to keep the stress below 10.

     

    Yep. And you can do stuff in parallel. You may get onto one lead, and be able to do several things.

    You might ignore a lead because of its potential cost.

     

    This will largely be Story Driven, rather than choosing "Hm, today I'll take out an enemy." The situation will present, outcomes will relate to the chart. So you can know that making another ally might put her over the edge, and not return that over-eager call this time.

     

    The case writers Sophia will hire. She'll want research to feed them. She doesn't like them - they're for making 'fluff' look solid, and she prefers ground truths.

    Do notice they're a big freaking security risk too.

     

    If 10pt stress makes Sophia flip out and dump the contract, what does -10 Security do? :P

     

    If you make something useful happen that isn't on the list, it'll help too.

  6. the way this thing is gonna escalate, we should drag along a Davy crocket

    "i say we take off and nuke the site from orbit, it's the only way to be sure"

    //ooc: I need to stop adding things. I'm about 4 seconds from adding an RPG and a stinger missile launcher.

    I've played this universe with Malek before, take the stinger.

     

    ROFL.

     

    You lot seriously made my night with that... :D

     

    You do have a Dillon Aero that has high-angle traverse, and M203's. You should be fine.

    I'll give you warning of Tanks or IFVs. There'll be some buildup. :P

     

    And Stingers are a bit old school, doncha think? What's new in MANPADS? (An acronym I truly dislike.)

     

     

     

    When I'm jacked into the SUV by DNI, what kind of input am I receiving from the vehicle? I'm assuming all the usual vehicle diagnostics [..] and possibly GPS data, but does it give, for example, camera views from other parts of the SUV, or radar, or other sensors?

     

    DNI :

    DNI is output only. It's a mental keyboard and mouse.

     

     

    The SUV - LIFV - L-Fives :

    The dashboard and windscreen are the desktop, and just as configurable. You can skin it, change the layout, make the font size of your speed match the speed so the numbers look huge and awesome when you're doing 160, check restaurant bookings on a webpage or watch funny cat videos.

     

    The front-passenger seat ALSO has a console - think 'embedded laptop' that folds out of the map box.

     

    Infra-Red headlights toggle.

     

    You have cameras around the vehicle - rear-facing (for parking), blind spot (45° from C pillar), and a front bumper cam (for close parking/investigating objects). They can be remotely adjusted like rear-view mirrors.

    There is also a central ceiling light mounted 360° security-cam for Phil to keep an eye on the team/post-op analysis.

     

    Like in an RTS, bookmarking a camera position - F6 to jump to rear view, it comes up on screen, or you can lay them out in a 'bank.'

     

    Anyone friendly on TacNet can request camera vision, and the Driver can permit 'control' of the camera.

     

    You also have 360° parking/ranging sensors, optional Infra Red Headlights, and a microphone array that can triangulate the source of powerful sounds. Like sniper rifles. And let Phil listen to you.

     

    I'm going to christen Sophia's vehicles L-Fives. Light Infantry Fighting Vehicle...LIFV...L-Fives.

     

    The Dillon Aero is :

    Heavy/+0/P/5D6(5.56mm)/1000/100/VR/500m

    High Angle Traverse turret. Turret SP18. Cannot fire at targets closer than 2m from its centre.

     

    TacNet :

     

    GPS data - Most definitely! Imagine Google-Earth, but updated every 12 hours. Stereoscopic, so you have a rough 3D map. GPS has 1m resolution...it knows what side of the road you've parked on.

     

    TacNet overlay - it looks like an RTS with little neon models of your units darting around, and a fog of war described by the vision/sensor arcs of your units and their facing.

     

    TacNet is a super Blue Force Tracker.

     

    'Red Force Tracker' is something of a manual process, with Phil collating reports of contacts, and imagery, to 'pin' enemy locations. Those 'pins' are data points, with a 'model' of the enemy unit. Click on them to get the detail. They fade over time, and have fuzzy outlines describing the potential maneuver envelope of the detected unit - so a vehicle can move very fast, while infantry less so. But infantry could get to the top of a building, a car can't.

     

    YOU can add these points. If you have DNI, you pick a point and 'type' a description. If you're using goggles, you thumb a button (probably on the foregrip of your weapon, held there with a little rubber strap) and yell your description, release. Voice Recognition will make text of it. Yes, garbled stuff will come up funny.

     

    If a rifle fires at the L-Five, the mic-array will make 'pins' on the firer's probable position. The more powerful the sound, the more precise the triangulation. Assault rifle fire is blurry - 5m radius. An AMR will get a pinpoint. An RPG will be a blurry trail.

     

     

     

     

     

     

    Am I tied into any sort of convoy network which would give me any sort of information from the other vehicles? If we're in a position where calling in artillery is an option, can I get enough info from the SUV's sensors and positional info to act as a forward observer?

     

    Yes. Yes.

     

    Bowen has Command of your 'convoy', Chuck is the 'unit commander', Nelson is the vehicle specialist.

    Via TacNet, you can watch everyone else on operation through their sensors.

     

    If this network is the subject of Hacking, Phil is primary defence. This may distract him from tactical control though...

     

     

    How many people can ride in this for an average operation, and (if the shit hits the fan) how many people can we cram into it for an evacuation?

     

    7 comfortably. No gearbox, so it's two bench seats for 3 each, + the turret gunner's pop-up seat.

     

    +2 casualties laid out, or +6 able bodied crammed in the tray. Sitting on bags of grenades.

     

     

     

    If a clever and well-prepared techie hacks an SUV, can the car have any sort of black ICE or similar nasties installed in it to turn the driver into a drooling vegetable, or at least to incapacitate the driver at a critical moment?

     

    No. There are NO lethal net attacks. They can mess with the dashboard OS or TacNet. There is a kill-switch under the dash, like a boot-release, and the car reverts to hard-wire & dials only.

     

    What a smart hacker will try and do is 'spoof' your TacNet and tell you sneaky sneaky lies...or distracting pr0n popups.

     

    Note that steering is mechanical, not 'drive by wire'. L-Fives can't be remotely driven.

     

    Obviously these will generally be well protected in garages, with guards, but if one is unprotected and unwatched, how effective are the security systems against intrusion, sabotage, or theft?

     

    Phil will watch the theft attempt with amusement, and if he can't lock them out, he'll track the stolen vehicle to its destination, and then Sophia will request Strategic Initiatives perform an aerial encirclement and sterilization mission.

     

    They will perform this mission with great enthusiasm.

     

    It will not be reported on the News.

  7. Apologies for delays. RL chaos has been reduced to a background roar, but there may be another hiccup week's end.

     

    I shall persist. I've got a plan for this next chapter, please, keep thinking 'teamwork.' I'm going to turn it up a bit.

     

    Also, Dameon - you have a new (potential) friend! :D

  8. Right. I'm slightly stumped just now.

     

    I want to tidy this bit up and get you to meet Sophia. She's on her way home from a meeting.

     

    What needs to happen is Chuck and Dameon get downstairs and have a chat to Phil, and 'report' on what happened, and explain what they 'got' - Chuck, his passes and whatever he might have 'figured' from looking at the bodies, Dameon with his video.

     

    Dameon has video only from the moment he started recording, till they drove off and he lost signal.

     

     

    Shiny is free to add his bit too - his vehicle was something of a target, and his perspective would be welcome.

     

     

    Phil is liable to remain snarky, but that is understandable...given that there's every chance you'll be dead soon, and he'd rather not get attached to you.

     

    With the result the rest of the Team is going to call you very formally by your last names until you survive an op with them.

     

     

     

    If you were going to 'report' on the contact, what would you say? Post it here and I'll weld it into a conversation with Phil. :D

     

     

    //ooc : Also, Thursday's I have stuff on, so next post will likely be Friday. I can keep tabs via super-iPhnoe, but super-long posts are quite tricky.

  9. Right now, no. Go shower. You can have your toys after you're clean.

     

    Beyond that, going unarmed in Babylon is like going naked outside. You just don't do it. Anywhere. Ever. It's asking to get dead, or worse.

     

    Death is only a minor horror here. :)

  10. On the basis of that analysis, I think Ray will be happy with the new Babylon. :P

     

    Anyway.

     

    Quick question - how's everyone coping?

     

    I'm trying some new things GMing wise - notably a 'Rail Mechanic' where I'm dashing the story from decision point to decision point. I'm trying to "only stop when the players have a choice" to make.

     

    I am concerned this can break the sense of agency. Let me know.

     

     

    This means the next post is liable to be novel prologue length, as it's largely a drive through the countryside and city.

     

    What do you want to know about Babylon?

     

    Is there any kind of shop or location you are looking for? Ambience questions? As 'tourists', no doubt there'll be something you want to see...

  11. LoL. Coffee stats. Heheheh.

     

    Don't forget its addictive powers and the increase in tolerance over time. :P

     

     

     

    Drugs.

    I generally don't play them. But.

     

    Coffee, sure - cheap, plentiful. OMA makes sure of that.

    Rip Fuel/Go Pills - yes, but I will have fun making your characters hyper-active and cranky.

    Hard stuff - if you go there, if you go looking, I will step up to it. Believe me, I know plenty about altered mental states, and the 'altering' of minds (muahah), and can certainly mix some 'Fear & Loathing in Las Vegas' into the game if you really want it...

     

     

    ...blowing cash on a few weeks Training might be saner though. :D

  12. I've never used a combat drug system. I doubt they'd field anything stronger than Red Bull...you're not supposed to be berserking...but...have a link handy for Ocelot's system? What were you after?

     

    Re : frequencies :

     

    I think a deck could detect it, but not likely transmit powerfully enough, if at all. If you had a separate signal scanner/emitter, that could be handy. Ask Phil!

  13. UTility vehiclE

     

    I like that! I used to think it was because a model of light truck was named after an American Indian tribe, but this turned out to be wrong. It's just a slang contraction of 'Utility.'

     

     

     

    Do DBIEDs run on a dedicated RC signal that takes special equipment to hack, or can our decker try to find them, to use for more useful purposes for us? I'm assuming the drones don't have cameras, real-time feedback,etc just remote control cars with a shaped charge for company.

     

    The one Dragline just met was a toy car full of semtex.

     

    Others will be more advanced. Some may even be less advanced. When you hack the signal, you'll get an idea of what it all means and does.

     

    If you want specialised jamming gear, talk to Phil when you met him 'at home.' :D

  14. @ Eraser :

     

    02 suit

    Sp18 vest

    Belt: sig226 in belt holster, folding knife (in pocket)

    F: 4x m4 mags, 3x pistol mags

    B: Radio, emergency strobe, 2x colored smoke

    L: stun pistol

    R: small med kit

    Shoulders: 6x strip binders, 3 per side, routed through the shoulder pads for fast access

     

    I'll assume the stun pistol is a slim 'remote control' design and shoots two taser darts.

     

    I'm also going to be horrible and say 'no' to the smoke cans - they're just too big, and would ruin the suit's line. You're bulky enough with all those magazines!

     

     

    Carry pack

    MLG 6 shot grenade launcher

    Ammunition, loaded in 12 round bandoleers:

    12 rounds 40mm HEAT

    36 rounds 40mm HE

    12 rounds bean bag

    6 rounds smoke, 6 rounds flash bang

     

    That's an awful lotta bang in a very well stuffed bag. Shame if something hit it.

    >_>

     

    0:)

     

     

     

    Re : Irish Accents!

    YES! I love it! Turn it up!

     

    There's some other Irish characters you've yet to meet. It also helps me remember who's who, which is good.

    Slang and local compressions are encouraged. Kind've like when ya's try to write exactly how you'd speak.

     

    (On that note, you do know Aussies call trucks 'Utes', right?)

     

     

    I don't know how Malek let me get away with this until now. But, here is the breakdown for my Run.Net skills.

     

    Mehehehehe. :D

    I tend to run such things up as needed.

    Programs are fat one-off bonus type things, situationally generated. It's all a bit freeform at the moment.

     

    When it comes up, we'll figure it out.

  15. I'm happy for you to have an updated/reliability enhanced SA80, and you can certainly buy one. However.

    Team Leader is trying to have common weapons for magazine interchangeability reasons, and I've been assuming you'll all be rolling with M4 variants, at least to start with.

     

    (Which have their own stories of reliability issues...but hey.)

     

    It doesn't matter to me much, but, y'know. Better not to hand out free ways for the GM to screw with ur PCs. :P

     

     

    So long as it's capable of full-auto and has rails, I'm happy!

  16. If you have any questions about the stats for these items I can pull them from the sourcebooks for you.

     

    I'll need the SA80 stats, please.

     

    Though I thought we were running with M4 relatives?

     

     

    Gear Loadouts

     

    Don't bother separating into 'pants/legs' - FBLR is fine.

     

    ALL GEAR LOAD-OUTS ARE GOOD...so far. No anti-matter hand-grenades yet.

    The SA80 question is mentioned above.

     

     

    (Also - re Geneva convention : mehehehe. Um. It also bans using AA weapons against opponents, which you'll likely do if you get a big Minigun. It insists you looks after POWs - OMA would prefer you tie them up and leave them behind. And it's about State level warfare. OMA isn't a state. It's a Post-State Corporation. It's something else entirely. i.e.: You can have exploding ammo for 'missions'. )

     

     

    So this is what the armoury looks like?

    IPB Image

     

    GLEEEEEE!!! :D

     

    YES!!!!

     

     

     

    The Barret M-90 Sniper Rifle

    RIF +3 N R 6d10(12.7mm) 10 1 VR

    1,500eb, Range 1,000 meters

     

    Has the rule "Is useless without a scope" which makes sense for it's firing range.

     

    I'll make an edit for Babilon :

     

    M90

     

    RIF 0(+2scope) N C 6D10(12.7mm) 10 1 VR 1000m

     

    '+2 Scope' is how I annotate you can stack up scope benefits, +2 per turn of aiming. Up to 3 turns. After that, you're using 'sniping' skill.

     

    Since the thing is really for quickly responding to and knocking out approaching technicals, I want you to be able to use it quickly.

     

     

     

     

     

    And.

    We're up!

     

    >>>____________________M7Z : 1. Babilon : Get To The Trucks

     

     

     

    (Could a kindly mod shift this thread into M7Z? So we're not blocking LOS to any other games being developed...? Thankyou!)

  17. also, in heavy shit news, it might interest you and malek to know that Barret is finally catching up to CP cannon and building a bullpup semi-auto 50cal rifle. just throwing it out there

     

    I'm figuring that we'll be given weapons that are in line with the kinds of threats we're expecting - no belt-fed stuff when we're just taking the principle to a dinner party in the Green zone, for example.

     

    BRING IT!

     

    The .50 is in. (In the live games, the sniper rolled with a full size .50 or a Cheytac .404)

     

    The 'threats you're expecting' are technicals, angry mobs and body armoured opposition OMA teams.

     

     

     

    That Dinner party is going to attract bad-guys, and they're going to have plans and cover and QRF teams. Maybe keep the belt-fed in a sports-bag. Look nice for the show. Whip out the metal if it goes south.

     

    Assume you're shouldering long-arms in your best 'USMC Drill Team' way at the dinner party.

     

     

     

     

    MISSION PACKS

     

    Hell Yes.

     

    Let's design 'Wear Packs' and 'Carry Packs'.

     

     

    Wear Pack - What's on your front, back, left, right (FBLR)? I don't need to know smoke is on strap C5 and the 9mm is below the 5.56. I would like to know, roughly, what side your pistol is on. If you're lying on your chest with an arm wound - FBLR will help.

     

    01 Fatigues

    SP18 vest, SP10 trousers

    F : Pistol, ammo, SP25 Plate

    B : Camelbak

    L : Knife

    R : -blank-

     

    02 Suitup

    SP18 vest

    F : -blank-

    B : PRR (personal role radio)

    L : Contact stunner

    R : Pistol, ammo x 2

     

    Carry Pack -

     

    1. Hvy AMR :

     

    Barret bullpup .50

    5 magazines

    Desert tan camo net

    Cleaning kit

    Rest mat

     

     

     

    2. GPMG

     

    M240

    4 x 100rnd box ammunition

    Shoulder strap

    Cleaning kit

    Spare barrel

    Heatproof Gloves

     

     

     

    ...yes?

     

     

     

     

     

     

    Also medkits, lots of medkits.

     

    I make the Matrix style whooshing sound.

    Smart move!

     

     

     

    Are we limited to old-fashioned lead ammo, or can we use API, such as this?

     

    Never heard of Raufoss Mk 211 before...sure! If you want it. Stats?

     

    Collateral Damage does matter. Misses in a Green & Yellow Zones will result in damages claims, which come out of Sophia's CapCred. Obviously, Green Zones are more expensive to repair.

     

    If the target warrants a belt to 'be sure'...she has the CapCred to cover it.

     

     

    Interesting note on the PA - it does exist, the USMC is using it, and OMA's Strategic Initiatives is certainly rich enough to afford it. It's the kind of thing sites like Global Security.org assume OMA has but can't prove.

     

     

     

     

    Concerning Teamwork :

     

    You are owned, bodily, by Sophia.

     

    Her 3 PSD teams rotate shifts, and need to get along. In-house in-fighting is punishable by shotgun-to-kneecap. They will be saving you, you will save them.

     

    PSD 2 is the 'Alpha' team, and nominally in charge if you're all operating at once. They are experienced, deadly, and have some crazy stories to tell involving some apocalyptic CD. (They almost cut a hotel in half with AR fire)

     

    TL Bowen, Jarrett, Bundy, and Mahmud.

     

    Bowen is a born leader, and has Irish red blood, Irish red hair. Jarrett has a metal jaw and cyber-ear, and is a stone killer sniper. Bundy is a somewhat portly English gent who should be wearing a fez and serving tea, but instead is an excellent rifle-man and social saving grace. Mahmud is their driver - an Egyptian from an earlier mission who saved their butts when they got hit by a 40-man Terror Squad.

     

     

    PSD 3 is also new, and have been on the job only a few weeks.

     

     

    She also has 'Phil', who runs the tech department. He hires in engineers and programmers as needed.

    If you need modifications, a designer gun, specialised gadgets or Netrunner cover, get Phil. Phillip bin Judah is ex-Mossad, and has a variable record of saving the day or blowing things up. He is sardonically introverted, won't eat pork, and has a cynical 'real-politik' view of OMA.

     

     

     

     

     

    I am thinking to fill out the 'Trunk Monkey' role in your team I will NPC a character, unless someone wants to jump in.

     

    Jake Murray. Lanky Australian farmboy. He's reluctant with details, but 'farm' and 'debt' are issues for him.

    They are not his only issues. He seems to have a strong emotional attraction to machine-guns as a problem solving tool.

     

     

     

     

    Now, noting that you are 'owned' by Sophia - other Account Managers 'own' their own PSD mission teams. They do use them against other Account Managers within their own company. Quietly, often by proxy, but they do. It's an open secret. It weeds out the weak.

     

    Which means - if you can have it, so can they.

  18. Shiny gets Graded

    He is a good driver with some background in defeating security systems. He's also familiar with rifles and SMGs, and adequate with a pistol. Tall, black, and rail-thin, he tries to avoid hand to hand combat when he can.

     

    INT 8

    REF 9

    CL 8

    TECH 6

    LK 6

    ATT 5

    MA 8

    EMP 7

    BT 5

     

     

    Pistol 3

    Rifle 5

    Sniper 4

    First Aid 3

    Drive 5

    Awareness 5

    Electronic Security 4

    Evade 2

    Persuasion 2

    Streetwise 2

    Resist torture/drugs 3

    Athletics 1

    Heavy Weapons 2

    Melee 3

    Kung Fu 3

    Throw 2

    Pick Lock 2

    Climb 2

    Language: Arabic 3

     

    Grooming 3

    Swimming 1

    Education 3

     

    First Aid.

     

    The First-Aiders also get Shiny, and regale him for a month of gory war stories, alarming videos and mind-boggling choices between one tiny vial or another.

     

    But Shiny steps up. He's seen enough cuts and crushes glass to the face, and on that fourth week it 'clicks'.

     

    First Aid is now 7.

    Debt is +$4k.

    Grade 2 (Qualified) pay = +$100pw

     

     

    Driving.

    Oh, Shiny has this.

    He drifts a road-block, hand-brake 180°'s to a stop to put the trunk-gunner on target and pickup a principal, and generally gets chewed out for being a cowboy rather than ineffective.

     

    Driving is still 5.

    Grade 2 (Qualified) pay = +$100pw

     

     

    Handgun & Rifle.

    The Pistol course is straightforward. You shoot targets, you retreat. You shoot targets, you retreat.

    The Rifle course is much more fun. Knocking targets down and retreating, bounding overwatch, retreating. Always retreating.

     

     

    Handgun is still 3.

    Grade 1 (Basic) pay.

     

    Rifle is still 5.

    Grade 2 (Qualified) pay = +$100pw

     

     

    They take Shiny down to the Marksman range.

     

    First they have a computer controlled rifle on 500m respond to his voice commands. "Two points up. Correct right half. Green." BANG!

     

    Then they give him a set of headphones and rifle with murderous recoil.

    "Correct right one point, windage. Up one point. Green." BANG!

    The instructor's voice is as warm & uninflected as an idling motor.

     

    Shiny does well. Very well.

     

    Sniper is 4.

    Grade 2 (Qualified) pay = +$100pw

     

     

     

    Debt is $104k.

    Pay is $1800pw (for First Aid, Drive, Marksman)

     

    :)

  19. You're not paying for housing - its assumed in any of those places, OMA's golden credit card has the rent. Food is cheaper in Green because a super-market in the Green doesn't need an army to secure it. A super-market in the Red convoys its deliveries in expectation of a truck jacking, and quality food is near triple cost.

  20. QUESTIONS

     

    is there any encumbrance value for a plate carrier?

     

    No.

    I'll make its significance known narratively. You might get real hot, for instance.

     

    can we have external versions of cyber audio options?

    Like those H&K smart 'phones that were supposed to block out shooting noise? Sure. Why not!

    I'd probably integrate them with a helmet or goggles.

     

    can the shades support any visual enhancements? low light/IR, etc?

    Yup.

    Think Oakley. Bullet proof. HUD. Built in Smartphone/pda.

    Recon Zeal

    Whaddya want?

     

    when you say grenades are not daily carry, do you mean all or just frag? i'd like to have some smoke/flash as standard carry.

    Grenades are not daily carry.

    You can if you want. They don't really work with suits though...that'd be a 'fatigues' thing.

     

    sound suppressors, can we have them and are they issued equipment?

    Yes. Armoury has them. Just ask.

    They're 'Operation' type gear, rather than standard carry.

     

    for a sidearm I'm thinking i'll mix it up and use a sig 226 in 9mm. these stats good?

    pistol +2 J C 2D6+1 15 (20 extended) 2 VR 50m

     

    for a primary I'm thinking I'll keep it short and sweet, with an M4 carbine rocking a 10" barrel and a gas piston upper. these stats cool?

    RIF +1 L C 5D6 30 25 VR 300m

    http://www.lwrci.com/images/product/imggallery/4_4.jpg

     

    Why don't we make that the standard for this squad - M4 relatives and the Sig 226?

     

    I'd say +2 Acc when you've got a laser pointer turned on. +1 normally.

     

    Sig 226 : P +1(Laser +2) J C 2D6+1 15 ROF2 VR 50m

     

    M4 : RIF +1 L C 5D6(5.56) 30 ROF25 VR 300m

     

     

     

    Since it's your PCs depending on it - what kind of MG do you want to lug around?

    I'm thinking M240, but it doesn't look like something you can run around with.

    You could go Russian - PKM?

     

     

     

    Living Expenses and STRESS

    And Red/Yellow/Green living expense notes VS Stress

     

    Living expenses alter by Zone and Stress. Make it cheaper, stress goes up. Spend more, stress goes down. Stress has 'morale' effects.

     

    Green Zones are $300pw, because they're secured, have safe OMA delivery routes, and housing is ridiculously expensive...but that's covered by Sophia.

     

    Yellow Zones are $500pw, because they aren't so safe. It's an insurance premium thing.

     

    Red Zones are $800pw for 'reasonable, familiar living conditions.' The majority of people live in the Red for much less, and at much higher stress ratings.

     

    This impacts how much you pay off per week on your debt. I'm assuming an objective of $1k per week, which means knocking over $100k in four years. (There will be some in-game fast forwarding).

     

     

    Stress

     

    Stressed people flip out faster and harder.

     

    The average Red Zone citizen will be edgy and ready to riot. (-6's)

    Yellow Zoners are permanently stressed about whether their area is sliding into chaos. (-3's)

    Green Zoners don't have 'living' stress, but they have their own issues maintaining their lofty station. (0's)

     

    Stress will count against Cool in 'Morale' situations.

    Big events ("RPG!" *blam* or "Principal is down, call for Medevac!") will cause negatives.

     

    Sophia also suffers from work stress, and her ability to win negotiations and develop good plans will depend on how safe you keep her, how much useful intelligence you can offer, how many happy tales of mangled opponents you can tell.

     

    Upping 'Living Expenses' will reduce stress, because you're blowing cash on toys, alcohol and entertainment.

  21. @ Master Drow :

     

    Just to confirm this was a refresher/certification course, not a training course. Correct?

    Training.

    First Aid is now 5, Driving is now 3.

    Before you go on field, OMA tests you/I roll a bunch of dice. This training raises skill/raises points until you start passing the test rolls. (If a week training for $1k seems all out whack - think simplicity.)

     

    So why put my points elsewhere if I'm going to run up debt getting trained?

    If you roll high to start with, you get higher pay grades. Grade 2's get more cash.

    Also. I have run this universe before. The skills I am testing you are going to neeeeed.

     

     

    Soft Leg Armour = EV0. So you can still run.

     

     

     

    Charles "Chuck" O'Connor, LAPD retired

     

    The First-Aiders get you too.

    Another $4K and a month of pumping away at rubber hearts, learning how to pull Taser darts out of eyes and in-car videos of ambush situations finally, finally puts you over.

     

    First Aid is now 5.

    Debt is +$4k.

    Grade 1 (Basic) pay.

     

    They rouse you out about it. "Everyone needs patching sometime. Don't be the guy the team's afraid of." Grumble grumble gripe. They almost put you through another week of it.

     

     

     

    The Driving course is a cinch - after having to put a squad car through tight streets, clipped fleeing offenders tails to spin them off the road and how to hand-brake turn, the basic driving course is easy. They flip you up a class. You just make the grade - they quietly call it 'War Driving' but the certificate says Grade 2 Advanced Driving certificate.

     

    Driving is still 3.

    Grade 2 (Qualified) pay = +$100 pw.

     

     

     

    Shooting stuff is easy too. The firearms testing is same-old, same-old. You grade.

    "You really trying? Police shooting is okay. Not saying you won't be fine. But if you need to pick it up, come talk to us. Get you a grade on some big stuff. Think it over."

     

     

    Handgun is still 3, Rifle is still 4.

     

     

    //Edit//

    Chuck figures he might have a go at that big stuff.

    It's all new and shiny and very, very loud.

    He has way too much fun that fortnight.

     

    Grade 2 (Qualified) Heavy Weapons skill +2 = +$100pw

    Debt is +$2k.

     

     

    Leadership gets interesting. It's mostly small unit tactics. That comes in reeaaal handy.

    It's the picking of suitable statements to get rubber-neckers to move along, how to describe a mission to a super, how to tell your men what to do : that they keep grilling you on and grumbling.

     

    The instructor, a greying and smoothly spoken man, taps his temple. "You've got this. But not this." taps his heart. "Work on your manner. This isn't LA, it's Baghdad. Manners matter. The Account Manager you'll be assigned to isn't a Beat Cop, they're a University Socialite. The Civilians aren't just gangsters, they're religious family men. Come back and regrade in a few months."

     

    He gives you a card.

     

    Chuck gets Grade 1 Team Leader, but strongly gets the impression he could've got the extra pay if the Teacher had been more concerned with surviving gunfights than etiquette.

     

    ...but then, Sophia did smash that guy's knee because he tried to tell her what to do...

     

    Leadership is still 2, Expert(Small Unit Tactics) helped a lot, but he may need to demonstrate how polite he can be.

     

     

     

    Debt is $106k.

    Pay is $1700 pw.

  22. @ Dameon :

     

    Starting Debt = $100k (mothers medical bills)

    Starting Stress = +1 (debt)

     

    OMA training.

    They pump Dameon for a month on First Aid. Every week an exam with horrifying real-life situation videos and virtual treatments. Every day it's rubber dummies and compression bandages and tongue twisting medications.

     

    First-Aid skill is now 5.

    Debt is +$5k = $105k.

    Grade 1 (basic) pay.

     

     

    Hostile Driving is much more fun - the first week is chaos, the second Dameon nails the course. He dodges potholes. He 'shuffles the deck' - re-arranging the order of a convoy as they pass under a bridge. He learns to talk constantly, delivering a stream of threat-notes about the road ahead. "Bin left 100. Bridge 200. Hard right 250."

     

    Drive is now 3.

    Debt is +$1k = $106k.

    Grade 1 (basic) pay.

     

    Weapons are easy. The pistol course is a cinch. The rifle course even easier. You almost make the Grade 2, Rifleman Qualification.

     

    "Feel like comin' back, and we can getcha over the bar. Few extra bucks won't hurt." The instructor says. It's another $1k debt for the week's training, but that's an extra $200pw.

     

     

    Dameon is in. Paperwork is signed. He'll be on the next flight to BIA, Baghdad International, reporting to the OMA office.

     

    He's on payroll. This Friday he gets his first pay of $1.5k, after tax. Green Zone Babylon is about $300pw living expenses, the rest can go to hammering down that $106k debt. Things are looking up.

     

     

     

     

     

     

    Does Sub-dermal Armor exist? - I am assuming skin weave does not exist as it is nano-tech. I am also assuming that Body Plating does exist.

    It would be bespoke on cyber, and very expensive.

    Is 9mm ammo the typical pistol ammo (aka. can we get it free from OMA)?

    9mm is free from OMA.

    Do we need to have a place to live or is that provided?

    Provided. Where Sophia goes, where Sophia lives, so do you.

    Do we need some sort of phone so OMA can contact us, or does Netmail (email) work?

    You'll have your own smartphone. OMA provides smart-glasses - sunnies with a HUD and mic. Your goggles are fine too.

    What is the EV for the Soft leg armor (fatigues) that you mentioned?

    SP 10.

    Is the Neural Processor needed for the interface plugs in this Universe?

    DNI is neural processor is the jack. It's a tiny sub-cranial grid of electrodes over the motor-cortex for your strong hand, and the 'processing' is you 'learning' it exists.

    Is it possible to mod guns to be smart guns in this Universe?

    Yes. What do you want, and how much do you want to pay?

    What are the other questions that I meant to ask?

    If you want to improve a skill, ask Sophia for a week off and there'll run you through a training course. It'll cost $1k a pop.

     

    You can choose how much of mum's debt you wish to pay off per week. Living expenses will be $300pw in the Green Zone, + incidental purchases. If you aren't paying off debt, or you're paying it off too fast, your stress level will increase.

     

    Red & Yellow Zones are more expensive to live in...but you can trade off living expenses for stress.

    Stress has morale effects in combat. You have +1pt stress due to debt.

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