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TigerGuard

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Posts posted by TigerGuard

  1. On 09/02/2021 at 10:12, Allen1 said:

    So, I am suggesting a new 'House Rule' for PCs and named (important) NPCs:  A head shot only instantly kills when it does 2x the damage needed to destroy the Head (i.e. 18 points).  A hit that does 9 to 17 points puts the character in a coma.  The result of which leaves the character unconscious for a number of days equal to the number of damage points over 8 (i.e. 1-9 days) plus 1d6+1 days.  At some point during this time the PC (or important NPC) must make a straight Death Save to survive.  Also, the character's normal healing rate is reduced by 50%.  This rule wouldn't apply to a coupe de grâce or formal execution.       

    Would this new House Rule replace the Mulligan you allow, or augment it because you can't sway the scales of fate?  If this is in addition to the Mulligan, I think it becomes too much of a good thing.  Maybe I'd even go so far as to say you're putting 2 mushrooms in the borscht (to quote a very intelligent man I know 😁 ).  I looked at the damage in Red as Senior Officer Mikael van Atta mentioned, and I might be more supportive of blending your advanced damage with a random effect from a table because of the ways it could enhance our stories.  While someone may survive the damage, once they awake from the coma and learn of the random result they may still feel it best to "retire" the pc.  Such people can become important NPC's or powerful patrons/contacts for the remaining team members.  Things like this drive the story in unforeseen directions, but it is still in the pc's hands to decide the ultimate fate of the character in that moment.  In general, for PC's and important NPC's, I would be fully in favor of a roll on a random damage chart anytime a limb blown off or instant death result occurs. 

    Given what happened during the last session when I took that hit, instead of shifting the shot to Reggie I could have taken your extra damage and if the math had fallen in my favor (which I don't think it would have),  been in a coma for a long while and awoken to (random roll of 2) a lost eye which would reduce my ranged attacks and Awarness Checks by 4 until I either replaced the eye or got a cyber implant.  If the result had been a 6 - broken jaw - I would suffer a -4 to all speech related activity.  Ok, so do I stay the strong, silent type or do I get an implant to repair the damage?  Do I even have the funds to get an implant?  Do I retire Voivod and start a new story with a new toon?  

    Regardless, insta-death or extended coma still leaves the player in the uncomfortable position of missing extended game time or having to introduce a new character into the group.  Given your willingness to influence the scales of fate, you might consider a modifier to the coma duration (or proposed random chart, or both) based on the length of time between the injury and medical attention being applied.  Hell, the bonus could be further swayed depending on whether the injured receives generic first aid or full treatment by a medtech - thus making Cecia even more important to the group.

  2. 8 hours ago, Allen1 said:

    Furthermore, originally all limb destruction (9 pts. going through in one hit) ended with a cyberlimb or a replacement meat limb from a Body Bank.  Then with there was the introduction of 'Bone Glue' that gave skilled medical personnel the chance to save the original limb.  Using that on a head wound is a bit like 'Humpty Dumpty', so that isn't very workable.      

    The movie Kingsman: The Golden Circle had a plastic wrap that injected a nanite foam into head wounds.  Is it a bit hokey? Yeah sure. Any more hokey than a "glue" that mends a fractured limb in 5 minutes? Not really. Too be honest, some sort of advanced wrap that combined bone glue, skin foam and nanites sits far better with me in terms of saving blown off limbs then just a dose of bone glue.  Saying that applying such a wrap to an extremity - arm, leg, or head - that has sustained "destruction" level damage in X number of rounds after the injury will allow a saving roll later to save the extremity makes a better story to me.  It also should inspire PC's to have a sense of urgency in providing first aid to one another, rather than just relegating that activity to after the encounter.  Overall, I guess I'm arguing that better roleplay and character optimization should be encouraged over limiting the effects from the dangerous world.

    Your house ruled Mulligan is more than fair.  I benefited from it during the last session, even if I did suffer survivors remorse by the time we hit the underground complex.  As players we make choices that have an impact on our survivability - for instance I keep defaulting to lower SP armors because it "fits" my perceived background as a driver who favors mobility over coverage.  Had I sought the full kit that 8-Ball secured, then the helmet and my skinweave might have prevented me from reaching the Mulligan choice.  Now that I've survived, do I adapt to our increased combat orientation and up armor? Or do I continue to avoid EV penalties and run the risk of quick death?  The choice is mine at this point, and the results are unbiased and out in the open thanks to the ASTRAL roll.  I can't argue that I'm being treated unfairly because all of the rolls for all the players are out there to be seen.  As it stands, I believe 3 out of the 4 current PC's have used their Mulligan, and we're 20 sessions in!  With everything we've been through, and not having a single official player death, I'd say your system is well suited to the setting.  

    In the end, it's your game to run and I'm along for the enjoyable ride.  

  3. On 03/01/2021 at 11:51, Rockwolf66 said:

    So since all I can find is .32 ACP I need a Vz. 61 then?

    I’d rather have that fully loaded then a box of .45 ACP and an angry demeanor. 

  4. 38 minutes ago, Rockwolf66 said:

    If i could find any i would be stocking up on more ammunition. I currently have about a ton of it but it's not all in common calibers. Thankfully i have firearms that can shoot it.

    Once upon a time we bought ammo for the guns we had, now we buy guns for the ammo we can find....  oh how my grandson will enjoy me telling that story over and over.  Not quite as dramatic as the trek my grandfather had to make just to get to and from school every day, but I'm sure it will be just as eye-roll inducing.

     

  5. If I might make a suggestion to help 8-Ball grab some IP to free up a Teacher Slot - grab some electronic stuff and set-up a kid friendly room for Crusher's sister.  Some special lighting, maybe a stereo system, whatever, cause like @Allen1pointed out, there's no planned work to do at the house - I myself purchased an underbody lighting kit to install on Marty's car.  She doesn't know about it yet, and she may not let me leave it in place, but installing it will get me some IP to increase my own Electronics skill.  I'm also casting around for other DIY projects that really don't need to be done, but can be accomplished quick and without much investment on my part for the same reason, so if you don't feel inclined to help her out just holler and I'll put it on my to-do list.  

  6. I’m not suggesting big enough explosives to bring down the bunker, just enough explosives to launch a whole lot of ball bearings and thus make anything flesh into chunky salsa. Also, if she can program the flights then the first 5 will be on their way - 3 at the bunker and 2 at the non-doored building - before she launches the 5 for loiter. 
    Another option would be to hit it with the Milan before switching to drone control and then she can exploit any enlarged opening the missile creates should it fail to bring down the structure. 

  7. So I have a query - I figure Marty is planning on the big bang followed by sniping since she’s good at it. But wouldn’t we get bigger bang for the buck with some flying claymore style drones? Yes we’d have to make them up on the quick before we deploy, but if she can fly the drones through the firing ports, then the ball bearings trapped within the strong walls of the bunker will do excessive damage to everything inside. If she can pre-program the flights then one or two can also be set to fly into the building with no doors. Considering each claymore weighs ~10% of the Milan, then we can carry 10 or so drones spread across multiple team members instead of one large, heavy unit. Further, all drones not on the first wave she can loiter and drop on any concentration of fighters - a tad more effective then one shot one kill sniper method. Plus, she’ll have the Chrome Beret sniper with her as a personal protector. 

  8. Cossack does have a small Wilderness Survival ability after all his years running the Carpathians.  I’d love to get a vehicle to make the trip faster/smoother/more efficient, but the description of the ground cover and overall terrain makes it sound like that would be difficult to say the least. 
    For the record, I too have several reservations about parts of this plan. 

  9. Cyberpunk is supposed to be about style over substance, so carrying a walking stick as an affectation announces you aren't a run of the mill street denizen, even if said walking stick is shaped like a baseball bat.  But I can see where 8-Ball would say it doesn't fit his style. So from my personal time being around bikers I can suggest a lock on a bandana.  Too conspicuous or obvious? Switch it out for a large tubular metal lighter and carry a pack of cigarettes. Then there's the mag lite flashlight.  Too large? Grab a couple of pocket flash lights with a pop out end spike.  If questioned, they're emergency glass breakers in case your client is trapped inside a vehicle. Of course you could also choose to go with the metal chain epaulets. Steel toe boots are always popular. This last one will be very strange, but it was used by a personal friend who worked as a bouncer and sometimes lived the nomad life out of his truck - he carried a 10" silicone dildo in his jacket inner pocket.  It's like beating someone with a rubber hose and there's no way security or police could justifiably consider it a weapon unless they actually witness the assault (which in this case would have been Cam taking pics of you beating someone with a large marital aid... not sure how that would affect your rep).

    Next are suggestions from a friend of mine who is highly proficient in multiple martial arts - 

    Lead lined gloves and matching elbow pads sewn into your jacket.

    Carbon fiber / kevlar collapsible baton - perhaps camouflaged by carbon fiber panels on your jacket or pants?

    Metal business cards - these can have a decently sharpened edge and if you have a bunch of random ones made up you tell security it is your job to carry the cards Martina is given while doing business. Or they can be made to resemble a deck of playing cards.

    Hair picks with those nice pointed handles - they make terrific poniards.  Standard plastic would probably see you through one or 2 fights, but a high density plastic / carbon fiber option should be good to go for a long time.  Throw a compact and lipstick or eyeliner tube in the pocket with them and you can claim they are Martina's emergency touch up supplies. 

    Necklace made of 550 cord and a bunch of washers.

    In situations like yesterday where we are in a restaurant, specify that you are ordering a steak so there will be a knife on the table and make sure you keep it if the service is cleared.

    He too liked the tactical pen idea, but if it's been ruled a specialized skill then that's that.

    Hope something in there inspires a flicker of an idea.

     

     

  10. I know the general opening to each adventure begins with a world overview, but have you considered putting out a World Gazeteer? The current status of the US has some impact on our coming adventure, and I should have asked at the onset what is the situation in Ukraine - is it independent or still part of a Neo-Soviet empire?

    You've obviously put a lot of work into your setting since you've been using it over several different groups, and if at all possible it would be nice to know what Cossack 'knows" about current world affairs.

  11. 2 hours ago, senior officer Mikael van Atta said:

    Huh. I didn't know it was their turf... I thought it was a nice area just north of the campus - that's why we were there at all...

    In character - both times we went to the Art Gallery just off campus we’ve had shootouts with them. The cops at the first post scene mentioned they were a known cancer of the area, and the Maxx’s at the second were tipped they’d be there and knew them well enough to pack heavy ordinance (let alone being there in the first place instead of standard NC cops).
     
    Out of character - the night you went to the bar looking for your Juliet, VB’s were prominent outside the club and mentioned inside as well.
     

    There have been quite a few bread crumbs tossed out that the VB’s love the business scene around the fringes of the NCU and the students seem to be popular customers. 
     

    Chalk it up to letting your guard down because you’re so smitten and let’s plan how to get payback without violating the coming truce. 

  12. I’d like to add 2 actions to my to-do list if possible - 

    1) Go to Bob Waite’s and have a blue and yellow pocket square For my black takanaka suit, and matching hat band for my fedora. Then I’d like the feather I took from the VB to be attached to the hat - over or under the new hat band, however they think looks best. But I will pay extra if necessary to have this ready by Friday so I can wear the pair to the meeting. 
     

    2) Hand write a letter to Celestin and get it sent. 

  13. 19 hours ago, senior officer Mikael van Atta said:

    Well, 8-Ball is going to have his to-do list updated - you tel me how much of that he'll be able to get done during the time-skip :P

    • See Mia before she goes for holiday. Likely, he'll be visiting her in the hospital the very next day. And he'll take his guitar with him.
    •  

    Along with the guitar, can you take a couple of Chrome Berets (or at least one of us from the house)? You keep going downtown alone and someone seems to be picking up on that....

  14. During the 4 day fast forward I need to pick up the edgerunner gear I have at Bob Waite's - an armored shirt and armored pants that were damaged during the shootout with the detectives but I failed to take to the shop - and go to Nancy's Book Nook for a copy of The Art of Seduction, which I can read on the zeppelin trip to New York.  I have several skills at 0 that have accrued IP and I need to get them above 5 points in order to be able to move them up to level 1, so I will be doing a few odd things like this over the coming sessions to make it happen.  Also, once we find out who our new neighbors are, I want to go by Wu Chang's and have a couple dozen chinese donuts delivered (anonymously).

    Character wise, I'd like to do the following (unless I missed something again.... 🙃 ) -

    Spend 10 IP to increase Wardrobe and Style from 1 to 2

    Spend 23 IP and 7 Bonus IP to increase Handgun from 3 to 4

    If you'll forgive the inner munchkin for coming out briefly - are the Spanish Lessons from Marty going to continue to increase our skill level, or are we accruing accelerated IP to advance it?

     

    Now just a couple of questions -

    1) Does the Palace Armory stock the various weapons featured in the Survival Games handout, or are they hit or miss on inventory?

    2) The Ambidexterity Chip allows two one-handed weapons to be simultaneously fired at full ROF on a single target correct? Does one or both weapons take a negative modifier? I'm not in a rush to run out and get one, but I may decide one day to go full Josey Wales and pack 5 or 6 handguns so I need to plan accordingly 😁

  15. So the list of movies Cossack was seeking on his mall trip -

    1 El Dorado (1967 - starring John Wayne, James Caan, Robert Mitchum)

    2 Quiet Man (1952 - starring John Wayne, Maureen O'hara)

    3 Magnificent Seven (1960 - starring Yul Brenner, Steve McQueen)

    4 Big Jake (1971 - starring John Wayne)

    5 For a Few Dollars More (1965 - starring Clint Eastwood, Lee Van Cleef)

    6 Outlaw Josey Wales (1976 - starring Clint Eastwood)

    7 Bladerunner (1982 - starring Harrison Ford, Rutger Hauer)

    8 Apocalypse Now (1979 - starring Martin Sheen, Marlon Brando, Robert Duvall)

    9 Devil's Brigade (1968 - starring William Holden)

    10 Three Musketeers (1973 - starring Michael York, Oliver Reed, Raquel Welch, and Charlton Heston)

     

    Was it announced during the wrap up that we are fast forwarding to the weekends big event, so anything minor we needed to do during the week should just be posted here?

  16. To rip-off Edna from the Incredibles - No Hoods!

    I'll talk to Bob at the first opportunity of our next session and go from there.  

     

    I'll pass on getting tatt'ed at this point - honestly I would more likely get a lot of movie based tattoos if I did, and the point of the designs I'm picturing for the suit is (if you don't mind the genre bending to allow me to get my Battletech geek on) maskirovka.  Witnesses describe someone with lots of tattoos, hard for the cops to roll me up.  Street thugs catch a glimpse of it and fail to make the Awareness roll to id the suit and they might think it's an organized crime thing they haven't seen before.  I'll put it on the back burner for now.

  17. I have a jumpsuit already, but I'm looking for something thinner and lighter that can be worn more as underwear underneath my designer suits - along the lines of armored stockings but covering ankle to neck to wrist. It might work best as a two piece shirt/stocking set.  I'm cool with using the jumpsuit cost, but being that I'm looking for a thinner material I'm preparing for a possible higher price.

    I'd like the end result to look like a cross between the Russian criminal tattoo and a Yakuza full body tattoo - but different enough that neither group thinks I'm actually crossing over into being a poser.  To that end, it would incorporate slavic pagan symbols, along with sunflowers and nightingales since they are national symbols and a lot of blue and yellow.  Horses and crows seem to be linked to Cossacks, so naturally they'd have to be in there and a back piece of holy iconography or something similar.  I find a lot of nice examples of all of these elements on Pinterest by searching Cossack Tattoo, but since I do not know the language or understand all of the image meanings I do not want to grab pics and then later find out it is tied to some neo-nazi / hate movement.  Being nationalistic wouldn't be out of character for Cossack, but there is a fine line between nationalistic and intolerant.

    Putting all of this together means something very unique, and possibly outside the scope of Waite's ability.  Hell, it might be completely unrealistic and I have to alter my plans altogether.  So I figured I'd give the big boss time to roll all this around before I go searching during the next session.

     

     

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