Proposal for a Virtual Cyberpunk Game in Cyberpunk RPG General Chat Posted February 12 On 09/02/2021 at 10:12, Allen1 said: So, I am suggesting a new 'House Rule' for PCs and named (important) NPCs: A head shot only instantly kills when it does 2x the damage needed to destroy the Head (i.e. 18 points). A hit that does 9 to 17 points puts the character in a coma. The result of which leaves the character unconscious for a number of days equal to the number of damage points over 8 (i.e. 1-9 days) plus 1d6+1 days. At some point during this time the PC (or important NPC) must make a straight Death Save to survive. Also, the character's normal healing rate is reduced by 50%. This rule wouldn't apply to a coupe de grâce or formal execution. Would this new House Rule replace the Mulligan you allow, or augment it because you can't sway the scales of fate? If this is in addition to the Mulligan, I think it becomes too much of a good thing. Maybe I'd even go so far as to say you're putting 2 mushrooms in the borscht (to quote a very intelligent man I know 😁 ). I looked at the damage in Red as Senior Officer Mikael van Atta mentioned, and I might be more supportive of blending your advanced damage with a random effect from a table because of the ways it could enhance our stories. While someone may survive the damage, once they awake from the coma and learn of the random result they may still feel it best to "retire" the pc. Such people can become important NPC's or powerful patrons/contacts for the remaining team members. Things like this drive the story in unforeseen directions, but it is still in the pc's hands to decide the ultimate fate of the character in that moment. In general, for PC's and important NPC's, I would be fully in favor of a roll on a random damage chart anytime a limb blown off or instant death result occurs. Given what happened during the last session when I took that hit, instead of shifting the shot to Reggie I could have taken your extra damage and if the math had fallen in my favor (which I don't think it would have), been in a coma for a long while and awoken to (random roll of 2) a lost eye which would reduce my ranged attacks and Awarness Checks by 4 until I either replaced the eye or got a cyber implant. If the result had been a 6 - broken jaw - I would suffer a -4 to all speech related activity. Ok, so do I stay the strong, silent type or do I get an implant to repair the damage? Do I even have the funds to get an implant? Do I retire Voivod and start a new story with a new toon? Regardless, insta-death or extended coma still leaves the player in the uncomfortable position of missing extended game time or having to introduce a new character into the group. Given your willingness to influence the scales of fate, you might consider a modifier to the coma duration (or proposed random chart, or both) based on the length of time between the injury and medical attention being applied. Hell, the bonus could be further swayed depending on whether the injured receives generic first aid or full treatment by a medtech - thus making Cecia even more important to the group.