Jump to content

Geist

Senior members
  • Content Count

    198
  • Joined

  • Last visited

Everything posted by Geist

  1. And I've had some ideas for tables/charts to include: • The Street Finds It's Own Uses For Things - alternate uses for tech • Legacy Infrastructure - the tech that time forgot • Environmental Maladies • Local AR • Social Hazards • What's Yer Poison? - Peccadilloes and vices, addictions... • Social Media - Dull, cutesie, political, SJW, work related, predatory, fanboy... • TV Shows • Musical Styles • Traffic Hazards • Sex Workers - After DnD's infamous Houri table - updated for cyborgs, gender fluidity, implants etc • The Marketing Department - for random ads - brands & products column - marketing style? eg: hard-sell/loud, cartoony, juvenile, sophisticated, abstract, classy, funny, gender specific, cheap, exotic... • Mix n Match Headlines • What's On The Corpse? • Fixers and Facemen - With particular biz and wares and location? Availability? • Architectural Styles • Interior Style - minimalist, chintzy, late 20th C etc. • Street Objects • Startups - futuristic enterprises table • New Industry • Movers & Shakers - city power players • Gang Generator • 911 table - what's the response, how much force available, ETA... • Netrunners • Boardroom Manoeuvres - corporate actions affecting the cityscape • District, Area or Sector Events • What Does This Robot Actually Do? • So, I Got Wasted… - a carousing chart • Cabbie Generator - inc. conversation topic, demeanour/attitude, ethnicity, appearance • Baseline Citizens - bit like Comp's Entry Level Jobs • Distinguishing Feature - pink mohawk? oversized arm? bug eyes? might be too much like the affectations table in the rules, or good be an update? • What's On The Stolen Device? • Tech Condition - Used, state of the art, buggy... • What's That In The Sky? - AVs, blimps etc.
  2. I LOVE THIS <3 One of the most inspirational lines I ever read in a cyberpunk novel was in Ken Macleod's Cosmonaut Keep, where it has the following paragraph (italics are mine): I adore the way that sentence provides a visceral sense of the setting's biotechnology while linking it to the history of the city, making it seem like a lived in continuation of something old and street level. A Sense and the City table would be perfect for doing the same thing. I'm personally poorly qualified to write it, though - i'll leave it to you guys Currently scribbling stuff down for this. Got scents, sights and sounds - just need taste and touch. And then some sort of format. Got a couple of ideas. But I'm on it.
  3. Chris is pretty cool with that. For now.
  4. Yep, it looks like we agree on creating urbancentric environmental imagination fuel. Of the future!
  5. What I think Companero means is that we want to create a cyberpunk genre resource for adding a variety of cyberpunk elements to any of our campaign cities, sometimes in-game, much like rolling for encounters. So, we would be creating a game reference we could all use to add interesting futuristic elements, on the fly, to any city, such as London, Night City, Dubai or Constanța. Although Vornheim keeps being referenced, I think the main things to take from that book (whether you've read it or not) and to put into our document would be it's utility, it's clever immediacy, and how everything it does is meant to add atmosphere and character to a city. One of the issues I find when GMing is, like gomiville, that I need a way to generate what is around the players when they find themselves in random parts of the city. Not just what is physically around them, such as buildings, vendors, vehicles etc., but what activity there is; in any city there are always people and they're doing things. And when there's an absence of people, it's very noticeable, and sometimes worrying! Also, what is inside a random building? Who is inside? And why are they there? Now these are fairly easy to make up on the go, but sometimes I find that they're not as interesting or flavoursome as they could be. That's where that horrible 'too much like it is now' thing creeps in. It would be great to have a way of reinforcing the verisimilitude, even when caught off guard by 'free wheeling' players (the bastards). I'd like to be able to generate it all quickly and not just get a result like 'd6 hobos' or 'office workers'; are we talking Deus Ex style augmented homeless, drug addicted burglars, an office of bored AR coders, an illegal 3D assemblery staffed by the indentured poor, a crime scene crawling with forensic drones, teenage junkies, a Russian PA suit under a tarp…? I want to see results that reinforce the fact that this is The Future™, as well as cool shit for my players to mess with or get involved in because they couldn't ignore it. Augmented Reality and advertising/media are sometimes tricky to describe. So I'll add those to the list too. Plus, maybe we could crowd source something regarding the five senses; hearing, sight, touch, smell, and taste. Sense & The City table anyone? I also like Comp's earlier suggestion of yet-to-be-invented businesses. It'll be interesting to come up with the sorts of NPC reprobates that run them too.
  6. To be clear, I had no intention of creating a companion to the Night City Sourcebook, I was using it more as a common point of reference, a jumping off point so to speak. Most here would know what it is and most here would know what they felt it was lacking. I think gomiville is right when he suggests coming up with a table of contents and working from there. Exactly. And taking Companero's thought process further, it would be cool to call the kit 'Augmented Realities' or something, to suggest that the kit is designed to add layers to your cyberpunk setting, rather than being a city generation book. If we can actually make something like this happen, I'm more than happy to do layout and PDF duty on it? I'm a graphic designer by trade. <slopes off to take a fresh look at Stars Without Number>
  7. There's this Shadowrun version here: Shadowrun & NYC Kit But it's a bit weak and lacks any near-future verisimilitude or cyberpunk exoticism. I may use it as a basis for something and try and jazz it up some.
  8. After a brief discussion with Companero about the utility of Zak S's Vornheim City Kit for OSR D&D games, I got to thinking about how to do something similar for our Cyberpunk games. The idea is a resource that is able to breath life into futuristic urban environments, often through the medium of random generation (so, lots of tables), and for it to be fast and easy to use at the table. The content of a book/PDF like this is key; every aspect needs to be eminently useful, during a game, with a minimum of rolling. But what to include? Anybody here have any thoughts on the kind of material they would like to see? What would make running a vibrant cyberpunk city easier? What do you feel was missing from the Night City Sourcebook?
  9. 'Dutch butter smuggling' sounds a bit pervy... But I do like the idea of smuggling using cutting edge Chinese stealth boats... on the Thames!
  10. Thought this was quite interesting... https://www.neondystopia.com/cyberpunk-game...cyberpunk-2020/ CP2077 still in the works, I assume.
  11. Indeed I am using the rules as presented in your article. Admittedly, I've not done any frame-on-frame combat, and the player wearing the frame is quite… cautious, but the rules seem to work well. Dave has only had two issues with the frame over nearly 20 sessions; once when the right arm snapped, and once when he got the catastrophic fail result lifting a server. The first time it got damaged he just printed out carbon-fibre replacement parts and repaired it. Now he needs to buy a new one. He'll probably go for the Elysium again. But yeah, so far, so good! I'm still waiting for him to throw a motorbike at someone though. I've got the Vornheim book myself, and think it's great. Both useful and atmospheric and chock full of ideas to riff off. A cyberpunk genre equivalent would be fantastic. I do have the Shadowrun City Kit PDF too, but, like you, find it lacks something. Don't get me wrong, it's useful, it's just seems weak in comparison to the original Vornheim. Could be that it is too generic? Isn't Mike the guy who did The Black Hack: Cyberhacked? (Which I bought thanks to your review… ) I adore the whole Stars Without Number/Other Dust stable. The books are full of brilliant concepts and setting ideas. I even considered running a trad cyberpunk game with the SWN engine, without changing anything bar ditching the high tech, but ended up going back to 2020. Some of my players prefer the crunchiness of Interlock over the more abstract D&D engine. Following your recommendation, I think I'll go back to Darkness Visible and Polychrome and see what I can lift for inspiration. Doh. Er… they're just practically next door. Which is handy. Anyway, the British Union are converting it into a themed tourist attraction. Come and watch two parties of indentured bioroids engage in elaborate debate for smiling American tourists. Please activate your AR filters for fun historical factoids. The exit is through the gift shop.
  12. Cheers chap. It's simply a Photoshopped photo of the city. I wanted something a little different to my previous, more graphic maps. Really? Maybe I should start a 'campaign log' deets thread. I don't have a campaign page, so rest assured you haven't lost it! Perhaps you're thinking of someone else's game? I can be a bit derivative, as long as my players don't know where it's all come from… But I do think I've talked briefly about our South Africa games on these boards before, so maybe that's it? And yeah, I go out of my way these days to set up campaigns and in-game situations that avoid the spy-fi tropes that a lot of my earlier Night City games were saturated with. My group much prefer a high-stakes yet street style game these days. Grubby and with everything to lose. Maybe it's an age thing? A collective mid-life crisis? More stuff for the blog makes me very happy indeed! The Vircades Project articles have been inspirational when constructing 'the feel' of my game. I like your implied aesthetic of a sort of post-cyberpunk Cyberpunk, if that makes sense. A lot of Malek77's posts on here give me the same feels too. I also intend to use your Ruralpunk concepts, tweaked for some odd scenarios north of the M25 at some stage. Incidentally, one of our PCs, Hydraulic Dave, is a morbidly obese tech from South London, who uses your Elysium Pattern linear frame for mobility; he broke it picking up a rather large cortical server last session. How will ever he get to KFC now? He's got withdrawal from a lack of those eleven herbs and spices. Yep. The wonderful Run.Net has basically reinvigorated the entire game for us. Three of my group have various levels of Interface skill at the moment, yet none are 'pure netrunners'; the Fixer, the Techie and the sorta-not-quite Prowler. On the go, they can tackle drones, nobble cybernetics, trigger weapons, infiltrate systems, sift and search, and it works beautifully. In a previous game, a PC in South Africa was taking doses of Mockery's 'Bluebird' to ramp up her INT for increased actions, until she started pissing kidney chunks and needed them replacing with cheap Korean implants. Fun times. Some of my games have felt a bit like they're drifting into modern techno-thriller territory too. It's something I actively have to keep a check on. I try not to give too much of a crap about realism, concentrating more on plausibility and a healthy dose of cyberpunk genre verisimilitude. I like to throw in detail, unusual tech, subcultures, social evolution and a lot of weird. The NPCs, I find, are absolutely key to this - the more memorable, odd and scary, the better. I learned a lot from Zak S of OSR and Vornheim fame when running a Labyrinth Lord game a couple of years ago. I'm rather enjoying the lunacy at the moment, and don't miss the competent professional edgerunner thing at all.
  13. Geist

    Run.net 1.21a

    Bless you Master_Drow!
  14. Been playing on and off since 1990. Went to university, got the job, got married, had two kids and then rediscovered 'Old Faithful' again. I've run canon-ish games in Night City, drifted to a more freeform style in Capetown, South Africa for a while, went back to a heavily modified Night City, the PCs ended up in home-brew Tokyo, my mate ran a Cybergeneration-esque game for a time, then back to South Africa and now we've recently started a new campaign in London (but still canon to our older campaigns - we now have quite the meta-plot!). Currently discussing moving over to a co-GMing set up. This map is displayed on my mate's big screen while we play… As I steal ideas from anywhere and everywhere, I guess I'd characterise our game as Cyberpunk+. The rules are pretty much as written, apart from using the excellent Run.Net, as well as fudging and houseruling a lot of the outdated 80s/90s concepts out. As for the gameworld itself, if it's cyberpunkish or transhumanist, in it goes. In London, my players have encountered militant implant-fetishist skinheads, infosocialist media pirates, East End gangsters, jacked-up Mods, shiro-nuri go-gangers and been attacked by autonomous HGVs; they've stolen neural archiving technology from Apple, kidnapped an AI masquerading as an autistic 11 year old, had a firefight with bioroid zero-hour-contract workers in the food court of the local Consumertopia, tracked an Arasaka employee undergoing a narcotic psychosis to a Gynoid Row brothel using hijacked drones, visited the bloated tech-queen of the Central District, Moby Shaz, in her floatation tank, and they are about to perform a hit on the local Yakuza Kumicho, for a teenage girl, at a party in a Yakuza owned hotel! And so far, as usual, it's been a fucking blast. If it wasn't for some of the more creative and prolific posters on this site, particularly those who push beyond canon limitations, I guess we may have moved on to something else. So, THANKS GUYS!
  15. Dog, your ideas make me think of some of the Ruralpunk concepts on Comp's vircadesproject, as well as his balkanisation of the States articles. In fact, when I think about it, it all meshes rather well, and could well be the embryo of my next campaign setting. And that's a pretty great game idea there, with some potentially difficult moral choices to vex the players. I like it! Keep rambling man… it's all good stuff.
  16. Yup. That's some more awesome right there Comp!
  17. You had me at 'I just posted…'
  18. I think I boo-booed there. The Glass Road is from Datafortress2020, but it's down at the moment. Apologies.
  19. That. Yup. That too. I like Eclipse Phase a lot, but our GM runs it a bit too cyberpunk and not enough bat-shit-crazy transhumanist mental. GURPS cyberpunk and THS both have some nifty ideas too. I steal from everywhere when I'm running a CP2020 game. ISIS? Not long for this world I imagine. Islamic nutters in my cyberpunk? Oh yes. I like me some When Gravity Fails but cranked up to 11. Blackhammer's Glass Road is a nice addition.
  20. I ran a campaign in the South African Cape Republic, a fragment of the old South Africa. With the help of the old guard here, I managed to keep a flavour of the Cape post-war. One of my players grew up there and another had spent a while in Jo'berg, so they kept things in check. Not too many comments from either though, which was nice, as I've never been. Thank you interwebz. I should do a Cyberbear-style write-up of the campaign some day… The PCs moved to Night City for a time and my next campaign looks like it might be in Liverpool (UK) or Bucharest in Romania (either will be set up as third-world style shit holes). Not sure yet which to go with though. As for the CP2020 timeline, I tend to ignore it. Too much has happened for it to be credible. I tend to roll with the rule of cool. If it sounds and feels cyberpunk enough, it probably is. My players are a very accepting bunch!
  21. My players usually ice the PC themselves before that happens. They can't wait to screw each other over. Luckily, we've all been very close friends for around twenty years (some more), so, even if there's some sulking, it rarely lasts long. In fact, I have two payers who have been good friends for over a quarter of a century, and they are always the first to screw each other over in our Cyberpunk games. Wish fulfilment fantasy? Maybe. Of course, as the ref, I would never encourage such behaviour…
  22. I know what you mean. I'm a Marketing Manager. I just play the ludicrously over-the-top pantomime Cyberpunk version of office politics occasionally. I'd like to add how important a measure of autonomy is, to allow a player to get the most from a corporate PC. As artificial as it is, it's not much fun playing three hour departmental meetings, working through lunch or staying late because your boss "just remembered" a deadline. It is fun, however, to talk your way past company security at two in the morning to lift something from R&D because your solos 'insisted' they can't complete the op without the deadly maguffin. In our games, most corporate characters end up as go-betweens and trouble-shooters for some douche with a bigger pay cheque than theirs. This then gives them some sense of responsibility, for good or ill.
×
×
  • Create New...