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Dementi

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About Dementi

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    Cyberpunk

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  1. It depends. The games I tend to enjoy the most are the high-flying ones, but it's cool to get down to gritty realism every once in a while. Depends on who I'm GM'ing for, really.
  2. Hey, that would be a cool campaign... Gang violence in Night City suddenly flares up. The gangs are takin' it to da streets most every night, and the new up-and-coming television network (or an old, struggling one. Or just a regular one. You decide.) is filming it all by choppers (or AV's, depends on tech-level). Of course, what the players eventually discovers is that the network is behind the scenes, putting the gangs up against each other. I think I'm gonna use this one...
  3. Dementi

    Food

    I got this idea while reading through all this... what if the Bozo's (http://users2.ev1.net/~egrayfox/Bozos/Bozo-Cover-Main.html) started growing vegetables for extra profit? "Isn't blood full o' nutrients or something?" Imagine the possibilities... By the way, *is* blood any good for vegetables? Like a sorta fertilizer or something? PS: This is all screwball theorizing... I don't think I'd use something like this in my game... At least, not if the blood idea doesn't work out
  4. Yeah sure, I live in Norway, Oslo to be specific, my address is Fry... Hey, wait a minute...
  5. Bunny Girl! Bunny Girl! Bunny Girl! Bunny Girl! Bunny Girl! Bunny Girl! Bunny Girl! Bunny Girl! Bunny Girl! Bunny Girl! Bunny Girl! Bunny Girl! Bunny Girl! Bunny Girl! Bunny Girl! Bunny Girl! Bunny Girl! Bunny Girl! ................... Sorry.
  6. Dementi

    Services

    Even though I was one of the original CyberCity enthusiasts (I think I'm still admin for some of that on this board), I think BaronSamedi's stuff deserve it's own compilation. (Once you get a bit more of it together, that is). It's just so great on it's own, a broad spectre of well-thought-out ideas that really is just as verbose as needed. Anymore and the players would feel like their GM is reading from a script. But as it is it's just perfect.
  7. And after a long hiatus, I came back just in time to reach hundred posts myself.
  8. Well, according to your count, you only got 12....
  9. How did the pc's throw the bag from a "nearby rooftop" and survive if the bomb collapsed two buildings? They threw it a whole block?
  10. Dementi

    Clothing

    Oh, I can't wait 'till your "flesh out the world" thing really gets going. What I've seen so far is awesome. Hey, if you get enough stuff, how 'bout making a sourcebook? It would be difficult to market something like this professionally if you're gonna use label names, though. Maybe a PDF would be better. But if it ever reached shelves, I'd buy it.
  11. Dementi

    Furniture

    Well hey, this is a nice reference. *prints it out and puts it into his CP2020 folder, which is now thicker than the main rule book* Thanks.
  12. So far I'm letting them succeed. They've got a lead, which again will lead them to the mysterious practically invisible gang snatching the drug business from right under the Don's nose, then let them come up with a plan as to what to do with it. I like playing campaigns where a lot of the forward motion is run by the players. However, as all this goes, the underlying theme is that a lot of sh*t is about to go down in the world of organised crime. Bigboy assassins are sneaking into town (thanks GM 2023) , tensions are high, new cartels are cropping up on every street corner waiting to take over when the Big Dons kick the bucket. It's gonna be a whole lotta fun to play. It'll be interesting to see how they'll handle it.
  13. This is great Gonna use this one, thanks.
  14. REading through this gave me a couple o' ideas: - Make it work like drivers do today... Need to make your system compatible with that car? No prob: Find a dataterm and load it up (for a small fee from the Auto-company/Computercompany that made the drivers, or risk warez, but keep in mind that getting a virus that messes with your hard-disk is a *really* bad idea when that happens to be your brain). - The mini-AI's: Really great idea. I can see a lot of usage for those, from a kinda corp-installed conscience (like the bug in pinocchio), to a rogue AI hiding in the puny AI that you use, and eventually surfacing, revealing himself, and throwing the players on a really weird quest. Or just generally being a bad influence. Or *both* a good AI and a bad AI, like the cartoon devil/angel thing that always pop over a persons shoulders when he's contemplating something.. Would make for a messed up life. I dug those ideas in the first post, too. I'm gonna have to start implementing those...
  15. I see I should'nt have been so brief. The Finn and The Fixer *are* the players. They're a two-man team, which usually I find is perfect for these detective/mafia stories.
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