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MonSTeR

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Everything posted by MonSTeR

  1. I've travelled around the world a little bit and I've noticed one thing that's interesting. Most BIG cities tend to be very very similar, from Paris to New York to London to Melbourne to Venice. (with the latter having more canals and less roads) Granted I've not been everywhere and I've not visited all thedifferent parts of all the cities I've been to, but most of them have some industrial areas, most have suburbs, most have some sort of public transport and most have offices in the CBD. What I will say is that Architecture can be quite different, (Prague and LA look rather differen
  2. QUOTE (Freeplay_*AA* @ Mar 3 2004, 06:12 PM) Count me in. That makes 4 of us, if i am correct? BTW my character is Patrick Chesterman "Borg", 21 years old netrunner. I will detail him a little later. QUOTE Looking for any roles except Cop, Netrunner, and Nomad ?
  3. QUOTE (eraser @ Feb 24 2004, 06:00 AM) next thing you know monster will rise up out of the depths to run a decade spanning campaigh. good to see you back phipps. You never know...
  4. I think the x5 and x5 thing works. my vote is problem solved
  5. Oooh and... Are skills going to be ever allowed above +10? It's something I've never ever come across, that 10 has always been the maximum it seems to be an unwritten law somewhere, but if it IS a rule I can't remember where it's written offhand. Anyone?
  6. Quote (Joe Q. Public @ Mar. 25 2003,04:44) Hello folks, yes it's the Public again bringing up the most taboo of subjects. Advancement and the IP system vs. something else. Now we are all familiar w/ the IP system ( a few pts to whatever you used to the amount to the degree in which you succeded and were helpful tot he game, etc) and the whole Skill levelX10 in points to advance tothe next skill level thing, but as a player and GM I gotta say, Damn that takes forever!!!! Now may folks have set out different scales to the multiplier (be it X2, X3, X5 of just X1), and how it worked
  7. MonSTeR

    The Solo

    Quote OK, then if we get into splitting the SA into two, then we get half numbers (worth jack to me) and a question of just who gets these half skills? oR, DO YOU WANT THIS sa CLASSIC AND BROKEN AS BEFORE, (soory bout the caps) or is there another way of looking down this barrell w/ changing it that is more simple and direct than the one I've put up here (which, btw, has been gametested for a few hundred runs and works great in all my campaigns, try it yourself and tell me how you like it) Suggestions? Combat sense isn't broken, it's abused by munchkins, good GMing inthe character creation
  8. MonSTeR

    The Solo

    Again it comes down to a simple difference of opinion. To me being a good shot doesn't make you a good solo. I've known accurate marksmen, and I've known those that would be called solos by any other name. There IS a difference. I know you've got more of a voice in this project than most Joe, and I respect that. But in all truth I think that by lumping the emphasis of combat sense onto weapon skills you simply miss the whole air of the solo completely. Again I'll go back to Phipp's example. The Solo's tools of the trade isn't a gun, it isn't a monokatana, it isn't his bare fists. it'
  9. Quote (Joe Q. Public @ Feb. 08 2003,04:04) 40 points leves Johnny a little, um how doI say it, FLAT. I agree completely. I think that more skills round out a character more, and that there's a need to encourage folks to realise that most folks can do stuff like drive a car, or maybe swim, and so on. I think there should be some way of encouraging lots of silly little +1 and +2 skills, just to round out characters a bit more.
  10. MonSTeR

    The Solo

    Quote (psychophipps @ Dec. 16 2002,12:35) What separates the solos form everyone else is that they have the insticts and drive to make the possibly most hazardous job in the world a career. Anyone who has the commitment and personality to have the JOB of hurting people very badly for money is a very special individual indeed. This basically 100% sums up "Solo" to me, instincts AND drive. not just the ability to use any weapon, the unrelenting uncaring ability to. Hence they have a better chance of going first. They know exactly what they need to do, and they have no qualms, conscious,
  11. MonSTeR

    The Solo

    I still think that there has to be some bonus to the combat awareness and the immediacy that combat entails. It's all well and good knowing exactly how to use a weapon, but it's imperative that you have the "intent" as Phipps says, to put it into immediate action. The other thing is it's also about combat awareness. Realising when combat is gonna happen, spotting the signs that you might just be walking into an ambush. "Awareness/Notice" shouldn't cover those things, it's a completely different skill, used for spotting "crime-clues" like different brands of cigarette butts and the sa
  12. Oh and what do I take to work with me everyday? If I'm working from home writing a report or filling in forms or something, I might stay in my PJs all day, with 4 different PCs, a large library and a $25000 guitar collection. If I'm meeting with professionals/businessmen I'll have a decent suit and a nice car and probably a lap top and a mobile phone. If I'm in the field I'll be wearing army surplus and driving a 4x4, I'll rarely have more than £50 in cash, never carry a weapon on my person and can't get hold of a cannon by this time tomorrow. Having said that, it reflects
  13. Quote (Joe Q. Public @ Jan. 30 2003,01:56) If we base things on what we carry day to day, well then i just may look like a Joe Lunchpail, but, as I can assure you, I have access to all sorts of gear IRL that would just make most GMs sick. Really, ask around, if I can get my hand on IRL everything from high denisty platic (read undectectable) shivs to battery operated chainguns, WWII Pac-40 cannons and autos of every size shape and color, jsut how the heck would I explain this away in the fact that I'm luck if I carry more than $100 bucks and some dental floss day to day. Really folks, let'
  14. I've tried all sorts of ways to determine starting cash. From complex formula using minimum and maximum skill levels and modal averages and stuff, to letting players just have what fits the characters. I reckon that the best way is something along the lines of what Thumper was suggesting. What do people take to work everyday, and then look at how the game characters fit into that sort of thing. For example if you're playing a gutterpunk type of game, the characters shouldn't even have a change of clothes. However if you're playing a corporate/mediastar sort of game, the characters sh
  15. I think part of the trouble is the munchkinisation that's so easy with Interlock. Folks know that they're going to use their reflexes stat a lot, and boost it accordingly. I agree with Phipps and Thumper, skill plays a lot more of a part in real life than it usually seems to in the game in my experience. But then I also know some very unco-ordinated people, who with ten years in the marine sniper school at quantico still wouldn't be able to shoot fish in a barrell. I think that the mechanics of the game are built around the idea that someone with average reflexes should only ra
  16. MonSTeR

    Roles

    Quote (Thumper @ Jan. 14 2003,23:18) Since we are really going towards edges I would like to suggest 4 skills that an achetype pick froma list of professional skills that type would have such as Mosters list near the top of the page here. The problem I forsee with not having a limit of you must take one of these edges is that, well you are just not that archetype in any way shape form or fashion then. The problem of just showing them to new GM's is that they are unlikely to get the message and will most likely get confused and think and ask questions of the game. Do they take all three, d
  17. MonSTeR

    Roles

    Mephostophilis - I think everyone has pretty much agreed that we're running with roles now. Personally I think that it's because a role is helpful and a truly free skill system is the biggest way for munchkins to abuse any system, there's nothing to stop any character from taking something like "Combat Sense +10", Your idea of "Justificatioon Through Character Background" works well in theory in a utopian RPG group, but I think most folks would agree wouldn't last 2 seconds in the real world Archangel - Looks like you agreed nigh on completely with my first post on the subject
  18. MonSTeR

    Lifepaths

    Quote Er. Isn't that just encouraging players to come up with explanations for their character's capabilities using a good selection of examples? Yes. It is. But don’t forget learning by example is one of the best ways to learn things RIGHT… Quote If some people are utterly determined for lifepath to be included then why not adapt Monster's idea into a modular form? A list of suggested little chunklets of life written into neat paragraphs for what a punk might have done or had done to them over their life so far. e.g. "Went to university. Did a degree [tech skills, art
  19. MonSTeR

    Edges

    Are we going with Edges insead of Special Abilities then guys? OR should we get Archangel to work on his V4.0 of them? I like the idea of them, especially considering how MUCH hassle we've had over the SAs and how LITTLE hassle we've had concerning these.
  20. MonSTeR

    Lifepaths

    I think a "lifepath" would be a good idea, like Chrys said, it's hoped that folks from outside VftE will read Apo-Stasis Howabout cutting it down from a year by year table to provide chapters of a character's life. Thumper has already pointed out that a the year by year random nature of the current system means that you can get totally conflicting results, wilphe and freakboy noted that some characters can get bent out of shape to the point where they're nothing like the original character concept, or worse unplayable. What I might suggest is that we look at it the OTHER way
  21. MonSTeR

    The Net

    I'd like to say that this is going to NEED to be useable by folks who think a PS2 is a computer Like the mistake we made of having guys who've served in the forces or are martial arts experts trying to do the combat rules, we should remember that not everyone is going to understand the technical concepts of ports and the like from the get-go. I like Thumper's idea... Quote I belive it came out something like the following. Role to see if you fool the defenses, if not make a roll to fight off the defenses, if successful a roll is made to find the needed info or to take c
  22. Quote (Archangel @ Jan. 09 2003,01:29) Trademarks [tm] Firstly - a I think different name would be a good idea. Merits and Flaws are the terms used by White Wolf. I'll use the term Merits and Flaws if or when alternative tags are assigned. I'd suggest "Pros and Cons" it's what I've been using when I was toying with the idea and it, to me at least" sounds more "Cyberpunk" then "merits and flaws"
  23. MonSTeR

    Edges

    Quote (freakboy6117 @ Jan. 03 2003,23:57) Id pretty much allow people to have as many edges as they want o obviously your going to lose points from other skills by buying them up but it can be worth it want to be a cop with danger sense and trigger reflexes because your on a swat team your going to lose points from your skills also is there any idea how many skill points relates to one edge point? If its a straight swap then edges become seriously expensive on the other hand if they are a third the cost you can easily get more points of bonus for less skill points for instance you take 3 p
  24. MonSTeR

    Edges

    Quote (psychophipps @ Jan. 03 2003,23:07) I say that you might try allowing any character to grab any "edge" and run with it. They want to mix and match three unrelated edges they should be able to. Mark(psycho)Phipps( HAHAHA! ) I'd agree here I think that listing these edges and perhaps any more non role-exclusive ones that might be needed should be de-lineated. and just "any 3" would be fine
  25. MonSTeR

    Edges

    Quote (Archangel @ Jan. 03 2003,00:25) Superstars and Mediastars Perhaps my takes on Superstars (aka Rockerboys) and Mediastars (aka Medias) are slightly too far from the original careers. My modifications are an attempt to make the roles broader and more relevant to CP2020 games. I do not believe that every Rockerboy or Media should be out on a zealous mission to Change The World or Expose The Truth, just as every Solo should not be a grizzled trenchcoat wearing gunslinger with bad designer stubble. When it comes to careers (and character creation in general) I prefer to lay out
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