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Everything posted by MonSTeR

  1. Quote (marsbiolabs @ Oct. 15 2002,15:27) Another idea: MA is now the governing STAT for swimming, atheltics, endurance and any other skills that might fit the "fitness" category. BTM is based on MA + BODY / 2 instead of just BODY. BODY still governs Damage Bonus, Lift Carry etc... Making MA more attractive means that players have to spend character points in it as well as BODY. I know that most players save character points by having a low MA stat. Of course then we would need to alter the cheesy MA boosting cyberlegs. And as for players boosting their BODY with cyberwear you co
  2. As the three walk out to the van Nine-Mill turns to face Rat and walks backwards, "Yeah like we heard 'bout that badness! How you's get mixed up in that anyhows?! But that's mob-land and just a lil bit too North for us or..." Her voice trails off and she opens her arms apologetically. "But yah business is business y'know and no juicers' gonna get the best of us, right TJ?" She turns her shaven head to her second in command who nods furiously and smiles in a mildly psychotic but none the less contented way.
  3. MonSTeR

    ET 2020

    And now, back to "Climbing for Dollars"
  4. MonSTeR

    ET 2020

    Quote (Thunderbird @ Oct. 15 2002,13:16) One show that is a must is "Hard-core News". Remember the beginning of "Predator II" ? The big shoot-out with the columbians made it live on TV. That was a brilliant bit, of that film, I've always thought Predator 2 was incredibly Cyberpunk, a black ops team, opressive city back drop, uber-violent streetgangs. hell the only thing that's not cyberpunk about that film is the predator itself But yes, HardCore news (live with Tony Pope) is definately something that'd be on, maybe also the "streaming freedom broadcast" idea seen in the TV show "Dark
  5. I've used a few of good sources. The first is "Sprawl Sites" which is a Shadowrun source book plenty of locations described and drawn out there. The next is anything "Twilight 2000" the 2nd (I think 2nd) edition rulebook had lots of great and well detailed floor plans all in 20mm figure scale (very prevalent amoungst "ultra-modern" wargamers) Lastly for if you need to cover big areas of anonymous city, I recommend Steve Jackson Games' old Car Wars maps. They did a series called "City Blocks" which work nicely. I've no idea where to download floorplans though I'm afraid.
  6. I'm another one reading to be entertained. It's fun and exciting and not dangerous. I mena yes I read to learn as well, but it's a wholly different mindset I'm in. I guess I read sci-fi/cyberpunk stuff, because my imagination and the authors' words usually do a better job of making a movie than anything other than a HUGE budget Hollywood flick can.
  7. MonSTeR

    The List

    I posted this list inthe original "offshoot" thread, here it is again in pecial edition format hi-fi stereo sound 1) It’s no longer 1988. 2) Incredibly static “roles”, introduction of “approved” flexibility within and around roles/archetypes etc. 3) Linear cost of character point distribution. Would a slight biasing be an option? 4) Statistics, several points here, i) separation of Body into “fitness and build” stats ala Phipps’ system, averaging of Strength feat with Body to get final “Strength Attribute” as in my system. ii) Introduction of “mechanical” type stat. iii) Introduction
  8. Quote Quote ) instead of figuring new ways not to get shot. Quote I like this idea, but it would make things a LOT more lethal. Um - with it being more lethal, sh/wouldn't that encourage the players to be me more careful? ...Wouldn't it? Quote Weight - Somewhere in the Body stat is also weight. anecdote time : A friend had a character with a movement allowance of 4. He had to run flat out to keep up with the rest of the PC's walking, and spent a large part of the game running toward a piano...which he never quite reached... The only logical explanati
  9. Nine-mill makes her way through the bar, followed closely behind by Top Jimmy. Neither of them are old enough to be here, but they both move in the public house with a familiarity that belies their age, and is testament to thier upbringing. Nine-mill drags up a stool to tthe table and sits down with her mentor, three generations of the same family in everything but blood. She chirps up as the tow grown men pause intheir conversation for th children's arrival. "Hi, ready to go?"
  10. Personally (and psychophipps will probably flame me for this) I think Wolverine has had some great Cyberpunk storylines. I'm not talking about stuff where the X-men jet off into space. I'm talking about some of the stuff centred around the Weapon X project, his missing memories, and him being used as a pawn by various agencies and the like. Yes it's still very definately in the traditional comicbook style, but some of these stories have a very dark slant to them. There was a great story that ran in X-men 4-7 (the new volume, not The Uncanny X-men) and asome great stuff recently in his own book
  11. Bloodbath finds his bike in good time, and the old Harley starts like a dream it's engine rumbling to life as only a Harley does. Checkinghis watch he realises he's going to have to hurry if he's to make it on time for the drinks with Tony Benedetto and he knows it won't be long before the other members his team will be making their way to Gandolfini's back in Little Italy.
  12. I'd like to say I do exactly what Chrys does, but I can't It is along similar lines though, when I'm creating a character, often I'll have a stereotype in my head, coupled with an idea of where I want to go with the character. It might be based on an existing character from Films, books, TV or comics, or it might be someone I've met and so on. Then I'll do a basic framework of Chrys' system. I'm perhaps not so specific as to have a rigid set of questions and sometimes the character gets bent about a bit to fit it into the games' setting, age changed to remember certain key events or esca
  13. Even though the "Guns... Lots of guns" thread seems very chaotic, there's really only been one point discussed in any detail, "initiative" which I think many folks would agree is the crux of the combat sequence with regards to the need for a re-write. I have a little list already and would gladly post it up as to what happens as far as combat goes as to when Joe Q. Public's area would take over, but I'd also like to know the framework we're working under, as to whether thisis a re-write of the interlock system, the creation of a NEW system, or something in between. I have to say I t
  14. Quote Please tell me how to create my own game board; I can not find any information or buttons anywhere on the site for that. The only thing I can do is post replies or new threads in some specific room, but I can't create a new room under the online games - topic. We are actually migrating from another site. Also, if there is any way to prevent people who just happen to wonder in from posting in the game boards, please tell me about it; looks to me that password-protection for specific boards might be a good development direction, actually. This sort of feature seems to be lacking almost
  15. I dont think anyone is in charge The decision I'd make is to include it with the disclaimer that some folks prefer to exclude it's use as they feel it is overpowering and detracts from the realism whereas others feel it's inclusion is beneficial and that it adds to the game's realism. I like bookwyrm's idea, but I'm afraid I'd make that an additional bonus of combat sense rather than an alternate one
  16. Quote (psychophipps @ Oct. 02 2002,20:46) *getting the feeling that he's talking to walls that speak* Yes, all of that can indeed be explained by Combat Sense. Hell, I can explain how some Hindu tech geeks are great with their stuff from worshipping sacred gawdamn cows, if I really wanted to. The point i'm making is that they don't need Combat Sense. You can make a Deathsolo™ without giving them a huge bonus to initiative and combat-related awareness based on a skill that is iffy at best in terms of play balance. Yes, they should kick ass but it should be a factor of actual skill and st
  17. Quote (psychophipps @ Oct. 01 2002,00:51) Of course, by keeping them separate you create situations were the character has CS-equivalent 10 and no combat skills at all, which is a far from optimal solution. Let's take that paralympic shooter and compare him to a U.S. Marine sniper. Sure he can put a round in the 10-ring at 800+ meters...when he's relaxed, at the range, and has all bloody day to shoot. That jarhead can do the same with his every action being the difference between life and death for him, his spoter and rear security, while he's sweaty, hungry, and being eaten alive by bugs
  18. Quote No, what i'm saying that the more skilled combatant goes first much more often than not. Example #1: My sensei is a 4th degree blackbelt in Kajukembo and at least a blackbelt in 4 other styles. I go to kick him and he can blow me out before i've even finished chambering my punch or kick. He has the skill and the SITUATIONAL AWARENESS to get the jump on me. Example #2: Some crackhead gangbanger who's never even spent a day at the range tries to get the jump on Deathsolo. Now, the gangbanger is tore up form the floor up but he was kinda quick before he started kicking his own ass w
  19. Quote (psychophipps @ Sep. 30 2002,11:52) What if I were to tell you that even in the rewrite of CP they don't have "Roles" or "Special Abilities"? The fact remains that it's simply an outdated, ill-conceived part of a game that, if they ever manage to get a new edition out, will be phased out in favor of a more "open" and "realistic" approach. Everything that you guys have mentioned can easily be attributed to a good tactics skill and/or awareness ability. The fact remains that all of this stuff is really based on the characters level of previous training and professionalism. If you were
  20. I think that sort "tech-clothing" may well be invented but it'll only find acceptance amoungst a certain crowd, be it techies/teens/whoevers. Style moves incredibly slowly, I think that in 20 years time we're still going to see business men in suits, teenagers in t-shirts with their favourite bands/whoever the media tells them to like's, logo on them and so on. Yes the brands may well be different (or ficticious to save on a load of copyright ) But I still think a well tailored suit will be the thing for the gentleman on his way up. Here's my little take on the corporate's alternat
  21. Quote ...but I still cannot see giving anyone more than 2-3 actions in a 3 second turn, scoff if you will. So what you all think? Under the rules I've proposed a character is going to need a roll of 31 to get more than 3 actions in a turn. That's quite difficult unless the character is a solo with at least average combat abilities. That means that even if they have a weapon skill of 10, a Reflexes of 10 and a cyberware reflex boost of +3, with no encumberance penalty from any armour, they're still going to need to roll an 8 or above to cram that 4th action into that round. Even
  22. I think there are grounds for ditching the "Combat Sense" skill but then there are definately more grounds for keeping it too. To me Combat Sense represents as much as anything the ability to know what's going on in combat, and what to do about it. It's very different from target shooting, or clay pigeon shooting or what have you. And maybe it is exactly as Phipps said "Tactics or Awareness skill" but all rolled into one. Maybe it should be called "combat awareness" or something but it's a very different skill to being able to "shoot guns accurately". It seems to me very much like the
  23. And for God's sake don't let me discourage anyone else from posting up thier suggestions and their sets of rules.
  24. Oh and yeah I know what you mean about the 102 year old, LOL, but I figure if you don't keep your skills up to scratch you'd lose them some what, there are rules for that in a couple of places I can't recall off hand right now. If you think about it a 102 year old with Lou Gehrig's disease is probably going to be one of those character's that's undergone a dual role/role change thing with a new Special ability of "Sitting Quietly" rather than "Combat Sense"
  25. Quote (Hanns @ Sep. 26 2002,20:25) Monster, Have you ever trained with people like this? They don't necessarily react faster than everyone else but they do tend to notice things better (high Awareness skill) and when they do act they do things more effeciently because it's an ingrained reaction. I spent a fair amount of time with my old First Sgt. who was a 17 year US Special Forces veteran. I can honestly tell you he wasn't a "pre-natural psychic death dealer" when it came to reactions. If he was then myself as 19 year old Joe Snuffy with no combat experience wouldn't have a chance to sne
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