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MonSTeR

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Posts posted by MonSTeR

  1. I really enjoyed it, I found it far more enjoyable than the second two of the Altered Carbon trilogy which were basically, pants.

     

    I liked the less "science fiction" and more "cyberpunk" themes of the book, and whilst the whole "jesusland" thing was rather odd, as a fellow European, it didn't really bug me that much ;)

  2. if past industry practice is any indication, that means it will be developed specifically for the xbox, up speced for the PC, and the playstation will have a sub standard conversion performed by some outside firm.

     

    That's what I was afraid of :(

  3. Sweet Jehovah. I think I've made a mess of myself. Please let it be real, available on the PC, and something to redeem the franchise from the disappointment that was Invisible War

     

    There have allegedly been a LOT of changes to the system from the first DX game, but apparently the feel is supposed to be more like the original than the sequel, which in my book is a good thing.

     

    I bought a new gaming PC a year ago on the promise that this game's release was just months away. i'm going to need to do some serious upgrades when this actually does arrive :D

     

    I'm hoping its PC and not PS3 based anyway :(

  4. For me, V3 just doesn't offer enough of the classic cyberpunk ethos, the post crash thing isn't cyberpunk to me. I think it's hard to fight the system from the underground, when the underground is so prevalent it IS the system ;)

     

    But I do understand Mike's idea to create a mind and paper based computer game that anyone can just pick up and play.

     

    It's just that well, I don't want to !

     

    CP2020 is outdated now, but inho it's still better than anything else out there, but whilst the setting and system work really well, the technology REALLY needs updating to make it a viable extrapolation of our future.

     

     

     

     

  5. QUOTE (senior officer Mikael van Atta @ Mar 16 2004, 08:59 PM)
    I must disagree, MonSTeR. Although I haven't visited so much places, I can clearly see differences between Eastern Europe, Western Europe, and Byelarussia - the customs are diifferent, the life is different, the cities are different.
    For example, we don't have the "suburbs" in Polish cities, where the middle class lives in houses... but we have loads of blocks of flats. And belive me, a single film won't show you how the life looks like... I know I don't know much about America, although I've seen dozens of films set there... and my sis is running a website on this topic...
    Besides, I like the idea CC had given. So, I think that (with a bit of his help) we'll continue...

    Actually that's the one gap I have had in my travels, the East. I had wrongly assumed that the cities would resemble the ones in the west.

     

    So yeah, definately continue with this thread smile.gif

  6. I've travelled around the world a little bit and I've noticed one thing that's interesting. Most BIG cities tend to be very very similar, from Paris to New York to London to Melbourne to Venice. (with the latter having more canals and less roads)

     

    Granted I've not been everywhere and I've not visited all thedifferent parts of all the cities I've been to, but most of them have some industrial areas, most have suburbs, most have some sort of public transport and most have offices in the CBD.

     

    What I will say is that Architecture can be quite different, (Prague and LA look rather different) but as long as you get a travel guidebook I shouldn't think there's that much difference in any given circle from one place to the next.

     

    Maybe I'm over simplifying this, or maybe things will get more and more simple as the internet and cheaper flights and less trade retrictions between agreable nations even stuff out.

     

    having said that, I've never been to scandinavia, nor the middle east. But I'd just say if you want to know what a certain place is like, watch a film set in that certain place to evoke a certain mood and then extrapolate that.

     

    For my cyberpunk world, LA is like the movie Heat, New York is like an episode of NYPD Blue. Ironically I think "The Matrix" shows a great example of what a cyberpunk city can look like. Very very normal on first glance, with so much more going on underneath.

  7. Movement is a great stat, because it's so vague.

     

    A character with Movement 10 can basically do the 100 meters in 10 seconds. Which is olympic athlete type stuff. I don't think anyone intheir right mind would expect anyone to be able to keep this pace up for a km, let alone a marathon. Basically I think that the figures stated inthe book to determine how fast a character can run should be considered the short distance sprinting speeds, rather than being able to be directly applied to a mile long run.

     

    One of my colleagues at work is a competitive runner on the national amateur circuit. He is looking to win at least some of the local races every season and place well in the bigger ones. over 5 miles he'll be running 5 minute 30 miles or so. Some of the folks he knows who are just doing their frsthalf-marathons are aiming at 7 minute miles. That's in vest and shorts and proper running shoes.

     

    Don't forget that the load out for a CP character should be more along the lines of a decent suit, expensive leather shoes, a cool cell-phone and a 10mm handgun than 200lbs of waterbottles and radio equipment and 500 rounds of ammo ;)

  8. It’s time to write the post I had hoped I wouldn’t ever have to write but with a huge slant that I didn't expect. As you’re all aware I’m basically never here nowadays… Ever :(

     

    I’ve a new job and new responsibilities and basically no chance to access the internet on a regular basis in a location that I can have my game books and notes with me. Hell, I had a hard enough time remembering my password.

     

    As such (yep, here it comes) I was going to put the MonSTeRPunk game on sabbatical / hiatus instead of the "in limbo" status it’s had for the last several weeks (becoming months). But instead I'd like to offer to turn it over to any you if you want it. (or if a different GM wants it). Take it where you will where you want and where I never would have expected, or dump it in the trash and spit on it cursing my name, the choice is yours.

     

    I've a few notes on some of the NPCs and rough plots if any one wants them (warning - these players require you to "wing it" most of the time :D) PM me with and email addy and I'll TRY to check back by the end of the week no promises (If I could promise commitment I'd be running the game)

     

     

     

    Thanks guys, it really has been an honour to game with you all. I hope that one day I’ll get a chance to visit the site again on a regular basis. Till then my friends, think of some random Cyberpunk saying, and live by it.

     

    M.

  9. We are and we aren't :(

     

    This is literally the first time I've had to get online and to the site in a good long while, and even now I'm 100 miles away from my notes folder and any dice (not wearing a tie for the first time in a few days feels good too :D )

     

    I ask again PLEASE baer with me? I've got a lot of stuff on right now and I WILL get back to the game when I get back :)

     

    The real world can sometimes place huge demands on our time !!! :(

  10. OK guys,

     

    I'm absolutely SNOWED under at work, and as such I'm not getting round to visiting the site at nights :(

     

    It should ease up soon (I've heard that before) and I should be able to grab some quality time with you guys at the weekend ;)

     

    My notes folder is way behind too, so I don't want to post until I've filled myself in on what I need to be posting and gotten that folder up to date. I hope to get us all back on track soon. Promise.

  11. The boothes in the bar will comfortably seat six, more if they're friends, but aren't Bloodbath's size.

     

    The decor is typical, dark wooden furniture, which is both sturdy and hides any spillages, with comfy cushions on the benches, even if they have seen better days.

     

    The windows are mostly stained glass affairs, with a big "Joe's Bar and Grill" logo and even in the middle of the day most of the light is artificial.

     

    The beers arrive, accompanied by another grin from Joe, shortly after folks have settled down. He's not late so to speak, but there's no sign of the hacker. He might jsut want to make a big entrance

  12. in order to keep up a pace in a game I tend to use what I call a "best guess scenario"

     

    Will the bullet penetrate the guy's armour-jack? Almost certainly.

     

    Will it have enough energy to make a big messy wound? Oh, definately.

     

    Will it take the guy out of the fight in s suitably cinematic way? Yes. "The round tears into the guard's chest while his gun is still holstered...." etc. etc.

     

    There's no need for dice rolls for "obvious" stuff if all it will serve to do is grind the game to a halt. Guys who insist they roll each and every dice for each and every round tend to have a "wargaming" background, if you GM well enough, you cna soon convert them ;)

     

    So no I don't stick rigourously to the rules, I try to simply extrapolate what I know to it's most likely outcome, or if the outcome is not 100% crucial to a huge plot twist I've tried to engineer.

  13. Quote (malek77 @ April 15 2003,07:33)
    But railroading never seems a good idea.

    Railroading isn't a good idea, but gently herding your players can be. Give them pointers and OOC clues, talk them through "thinking in character" in situations.

     

    Often a player who's not really experienced in the ways of CP2020 will still think as a normal guy in the now, not a PC in the future. If you talk the player through the sort of things that go through his character's mind, that can get folks running in the right direction.

     

    Plot devices, such as a deadline are the best way to make folks do something but it's not always the right thing...

     

    A little OOC chat to get the players all thinking IN character can be the best thing to get them on the right path :)

  14. Joe nods and grins at Shrap's comment. He has a big friendly grin.

     

    He places a bottle of beer in front of the Solo, winks and then starts to take orders from the others. As he makes small talk he finishes up the rest of the drinks.

     

    "Burgers'll be a few, gimme a yell if you need me."

     

    With that he tears off the sheet of paper from his notepad and heads into the kitchen.

  15. Joe, owner of Joe's bar and grill is a short, slight, bald guy probably in his early 40s. Surprisingly he has peircing blue eyes. He's taking the orders at the counter. He gives Neko a  look somewhere between disbelief and amusement, at least the street samurai's joke almost works.

     

    He turns his attention to the huge nomad

     

    "'Bar and Grill' guys" says Joe grinning what can I getcha?

     

  16. It's time to get going ;)

     

    Joe's Bar and Grill is back north, a little closer to it's Italian roots but the food is 100% home grown American style grill.

     

    Joe does the best 1/4 pounder in Night City and it's alleged that it's not healthy to disagree, 'capisce?

     

    There's a parking lot out front, with a chain link fence around it, The housing here is all upper working class, lower middle class but you wouldn't really want to park your new Toyo-Chevy here overnight.

  17. Quote (Thumper @ Mar. 22 2003,02:11)
    (ooc is this the guy we were looking for if it is Thumper gives the card to Rat)

    GM Note - Yes it is the same guy

     

    Rat takes the card, nods, and puts it in one of his pockets. Shrap heads back to Hassan's Speedy Parcels pushing the old van nearly its limits. He can't wait to get out of that shirt.

     

    The change of shirt, and van, might provide a time to regroup, take a leak and maybe grab a cup of coffee...

  18. The Watchdog doesn't bark, it doesn't even yelp. It's fairly safe to say that no-one's any the wiser about the intrusion that is taking place in the virtual corridors of the company's database.

     

    The datafort's VR seems as ergonomicly crafted as the Watchdog program, all beige and grey like a 20 year old PC.

     

    It doesn't take long to find a way from the internet into the office's intranet and the controller suite. Nightcralwer simply has to open a couple of code gates in the form of bland beech veneered doors and despatch another of the beige robohounds. If the Drake computer system has a Sysop, he's earning too much.

     

    The hanger doors, the entrance vestibule doors and a couple of surveillance cameras, both internal and external are all controlled from this node, which is rezzed as a spacious meeting room with a terminal at one end of its large oval beech veneered table.

  19. The bland interior of the Drake Recruitment datafort mimics the bland interior of the Drake Recruitment offices in a reassuringly corporate way. In an equally corporate fashion before getting to anything even slightly resembling being worthy of datatheft, Nightcrawler spots a large robotic canine form, rendered in what seems to be a very unintrusive beige plastic finish.  The hacker has a few submoments before he's noticed, it should be enough...

     

    Back in the less ergonomicly crafted real world Shrap cuts in front of a ubiquitous and anonymous small sedan, Bloodbath chuckles slightly, he was thinking the exact same thing. The pink van circles the block, affording a partial view of the back of the Drake office/warehouse, obscured by the cain link fence and a couple more tall evergreen shrubs and the chainlink fencing. A full height door is clearly visible, the sort you could get a semi-truck or and AV through.

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