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About Snowtiger

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    Out there on the Edge, no-one hears you scream...
  • Birthday 27/02/1979

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  • Location
    Jyväskylä, Finland
  • Interests
    Besides Cyberpunk 2020, I enjoy action-based scifi-literature(both reading and writing), the novels I write tend to incorporate elements from several different set-ups, including StarTrek-StarWars combinations, Cyberpunk-style worlds, almost anything that seems usable.
  1. Why not, overpopulation fits into a dystopian world well, since it feeds other problems as well, like food shortages, high crime rates, lots of homeless people, high unemployment rates etc.
  2. The point is moot, since the sword used was not a katana at all. It was a retractable single-handed tactical short sword with a full length of about 2-3 feet. It was far more practical and utilitarian in use than either a katana (a significantly longer blade) or a rapier (that could break far too easily to be useful in a combat situation, suc has the one depicted). Just because Sulu preferred a rapier in the series, doesn't mean that he wouldn't use another weapons suitable to the situation.
  3. The AV-9 picture there has one serious oversight, the loading ramp on the side seems to be right in the path of the forward exhaust duct. It's hard to picture a situation where someone willingly is standing on the opened ramp while in mid-flight. However, in a life-or-death situation, every second counts so there might be someone trying this on purpose to save a patient. A suitable medevac helicopter wouldn't have this problem, since it's all room-temperature downdraft from the rotors. The correct in-flight procedures of an AV-9 will probably be addressed during training, so everyone in t
  4. Some people are like that. If they're not having fun, anyone else shouldn't have fun either, because it somehow distracts them from being able to mope and be difficult on purpose. If I was running a game with someone like this in my group, I would have called off the game right at the point when he started to act up, pull him aside and seriously talk about it with him, since being bored and not feeling like playing doesn't automatically entitle him to ruin the game for everyone else. Killing his character in-game, because he was trying to ruin the game for everyone else, is drastic and ef
  5. Yes, the tech is there, but it's still young, and won't always work as planned, until advancements can be done to improve it. CyberBear, you talk about losing skill points and such due to trandfer errors, so maybe the technology itself needs a little helping hand from its operators. How about purposefully pruning out damaged memories (such as fragments of forgotten memories that are not consciously needed anymore or memories damaged due to a brain injury of some sort) and tweaking skills to avoid memory overflow on the transfer itself? This would probably improve and streamline the transf
  6. It was actually a good thing I walked out on him that night, since actually playing with him might have turned me off roleplaying games completely. Because I walked out, my interest in roleplaying was still there, unspoiled and intact. A few years after that incident, I actually bought my first roleplaying game just to see what it was all about, and that game happened to be the Finnish translation of Cyberpunk 2020. A few years back (more like five or six at least, I think, I don't exactly remember how long, but it's been a while), I actually got introduced to my current roleplaying group
  7. Geez, I just remembered the first time I was supposed to take part in a Cyberpunk 2020 game and I ended leaving halfway through stats generation (yes, that's right, we didn't even finish rolling stats for my character), because it turned out that the guy running the game was bullshit as a GM. No matter what I rolled on the D10, he insisted that I write down 1 in the sheet(which in hindsight would have resulted in an unplayable character anyway, according to the rules), and wouldn't even listen when I told him that's not fair and not even funny, even if he thought it was. I was actually in
  8. It is possible that at least the major airlines would install some form of protection from outside threats(be they missiles or other planes), due to terrorist activities and such. These systems, however, are expensive and at least somewhat restricted, due to their military origins, so it might not be common practice. What you probably won't see is many of the smaller, privately owned airways and flight schools putting money to these systems, because maintaining them would eat up their profits. There's also the little tidbit that most major airlines will probably be utilizing planes that a
  9. Of course, in more high-tech games we could really apply some handwavium into the mix and literally make a retractable sword that uses nanites and/or smart memory materials to form the blade as needed, in any preferred form without any moving parts, and it would retain the rigidity and flex of a normal solid blade. As an example I offer you Eclipse Phase, where smart tools form into any needed configuration using a combination of nanites and smart memory materials, so you can literally turn your screwdriver into a wrench or a hammer at will(literally, since the tool is usually a par
  10. As a blade buff, there is one thing with retractable swords that makes me think hard upon. That is blade rigidity and resistance to shearing forces. Let's take a simple folding knife for an example, a good folding knife can be made very rigid, compact and simple, because the blade usually consists of a single solid piece of sharpened metal of varying sizes and shapes, that is hinged to to a hilt designed to contain the blade. Trying to fit a respectable sword blade (let's say anything from 2' to 2'6" long) into a hilt that's six inces long is going to be a problem with a simple fold-
  11. Hmm, based on the skills listed under ATTR, the stat seems more like it's intended to be based on the overall appearance of the character and not just based on the looks of said character. This means that it also pivots on what the character wears and how often he/she performs personal grooming duties (washing up, shaving etc). Thus, to factor in cosmetic surgery, you have to also take into account the effects of these two other aspects of personal attractiveness. A pretty face alone doesn't necessarily make a high ATTR character, if it's concealing other flaws such as bad teeth, general
  12. In a certain degree this applies to Star Wars D20 as well, although in Star Wars lethality is paramount, as blasters can whittle away Vitality and Wound points at a steady rare (an average blaster pistol does 3d6 damage) and chew up characters pretty fast. When you're talking about starting characters who at most have 20-30 life points max (counting Vitality and Wound points), you'll see that lethality is paramount at lower levels. And then there's the little kink of critical hits surpassing vitality totally and going straight to Wound points(wound points are equal to the characters constituti
  13. On the topic of names, I'd rather have brand names for every piece of gear in an RPG, than to stick with generics on the lines of "Reflex booster +2". It's a lot more cinematic and realistic to drop a few names now and then, since in the real life, there are no "Cellphone +2's", people talk about hardware either using brand names like "My Samsung got busted because I backed over it with my car" or using generic substantives that aren't half game stats already "I'll have to get a new phone, this one took a dive into a lake.". Then there are overgeneralizations(less of a problem in Cyberpun
  14. Even if it has no value as ballistic evidence, it can still carry other evidence that you were there (finger prints, DNA, fibers from your clothes), tying you to the crime scene. Also, some people like to customize their tools, so you'd be in a pinch when the prosecutor pulls out a cylinder with your trademark engravings on it.
  15. From a design standpoint, the Citygun has a lot in common with a real-world revolver, the Mateba MTR-8. Although the Mateba doesn't have removable cylinders, you can clearly see that the guns have a similar design. Both have a fairly short barrel and the cylinder is placed in front of the trigger assembly rather than on the top. I think that they shoot alike too, that is, they're both front heavy and have a less pronounced barrel flip and reduced recoil. In a firefight the Citygun's selling point of replaceable cylinders is actually both an asset and a disadvantage. If you came prepared w
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