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TheWanderingJewels

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Posts posted by TheWanderingJewels

  1. right on...I'll look at the Comp game as well as the PNP.

     

    I've tended to run my CP games as Alting between BGC style, Film Noir, and Transmetropolitan insanity which ahs kept the players, and myself immensely entertained. the Garret P.I fora read helps the sam spade style angle

  2. just some thought's I had about the new CP

     

     

    Well things have come a very long way since the early days of the net in CP 2013 and frankly none of us had any idea about what the Net would turn into. Some ideas to polish out the Zee-Rust from our favorite setting:

     

    Communications Tech is Omni Present: Let’s be honest here, even now we’ve got the capability to monitor people and route information that would make The Party From 1984 cry like a little girl. iPod’s with cameras, Camera-Phones, personal monitors, and other such should be ever present, and omni present. Every piece of Equipment should have it’s own IP and be hackable. And have it’s own defenses.

     

    The Corps Don’t Control the Net, They Just Have Better Propaganda: unless we are going the Corporate Feudalism route, the corps are not going to be as omnipotent as they were in CP2020, because that kind of cash outlay is just not worth the bottom line to them (easier to bribe officials to look the other way to get what they want). But they also work to control perception of information via selective editing of videos and what is and is not reported.

     

    Media is Everywhere: Given that targeted sonic advertising is viable these days, take every obnoxious for of spamvertizing and crank it to 11 and we will get a rough idea of the nonsense that the average person has to put up with.

     

  3. I know I am going to draw fire for this, but Cyberpunk V3 wasn't that horrible

     

    the rules need polish, and the Alt Cults seemed to me to be like the Enclaves out of Snowcrash.

     

    I embraced it plus throw ina mix of BGC and Transmetropolitan and ran with my own setting as "The City" kept growing and causing issues.

     

    still working on Foglets tho...

  4. Simple yet effective, I think it fulfills both criteria. Thanks for taking a look.

     

     

    All of this looks pretty solid to me after careful review. the functions work well IMHO, but people just want examples for clairity before you release it into the wild. My hapenny for a thought

  5. I have an idea for trace that I want some feedback on.

     

    To trace someone you need the connecting decks ID number (aka IP address), this is apparent if they are connected to your deck. Then you make a Detect/Comm vs an easy difficulty (DV 10). This traces their connected device.

     

    If the target is using a proxy then you only back trace to the proxy (you had that ID number instead). Another Detect/Comm DV 10 will allow another back trace (another action, another ID address). Each trace will get you one proxy closer to the target until there are no more proxies left, then you have found the target device. (now you scan, query, hack it, etc.)

     

    The negative for a user to use proxies is this. If the proxy has a speed modifier of a negative then the user gets a minus 1 to their decks speed when interacting through the proxy (any action not done solely on the local deck). If the proxies speed modifier is positive, or zero, then the user takes no negative to their speed.

     

    Sidebar:

    Since at any given time a device can range is speed from -3 to +3 there are seven possible numbers for a random speed (-3, -2, -1, 0, 1, 2, 3). Thus, if the user connects to proxies at random they have a 42% chance of getting a detractor to speed (per proxy). While one can weed out the negative proxies that takes more time and if the user is in a hurry, but wants some protection, they would just connects to proxies at random rather than take the extra rounds to sort out the bad ones.

    Proxies come in two varieties. Local and Internet. Local networks (in the future) use other nearby devices to help reach a signal tower, this means that you can take a device that is far from a signal tower, scatter devices between the tower and the target device, and then get a good signal. The other devices act as signal repeaters. This feature allows a hacker with basic skills to make ad hoc proxies out of the local network, good for hacking other people on the network. The check is an easy Control/Comm DV 10, per proxy (every proxy is an action).

    For internet proxies one must first have some control over the proxy device, and then make an easy Control/Comm (or Control/System, GM call) DV 10. Often one can rent time on a proxy web. A proxy web is a bunch of computers set up specifically to proxy, and will automatically do so (single action to connect to the entire web). Proxy webs range in price from 10 to 50 eb per minute, the higher the cost often the better the machines that compose the web (less negatives).

     

    Fun fact about signal boosting:

    This will lead to the toaster effect, people who are conducting illegal business often set up shop in the slums, far away from cops and nosy neighbors. These places also have bad signal (gangers like to use towers for parts and/or target practice). In order to boost the signal to an acceptable strength one needs a bunch of wireless devices, cheaper is better. In the future everything has some sort of wireless capabilities, including toasters. Thus if you pass by a house where it looks like toasters have rained on the front lawn then you know not to go and ask for a cup of sugar, the "residents" won't take kindly to strangers.

     

    EDIT: I realized that I forgot to mention something about local networks. Just because a signal is boosted by a local network this does not make it any less secure. The signal will take a random path through the devices in the area, often fluctuating as it tries to get the strongest signal. This means that just because you are using other people devices to boost your devices signal you are not putting your data at risk, since the signal path will change every few seconds (or micro-seconds) any eavesdropper will only get a very very small snippet of your data, not enough to even enough form a word in a text message. Proxies are the exception to this rule, since you are mandating that your signal goes through a specific device if someone were to hack the proxy they could easily eavesdrop on your data.

    Also this means that the fewer wireless devices in your area the less secure your data as now your signal has only a handful of devices to choose from.

     

    A caveat to this is if a decker is running from behind a corporate level firewall. The deck will be configured to the corporate networks settings and depending on how paranoid the local Admins are...they may have thier own firewalls and ice for each terminal (IRL: not bloddy likely, as that would require licences and more work than you average admin would like to do.).

     

    a Trace will also go from Local hub to local hub and take a small fraction of time to complete, so depending on the distance and how many proxies and cities your hacker wants to bounce through, they and the op fors might takea penalty on net init for it

  6. After reading through CPV3, one thing I noticed was the Night City Metropolitan Access and all sort of fund little ideas one would have with the concept of the Techno-Organic city.

     

    here are few nuggets for long term play.

     

    1) a pack of Tech gangers in the city get-a-hold of one of the construction modules and are working to correct the Code damage to the original Nanotech.

     

    2) someone figures out how to alter the parameters enough to have the city construct some truely funky building types (appleseed Archologies crossed with H.R. Giger designs)

     

    3) The City has absorbed all the old Floptical networks cabling and integrated it into the city. And Raches R.A.B.I.D.s are still out there...and they have noticed.

     

    4) Given the cities predisposition towards Starscrapers, Ethnic Blocks Start popping up Ala Mega-City 1 from Judge Dredd.

     

    Observations: During the Second Collapse, there had to have been a die back along the coasts and we have ended up with a Mega City that can support a truly huge population, but the demographics have yet to catch up. A interesting idea for tension is have have some Alt-Cults or ethnic groups that are predosposed to population expansion taking over certain buildings or chunks of the city to support themselves.

     

    There are going to be people playing with NightCity, trying to figure hout how to stabilize the buildings and lay more permanent ground....or re-enginnering the city into something that doesn't suck as much.

     

    The City will have relatively clean neighbhorhoods as the city itself might produce drones to go out and grab loose materials (including the occasional corpse or homeless person) to fuel it's construction or maintenance needs.

     

    Old U.S. is going to hear about this place soon or later and are going to want to send scouts. And the City I'm guessing will start evolving defenses....

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