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arcady

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Everything posted by arcady

  1. I know you've been trying to reach me. Life for me is busy elsewhere. I'm not sure what exactly from me you wanted added to this compilation. But I suppose I can give approval to add it.
  2. GURPS had some of the best setting material, but the rules... too binary. When I ran a Cyberpunk combat in GURPS, one side had slightly better weapons (15d6 v 14d6 or something like that) and slightly better armor (55 versus 50 or something like that). On a system where hit points was about 10... this resulted in no ability to do any damage from one side, and no ability to do anything but a one-shot kill for the other side. On the 3d6 to-hit roll, after mods for sights and other things, it was so pre-ordained that I needn't have bothered with the fight. Sometimes that happens, but it was too much. I came away convinced that GURPS in science fiction is only suited for one setting: Traveler. And that because this binary technological edge is something I personally felt was a part of Traveler on the setting side, but never worked right in Traveler's own rules. Ex Machina was great, but had two basic rules flaws. One was roll-under. 2d8 roll under is flawed. It gives the same problem seen in Hero, GURPS, and BESM 1e and 2e. The curve becomes too strong and mods have too much impact while doing opposed tasks gets complicated. As the campaign progresses, characters soon XP out of the game engine. The second flaw was combat damage. In Ex Machina nothing can hurt anything else. It inherited the old BESM way of damage - built like a video game were you can never one-shot, even when you should, but you just have to keep clicking the 'A button' and whittling them down. Even after I multiplied all damage by 3 across all weapons in the game, a handgun only had a just under 2% chance of ever being able to one-shot kill. While the chances for an actual instant kill with a handgun are low, they are still vastly higher than that. But any other modification sent the rest of it out of control. BESM3e fixes both of those issues, and so I've been converting my Ex Machina setting to that. Hero system would be perfect, and in fact Cyber Hero was great in everything but its internet system - which was clunky and too VR like. Built to copy the 80s model of Cyberspace written by fiction-writers who had never been online. Even in the 80s, smart writers like Walter John Williams knew better, but Gibson's model won out with the game designers. Hero's implementation of that model was almost as bad as the ones used by Cyberpunk2013 and Shadowrun1e. But today that is easy to address. A more internet like cyberspace with neural aspects to it can be handled with simple skill rolls and play in real time alongside the other players - like Ex Machina and Shadowrun4e both do. By big probem with Shadowrun has always been the funky setting. While I like the idea of fantasy punk, I don't like the way Shadowrun does it. And the basic premise that multi-national corps will hire a bunch of two bit thugs to raid each other's offices, and then double cross those thugs as a matter of course... wasjust absurd. The thing about multi-nationals is they can play a much more potent game by buying out the courts. Witness the real wave of the future mega-corps, the WTO. Cyberpunk action needs to go elsewhere for its kicks, and there are plenty of options - but Shadowrun's are versed in 80s ideas dreamed up by people with no understanding of social and political science. Again, even at the time there were Cyberpunk writers who knew better, like the authors of Islands in the Net and When Gravity Fails (maybe flawed on other levels, but it had some concepts down) and even the not too credible Johnny Zed (which at least understood that government isn't going away, its becoming someone else's tool)... Also, as a person who is half Native American (Amazon on one side, Cherokee and Crow on the other), I found the whole nativist approach absurd in implementation. First the population numbers were 10s of millions too high. In the US today there are maybe only a million people who are native enough to be considered such. Original Shadowrun had them push out the non natives, yet still have populations in the 10s of millions per group. Later on they revised it to say they didn't push anyone out, they let them get native citizenship... but this after the fact patch looked so hacked in given the culture dynamics that the NANs took on. It just seemed extremely patronizing.
  3. New version, after all this time. Now includes the ability to take a character out of action for a period of time. Includes such things as prison, rendition, coma, and so on.
  4. Doggy its called having an imaginiation. If you cant use any of its thats your personal failing. I you give someone crap, it is not their failing when they call it for what it is.
  5. http://www.renderosity.com/mod/gallery/sea...y&username= - Given that a lot of this is Poser Art, it will show you people using the same tools as used in the newets v3 books, some of them much more skilled (some amazing work), and some of them, well, much less skilled (people who, as we in the Poser community joke, just hit the 'make art' button). - make a free account, log in, and then click the link... Otherwise you'll get redirected. http://search.deviantart.com/?section=brow...cyber+cyberpunk - This one requires further refining of the search, they don't have any sorting by genre until after you first choose a medium and then style - so it returns not just cyberpunk, but a few fetish images and random poems. However, overall you can find a lot of stuff this way. http://elfwood.lysator.liu.se/ - I can't get it to load right now, but it has Science fiction sections and a search engine, and hundreds of thousands of works of art. Quality varies in the extreme as this gallery is open to children and adults, so don't tell someone they suck unless you're sure they are old enough to take it. It is supposed to be closed to professionals but amateurs who started here are allowed to keep their galleries, and some of them are shockingly good.
  6. Immigrant communities tend to be radically different from the people back in the mother country, and yet believe they are the same. Culture within them tends to get frozen in time, with people keeping the values they had when they left their point of origin, and not changing to match how that society has since changed. Their children then end up with a mix of local values and out of date source-point values - while themselves still believing they represent the culture of their ancestry rather than a new, third culture. So, that said - in forming a Russian quarter I would look at Russian communties outside of Russia more than Russia itself. There is a big immigrant community in San Francisco, existing in the same space as one of the three largest concentrations of Chinese, but I don't know them well myself. I believe there is also one somewhere in the New York area, but I don't know for sure.
  7. Spice it up? No... It would just make it even more 'show off your inner l337-patheticness' for the author. The group is just... sad...
  8. My sister got me DaVinci code on some little playaway audio thingy. It was fun and hard to put down, but not challenging and I could 'hear' that it seemed to be thin on story. It was like sitting in a room with a pack of webboard grognards discussing philosophy and getting about half of it wrong, but never understanding which part they got wrong and which part they got right. I did finally finish Slant. It was a good read in the end, though the final revelation of what was going on wasn't all that impressing given how long the buildup for it was... I never cared for any of Gibson's works. To me, he is the Steven King of Cyberpunk - well known and loved, but not exactly even in the top half of quality, just happened to be in the right place at the right time to grab up all the fame others deserved. Dune... Saw the movie in the 80s, it left me wondering why I would ever want to read the book. It was like Caligula with punk rock hair... I've got the SciFi channel DvD, someone got it for me as a gift. Maybe some year I will watch it and that will impress me enough to get over the 80s movie and go read the thing.
  9. reading the girl-gang was like getting bitch slapped by my pimp (if I had one)... It was just all wrong... I guess I just want a serious genre out of Cyberpunk, and this stuff is like playing 'Toon' on Crack. There is a lot of literature - intellectual and urban pop - on what gangs are, how they work, and what kinds of people get into them, and Paris Hilton with an RPG just isn't it... That's some strange stuff... It was fun recognizing all the Poser art. The artist behind that posted a few months back in a Poser forum noting he had gotten a contract to do art for Cyberpunk v3. He needs to render in something more complex than Daz|Studio though, from the looks of it. Maybe it's just the green-toning, but it still looks a little bit like 'Team America: the RPG."
  10. Just de-activate or remove the sweat glands. A half-uncle of mine was born with this defect. It causes him all sort of salt intake problems as well if I recall right. But for your furry, remove the sweat glands and put in panting tongues for cooling down. I never addressed this issue in Mosquito, but that is what I would assume. Most of my writing on the 'Exotics' therein deals with how they live as a result of their modified psychology. Vocalization problems could be corrected with a modified voicebox designed to compensate for the different mouth shape. One thing to consider in an exotic that is not born that way from genetics engineering is the constant problem of transplant rejection and the need to take drugs to prevent this. The diet of your exotics might get highly regimented as a result of needing to stave off this problem - if there are enough of them, special foods might come about that include the proper drugs within.
  11. I've mentioned this setting round and about on these forums before whenever I show up (which is somewhat intermittent...), but never put up it's own topic in here. The website: http://home.comcast.net/~brianfwong/SciFi/ Mosquito is a setting some 250 years into the future set on a giant space station orbiting Jupiter with roughly 12.5 million inhabitants. That station is part of a nation known as the 'Jovian Federation', with a population of about 25 million people around Jupiter and her moons. The genre is decidedly 'postCyberpunk' in that the major player is the government rather than megacorporations, and the tainted utopia it has evolved into. It also a somewhat dark setting in how it explores themes of slavery and human trafficking, forced biotech, and control through memetics. My design has primarily focuses on setting players not as 'edge-runners' but as agents of the state - from one of many different police factions combating crime and corruption in a high tech world. That said, I have also written some on the other side of the coin - the 'edge-runners' and criminals; who are decidedly more villainous than your average 'Cyberpunk edge-runner,' being grounded more in real world criminal mercenaries, organized crime, and inner city agents of violence. The setting was built not for the Cyberpunk RPG, but for Ex Machina, a now defunct and sadly short lived RPG from Guardians of Order (who went out of business about a year ago). I am presently converting it to the Hero system. I have no tried a Cyberpunk 2020 nor v3 conversion - mostly because 2020 is out of print, and I personally have nothing to good to opine about v3... The most recent updates included: Last Update: 12:22 AM 12/01/06 * Yet more Hero system conversions done. Added a caution at the beginning of the book as the setting deals with some very dark themes. Rewrote some of the Altered Human descriptions test to be more explainatory. Added some more terms to the slang dictionary. Have begun writing out Conflicts and Plot Hooks for GMs to use to get started (yeah, I know people never use other people's settings and I'll probably be the only ever GM for this, but I'm doing it anyway). 1:54 PM 11/27/06 * Its been a long time. Recent changes include a section on refugees and one on international law / diplomacy. The lifepath is on version 1.2 now. I have also begun to add data for conversion to the Hero system, which is rather 'patchy' at present. A connected website is my multi-subgenre Cyberpunk Lifepath: http://www.geocities.com/arcady0/SciFi/lifepath.html
  12. I still haven't found a sutable place for stories, so I'm with the 'it died off' conspiracy. Would be nice to have a stories forum, but I would only want it if it had a relaxed TOS so we could write themes that are like the literature and novels and not have to hold back 'kid gloves'. Although, not so relaxed as to end up an 'erotica forum' or 'blood'n'gore forum', nor 'unofficial nazi party forum'. Let it go into adult themes, but not extremes.
  13. arcady

    V3.1

    *headdesk* Plenty of people. The "ooh, we don't know the date" idea is just about the dumbest thing in the setting. OK... without looking at your PC, can YOU tell me what year it is? Of course you can. OK... so can you tell me what day of the week it is without looking it up? Yes... Right. Now go fetch an astronomer or farmer & ask him the EXACT date. See - it's easy. Dumbest? I would disagree with that notion as far as it might apply to 'meta-setting level of things. Cp2013 failed for me when it came out because unlike Pondsmith I paid attention in history and civics class and knew that nothing like it could happen before I was 42... Probably not even by the time I'm 80 or 100... but that's a lot less clear. For my own 'Mosquito' setting, I set the dates with a timeline that begins at '0' and counts backwards. That way a GM using it can put the date anywhere, and let the years fill in. While the exact date should be known to the characters, I prefer it to be unstated in the setting, so GMs can fill it in. We all have very different ideas of when these realities will happen, and such an idea helps to keep from leaving over this. As for 'in-setting' I would agree. Unless all post-1300AD technology is lost, time will be retained. Anyone with access to a chart of the stars, or a quartz watch, a long strand of human hair, or whatever, could reverse engineer the date. So 'in setting', the idea that the characters don't know the date is not so much dumb as ignorantly stupid of an assumption for a setting author to make. If you want a transhuman setting - if I like the rules that people come up with, and if they are compatable with Mosquito, I will volunteer that as a second setting for this project. To which end, I suggest the project have 3 settings - each in a slightly different flavor. Ex Machina's biggest selling point was that it had four great and very different settings. A lot of people bought it for that even while disliking the rules. That RPG is out of print now, and unlikely to ever come back, but the notion of multiple settings is one I think has a lot of merrit. It will allow a diverse community to come together under one game system.
  14. There's a link to a PDF download of it in my signature. Game stats within are for Ex Machina, but there are so few of those that it is trivial to slot into any system. I have been planning a convertion to Hero for some time. And not that Ex Machina's publisher is officially out of business that is even more important that it was before... I would do one for CP, but it's kind of hard to know what version to bother with these days...
  15. In Mosquito I made them fertile. In some cases hyper fertile for the first several generations after the design is originally cloned. My idea was a rental-licensing scheme. They can reproduce, but the purchaser of the 'altered human' is not buying an individual, they are buying the right to have access to the producers 'living property' for a certain duration. This allows them to do such things as send it back for recycling into a 'new unit' if it fails to live up to expectations... It also allows troublesome models to be recalled against the renter's wishes (just as can be done today with cars when you lease them) if the producer discovers a trait they don't desire being out there for the public to access. But it also means any offspring are the legal property of the producer. It's perfectly fine to let your product reproduce - you (the producer) own the results, not the 'supposed buyer'. You can then sell your licensee's Norplant implants to make the sterile for long periods of time. The licensee might want this to prevent children with half their own DNA from being taken by the producer... they might also want it as if the 'living unit' reproduces it has some level of 'down time' as a productive item... A big reason for keeping them fertile is the difficulty in cloning. Cloning technology today produces vastly more failures than it does successes, and in Mosquito I predicted this would improve, but not to a great enough degree to make continued cloning economical. Thus, what you try to do is produce an initial generation and give it hormone cocktails to bring it to rapid maturity and have it start naturally producing more generations - after a while your product grows itself. Of course, in Mosquito, none of this is being done for 'humanitarian' reasons. It is cold hard business. It is the human traffickers of the 20th and 21st century updated into a future where they have found a way to do what they do legally...
  16. You're reading list is out of date then. Go read 'Moreau Omnibus.' The Total Recall movie had some as well, as did Dominion Police. Three examples, there are more - especially in Japanese sources. Those three were just on my 'surface thoughts'. Chobits is an example of a borg made to have 'furry traits' for example... As for lacking cool value, I personally Would say 'borgs' are rather 'uncool'. Its a matter of preference. I would wager we are more likely to see exotics in the future than borgs. A borg gives up being 'real' to become a machine, an exotic becomes 'more real' by becomming part animal. Look at the whole 'Furry' subculture and imagine what they would do if they had access to gene splicing among themselves or their children. In a dehumanizing world, people might go to extremes to recover the 'instinctive animal nature'. We already see this in the fascination for religious extremicism, new age healing, neo-shamanism, organic food, and so many other things designed to bring back a sense of 'being real' - emotive and connected to the natural world - in a world that is rapidly depriving us of our animal/human side on so many other fronts. Consider how popular it is to imagine women are bunny or cat mixes. Mix that with the number one world crime today - human trafficking for the purposes of sexual slavery. Consider what kind of future those two themes will likely create. The results of such a world is the basis of my Mosquito setting. 'Furries' of a different sort feature very heavily in GURPS Transhuman Space, as well as Planet of the Apes and David Brin's Uplift. The Mosquito take is furry-rich but anti-furry... Both the EU and China in that setting get into cloning to produce a pool of people who don't need 'human rights' that can be used for the leisure needs of their elite citizens. It becomes human trafficking of the worst sort - with rapid grown generations built up to satisfy growing fetish demands, and then exterminated in mass as the result of a WTO patent-violation lawsuit. The surviving generations on an outer system space station rebel alongside their 'full human counterparts' and form a new nation around Jupitor, and its giant gas mining orbital space-needle; 'The Mosquito'. Therein they build a model dystopia of some 12 million citizens (actually I think I upped this number last revision) - a nation that seems wonderful on the surface, but has freakish levels of totaltarian rule to 'protect' its citizens from their own 'inbred failings' and past conflicts. Certain more 'animalistic' anthropomorphs however, are seen as 'too animal' and left to fend for themselves among the scattered debris from a solar war collected into the asteroid belt. Its postCyberpunk - the genre as seen by more modern writers rather than the 80s crowd - and it is off planet, but otherwise very much within the genre.
  17. And that's the layman's understanding. Let me tell you, as a former net-programmer with a degree in political science and criminal justice who focused on urban studies during my education... It breaks down, really fast. The scholar's perception of the future vision in CP3: It blows chunks. The modern cities we see in the USA are not possible without a working freeway infrastructure, reliable communications, and refrigeration... And that's just to make them survive with their layouts and demographics in the 1950s. To support the model we see today, you also need reliable air shipping and rapid data communication. So... let's suppose 'cyberspace' gets wiped out. As far back as the 1970s we have had an internet. You can build a 300 baud modem with gear from Radio Shack. So, there's going to be an internet. Not the cyberspace one maybe - though the way it went down makes no sense, even if you ignore that and say it is down, there will just be a text version in its place. Political structures will not disapear, the whole social dynamic makes little sense to anyone with an understanding of the way cultures work. And then there's the nano-tech. Nano-tech is and will be a reality, but it won't lead to carnivorous mailboxes... In 1932 Aldous Huxley wroter Brave New World and posited a future where 'helicoptors' were a great marvel that could take you across the planet in minutes. This novel was also probably the first true Cyberpunk book, but that is another point. In 1949 George Orwell wrote 1984, positing a future with more freedoms than most people today in 2006 have, but some pretty funky means to the overall control. In 1977 George Lucas put out Star Wars, with light sabers and the (at the time) mystical Force (now also a victim of 'nanotechnology'). In 1966 Star Trek came out and created the idea of small portable devices that had the 'amazingly unreal' idea of being able to allow people to communicate instantly anywhere within a planetary range. Similar technology could send their bodies across space on electromagnetic beams, and let them communicate to the far side of the galaxy instantly. Sometimes people take a real and reasonable idea, and get some of the silliest notions about how it will develop. They vastly overestimate it because the notion is cool and new and unbounded by the limits of a logical mind. Nanotech will do some things, but it is already showing that is more likely to be a 'cellphone' or 'real helicoptor' than a Huxley helicoptor, 'transporter' or 'mystic Force'.
  18. The more law and order your environment, the more bouncers. It's not set by the danger level, but by the fear and response to fear of the community. When I lived in Korea I lived in a GI town, and we had a whole row of clubs near the US base that had occupancies above what you list and had one, if any, bouncer. Security was generally provided by two patrols - one of about 3-4 Korean cops, and one of about 3-4 US military security police. You'd see one or the other every few hours. If you want a more wild location, which you probably do for a Cyberpunk game, then you want a location with less bouncers than it might seem to need. Either the local community is not as paranoid as the average modern US community, or they don't care about the kinds of people who go into that establishment, and so society doesn't have a perception of needing to police it - and as such its owners do not have a mental perception that they need a lot of security. Security is more a matter of the psych of the community, rather than the actual threat - and tends to be inversely proportional the actual need. People who are generally safe tend to live in fear, and people who are actually in danger tend to be a bit blaise about it.
  19. But unfortunately it now has as much to do with the genre of 'Cyberpunk' as the game 'Feng Shui' had to do with interior decorating... It's a game that should have been called 'nano-supers', and the name 'Cyberpunk' should have been handed back to the pot for some future game author who would actually write an RPG in that genre, or at least within one of its many variants. While every genre has a lot of room within it, you can't call this Cyberpunk anymore than you can call 'Rudolph the Red Nosed Reindeer' a legal thriller or 'Debbie Does Dallas' a children's movie. The label no longer fits in any manner. I'm going to hope 'genital proportion' is a joke and not something I missed, though as Cyberpunk 1 & 2 where the RPGs with penile/vaginal-cyberware... You never know. Too original to still be seen as Cyberpunk. It's "Team America does nano-supers; the RPG." But it is not cyberpunk genre. Yeah but when you need to eat 210 lbs in one hour, the other one is easier to chase down. This is actually a trivial change. We can and often do do it already, it just takes longer than 'at will'. The hard part is a real sex change - one that swaps in or out a womb and working vaginal cavity. At the natal stage, all the y-chromosome does is trigger a hormone. The externals are then just a hormonal trigger on the size of the clitoris and moving the fallopian tubes in or out while setting what they produce and whether or not they do it once or constantly. If all you care for is appearance though, that's a trivial shift.
  20. Well... The confusion factor. Such as the poster claiming the item is already covered in CPv3. That's off topic to the thread, but on topic to the forum it was moved into. This site has RPG and non RPG forums, and that distinction should be allowed to be respected.
  21. Yes. This thread has zero place under the RPG / 2020 stuff. It's a future biotech thread, not a cyberware thread, nor even a CP gaming thread.
  22. Here's an example of what this kind of tech would probably look like, and the likely flaws it would have: http://www.renderosity.com/viewed.ez?galleryid=1213794 Particularly with how lighting hits the multi-dimensional figure differently than the wall behind. (I think you need to be registered there to see it, but that is free and lets you view all sorts of interesting art- some of it quite good, some of it less so).
  23. Well consider what happens if a person with body armor is shot and the armor stops the round. They stand a good chance of being knocked down, and maybe a moment or two of shock and or surprise. They will likely have a bruise. But they will still be able to function. It becomes a lot like getting punched. Whatever the method chosen, it should reflect that notion.
  24. That's always been a favorite little 'Oh, what do we have here?' of mine. I suspect it was one of those 'hey wouldn't it be cool if there were naked chicks everywhere?' moments... They didn't make it female only, but if you read some of the other items on the list, it is obvious somebody was thinking 'naked chicks' when they put it together. In the late 80s, all 'so cool they are really pathetic' men wore black leather and mirrorshades anyway, so you didn't need a table for them... But, like the cyber-penis, it is in the rulebooks, so when I made my lifepath generator I put it in there. That said, it happens less often in my generator, and I expanded it to include people who wear a number of affectations: body paint tattoos only holographic clothes etc... I don't recall if I did the 'chaps crowd'. They happen in San Francisc - the more hairy the man's rear end, the more they seem to like wearing 'chaps only' at any public festival... But we haven't hit 'do it for daily wear' yet. One should also remember that most Cyberpunk genre fiction is not gutterpunk. At first design of CP2013, it seems they were at one point in project actually shooting for the Cyberpunk genre, before they dropped that for other things... A couple of novels have nude characters at certain levels of society. Neuromancer implies 'naked chicks abound' in space if I recall right...
  25. Possible. But the from behind pic only shows the behind... (and a little upper leg) I'm just not sure it's a foregone conclusion either way. the knee jointing of the one leg showing such in that behind pic might indicate weight, but could also simply be the nature of a cyberleg in that artist's style.
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